Has anyone tested the “Reactive Close Wounds” property of these shields? If so, how does it work? Is it impacted by FC/FCR? Thanks!
I recall someone posted they couldn't get it to work but never heard anything elseHas anyone tested the “Reactive Close Wounds” property of these shields? If so, how does it work? Is it impacted by FC/FCR? Thanks!
Has anyone tested the “Reactive Close Wounds” property of these shields? If so, how does it work? Is it impacted by FC/FCR? Thanks!
I stood in the hive on TC and let things hit me, I never saw it activate. I have seen the holy gloves activate.
Interesting. I’ll have to try this out later. I wonder if it’ll heal if you’re poisoned.
- Reactive Close Wounds 30%
- Chance to activate upon a successful parry
- Potency is based on wielder’s chivalry Skill
found here
Why wouldn't you be able to keep bushido?so you would need parry and no bushido to test this effectively.
You need to parry a hit to have a chance to activate the effect.Why wouldn't you be able to keep bushido?
Wouldn't you Want both?You need to parry a hit to have a chance to activate the effect.
Bushido + shield = massively reduced parry chance.
basically the rule of thumb is:Wouldn't you Want both?
While I can see the theory of getting well-timed 30-40hp "reactive heal" being welcomed when needing it, I have a hard time seeing it in practice.Since "Reactive Close Wounds" only has a 30% chance to trigger on successful Parries, that means overall there's about a 10.5% chance for it to proc per swing against you when you have 120.0 Parry (35% Parry chance with a shield). It's 14.1% chance if you have both 120 Parry and the "Heighten Senses" Parry Mastery ability active (which gives a total Parry chance of 47%).
Are you just not running fc/fcr, or are you running something like : ju'onar belt + mantle of archlich + 1/3 on jewels?I quickly put together a suit around a Paladin Shield of Earth. The stats are pretty good: 150 HP, 210 Stam, 115 mana, 30% Kinetic Eater, 45/45, 35% SSI, etc. I use a Divine Sanctifier for single target and a whip for AOE. The skills are 120 Macing / 120 Tactics / 120 Anatomy / 120 Chiv / 110 Parry / 100 Resist / either 115 heal (+15 from Azarok's Leggings) or 100 Necro. It makes for a terrific tank between stagger, hit fatigue, kinetic eater, 100 LL, heal or vampiric embrace, and the occasional heal from Reactive Close Wounds. Basic pieces:
Head: Legendary with 10% kinetic eater
Body: Balron Bone Armor
Ear: Solaria's Secret Poisons
Hand: Gloves of the Holy Warrior
Back: Serpent Skin Quiver
Legs: Azarok's Leggings
Nec: Sentiel's Mempo
Shoulders: Lord Morphius' Epaulettes
Chest: Spell Focusing Sash
Talismans: Cameos
Jewels: +50 skills and a bunch of other stuff
I believe that it is more like ~5% of the time.While I can see the theory of getting well-timed 30-40hp "reactive heal" being welcomed when needing it, I have a hard time seeing it in practice.
Someone correct me if I'm wrong but at 180-200 Stam, you are self bandaging a 2-3 seconds (not sure if there is a cap). Assuming a paladin has healing (not relying simply on Chiv to heal), there is a good chance they are healing up to near full HP with each heal every 2-3 seconds, especially if they are parrying hits. This doesn't even account for any sort of damage eater giving you HP back or a leech life weapon. The only thing that's really going to be damaging you at that point is magic spells...which you can't parry.
So again I could be wrong here but in practice, that 30-40hp heal is only happening 10% of the time there is a swing AND you cannot be poisoned and needs to happen in between a bandage or after just taking a huge hit. I don't know... I feel like that's too small of a window and not something you can even remotely rely on. If anything, it might mess up your bandage cadence because you try to start using a bandaid right after one of those reactive heals kicks in.
So like I said, cool in theory and I like they are trying something like that on the paladin shield but I think it should have likely been something like "reactive remove curse" or even stack some more reactive holy light for added offensive ability.
No fc/fcr, though this suit isn’t really optimized. I tried using the shield on my 4/6 build and didn’t love the results. Rather use a shield with FC if that’s a priority on the build.Are you just not running fc/fcr, or are you running something like : ju'onar belt + mantle of archlich + 1/3 on jewels?
I may be way off base, but I believe you are both wrong and right. From my understanding, a block and a parry are the same. A parry with a shield is a block with the shield, and a block with Bushido is a block with the weapon.I believe that it is more like ~5% of the time.
I may be wrong, but I believe that weapon skill blocks have to miss before parry comes into play. So assuming ~1/2 hits are blocked by your weapon skill, then you have ~30% parry chance, then you have around a 30% activation chance if you successfully parried.
Please correct me if I am wrong.
Bandage Healing speed increases with DEX, and caps out at 140 DEX with 4 second self bandage heals (which is halved to 2 secs when cross healing).Someone correct me if I'm wrong but at 180-200 Stam, you are self bandaging a 2-3 seconds (not sure if there is a cap). Assuming a paladin has healing (not relying simply on Chiv to heal), there is a good chance they are healing up to near full HP with each heal every 2-3 seconds, especially if they are parrying hits. This doesn't even account for any sort of damage eater giving you HP back or a leech life weapon. The only thing that's really going to be damaging you at that point is magic spells...which you can't parry.
Yep. Parry only comes into effect if the attack would've otherwise hit you, so the odds of Reactive: Close Wounds triggering is even lower.I believe that it is more like ~5% of the time.
I may be wrong, but I believe that weapon skill blocks have to miss before parry comes into play. So assuming ~1/2 hits are blocked by your weapon skill, then you have ~30% parry chance, then you have around a 30% activation chance if you successfully parried.
Please correct me if I am wrong.
Bandage Healing speed increases with DEX, and caps out at 140 DEX with 4 second self bandage heals (which is halved to 2 secs when cross healing).
Yep. Parry only comes into effect if the attack would've otherwise hit you, so the odds of Reactive: Close Wounds triggering is even lower.
Close Wounds can't be used on targets that are Poisoned or under Mortal Strike, so it makes sense that Reactive: Close Wounds wouldn't either.
Overall, i'd say the Bulwark of Light is actually better than the Paladin Shields for most Paladin builds.
Yeah, the vast majority of the time, I will be reaching for the Bulwark.yea i expected it to be around that.
what bothers me even more is that, when you talk Paladin aka Chiv, is that in order to replace the missing FCI of that shield you either have to use Robe, Belt in addition or on both jewels, along the imbu weight of 1 FC (140 or 150) kills basically 15 of the 20 skill points on the shield i just dont see it.
i run the pala with FC on shield, 1 jewel, robe and townbuff and i was pretty happy to have that room on the other jewel for skills, also the Bulwark has so many other useful things which makes even more space on jewels
i mean, the hammers could have beed a great thing,I love that they are doing something specifically for non-sampire chiv, and I know last event they did something for swords, but not getting a paladin sword out of this event hurts my soul
You don’t like the new hammers? I love them. The shields are fun to play around with. The hammers are absolute game changers for me.i mean, the hammers could have beed a great thing,
make it a 1 hand wepp, liittle weaker than a double axe so the only 1 hand is taken into account but stronger than the usual 1h. put a damage type matching slayer on, boom job done.
nah i dont like them, iam either a palading with a shield, or i use 2 handed weapons.You don’t like the new hammers? I love them. The shields are fun to play around with. The hammers are absolute game changers for me.
I'm confused. The new hammers are 2 handed? They basically have replaced the Double Axe for me when I want to run macing rather than swords in my non-shield builds.nah i dont like them, iam either a palading with a shield, or i use 2 handed weapons.
and the shields are ****, as you can see the math up in this post
I tweaked this template a bit - I replaced the Azarok's Leggings with Britches of Warding (Damage Eater) and the arms for a legendary with damage eater. This gives me 30% Kinetic Eater and 18% Damage Eater. I'm finding I prefer Necro over Healing because of the resistance to poisoning, which allows the Reactive Close Wounds to trigger more often.I quickly put together a suit around a Paladin Shield of Earth. The stats are pretty good: 150 HP, 210 Stam, 115 mana, 30% Kinetic Eater, 45/45, 35% SSI, etc. I use a Divine Sanctifier for single target and a whip for AOE. The skills are 120 Macing / 120 Tactics / 120 Anatomy / 120 Chiv / 110 Parry / 100 Resist / either 115 heal (+15 from Azarok's Leggings) or 100 Necro. It makes for a terrific tank between stagger, hit fatigue, kinetic eater, 100 LL, heal or vampiric embrace, and the occasional heal from Reactive Close Wounds. Basic pieces:
Head: Legendary with 10% kinetic eater
Body: Balron Bone Armor
Ear: Solaria's Secret Poisons
Hand: Gloves of the Holy Warrior
Back: Serpent Skin Quiver
Legs: Azarok's Leggings
Nec: Sentiel's Mempo
Shoulders: Lord Morphius' Epaulettes
Chest: Spell Focusing Sash
Talismans: Cameos
Jewels: +50 skills and a bunch of other stuff
Mage?Please tell me that you do not have any characters with parry + bushido and a shield.
UO Stratics - Parrying
UO Stratics is the only UO resource you'll ever need. Containing the most definitive strategy and statistics for UO anywhere, UO Stratics will provide a better playing experience to both new and longtime players alike. With daily news for all shards, a multitude of forums for players, various...uo.stratics.com
Are you noticing if you're better off with Necro over Healing?I tweaked this template a bit - I replaced the Azarok's Leggings with Britches of Warding (Damage Eater) and the arms for a legendary with damage eater. This gives me 30% Kinetic Eater and 18% Damage Eater. I'm finding I prefer Necro over Healing because of the resistance to poisoning, which allows the Reactive Close Wounds to trigger more often.
Between Stagger, Hit Fatigue from the Divine Sanctifier, 180 HP from Toughness, 100% LL, 30% constant LL from VE, kinetic and damage eating, and the occasional reactive heal, the build is very hard to kill, haha.
I'm trying to put together a suit with 30% Kinetic Eater, 30% Fire Eater, and 18% Damage Eater, but I have to sacrifice a lot to make it happen.
With this particular template, I think I like Necro more than Healing. Vampiric Embrace's resistance to poison allows the Reactive Close Wounds to trigger more often.Are you noticing if you're better off with Necro over Healing?
What other weapons are you using?
I’ve found eaters are more effective with macing than swords. Stagger slows down the fight, and Toughness adds a significant amount of additional HP to recover. They are by no means necessary, but they do add tankiness to a macing build.maybe stupid question, wasnt it like that the eaters only restore when you not get hit for a few seconds? if so that would mean if you are in a hard fight they maybe restore after your done (i think to remember something like that)