K
KaneK89
Guest
Update: Added a new section to the Magic Resist training piece.
I took the requests of a few players and forum members and decided to make a Pet Training Guide to help stop the reposts of Pet Training.
WRESTLING
Okay, first on the list:
Wrestling is target based. In other words, your pet needs to have equal Wrestling skill to your target. It doesn't have to be an exact match, 10 points above or under your target is fine. I'm going to list some monsters to fight at different skill levels of Wrestling.
10-30
Wandering Healer
Lich
Pixie
Headless
Horde Minion
Shadow Wisp
40
Ophidian Apprentice Mage (These have a wide range 20-60)
Ophidian Justicar (These have a wide range 20-60)
Ophidian Shaman (These have a wide range 20-60)
Ophidian Zealot (These have a wide range 20-60)
Ridgeback
Savage Ridgeback
Evil Mage
Mummy
Zombie
50
Yomotsu Priest
Skeletal Mage
Gaman
Bake Kitsune
Evil Mage Lord
Bogle (Bogles NO LONGER SPAWN)
Bone Magi/Skeletal Mage
Corpser
Ettin
Imp
Orc Mage
Shade
Skeleton
Titan
Wraith
60
Wailing Banshee
Gore Fiend
Kappa
Orc
Reaper
Water Elemental
65
Wanderer of the Void
Serpentine Dragon
Crystal Sea Serpent
Gargoyle
Gazer
Lizardman
Ratman
Ratman Mage
Sea Serpent
Troll
70
Ophidian Matriarch
Orc Bomber
Orc Chopper
Orcish Lord
Quagmire
Terathan Matriarch
Arcane Daemon
Crystal Daemon
Crystal Elemental
Insane Dryad
Meer Eternal
Meer Mage
Daemon
Efreet
75
Rune Beetle
Air Elemental
Earth Elemental
Lich Lord
Ogre
Swamp Tentacle
80
Ravager
Poison Elemental
Sand Vortex
Moloch
Acid Elemental
Dull Copper Elemental
Harpy
Stone Gargoyle
Wisp
85
Juka Mage
Juka Warrior
Revenant Lion
Terathan Warrior
Succubus
Meer Captain
Ki-rin
Cyclops
Elder Gazer
Fire Elemental
Frost Troll
Kirin
Stone Harpy
Nightmare
Unicorn
90
Juka Lord
Rai-Ju
Snow Elemental
Skeletal Knight
Ant Lion
Satyr
Fan Dancer
Lady of the Snow
Kaze Kemono
Blood Elemental
Bone/Skeletal Knight
Dragon
Ice Fiend
Dread Spider
95+
Elite Ninja
Meer Warrior
Hiryu
Tsuki Wolf
Unfrozen Mummy
White Wyrm
Yamandon
Yomotsu Elder
Yomotsu Warrior
Oni
Ophidian Avenger
Ophidian Knight-Errant
Orc Brute
Rotting Corpse
Terathan Avenger
Sphynx
Shadow Wyrm
Centaur
Crystal Hydra
Crystal Lattice Seeker
Cu Sidhe
Fire Beetle
Hydra
Lesser Hiryu
Leviathan
Meer Warrior
Arctic Ogre Lord
Ogre Lord
Orc Brute
No, I did NOT make this list on my own. Thanks goes out to Mordanna and The Pacific Rangers Council for this information. I can say that these monsters work for Wrestling, as I have used this list as a reference when training, and so far it has not steered me wrong.
TACTICS
Tactics is just like Wrestling in that it's target based. Same rules apply, find a monster of equal level, and start fighting. I'll post a list of monsters to fight at different levels for Tactics, too.
10-30
Ridgeback
Savage Ridgeback
Horde Minion
Pixie
Kirin
Unicorn
Shadow Wisp
Headless
40
Mummy
Zombie
50
Yomotsu Priest
Quagmire
Skeletal Mage
Serpentine Dragon
Bone Magi/Skeletal Mage
Bogle (Bogles NO LONGER SPAWN)
Corpser
Ettin
Imp
Orc Mage
Reaper
Shade
Skeleton
Wraith
60
Wailing Banshee
Ophidian Matriarch
Rai-Ju
Terathan Matriarch
Gore Fiend
Meer Eternal
Kaze Kemono
Gargoyle
Gazer
Lich Lord
Ratman
Troll
Water Elemental
65
Wanderer of the Void
Crystal Sea Serpent
Air Elemental
Dread Spider
Lizardman
Ogre
Orc
Ratman Mage
Sea Serpent
70
Revenant Lion
Sand Vortex
Insane Dryad
Efreet
Orc Mage
Swamp Tentacle
Titan
75
Ophidian Apprentice Mage
Ophidian Justicar
Ophidian Shaman
Ophidian Zealot
Gaman
Arcane Daemon
Crystal Daemon
Earth Elemental
Evil Mages
Dull Copper Elemental
Evil Mage Lord
Daemon
80
Ravager
Orc Bomber
Orc Chopper
Orcish Lord
Bake Kitsune
Crystal Elemental
Meer Mage
Moloch
Ice Fiend
Lich
Poison Elemental
Stone Harpy
Wisp
85
Juka Mage
Juka Warrior
Rune Beetle
Succubus
Kappa
Acid Elemental
Harpy
90
Oni
Poison Elemental
Terathan Warrior
Snow Elemental
Skeletal Knight
Ant Lion
Satyr
Fan Dancer
Lady of the Snow
Evil Mages
Wandering Healer
Blood Elemental
Bone/Skeletal Knight
Cyclops
Elder Gazer
Fire Elemental
Frost Troll
Stone Gargoyle
95+
Elite Ninja
Meer Warrior
Juka Lord
Hiryu
Tsuki Wolf
Unfrozen Mummy
White Wyrm
Yamandon
Yomotsu Elder
Yomotsu Warrior
Ophidian Avenger
Ophidian Knight-Errant
Orc Brute
Rotting Corpse
Terathan Avenger
Sphynx
Shadow Wyrm
Centaur
Crystal Hydra
Crystal Lattice Seeker
Cu Sidhe
Fire Beetle
Hydra
Lesser Hiryu
Leviathan
Meer Captain
Meer Warrior
Arctic Ogre Lord
Dragon
Nightmare
Ogre Lord
Orc Brute
Again, this list is from the Pacific Rangers Council website. Many thanks to Mordanna.
I STRONGLY suggest picking out only casting monsters from these lists whenever possible, as this will help increase Magic Resistance at the same time.
ANATOMY
Anatomy is not target based. You can fight anything and Anatomy will gain. However, I suggest finding a monster with high resistances, low damage, and high hit points to maximize gains per monster. Good examples are rotting corpses, and vorpal bunnies.
SHADOW IRON ELEMENTALS
This is the harder, slower, but more fun, and profitable way to train these skills. The easiest way is with a shadow iron elemental, but only use these when pets are around 75 Wrestling, and Tactics, else they will not gain very well, because shadow iron elementals spawn with 60+, but on average have around 80. They are immune to pets and magic, so they will not be killed by pets. Even a rune beetle constantly deadly poisoning, bleeding, and corrupting its armor, it will not die. A good elemental can bring a pet to GM and beyond if allowed to gain beyond GM of course.
Step by step guide to "summoning" shadow iron elementals:
Get a Miner with 65 Mining at least
Get a Gargoyle's Pickaxe
Go to a Dull Copper ore vein
Start digging with the pickaxe, and pray one appears.
You can also use a prospector's tool in conjunction with the Gargoyle's Pickaxe on Iron ore veins to summon one.
Another way to find these elementals is to go to the Yomatsu Mines if you have UO Samurai Empire. They spawn with a bunch of other critters, so it's best to lure the elemental to a secluded spot to train.
MAGIC RESIST
Magic Resist is, in my opinion, the hardest skill to train. Not just because there are no "tricks" to do it, but also because it just doesn't like to gain. I find moving around to different casting monsters is the best way to train. Liches and Lich Lords in particular are good for training as they cast Necromancy spells as well as Magery Spells. And since most Necro spells are resistable, pets have a better chance to gain fighting these.
I have no proof, but it appears Magic Resist is target based. Meaning you'll see better gains if your pet fights something with equal Magery level.
Here's a list of monsters and what their Magery skill level is:
30
Nightmare (These have a wide range - 10 to 50)
35
Ice Elemental (These have a wide range - 10 to 60)
Dragon
40
50
Unfrozen Mummy
Shadow Wisp
55
Gazer
Dark Guardian
60
65
Water Elemental
Wanderer of the Void
Skeletal Magi
Orcish Mage
Air Elemental
Fire Elemental
Efreet
Bone Magi
70
Crystal Elemental
Unicorn
Dread Spider
Crystal Elemental
75
Insane Dryad
Ratmen Mage
Meer Mage
Lich
Gargoyle
Daemon
Betrayer (These have a wide range - 50 to 100)
80
Savage Shaman
Wisp
Ki-rin (These have a wide range 60-100)
85
Evil Mage
Dark Wisp
Terathan Avenger
Revenant Lion
Poison Elemental
Ice Fiend
Arcane Daemon
Bake Kitsune
90
Wandering Healer
Priest of Mondain
Titan
Skeletal Dragon
Shadow Wyrm
Ophidian Apprentice Mage
Juka Mage
Ancient Wyrm
Blood Elemental
Ophidian Shaman
95
Zealot of Khaldun Summoner (Khaldun only)
Lysander Gathenwale (Khaldun only)
Controller
Evil Mage Lord
Terathan Matriarch
Reaper
Phoenix
Pixie
Ophidian Zealot
Ophidian Matriarch
Ophidian Justicar
Meer Eternal
Lich Lord
Imp
Gargoyle Destroyer
Elder Gazer
Devourer of Souls
Balron
Fire Gargoyle
Sphynx
GM+
Serpentine Dragon
Crystal Daemon
Crystal Lattice Seeker
Leviathan
White Wyrm
Succubus
Kaze Kemono
Ethereal Warrior
Lady of the Snow
Leviathen
Oni
Rune Beetle
Serpentine Dragon
Yomatsu Priest
Ancient Lich
Note: I organized these based on their AVERAGE Magery skill based on what the Stratics Hunters Guide says. Some of them spawn 10-20 points different than the categories these monsters fall in. If they can spawn with a wider range, I noted it.
ALTERNATIVE RESIST TRAINING
An alternative to fightning monsters is to have a Necro, or a Mage friend in your guild or in Fel, cast resistable spells on your pet. If you have the required skills, you can also do this yourself. I proved this method works with at least nightmares, as mine gained .3 in about a half hour of poison and paralyze spam.
There is a new way to do Resist. I've GM'd all of my pets' Resist in a couple of days. Unguilded, in Trammel. Have the pet fight another pet, or a shadow iron elemental. Just spam Clumsy on it. It'll GM in a matter of hours.
Remember, they can only gain if a RESISTABLE spell is cast on them. Examples of these spells include Poison, Paralyze, Mana Drain, Mana Vampire, Paralyze Field, Poison Field, Pain Spike, Strangle, Evil Omen, Blood Oathe, and probably others I'm forgetting.
Pets can also gain Magic Resist via blue training explained below.
MAGERY
Mage skills are easy, but time consuming to train with the exception of Meditation. Through normal, every day hunting, Meditation is a VERY difficult skill to train, as it is movement based, and most areas people hunt in are small, and don't allow much running around. Just fight high hit point, high resist monsters for best results with Magery and Eval, as this allows maximum gains on each monster.
BLUE TRAINING
The easiest method, but also less fun, and less profitable method of training these skills is called "Blue Training."
If you're in a guild, and in Trammel, follow this guide.
Grab pet A, and pet B.
Go to a stable of your choice.
Put pet A in one of the corrals.
Put pet B in an adjacent corral.
Have pet A attack pet B twice. ( All kill, target pet B, all kill, target pet B)
They will turn green and start fighting, but only be able to use ranged attacks and spells. They WILL take damage, but only for two minutes.
If not in a guild and in Trammel, just tell pets to attack each other twice, like in the previous guide, and recall to wherever you plan on training.
CU SIDHE HEALING
For those of you having trouble with Cu Sidhe's Healing skill, try letting it fight rotting corpses and curing itself. This way has been known to train it past 90. Just need it to cure DP as often as possible. Can also use Rune Beetles to train it. Or have a Nox Mage or Warrior constantly DP it.
STATS
Stats don't gain so well until melee skills reach Master level. It's right around 95 skills that you start to see some nice stat gains.
NOTE: Pet's that are TAMED with HIGHER than GM in a skill, CAN be retrained UP TO what they had AFTER taming. If you have a "Legacy" pet, that was tamed before Publish 29 (I think) it will only retrain up to what it had after the publish.
I suggest also training in Felucca. Not only are spawn rates MUCH faster than in Trammel, but Felucca gives you the added ability of healing your opponent, allowing constant gains.
Well, this about wraps it up. If anyone would like to edit any info, or add anything, feel free to post. I will edit as necessary. Thanks!
ONE - SLOT PET TRAINING
Harvest Moon made a very nice 1-slot-pet training guide, so I figured I'd throw it in here.
I do not take ANY credit for the guide below, this was all done by Harvest Moon.
I put together a training guide for training one slot pets because you can’t really use the Stratics training guide like you can with big pets. This training guide will work for any one slot pet, ranging a bird to a frenzied ostard.
Here are the steps that I take for training one slot pets.
1. Picking out the pet. You might think that it doesn't matter whether your chicken has a physical resist of 2 or 5. But, you want to have the baddest chicken in Brittainia right? If the pet you are going to train normally starts with less than 125 str, then go out and compare a bunch of whatever type of animal you want to tame then keep the one that has the highest resists and the lowest strength and highest hit points. It is also highly suggested that your pet's str is higher than its hit points. If the pet you are going to train normally starts with 125 or more str, then pick the one with the highest str and hp.
2. Feed the pet, stable the pet and wait a week.
3. Claim the pet and feed it to bond it.
4. If you are guilded, do the following:
a. go tame the same kind of pet as the one that you are going to train. Make sure it has at least two hp.
b. Have the two pets fight each other.
c. Whenever either one gets damaged, cast in mani on it. For stronger pets, you will need to use bandages instead of casting in mani.
d. Continue to have the two fight until your keeper has 65 wrestling and tactics. This will take an hour and a half to two hours of training.
If you are un-guilded, do the following:
a. go tame the same kind of pet as the one that you are going to train. Make sure it has at least two hp.
b. Go to a town in Felucca and find an isolated spot to reduce the chances of other players bothering you.
c. Release the sparring partner. If you are training an aggressive pet, you will need to go outside the guard zone.
d. Have the two fight each other.
e. Whenever either one gets damaged, cast in mani on or use a bandage on it.
f. Continue to have the two fight until your keeper has 65 wrestling and tactics. This will take an hour and a half to two hours of training.
5. After your pet gets up to 65 wrestling and tactics, get a miner to mine up a shadow elemental. Then take a large pet (preferrably a cu sidhe) and the small pet that you are training to the shadow elemental. Have the large pet attack the shadow elemental. Wait about a minute then have the small pet attack the shadow elemental.
(Your pet's wrestling or tactics need to be within about 25 skill points of the shadow ele's wrestling or tactics in order for your pet to gain skill, above or below. A freshly spawned shadow ele's wrestling and tactics range from 60 to 100. So it's possible that the shadow ele's wrestling and/or tactics will be too high for your pet to gain but there's a good chance that they won't be too high.)
Continue to have your pets attack the shadow elemental until you are out of your mind with boredom. Then stable your pet and repeat step 5 whenever you feel like training your pet.
If you stop training the pet before the 1 ½ to 2 hours are up, then do the following the next time you are ready to train your pet:
If your pet’s wrestling and tactics are 0-30, do the following:
Try having it fight mongbats. There are plenty around Moonglow.
If your pet’s wrestling and tactics are 30-65, do the following:
Between 30 and 65 is a little tough because your pet is weak but needs to fight something stronger. The technique I use in this situation only works if you have magery or a warrior skill. If you are a mage, you will need to get a mage weapon and some dull copper armor. Then take the pet to the Yew crypts where skeletons spawn. Park the pet about two screens away from the crypts. Then lure a skeleton out to your pet with your weapon in your hand. Make sure you tab out so you don't hit the skeleton. Then have your pet attack the skeleton. Here is the tricky part with this technique. After about two minutes, the skeleton will change targets and start attacking your pet. When this happens, immediately kill the skeleton. If you aren't quick, the skeleton will kill a bird in about three seconds. After you kill the skeleton, then go get another one and repeat the process.
For training magic resist, put a barrier between yourself and your pet (like a fence) then cast the spells weaken, clumsy, feeblemind, mana drain, paralyze and curse on your pet over and over. I also cast poison if I am training a poisoning pet because the poison will have no effect. I would suggest that you do not try this technique on a fire breather or spell caster unless you are sure you know what you are doing. I believe that your pet will gain resist faster the closer the pet's magic resist value is to your magery value.
Let me give you one word of warning. Most people that try to train small pets give up because the pet's strength will go up very slowly until it reaches 2x gm. Once the pet reaches 2x gm, it's str will go up quickly until it reaches 125 str. So don't give up! This technique will eventually get your pet up to gm wrestling, tactics, anatomy, 125 str, and 125 dex.
I took the requests of a few players and forum members and decided to make a Pet Training Guide to help stop the reposts of Pet Training.
WRESTLING
Okay, first on the list:
Wrestling is target based. In other words, your pet needs to have equal Wrestling skill to your target. It doesn't have to be an exact match, 10 points above or under your target is fine. I'm going to list some monsters to fight at different skill levels of Wrestling.
10-30
Wandering Healer
Lich
Pixie
Headless
Horde Minion
Shadow Wisp
40
Ophidian Apprentice Mage (These have a wide range 20-60)
Ophidian Justicar (These have a wide range 20-60)
Ophidian Shaman (These have a wide range 20-60)
Ophidian Zealot (These have a wide range 20-60)
Ridgeback
Savage Ridgeback
Evil Mage
Mummy
Zombie
50
Yomotsu Priest
Skeletal Mage
Gaman
Bake Kitsune
Evil Mage Lord
Bogle (Bogles NO LONGER SPAWN)
Bone Magi/Skeletal Mage
Corpser
Ettin
Imp
Orc Mage
Shade
Skeleton
Titan
Wraith
60
Wailing Banshee
Gore Fiend
Kappa
Orc
Reaper
Water Elemental
65
Wanderer of the Void
Serpentine Dragon
Crystal Sea Serpent
Gargoyle
Gazer
Lizardman
Ratman
Ratman Mage
Sea Serpent
Troll
70
Ophidian Matriarch
Orc Bomber
Orc Chopper
Orcish Lord
Quagmire
Terathan Matriarch
Arcane Daemon
Crystal Daemon
Crystal Elemental
Insane Dryad
Meer Eternal
Meer Mage
Daemon
Efreet
75
Rune Beetle
Air Elemental
Earth Elemental
Lich Lord
Ogre
Swamp Tentacle
80
Ravager
Poison Elemental
Sand Vortex
Moloch
Acid Elemental
Dull Copper Elemental
Harpy
Stone Gargoyle
Wisp
85
Juka Mage
Juka Warrior
Revenant Lion
Terathan Warrior
Succubus
Meer Captain
Ki-rin
Cyclops
Elder Gazer
Fire Elemental
Frost Troll
Kirin
Stone Harpy
Nightmare
Unicorn
90
Juka Lord
Rai-Ju
Snow Elemental
Skeletal Knight
Ant Lion
Satyr
Fan Dancer
Lady of the Snow
Kaze Kemono
Blood Elemental
Bone/Skeletal Knight
Dragon
Ice Fiend
Dread Spider
95+
Elite Ninja
Meer Warrior
Hiryu
Tsuki Wolf
Unfrozen Mummy
White Wyrm
Yamandon
Yomotsu Elder
Yomotsu Warrior
Oni
Ophidian Avenger
Ophidian Knight-Errant
Orc Brute
Rotting Corpse
Terathan Avenger
Sphynx
Shadow Wyrm
Centaur
Crystal Hydra
Crystal Lattice Seeker
Cu Sidhe
Fire Beetle
Hydra
Lesser Hiryu
Leviathan
Meer Warrior
Arctic Ogre Lord
Ogre Lord
Orc Brute
No, I did NOT make this list on my own. Thanks goes out to Mordanna and The Pacific Rangers Council for this information. I can say that these monsters work for Wrestling, as I have used this list as a reference when training, and so far it has not steered me wrong.
TACTICS
Tactics is just like Wrestling in that it's target based. Same rules apply, find a monster of equal level, and start fighting. I'll post a list of monsters to fight at different levels for Tactics, too.
10-30
Ridgeback
Savage Ridgeback
Horde Minion
Pixie
Kirin
Unicorn
Shadow Wisp
Headless
40
Mummy
Zombie
50
Yomotsu Priest
Quagmire
Skeletal Mage
Serpentine Dragon
Bone Magi/Skeletal Mage
Bogle (Bogles NO LONGER SPAWN)
Corpser
Ettin
Imp
Orc Mage
Reaper
Shade
Skeleton
Wraith
60
Wailing Banshee
Ophidian Matriarch
Rai-Ju
Terathan Matriarch
Gore Fiend
Meer Eternal
Kaze Kemono
Gargoyle
Gazer
Lich Lord
Ratman
Troll
Water Elemental
65
Wanderer of the Void
Crystal Sea Serpent
Air Elemental
Dread Spider
Lizardman
Ogre
Orc
Ratman Mage
Sea Serpent
70
Revenant Lion
Sand Vortex
Insane Dryad
Efreet
Orc Mage
Swamp Tentacle
Titan
75
Ophidian Apprentice Mage
Ophidian Justicar
Ophidian Shaman
Ophidian Zealot
Gaman
Arcane Daemon
Crystal Daemon
Earth Elemental
Evil Mages
Dull Copper Elemental
Evil Mage Lord
Daemon
80
Ravager
Orc Bomber
Orc Chopper
Orcish Lord
Bake Kitsune
Crystal Elemental
Meer Mage
Moloch
Ice Fiend
Lich
Poison Elemental
Stone Harpy
Wisp
85
Juka Mage
Juka Warrior
Rune Beetle
Succubus
Kappa
Acid Elemental
Harpy
90
Oni
Poison Elemental
Terathan Warrior
Snow Elemental
Skeletal Knight
Ant Lion
Satyr
Fan Dancer
Lady of the Snow
Evil Mages
Wandering Healer
Blood Elemental
Bone/Skeletal Knight
Cyclops
Elder Gazer
Fire Elemental
Frost Troll
Stone Gargoyle
95+
Elite Ninja
Meer Warrior
Juka Lord
Hiryu
Tsuki Wolf
Unfrozen Mummy
White Wyrm
Yamandon
Yomotsu Elder
Yomotsu Warrior
Ophidian Avenger
Ophidian Knight-Errant
Orc Brute
Rotting Corpse
Terathan Avenger
Sphynx
Shadow Wyrm
Centaur
Crystal Hydra
Crystal Lattice Seeker
Cu Sidhe
Fire Beetle
Hydra
Lesser Hiryu
Leviathan
Meer Captain
Meer Warrior
Arctic Ogre Lord
Dragon
Nightmare
Ogre Lord
Orc Brute
Again, this list is from the Pacific Rangers Council website. Many thanks to Mordanna.
I STRONGLY suggest picking out only casting monsters from these lists whenever possible, as this will help increase Magic Resistance at the same time.
ANATOMY
Anatomy is not target based. You can fight anything and Anatomy will gain. However, I suggest finding a monster with high resistances, low damage, and high hit points to maximize gains per monster. Good examples are rotting corpses, and vorpal bunnies.
SHADOW IRON ELEMENTALS
This is the harder, slower, but more fun, and profitable way to train these skills. The easiest way is with a shadow iron elemental, but only use these when pets are around 75 Wrestling, and Tactics, else they will not gain very well, because shadow iron elementals spawn with 60+, but on average have around 80. They are immune to pets and magic, so they will not be killed by pets. Even a rune beetle constantly deadly poisoning, bleeding, and corrupting its armor, it will not die. A good elemental can bring a pet to GM and beyond if allowed to gain beyond GM of course.
Step by step guide to "summoning" shadow iron elementals:
Get a Miner with 65 Mining at least
Get a Gargoyle's Pickaxe
Go to a Dull Copper ore vein
Start digging with the pickaxe, and pray one appears.
You can also use a prospector's tool in conjunction with the Gargoyle's Pickaxe on Iron ore veins to summon one.
Another way to find these elementals is to go to the Yomatsu Mines if you have UO Samurai Empire. They spawn with a bunch of other critters, so it's best to lure the elemental to a secluded spot to train.
MAGIC RESIST
Magic Resist is, in my opinion, the hardest skill to train. Not just because there are no "tricks" to do it, but also because it just doesn't like to gain. I find moving around to different casting monsters is the best way to train. Liches and Lich Lords in particular are good for training as they cast Necromancy spells as well as Magery Spells. And since most Necro spells are resistable, pets have a better chance to gain fighting these.
I have no proof, but it appears Magic Resist is target based. Meaning you'll see better gains if your pet fights something with equal Magery level.
Here's a list of monsters and what their Magery skill level is:
30
Nightmare (These have a wide range - 10 to 50)
35
Ice Elemental (These have a wide range - 10 to 60)
Dragon
40
50
Unfrozen Mummy
Shadow Wisp
55
Gazer
Dark Guardian
60
65
Water Elemental
Wanderer of the Void
Skeletal Magi
Orcish Mage
Air Elemental
Fire Elemental
Efreet
Bone Magi
70
Crystal Elemental
Unicorn
Dread Spider
Crystal Elemental
75
Insane Dryad
Ratmen Mage
Meer Mage
Lich
Gargoyle
Daemon
Betrayer (These have a wide range - 50 to 100)
80
Savage Shaman
Wisp
Ki-rin (These have a wide range 60-100)
85
Evil Mage
Dark Wisp
Terathan Avenger
Revenant Lion
Poison Elemental
Ice Fiend
Arcane Daemon
Bake Kitsune
90
Wandering Healer
Priest of Mondain
Titan
Skeletal Dragon
Shadow Wyrm
Ophidian Apprentice Mage
Juka Mage
Ancient Wyrm
Blood Elemental
Ophidian Shaman
95
Zealot of Khaldun Summoner (Khaldun only)
Lysander Gathenwale (Khaldun only)
Controller
Evil Mage Lord
Terathan Matriarch
Reaper
Phoenix
Pixie
Ophidian Zealot
Ophidian Matriarch
Ophidian Justicar
Meer Eternal
Lich Lord
Imp
Gargoyle Destroyer
Elder Gazer
Devourer of Souls
Balron
Fire Gargoyle
Sphynx
GM+
Serpentine Dragon
Crystal Daemon
Crystal Lattice Seeker
Leviathan
White Wyrm
Succubus
Kaze Kemono
Ethereal Warrior
Lady of the Snow
Leviathen
Oni
Rune Beetle
Serpentine Dragon
Yomatsu Priest
Ancient Lich
Note: I organized these based on their AVERAGE Magery skill based on what the Stratics Hunters Guide says. Some of them spawn 10-20 points different than the categories these monsters fall in. If they can spawn with a wider range, I noted it.
ALTERNATIVE RESIST TRAINING
An alternative to fightning monsters is to have a Necro, or a Mage friend in your guild or in Fel, cast resistable spells on your pet. If you have the required skills, you can also do this yourself. I proved this method works with at least nightmares, as mine gained .3 in about a half hour of poison and paralyze spam.
There is a new way to do Resist. I've GM'd all of my pets' Resist in a couple of days. Unguilded, in Trammel. Have the pet fight another pet, or a shadow iron elemental. Just spam Clumsy on it. It'll GM in a matter of hours.
Remember, they can only gain if a RESISTABLE spell is cast on them. Examples of these spells include Poison, Paralyze, Mana Drain, Mana Vampire, Paralyze Field, Poison Field, Pain Spike, Strangle, Evil Omen, Blood Oathe, and probably others I'm forgetting.
Pets can also gain Magic Resist via blue training explained below.
MAGERY
Mage skills are easy, but time consuming to train with the exception of Meditation. Through normal, every day hunting, Meditation is a VERY difficult skill to train, as it is movement based, and most areas people hunt in are small, and don't allow much running around. Just fight high hit point, high resist monsters for best results with Magery and Eval, as this allows maximum gains on each monster.
BLUE TRAINING
The easiest method, but also less fun, and less profitable method of training these skills is called "Blue Training."
If you're in a guild, and in Trammel, follow this guide.
Grab pet A, and pet B.
Go to a stable of your choice.
Put pet A in one of the corrals.
Put pet B in an adjacent corral.
Have pet A attack pet B twice. ( All kill, target pet B, all kill, target pet B)
They will turn green and start fighting, but only be able to use ranged attacks and spells. They WILL take damage, but only for two minutes.
If not in a guild and in Trammel, just tell pets to attack each other twice, like in the previous guide, and recall to wherever you plan on training.
CU SIDHE HEALING
For those of you having trouble with Cu Sidhe's Healing skill, try letting it fight rotting corpses and curing itself. This way has been known to train it past 90. Just need it to cure DP as often as possible. Can also use Rune Beetles to train it. Or have a Nox Mage or Warrior constantly DP it.
STATS
Stats don't gain so well until melee skills reach Master level. It's right around 95 skills that you start to see some nice stat gains.
NOTE: Pet's that are TAMED with HIGHER than GM in a skill, CAN be retrained UP TO what they had AFTER taming. If you have a "Legacy" pet, that was tamed before Publish 29 (I think) it will only retrain up to what it had after the publish.
I suggest also training in Felucca. Not only are spawn rates MUCH faster than in Trammel, but Felucca gives you the added ability of healing your opponent, allowing constant gains.
Well, this about wraps it up. If anyone would like to edit any info, or add anything, feel free to post. I will edit as necessary. Thanks!
ONE - SLOT PET TRAINING
Harvest Moon made a very nice 1-slot-pet training guide, so I figured I'd throw it in here.
I do not take ANY credit for the guide below, this was all done by Harvest Moon.
I put together a training guide for training one slot pets because you can’t really use the Stratics training guide like you can with big pets. This training guide will work for any one slot pet, ranging a bird to a frenzied ostard.
Here are the steps that I take for training one slot pets.
1. Picking out the pet. You might think that it doesn't matter whether your chicken has a physical resist of 2 or 5. But, you want to have the baddest chicken in Brittainia right? If the pet you are going to train normally starts with less than 125 str, then go out and compare a bunch of whatever type of animal you want to tame then keep the one that has the highest resists and the lowest strength and highest hit points. It is also highly suggested that your pet's str is higher than its hit points. If the pet you are going to train normally starts with 125 or more str, then pick the one with the highest str and hp.
2. Feed the pet, stable the pet and wait a week.
3. Claim the pet and feed it to bond it.
4. If you are guilded, do the following:
a. go tame the same kind of pet as the one that you are going to train. Make sure it has at least two hp.
b. Have the two pets fight each other.
c. Whenever either one gets damaged, cast in mani on it. For stronger pets, you will need to use bandages instead of casting in mani.
d. Continue to have the two fight until your keeper has 65 wrestling and tactics. This will take an hour and a half to two hours of training.
If you are un-guilded, do the following:
a. go tame the same kind of pet as the one that you are going to train. Make sure it has at least two hp.
b. Go to a town in Felucca and find an isolated spot to reduce the chances of other players bothering you.
c. Release the sparring partner. If you are training an aggressive pet, you will need to go outside the guard zone.
d. Have the two fight each other.
e. Whenever either one gets damaged, cast in mani on or use a bandage on it.
f. Continue to have the two fight until your keeper has 65 wrestling and tactics. This will take an hour and a half to two hours of training.
5. After your pet gets up to 65 wrestling and tactics, get a miner to mine up a shadow elemental. Then take a large pet (preferrably a cu sidhe) and the small pet that you are training to the shadow elemental. Have the large pet attack the shadow elemental. Wait about a minute then have the small pet attack the shadow elemental.
(Your pet's wrestling or tactics need to be within about 25 skill points of the shadow ele's wrestling or tactics in order for your pet to gain skill, above or below. A freshly spawned shadow ele's wrestling and tactics range from 60 to 100. So it's possible that the shadow ele's wrestling and/or tactics will be too high for your pet to gain but there's a good chance that they won't be too high.)
Continue to have your pets attack the shadow elemental until you are out of your mind with boredom. Then stable your pet and repeat step 5 whenever you feel like training your pet.
If you stop training the pet before the 1 ½ to 2 hours are up, then do the following the next time you are ready to train your pet:
If your pet’s wrestling and tactics are 0-30, do the following:
Try having it fight mongbats. There are plenty around Moonglow.
If your pet’s wrestling and tactics are 30-65, do the following:
Between 30 and 65 is a little tough because your pet is weak but needs to fight something stronger. The technique I use in this situation only works if you have magery or a warrior skill. If you are a mage, you will need to get a mage weapon and some dull copper armor. Then take the pet to the Yew crypts where skeletons spawn. Park the pet about two screens away from the crypts. Then lure a skeleton out to your pet with your weapon in your hand. Make sure you tab out so you don't hit the skeleton. Then have your pet attack the skeleton. Here is the tricky part with this technique. After about two minutes, the skeleton will change targets and start attacking your pet. When this happens, immediately kill the skeleton. If you aren't quick, the skeleton will kill a bird in about three seconds. After you kill the skeleton, then go get another one and repeat the process.
For training magic resist, put a barrier between yourself and your pet (like a fence) then cast the spells weaken, clumsy, feeblemind, mana drain, paralyze and curse on your pet over and over. I also cast poison if I am training a poisoning pet because the poison will have no effect. I would suggest that you do not try this technique on a fire breather or spell caster unless you are sure you know what you are doing. I believe that your pet will gain resist faster the closer the pet's magic resist value is to your magery value.
Let me give you one word of warning. Most people that try to train small pets give up because the pet's strength will go up very slowly until it reaches 2x gm. Once the pet reaches 2x gm, it's str will go up quickly until it reaches 125 str. So don't give up! This technique will eventually get your pet up to gm wrestling, tactics, anatomy, 125 str, and 125 dex.