folders created when you triend to install the UI in the wrong folderSpeaking of logging in, what are all those other options?
View attachment 28815
folders created when you triend to install the UI in the wrong folderSpeaking of logging in, what are all those other options?
View attachment 28815
now should be rightI just noticed today as I was going to enhance some items that the tool tip is showing the horned bonus for barbed leather.
Yep me too and everyone I've talked to.The buff and associated debuff for repond slayer, at least when using a spellbook, tends to get stuck a lot. Demon slayer sometimes does it too...
You can donate here mate: http://www.guain.it/pincoUI/can u paste me website in a private message to donate for your efforts!
Our EM has an affinity for throwing Crimson Dragons and if I try to open the corpse after it goes public, instant lockup, can't even use the log out key, just locks up tight. This is particularly bad at events and makes them unplayable for me in EC. Seems that if the UI has too much to do, it just takes a nap.i constantly at irregular intervals whilst playing, the game crashes when using Pinco's Program, when i play via EC goes back to normal with no crashes.
All in all as it is BETA, i love it!
can u paste me website in a private message to donate for your efforts!
Our EM has an affinity for throwing Crimson Dragons and if I try to open the corpse after it goes public, instant lockup, can't even use the log out key, just locks up tight. This is particularly bad at events and makes them unplayable for me in EC. Seems that if the UI has too much to do, it just takes a nap.
Err? Didn't you work on the new EC for publish 86?here it is the picture of the current state of EC:
it was just an UI update, and there is so much to do that probably would require less work to build an UO 2 insteadErr? Didn't you work on the new EC for publish 86?
Can you build it?it was just an UI update, and there is so much to do that probably would require less work to build an UO 2 instead
who am I MacGyver that creates everything with scraps?Can you build it?
if you don't assign the function on the user settings it won't work.Found a bug, nothing mayor but just a bit annoying if you use this function.
User Settings-Input-Mouse
I have set the scroll wheels to zoom in an out accordantly, but in Pinco UI it dont work and in normal EC it does.
Thanks
now should work.Pinco there was an option before when applying bandages that would stop me using another bandage when one is already being applied. I noticed yesterday that it didn't seem to be working. Is this still a feature?
why do I bother to write a changelog if noone reads it? :/How do we tell when we get a Legendary Artifact, where is that description? People keep asking me you get any and I have no idea.
On the top left corner you will see the stereotype of the item in order to easy understand what kind of item is it.
- The number of stars around the stereotype indicates the kind of reforge:
- 1 star: minor reforge
- 2 stars: lesser reforge
- 3 stars: greater reforge
- 4 stars: major reforge
- 5 stars: legendary reforge
- The number of stars around the stereotype indicates the kind of magic item:
- 1 star: minor magic
- 2 stars: lesser magic
- 3 stars: greater magic
- 4 stars: major magic
- The number of stars around the stereotype indicates the kind of artifact item:
- 2 star: lesser artifac
- 3 stars: greater artifact
- 4 stars: major artifact
- 5 stars: legendary artifact
- all those properties are not shown as text
the star colorand how do i see the difference between major magic item and major artifact? the should have both 4 stars
change it with the one you like from the user settingsHeya Pinco You added the intensity color a while back forgot to mention this to you. The lowest one is too dark, can't see the stats on it, can you shift them to make them a bit lighter?
Thanks!
there is the action that clears the list of ignored objects...Is there a way to turn off the feature that prevents seeing object handles for corpses you've already opened? Sometimes its handy for them to not show, sometimes its extremely frustrating.
Could a toggle be added to the object handles action button menu?
It does the same for all the color optionschange it with the one you like from the user settings
now if the intensity is lesser than 50% the property will use the default property color instead of the highlight.It does the same for all the color options
it's probably the type of cloth you are using...Houston! We have a problem. I can't seem to get the crafting menu to recognize that I have cloth in my pack when crafting with the Abyssal Cloth. I wanted to make a Hakama out of it and it was not highlighting that I could craft! 120 Tailoring, 321 Abyssal Cloth in my pack and using a regular sewing kit I went to the cloth section and it was set to leather there is no cloth setting and wouldn't let me craft the item.
Well it should recognize that I have cloth and allow me to craft... can you fix it?!it's probably the type of cloth you are using...
I need the type ID of that cloth to test and see what's going on...Well it should recognize that I have cloth and allow me to craft... can you fix it?!
I shouldn't have to go classic to craft with cloth.
I need the id and name of the plain cloth that you are trying to use for making the abyssal...The ID For Abyssal cloth is 2075. Hope that helps. Nope that's the color id the type is 5991. (Ox1767)
you have to make a macro with use item, target cannon X, wait Y, ecc... with all the tools. If you get the right timing it will work perfectly, if not the cannon will explodeI badly need a macro for cleaning and loading a cannon, is that possible to do Pinco? or anyone?
I'm NOT making Abyssal cloth..... I"m trying to USE the Abyssal cloth to make a Hakama... but when I tried using the sewing kit and had over 300 abyssal cloth in my pack it would NOT highlight green on "make" so I could craft the Hakama...... it said "leather" but a Hakama is cloth.... which I had the necessary cloth in my pack..... it was just not "plain" cloth.... It was abyssal cloth. So it wouldn't let me make the Hakama because it didn't think I had any cloth in my pack..... but I did. I had Abyssal cloth.I need the id and name of the plain cloth that you are trying to use for making the abyssal...
you have to make a macro with use item, target cannon X, wait Y, ecc... with all the tools. If you get the right timing it will work perfectly, if not the cannon will explode
ah ok, then it's just a problem of wrong material requirementI'm NOT making Abyssal cloth..... I"m trying to USE the Abyssal cloth to make a Hakama... but when I tried using the sewing kit and had over 300 abyssal cloth in my pack it would NOT highlight green on "make" so I could craft the Hakama...... it said "leather" but a Hakama is cloth.... which I had the necessary cloth in my pack..... it was just not "plain" cloth.... It was abyssal cloth. So it wouldn't let me make the Hakama because it didn't think I had any cloth in my pack..... but I did. I had Abyssal cloth.
Here is a Visual:
the material required is correct, the only thing wrong is the fact that the abyssal cloth was not recognized. Anyway, try now.I'm NOT making Abyssal cloth..... I"m trying to USE the Abyssal cloth to make a Hakama... but when I tried using the sewing kit and had over 300 abyssal cloth in my pack it would NOT highlight green on "make" so I could craft the Hakama...... it said "leather" but a Hakama is cloth.... which I had the necessary cloth in my pack..... it was just not "plain" cloth.... It was abyssal cloth. So it wouldn't let me make the Hakama because it didn't think I had any cloth in my pack..... but I did. I had Abyssal cloth.
Here is a Visual:
you don't have to double click the old quest givers, just use the talk button on the context menu/healthbar.Using the Enhanced Client with Pinco's updated UI, I am unable to talk to Victoria the Sorceress to start the quest to enter Doom, called The Summoning. Switching to the original Client, I am able to talk to her to begin the quest. I am able to talk to other quest givers, so it is odd. Anyone else have this issue?
Ok, thanks. Will try again tonight. PS, I am recently returned to the game, and your UI is awesome.the material required is correct, the only thing wrong is the fact that the abyssal cloth was not recognized. Anyway, try now.
you don't have to double click the old quest givers, just use the talk button on the context menu/healthbar.
probably you set the sewing machine or a runic tool from the settings...Still having problems with the crafting gump.
Double click my sewing kit and up comes the menu. I wanted to make a studded tunic. It shows up green like normal. I hit make and it tells me I have no tool even though I just doubled clicked the tool and its still in my backpack.