Disarm for sure needs to be revamped. It has never been anything other then a crutch for unskilled pvpers.
Nothing else in the game negates an entire template so easily and so quickly. It can be done by a huge variety of other templates and can be chained. It has been a joke since the first day it was introduced.
Not to mention that it completely bypasses any sense of realism at all. I understand that many other things in the game are also not true to life but how that fark in the world is a Mage with little to no dexterity and something already being held in his hands able to wrest away a weapon that is being held with both hands by a warrior with 5x more dexterity and equal or more strength? Is the Mage doing it with his teeth? Seriously?
And there is nothing sillier then 2 warriors figthing each other for 3 hours because they are each chaining disarm.
Why start a fight if there can be no winner? An exercise in wasting bandages is all you get.
But what is most perplexing is that a move was introduced in the first place that allows a Mage to completely negate a Warriors entire template but the Warrior has no move of his own that does the same to the Mage?
You could make a slight case for the weapon Paralyze move but 1, it still doesnt come close to the same effectiveness and 2, it was nerfed long ago because of incessant whining by Mages. One of the worst side effects is that once the weapon is disarmed it blows up certain weapon/move toggles. This allows the move to also act as a disrupt in a sense.
Its also so much extra fun when getting ganked. Freshly dismounted with 3 people beating on you? Pretty bad but once one of them flips a drive-by disarm on you it is all over as you now lost all of your invested defensive weapon skill points and get hit every time by other warriors.
What does this to a Mage? Why cant I flip a drive-by, chainable move that will make it so they cant cast a spell such as invis or teleport or recall for the same amount of time as the Disarm?
I dont believe in changing anything solely for gank purposes but some things are just too effective and Disarm is #1 on that list.
Bottom line is that until warriors have a move that can completely negate any casting for the same duration and be so easily chained the same way it is a grossly imbalanced move that at the very least simply needs a cool-down timer.
Nothing else in the game negates an entire template so easily and so quickly. It can be done by a huge variety of other templates and can be chained. It has been a joke since the first day it was introduced.
Not to mention that it completely bypasses any sense of realism at all. I understand that many other things in the game are also not true to life but how that fark in the world is a Mage with little to no dexterity and something already being held in his hands able to wrest away a weapon that is being held with both hands by a warrior with 5x more dexterity and equal or more strength? Is the Mage doing it with his teeth? Seriously?
And there is nothing sillier then 2 warriors figthing each other for 3 hours because they are each chaining disarm.
Why start a fight if there can be no winner? An exercise in wasting bandages is all you get.
But what is most perplexing is that a move was introduced in the first place that allows a Mage to completely negate a Warriors entire template but the Warrior has no move of his own that does the same to the Mage?
You could make a slight case for the weapon Paralyze move but 1, it still doesnt come close to the same effectiveness and 2, it was nerfed long ago because of incessant whining by Mages. One of the worst side effects is that once the weapon is disarmed it blows up certain weapon/move toggles. This allows the move to also act as a disrupt in a sense.
Its also so much extra fun when getting ganked. Freshly dismounted with 3 people beating on you? Pretty bad but once one of them flips a drive-by disarm on you it is all over as you now lost all of your invested defensive weapon skill points and get hit every time by other warriors.
What does this to a Mage? Why cant I flip a drive-by, chainable move that will make it so they cant cast a spell such as invis or teleport or recall for the same amount of time as the Disarm?
I dont believe in changing anything solely for gank purposes but some things are just too effective and Disarm is #1 on that list.
Bottom line is that until warriors have a move that can completely negate any casting for the same duration and be so easily chained the same way it is a grossly imbalanced move that at the very least simply needs a cool-down timer.