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"So for 8.5 of 11 years (almost 80% of it's life) UO has survived in the dual facet format we all know today."
- Survived... Just that. It can't get better walking the path it crawls on right now.
"It's a stretch to say that UO has failed as a PvE game..."
- Is that why noone's interested in it?.. And please let's not turn this into a data duel. You say we got more people after Tram? Fine, and then they moved to WoW or whatever as any game's PvE is far superior.. UO failed in that, sorry.
What you think contributed to UO's failure is just another opinion, don't sound so matter-of-fact when listing those reasons;
> Silly content? No, just out of place. But then UO is totally chaotic.
> Graphics? Everyone and their mothers screamed about this for ages, we got graphics, and now everyone screams how much it sucks. Even I do but at least I can send them some reports with helpfull suggestions instead of whining how it should be all scrapped. Just like it happened with the next reason which you say was ---->
> Hacks? EA tried to deal with it, and got whined at. Heh.
By the way, "...While they often deal with hacks and exploits eventually.." that's totally wrong..
They don't, won't or can't deal with such stuff. Maybe ban a couple of dupers who later play again through Trial accounts, whatever.
My conclusion is that UO HAS failed as a PvM/Quest driven experience.
But I never said it was because of the split of Trammel/Felucca.
That split was why it has failed to be unique. I was saying that if we unite the facets and give it back its old feeling it might be able to deliver an experience not found in other games. Completely free interaction among players. Aren't online gaming communities about friends, interaction, socialization, the occasional PKing and revenge? That was UO's strongest point. I dunno why all of you only remember the bad things("Booo-hooo my miner got wiped twice in a row!").
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I think you are arguing for arguments sake.
The points above arent necessarily even things I endorse. I'm not whining about UO's graphics, I'm saying that a lot of people pick graphics as a key selling point in playing a MMORPG. I'm not saying that UO shouldnt be chaotic, I'm saying that a lot of people played UO b/c it was ULTIMA online, and when that ceased, they left for that reason. And if even you admit that hacks and exploits are a problem, you cant deny that for some people hacks and exploits are probably the reason THEY quit.
I'm trying to point out that there are a ton of reasons besides a change in pvp rules 8.5 years ago that have caused people to leave for other games. You can retort to anything anyone says. That doesn't negate the fact that, for a lot of people, these ARE the reasons they quit.
What I take issue to is that you and the OP are making sweeping assumptions. You are claiming, without any compelling evidence, that UO is not successful with respect to other games because of one specific thing, the pvp rule set. The reality is that the changes you so strongly advocate may only appeal to a small number of players.
The truth is UO didnt stop being unique because of eliminating non-con pvp. A ton of other things made UO interesting, just off the top of my head I can think of housing, a ton of in game professions, unique point based skill systems as opposed to skill trees, and a crafting system that still goes above and beyond anything in games like world of warcraft.
You can demand that everyone have your play style and that EA changes the entire game for the interests of a minority of players interested in a particular flavor of pvp, or you can be realistic and lobby for changes to shards like Seige. Or maybe that the devs introduce changes to pvp that would make people interested in participating (e.g. instances like wow, or pvp specific rewards).