I would like to make a formal request to EA.
Can you PLEASE work on bug fixes and PvP imbalances before you start on the next publish or any other new game content?
We have been promised for years upon years that you will correct in game bugs and PvP balance issues, yet you have not.
Examples:
There are still weird flagging bug in PvP, such as; Why is it that if a dexer flags on someone without causing damage, they are not the aggressor. The person who does damage first is the aggressor. So a dexer double clicks on the mage in war mode, the mage counters with a spell. after a bit the mage dies and HE is in FLEE OF BATTLE!!! WHY?
Why can reflect phys armor get you guard whacked when someone attacks you in guard zone? The Reflect Phys seems to hit first sometimes, making the person in guard zone the aggressor and gets him guard whacked.
Why is it that hit spell (lightning) on a bokuto does not release the nervestrtike special? I can understand if the lightning hits first, and then the special goes off, but this is not the case.
I still do not understand the logic behind a person having to take 2 seconds to mount an Ethy, yet a person with a normal pet can insta mount. This can be a huge imbalance in PvP.
Upon death all battle flags should end and a person should be able to go res immediately. Flee of battle makes no sense since you are DEAD!!
Why is it that every combat template, except mages, can dole out as much damage as possible during a fight, yet mages are relegated to interruption spells? If there were no speeder, scripts, hacks and cheats, as well as the fact that connection and PC alone can impact a mages timing, then it would be fine. But the fact remains that a mage with a better connection will usually beat a mage with a bad connection. This should not be.
Will you ever return Reactive Armor and Magic Reflect back to what they are supposed to be?
I'm sure not everyone will agree but I personally think that a huge part of PvP imbalance is the fact that most templates no longer need magic resist. They just use trapped boxes, pots, petals and anything else they can think of.
If every PvP temp needed Magic Resist then you would not see as many uber dexer templates.
People with the Ninja skill should not be allowed to use pets like Hyru's offensively in PvP, unless they have the needed pet controlling skills. Dismount, Nervestrike, bleed from hyru and deathstrike = dead in less than 3 seconds! I would be OK with this if EVERY template had the ability to kill someone on 3 seconds. Instead you have a very powerful template, Ninja, and to add insult to injury you give them the ability to use a very strong pet as well!!
I've asked for this a million times: Please make every wandering healer in Fel red. there are no need for blue healers in Fel. Also please add a red Invulnerable healer in Del and Papua. People who do not want to PvP have Tram. People who want to PvP have Fel. Reds are being discriminated against for no reason, now that we have a Tram.
Can you PLEASE work on bug fixes and PvP imbalances before you start on the next publish or any other new game content?
We have been promised for years upon years that you will correct in game bugs and PvP balance issues, yet you have not.
Examples:
There are still weird flagging bug in PvP, such as; Why is it that if a dexer flags on someone without causing damage, they are not the aggressor. The person who does damage first is the aggressor. So a dexer double clicks on the mage in war mode, the mage counters with a spell. after a bit the mage dies and HE is in FLEE OF BATTLE!!! WHY?
Why can reflect phys armor get you guard whacked when someone attacks you in guard zone? The Reflect Phys seems to hit first sometimes, making the person in guard zone the aggressor and gets him guard whacked.
Why is it that hit spell (lightning) on a bokuto does not release the nervestrtike special? I can understand if the lightning hits first, and then the special goes off, but this is not the case.
I still do not understand the logic behind a person having to take 2 seconds to mount an Ethy, yet a person with a normal pet can insta mount. This can be a huge imbalance in PvP.
Upon death all battle flags should end and a person should be able to go res immediately. Flee of battle makes no sense since you are DEAD!!
Why is it that every combat template, except mages, can dole out as much damage as possible during a fight, yet mages are relegated to interruption spells? If there were no speeder, scripts, hacks and cheats, as well as the fact that connection and PC alone can impact a mages timing, then it would be fine. But the fact remains that a mage with a better connection will usually beat a mage with a bad connection. This should not be.
Will you ever return Reactive Armor and Magic Reflect back to what they are supposed to be?
I'm sure not everyone will agree but I personally think that a huge part of PvP imbalance is the fact that most templates no longer need magic resist. They just use trapped boxes, pots, petals and anything else they can think of.
If every PvP temp needed Magic Resist then you would not see as many uber dexer templates.
People with the Ninja skill should not be allowed to use pets like Hyru's offensively in PvP, unless they have the needed pet controlling skills. Dismount, Nervestrike, bleed from hyru and deathstrike = dead in less than 3 seconds! I would be OK with this if EVERY template had the ability to kill someone on 3 seconds. Instead you have a very powerful template, Ninja, and to add insult to injury you give them the ability to use a very strong pet as well!!

I've asked for this a million times: Please make every wandering healer in Fel red. there are no need for blue healers in Fel. Also please add a red Invulnerable healer in Del and Papua. People who do not want to PvP have Tram. People who want to PvP have Fel. Reds are being discriminated against for no reason, now that we have a Tram.