I fear they forget to listen to the non faction players, that be crafters, PvM'ers, non fasction PvP players and others this risk to effect in a bad way.
Special on Siege, faction already effect the community in a bad way.
Alot do never visit the faction forum or join the debat because they don't like faction and don't want to be a part of it. Many forget, that changes may effect them even when they stay long away from faction.
It can easy ruin the game for non faction players more than it already do on Siege with stupid faction taxes ruining the towns and faction artifact given faction players unfair advantage in PvP. It's also splitting up the community.
Rebuilding the bases to make them more balanced, including removing bases from areas within guard zones
I don't care what they do to the bases but I will love to see them removing the bases from guard zone. They sure not belong in Lord British castle, we only have one copy of it on Siege.
Revamping town capture with an eye towards focusing the fighting, creating more intense battles
Why do the towns have to be involved, can't they fight about something else so crafters and other peaceloving players can have the town in peace and maybe focus on some RP and more quests npc's in the towns.
At least make it so they only can make less taxes in a town but not killing a town with high taxes or changes it so the rewards a faction get for capture a town or maybe a hunting ground do not effect non faction players.
Adding more ways to use Silver, as well as working to fix various economic issues surrounding Factions
That's all fine as long they can't buy stuff that gives them unfair advantages when fighting non faction and non PvP'ers . They should buy their armor and weapons from crafters.
Advantages that only works vs other faction players are ok.
Adding more benefits to controlling towns, with an eye towards allowing Factions to have greater influence on the game world
That's what I fear, non faction players will be effected of this and they should not.
Let UO stay UO, don't try to make it WOW or DAoC or other realm wars games.
Now I do understand, that the split between Felucca and Trammel need to go but faction is not the right way to go as UO always was about good vs evil and faction never filled that role even when it was meant to do it.
What really make me hate faction is to see reds in True Brits and blue in Shadowlords faction. Maybe make one faction red only, one blue only and the last one both red and blue. Maybe use some ideas from the old Evil/Hero system we had on Siege
And we need a duel system where players can test their PvP skills without risk.
And get rid of item insurance so crafters on normal shards can get their customers back