An interesting topic for me that I would like to share with all, perhaps it may intrigue some "economist" out there to explain how the economy's inner working works for Ultima Online, especially in Oceania.
After giving a thought overnight, a visio and an UO background to give the touch and feel of UO. I come up with this chart.
Hunters:
1. pvpers hunt power scrolls
2. pvmers hunt artifacts / rares
3. farmers hunt resources (leather, imbuing ingreds)
Crafters:
1. tailors/blacksmiths/carpenters the like, use resources to make craftable items, eg. armors, weapons, furnitures.
Collectors:
1. almost all collect one sort, deco rares, high-end armors/weapons
Traders:
1. some of us can be traders, we farm, we craft, then put our craftables on vendors, which then makes us a trader.
2. some may only craft, buying all their ingredients from traders, imbue them, use the gears in pvp, hunt powerscrolls or rares, then put them in vendors, which also makes them as traders.
This is then comes to, how do you fit into the UO society?
After giving a thought overnight, a visio and an UO background to give the touch and feel of UO. I come up with this chart.

Hunters:
1. pvpers hunt power scrolls
2. pvmers hunt artifacts / rares
3. farmers hunt resources (leather, imbuing ingreds)
Crafters:
1. tailors/blacksmiths/carpenters the like, use resources to make craftable items, eg. armors, weapons, furnitures.
Collectors:
1. almost all collect one sort, deco rares, high-end armors/weapons
Traders:
1. some of us can be traders, we farm, we craft, then put our craftables on vendors, which then makes us a trader.
2. some may only craft, buying all their ingredients from traders, imbue them, use the gears in pvp, hunt powerscrolls or rares, then put them in vendors, which also makes them as traders.
This is then comes to, how do you fit into the UO society?