I know this is an old topic, but..
Different classes do not sustain similar punishment as the tamer's pet going wild. Rare occurrence, but has happened, usually due to line of sight and AFK issues.
A warrior of any type does not permanently lose weapon unexpectedly and suddenly in any circumstances, unless dur drops to zero. Pretty hard to do.
Same with a bard instrument, a spellcaster, etc.
Why not remove or bypass the code for pets that are skilled and trained so the "wild" situation does not happen?
Make the unhappy pet just stop, not follow commands, or even attack its owner and kill him maybe, but not going wild altogether. Losing the pet completely esp. a bane dragon for instance is much more severe than even death of the player, since a bane will have to be "subdued" down to 10% of life, using 5-10 fighters, risking killing it in the process in the wild state, thus perm death of an irreplaceable pet. Try to subdue a fully skilled and trained and 120 PS'd bane dragon that has gone wild: Oooooooo.
There are other irreplaceable pets, like the paragon-color Cus that are worth Plats, the Dreadmares, and also pets that have cost mint to 120 all the way. Why should the possibility of total loss of the pet even be there?
Maybe I am opening a can of worms but..
What you guys think? Just remove the dang "going wild" risk altogether..
(**Hides under a desk to avoid thrown items and plugs ears to deter the sonic boom of "No! pets don't get wild, never happens")



Different classes do not sustain similar punishment as the tamer's pet going wild. Rare occurrence, but has happened, usually due to line of sight and AFK issues.
A warrior of any type does not permanently lose weapon unexpectedly and suddenly in any circumstances, unless dur drops to zero. Pretty hard to do.
Same with a bard instrument, a spellcaster, etc.
Why not remove or bypass the code for pets that are skilled and trained so the "wild" situation does not happen?
Make the unhappy pet just stop, not follow commands, or even attack its owner and kill him maybe, but not going wild altogether. Losing the pet completely esp. a bane dragon for instance is much more severe than even death of the player, since a bane will have to be "subdued" down to 10% of life, using 5-10 fighters, risking killing it in the process in the wild state, thus perm death of an irreplaceable pet. Try to subdue a fully skilled and trained and 120 PS'd bane dragon that has gone wild: Oooooooo.
There are other irreplaceable pets, like the paragon-color Cus that are worth Plats, the Dreadmares, and also pets that have cost mint to 120 all the way. Why should the possibility of total loss of the pet even be there?
Maybe I am opening a can of worms but..
What you guys think? Just remove the dang "going wild" risk altogether..
(**Hides under a desk to avoid thrown items and plugs ears to deter the sonic boom of "No! pets don't get wild, never happens")



