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Non-tamers too low stable slots hurting game play ?

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
Stuck in the past or forgetting the past.


Pets did not bond for many years and required gathers/crafters to be mages. No longer with pally recall and pet bonding.

Fisher/Archer with the Horse Lord. If having to drop the pole to arm the bow is the issue. Your AFK fishing and should die.

Miner/Dexer with Fire Beetle. Gargoyle Pick Axe mining for rare ore eli. In a shard mining competition everyone else was with a crusty old mage miner. EM run event in a secure area. My score in the end was more then 2-4 combined.
The only other way to mine is AFK scripters and they ore dump.

Lumberjack/Swords got a weapon in your hand why not use it.

Needing a team of bonded stable pack horses to move point. Every account should have a mage that can Gate. Problem solved, change character to move.

New Players hurt by 4 stable slots. If a new player needs a bunny, cat, dog, greater chicken, pack horse team, blue beetle, fire beetle, white horse, tree rat, ferret, Wilber, Billy Goat, Swampy, ridgeback, ossi, Llama, latest colorful event colored pet, and a vollem. They are doing UO wrong and wont be playing it much longer anyways.


The only player that need more pets stable slots or home lockdown like the coop for deco pets. Is the RPer. Been a long time seeing Pied Piper running through town with 100 rats. And back then he had to bang a drum being there was no flute. RL in UOer, Crazy Cat Lady. RPer shepard taking flock of sheep out to a quite romantic location.


Funny thing this is the first time I heard about none tamers having 4 slots. That is how much my none tamers needed more stable slots. Boy I need to go tame 28 bunnies and cats to fill up those new stable slots. Some those not used both slots in case they put the mounted monkey in the game.

Argument for the need to stable a battle chicken. "Hello, Its called a Coop." And if the damage they did wasn't so low so fights would last longer. No tamer would waste stable slots on any other pack. If BC had pack.
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
0 taming players can control up to 5 pets. But they can't go home and stable them. Training tamers who haven't got the skill to get extra slots, can't stable their first pack. Let alone any other pets lol. That is just plain silly. A little bit of thought and common sense would have rectified this years ago. Instead we got a miserly 2 slots which weren't even given to everyone, we had to pay for them. That went beyond cheeky IMHO.

When I was a newbie *shows her age* you could get yourself the stable space for those 5 pets, and a few other basic ones while you were training. If someone gave you a bigger pet, you could stable it alongside them. You ain't gonna do that now....

My crafter used to have up to 5 pack horses for hauling ore around. He could get the stable slots he needed. It's just as well my house is surrounded by resources these days...I wouldn't even try hauling lumber home, Dobbin's sad eyes as he's turned loose while his pack mates are stabled. Pfft.

Players with low or 0 taming skill actually lost stable space when stable slots arrived, the only difference was they didn't have to camp at the stables waiting for another char to claim a pet and open up a new slot. I don't miss that, or having to find that your stable boy had run off with your pets. But even though I never went crazy with my tamer's stable or my crafters, it was a very clear downgrade when slots came out. I had to train my butt off to keep the pets I had. My main tamer had to transfer a few pets to her sister till I finished that training. It was crazy, and it's still crazy.

We should have a base stable capacity of 5 slots. When I say base capacity, I mean without purchasing expansions to stable pets, and that applies to every character even with 0 taming. It is not greedy to want to take your first pack home and stable them. If you can control 5 little pets you should be able to stable them. Simple as that. Non tamers should be able to have some fun pets or a boura if they want to. It doesn't hurt anyone if they do.

As for additional slots for tamers, that isn't greedy either. We can only use 5 slots worth at a time. If a warrior can fill his house with weaponry why can't a tamer become the crazy cat lady of UO? If there's a problem with loading down the shards (which I doubt given our population) then let us turn some house storage into stabling. Expand the chicken coop idea with our own add on stables. Let players choose what they store there.

Imagine having to make umpteen swordsmen so you could use all the swords :D That's what taming is like though. Each time you want to own a new weapon, you've got to throw out one of your old ones. And tamers are often quite emotionally fond of their pixel pets, so that isn't always a fun option. If other classes had that limitation on ownership there would be a ragefest. But a tamer who wants more than 16 pets is just greedy lol.

But of course, it's ok to ask for a house storage addition, and you'll probably get it... *laughs*

Wenchy
 

Fridgster

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
"If a new player needs a bunny, cat, dog, greater chicken, pack horse team, blue beetle, fire beetle, white horse, tree rat, ferret, Wilber, Billy Goat, Swampy, ridgeback, ossi, Llama, latest colorful event colored pet, and a vollem. They are doing UO wrong and wont be playing it much longer anyways"


Funny you should say that... That in my opinion is the greatest thing about UO and the one thing that keeps bringing me back... I can play however I want and no matter how much people try they cant tell me "I'm doing it wrong" because there is no wrong way :lick:


Oh and BTW what Wenchkin said :)
 

Shelleybean

Certifiable
Stratics Veteran
Stratics Legend
Unless it's a matter of server load or some issue like that, I can't see it game breaking to increase the number of stable slots. Certainly after this many years of game play, players might have more than 4 pets to stable. 4 is a ridiculous and arbitrary low number as far as I'm concerned. And those that haven't upgraded only get 2 slots!
 

LordDrago

Certifiable
Stratics Veteran
Stratics Legend
i dealt with it by using soulstones to move skills around so that my miner/blacksmith tailor also has 60 magery (without +jewels) to deal with most danger.

You could also (i believe) do the same (soulstone) to put animal lore/vet/taming on your mule when using the stables to increase your slots (temporarily when stabling)

Since this is a character I use for mining, lumberjacking and fishing, when I perform these activities I hate being interrupted by wandering foes.
Having a guardian pet rather than having to deal with the threat myself, allows me to keep performing my activity without worrying to be interrupted.

If I had to use magery, for example, rather than a guardian pet, I would need to stop mining, lumberjacking or fishing each time I am bothered by an annoying foe.
Holy crap!!!!!! You mean, you might actually have to PLAY THE GAME? Damn, I see your point much clearer now.

Go mine in Delucia or in any other guard zone so you won't have to be "interupted" by the game.You can also set your boat on course and outrun any "interuptions". Oh, and lumberjacking you can do in Minoc in a guard zone.
 

LordDrago

Certifiable
Stratics Veteran
Stratics Legend
It should be about positive choice not negative choice due to a perfunctory built in limit, especially when that choice is not affecting anyone else's game play nor their enjoyment of the game. The limit is a choice forced ON me and does not enhance MY enjoyment of the game it is only a forced choice based on some obscure historical game mechanic.

Cheers

Note. I cut the quoted post for brevity.

I am impressed. WOW.

Hardly have I seen on Stratics such a well worded, argumented and constructive posting over a game issue.

Hats off, congratulations.

I am looking forward to seeing who, among those opposing increase of stable slots. will take the challenge to counter your clever and well expressed arguments in favour of increasing stable slots. Not going to be easy after your post........

Wow.................
Then, you would be for an all encompassing skill called "crafting" which would incorporate all of the crafting skills (tailoring, blacksmith, mining, lumberjacking, imbuing, armslore, etc). Having all of these under one skill would not effect anyone elses gameplay, and would make the game much more enjoyable for me, as it would free up a character slot.


LOL...would make for one hell of a crafting menu though wouldn't it!!!! :)


Another thought I just had, why should my miner have to choose between human for greater carrying capacity, and elf for greater chance at other resources...just another arbitrary limit placed on me that reduces my enjoyment of the game.
 

old gypsy

Grand Poobah
Professional
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Stratics Legend
Campaign Patron
Then, you would be for an all encompassing skill called "crafting" which would incorporate all of the crafting skills (tailoring, blacksmith, mining, lumberjacking, imbuing, armslore, etc). Having all of these under one skill would not effect anyone elses gameplay, and would make the game much more enjoyable for me, as it would free up a character slot.


LOL...would make for one hell of a crafting menu though wouldn't it!!!! :)


Another thought I just had, why should my miner have to choose between human for greater carrying capacity, and elf for greater chance at other resources...just another arbitrary limit placed on me that reduces my enjoyment of the game.
I believe Petra once posted the following song, which might apply in this case. :D
I Want It All- Queen - YouTube
 

NBG

Lore Master
Stratics Veteran
Stratics Legend
Well, how about...

upping to 6 slots per char

And then

An account upgrade code for stable slots after that for purchase? If you really need that many slot might as well support the game a little more?
 

Ludes

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
If you have a tamer that you decide to drop taming on and use the points elsewhere..
Do you lose stable slots as your taming goes down?

And what happens to the animals then?
 

LordDrago

Certifiable
Stratics Veteran
Stratics Legend
If you have a tamer that you decide to drop taming on and use the points elsewhere..
Do you lose stable slots as your taming goes down?

And what happens to the animals then?
I believe that your pets stay stabled, however, if you claim one from teh stable, then you cannot place it back into the stable until you have the available space by raising skills to regain the stable slot.
 

LordDrago

Certifiable
Stratics Veteran
Stratics Legend
Well, how about...

upping to 6 slots per char

And then

An account upgrade code for stable slots after that for purchase? If you really need that many slot might as well support the game a little more?
or leave it at 4 and charge for above that....if people are willing to pay for more than 6, they will pay for more than 4 :) might as well capture more revenue. :)
 

Cirno

Purple Pony Princess
Alumni
Stratics Veteran
Stratics Legend
Personally, I don't think the base stable slots really needs increasing.
I'd like more horses/llamas/rabbits/cats/dogs/kittygoyles with my non-tamer characters, but I'm at peace with the limit of four pets in the stables, because I haven't invested any skill points to get more.

But, I do agree with Wenchy, to a degree.
You only have 4 (or two) stable slots on a tamer until you hit 240 skill across tame/vet/lore, which unless you grind up vet/lore, is going to be pretty far into your taming journey.
Then you get more for those skills hitting 100/110/120.
It's very weighted towards the advanced skill levels, leaving dramatically fewer options for the tamer-in-training, who really needs pets more than the non-tamer.
 
T

Ta_Mira

Guest
Should they increase slots across the board? I would not have a problem with that. However if as a tamer I have to make hard decisions on what to keep then I think that non tamers should also have to make that choice. I honestly can say that on my crafter I have 2 pets both beetles. Any other character that is not a tamer I might have 1 thing stabled.

As for comparing it to a storage container. Well our houses do have a max amount that can be stored in them. Even our banks have a max amount that they can hold.

I would love to have unlimited stable slots and a house on each shard I play, but that is not necessarily what is best for the game. Stable slots were put in so that everyone can have pets stabled. I can honestly say that if they keep slots the way they are I am fine with it. I think that 2 to 4 slots for a non tamer character is fine.
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
Well, how about...

upping to 6 slots per char

And then

An account upgrade code for stable slots after that for purchase? If you really need that many slot might as well support the game a little more?
No, a reasonable amount of stable slots is not something we should pay for. Nor was the pet vendor. A warrior can carry more weaponry in his backpack than several of my tamers can hold in their stables *combined* He didn't pay to carry those swords, and he doesn't pay a stable master to keep them warm at night either :D

It's a basic feature to take the pets following you and stable them. 5 slots is the minimum we should have had from day 1. You can control 5 basic pets, so you can stable 5 pets. Instead we got a silly formula which pushed tamers to train further just to get 14 slots. Which was fine when there weren't many pets we really wanted in our stables. But umpteen expansions later we have plenty of new pets and nowhere to put them, because the slots never increased to match. Every expansion I've made new tamers... just to hold some new pets. I don't believe that should be necessary.

If I can have a ton of chickens in coops at home why not make provision to store bigger beasties there? I honestly thought the coops were a first step towards some real storage capacity for those of us who love animals in UO. Some of the IDOCs I saw the other night had the most silly things, stashed in their hundreds. Boxes and boxes full of junk. But that owner was quite entitled to store it. And tamers are no less deserving than any other hoarder ;)

Wenchy
 
K

kleos

Guest
I find 700-720 skill points to be limiting to possible gameplay as well. Why not 1000? or even 2000?

I need 300 stat points as well. 230-255 is too hard :(

I also want 5,000,000 secures for my house, and a basement that has an elevator and a fully functioning quarry that never runs out of the ore I select.

Could I also get a private redo of the idocs from the other day, I think I could have done better if noone else was there.

PS - please add a shard selection menu to the moongates.

k, thanks.
 

LordDrago

Certifiable
Stratics Veteran
Stratics Legend
It's a basic feature to take the pets following you and stable them. 5 slots is the minimum we should have had from day 1. You can control 5 basic pets, so you can stable 5 pets. Instead we got a silly formula which pushed tamers to train further just to get 14 slots. Which was fine when there weren't many pets we really wanted in our stables. But umpteen expansions later we have plenty of new pets and nowhere to put them, because the slots never increased to match. Every expansion I've made new tamers... just to hold some new pets. I don't believe that should be necessary.

Wenchy
So how many slots should a 120/120/120 tamer get. To the extreme, a tamer might want to get maximum usage out of every tameable, so he/she would need 5 stable slots for every 1 control slot pet, 2 stable slots for every 2 control slot pet, etc. That would be 70+ stable slots.

And don't forget multi-color variations. How many colors of Hiryu and Cu are there? Need one stable slot for each of those. And sentimental pets. Need slots for those.

Would I mind increasing pet storage? Absolutely not.
Do I think it needs revamping? Maybe a little.

Is there really a need for a non tamer to have more than 4 stable slots? Not really.
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
Ultima Online is all about choices, for every kind of character. You make choices which pets are most useful. You can't have it all.
My fisher has a vollem, a packie and a goat, he's gargoyle so doesn't need a beetle.
My miner has a fire beetle, a giant beetle and a packhorse
My crafter has a giant beetle and a squirrel.
Actually, to toss a spanner in the works, and basically be in disagreement with some posters including the statements above, consider this:

1.) The stable is nothing but a 'container' for pets, it operates in terms of server load the same as any other container, ie stores items with various mods all different (so instead of dci hci + resists, skills etc on an item, you have a container storing pets that have stats as per the pet lore gump) Still pets are basically an item with stats put into a container. These containers are coded to accept x amount of items for some chars and y amount of items for others (y = tamer v skill = slots). The x and y could be any number from 1-???, but for the sake of standard UO containers lets say 1-125. 125 items in a stable is not going to be any different than 125 items in a chest as far as 'load' goes. This 'number' can be changed by a simple change in the number in the x and y position in the code.

2.) A non tamer can only 'handle' certain pets, blue beetles, fire beetles, packies, swampies, golems, vollem and other novelty pets - squirrels etc. (certainly a lot more than 4 if you wish to have just one of each stabled). Some of these need tamers to actually procure in the first instance.

3.) A tamer who has the skills can handle whatever pets they like. Various pets perform certain functions depending on 'targeted hostile' so the choice for tamers is in what pet for what hostile. Tamers also have some pets that perform better in packs of 5. Tamers also have a need at times for the standard pets, beetles, packies, novelty pets etc

I doubt anyone would/could seriously argue the above points as they are basically facts of the game. So........

*Tosses Spanner*

My view: is that the famous 'it's all about choice' argument is totally flawed. It the case of stable slots it serves NO advantage to the game nor to the players in fact it is detrimental to both the enjoyment of players and has a negative effect on overall game play, it is based on 'history' rather than any logical reason as to why there should be a limit. The stable should be viewed as any other container.

The choice should be in what FOLLOWER'S you want when you are doing a particular task. This is automatically limited in that you only have 5 follower slots. ANY character, be they crafters, fighters, beggars or tamers, can only ever have a max of 5 one slot pets out at a time and less for higher follower slot pets, less if your mounted via pet or ethy, less if you want to cast summons.

Consider that UO is losing massive amounts of players, anything that will increase the enjoyment of playing should be the number ONE priority.

Game mechanics should NOT limit gameplay but strive to enhance it. So think again about the 'impact' of the idea of freeing up the stables and look from a different view. Think about the following and the 'impact' it REALLY has on the game, on your characters or other peoples characters. Ask yourself the following:

* Why should anyone be limited in what they 'store' in a stable as opposed to what they 'store' in a chest? Does it really matter? Does it have ANY impact on YOU what I or a neighbour 'stores'? Really?

* Why should any character be limited in what pets they store when they can ONLY use a max of 5 slots worth of pets at any given time? This is where the 'choice' should come into it. Why should anyone care if I elect to store 4 or a hundred horses in my stable? So again, does it really matter what is stored? Really?

* For Tamers, why should they be limited in the number of 'pet weapons' they store, do you think it fair that they can store 16 when a swordsman or archer can store thousands? They can only ever 'use' 5 slots worth at any given time and need to 'choose' what they will fill those 5 slots with, whereas a fighter can carry as many weapons into the field as they like, (subject to weight limit) and switch and swap as they see fit. So does it really matter how many pets are in the stable? Do you care about how many bows that archer has stored at home? ..... no.... well same thing isn't it?

* For the tamers who will say 'we have the skill, we should have more slots' alas, that is also another flawed argument. Your skill allows you to have a choice of all tamable pets as opposed to just the few 'standard' pets, this is the reason you are a tamer. It is more beneficial to you, as a tamer, if all characters could store more pets and has NO negative impact on you or your game play at all.

Why not start thinking outside the square?

Negatives to Game Play on Current Pet Storage Limits:

Limits game play: for all players, if you have the standard 4 critters in stable you can't decide to train up a novelty pet for RP purposes. RP should be a huge part of UO and dragging along your kitty, puppy or other pet shouldn't be limited just because you don't have 'room' to bond and store them.

Limits game play: for all players, as there could be a lot more types of 'pet fights' if people could keep their animals. For those wanting to do player run events, contests on the 'best trained up' critter ie 'best in show pigs, cats, dogs' etc, critter races, etc, people will not toss out their bonded pet beetle to train up a squirrel etc and it is super hard to train up a pet like this unless you can bond it.

Limits game play: For all players. If you are moving house why shouldn't you have 5 bonded packies? Not everyone is a mage who can gate. Why make something really difficult for a player, especially as they can actually buy 5 packies, but can't recall with them. Seriously why should anyone care if they bonded 5 packies 3 yrs ago, stabled them just for this type of occasion? It's not like you can't already have 4 bonded packies if you choose. It does NOT have any impact on you, me or the milkman if the guy next door has them stored in his stable. As for making it 'easy' for goodness sake how petty is it that anyone would care if someone recall's instead of using a gate, you can do it anyway if you want, just not now if you want to have a beetle stabled as well. That is simply pure pettiness.

Limits game play: to all players in just having the 'freedom' to store any pet they are entitled to have and use when ever they want. Allow people to keep their 'nostalgic' pets rather than toss em out, or those pets they may only have a use for once a yr or so. It is no different to storing that 'book' someone gave you years ago is it? What impact does it have for anyone other than the character. NONE.

Limits game play: for tamers as they get their 16 or whatever pets and then have no real need to use that taming skill again unless they want to ditch an already stored pet. And don't give me the 'it's about choice' argument, it isn't valid. You don't tell a swordsman or archer to toss out his weapons once he has 12 of them do you? Why should a tamer have to toss out the weapons of his/her trade?

Limits game play: for tamers as often on my tamer when trying to get the 'perfect' pet, MAY want to tame and store 5-6-7 different colored pets and try to improve on the pet before 'training up' to maximize the pet, trade or swap with other tamers etc. I would of liked as a tamer to tame up multiple lesser hiryus in various hues to train up and sell to the bushido warriors, couldn't do it due to stable slots. Just a LIMIT to my tamers playstyle. The same limit does not apply to other classes with their weapons, they can store, experiment, try to better any of their weapons with no limit.

Limits game play: for tamers as a tamer is never likely to use pack animals due to taking up 5 stable slots. So a lot of potential fun is taken away as to have a pack of 5 hell hounds or 5 frenzied ostards would wipe out most of your slots. While you may want to experiment with this type of pet, most will not toss out their rune beetle, dragon, etc to do so.

as you see ALL LIMITS to game play, activity and enjoyment of UO.



Advantages to Game Play on Current Pet Storage Limits:

None that I can see.

Choice in UO should be on what skills you put on your template, what play style you have pve, pvp, both, whether you will be a merchant, or gatherer, what animal/summons you want to use to fight with, whether you want to get involved in community events, help newbies, it shouldn't be about storage. Most characters will never 'need' 125 pet storage spots, just a beetle, 5 packies, perhaps a swampy and horse, a lesser hiryu, maybe a cat or dog or squirrel or golem. Who cares? The limit to game play is hard coded in the amount of follower spots. THAT is the bit that effects making choices and hence game play. NOT the storage.

Anything proposed for UO should always start with the premise of IMPACT either negative or positive to the game and players. How many items someone stores in a container (in this case the stable) has absolutely NO impact on anyone other than the 'user'.

The current stable limits have only negative impact to the overall game play. The only argument is the 'I don't need it therefore you shouldn't want or need it premise or the 'choice' thing which is basically a flawed argument. If choice is the ONLY argument you have then consider 'soulstones' and come back to me, if any change to the game impacted choice then 'that' was it. Pet storage is a non issue in comparison, and currently only limits game play.

The animals anyone has should be a choice. Petra, I think it is great that you are happy with what you can have. I would guess that most non tamer characters wouldn't often need or want that many (125) spots, but why even 'bother' to limit them, if they want 6 -12- 20 what does it matter? Surely if it is about choice it should be a positive rather than a negative choice to someone's game play and enjoyment?

It should be about positive choice not negative choice due to a perfunctory built in limit, especially when that choice is not affecting anyone else's game play nor their enjoyment of the game. The limit is a choice forced ON me and does not enhance MY enjoyment of the game it is only a forced choice based on some obscure historical game mechanic.


Cheers
Finally Someone who gets it!!!!!

Before all the limits were put in place we had no such restrictions on our stable count... I remember people having pet mongbats and chickens (normal ones non battle type) for battling in fun. Tamers could take out 2 WW's and go hunt in Destard, or have 5 of the fire mares for fighting and still ride their choice of mount. This walking with a G Dragon is for the birds! The limit on slots out and the stable limit was a bad idea for many reasons.

I can understand the PvP'rs out there screaming "Shes out of her ever loving mind!!" But this was how it was and i think it shoud be put back the way it was. Ok Limit it to only Trammel rule set ... This way even champ spawns are protected. But they do need to change this.

We lost alot of players when they took away the non tamer owning of Drakes. I use to sell them to warriors to hunt with. Come on... a tiny drake couldnt hurt a fly but gave them a hunting pet. I'd like to see some of the original setup back in place, and some of the new will work just as good if not better.
Tamer only pets I can see to a point. WW, Dragons, Greater Dragons Nithmares, ok but a bane.... give it to a warrior geesh its a school bus in morning clothes. A little common sense in this would be greatly apreciated..... the Dev should ask Tamers what and how they play...

I dont see many Dev with a G dragon these days running around the dungeons... They should try it to be honest then let them quibble over the points.
 
P

pgib

Guest
I find 700-720 skill points to be limiting to possible gameplay as well. Why not 1000? or even 2000?

I need 300 stat points as well. 230-255 is too hard :(

I also want 5,000,000 secures for my house, and a basement that has an elevator and a fully functioning quarry that never runs out of the ore I select.

Could I also get a private redo of the idocs from the other day, I think I could have done better if noone else was there.

PS - please add a shard selection menu to the moongates.

k, thanks.
Well, just ask and you will be ignored as everyone else asking for something that doesn't involve PvP! Where's the problem?
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
So how many slots should a 120/120/120 tamer get. To the extreme, a tamer might want to get maximum usage out of every tameable, so he/she would need 5 stable slots for every 1 control slot pet, 2 stable slots for every 2 control slot pet, etc. That would be 70+ stable slots.
And don't forget multi-color variations. How many colors of Hiryu and Cu are there? Need one stable slot for each of those. And sentimental pets. Need slots for those.

Would I mind increasing pet storage? Absolutely not.
Do I think it needs revamping? Maybe a little.
The load on servers etc has to come into consideration so I don't want to specify a figure for the upper cap. But the minimum should be 5 slots for all, and when I say "all" I mean everyone, no requirements of skill or expansion codes. If a 0 taming character can control up to 5 pets, they should be able to stable them. Our current base of 2 slots is just silly, and always has been.

After the 2 slot increase we got with SA, I think the most we'll get is that 5 slot baseline, if we're very lucky. That's why I suggested using house storage space for pets. To make a fair trade of storage space for pets - and give players freedom in how many pets each character has. Rather than ask players to justify every slot they might want to use and setting a hard cap.

As it goes, I think you're suggesting a pretty extreme example above. I don't want 1 of everything in every colour. I just want to chose to store pets or items, so my tamer can use a few novelty pets, her pack, perhaps a few pets to trade and her hunting pets. I would change some of my tamers into other templates and let my main tamer have a better choice of pets. I would probably end up with the same total # of pets that I have split over all my tamers. By the time I get rid of the duplicate pets I have on each tamer, that would probably give me all the slots I needed. But the stable system doesn't allow that sort of flexibility. It says you get 14 slots, 16 with the expansion and after that make more tamers or dump pets.
Is there really a need for a non tamer to have more than 4 stable slots? Not really.
Actually there is. A crafter can have 5 pack critters or some pack beasts and beetles. I've used 5 pack horses regularly in training my crafters, it doesn't take long to fill 5 ponies with lumber in Fel :) A tinker can build himself a golem, some vollems and 5 leather wolves. He can't stable them though.

Of course, if we got some better home stabling, we could tame our crafters new pets and transfer them via the stables. Or set up a guild pet stash to supply fresh mounts and crafter pets when the guild tamer is offline. You could give away free horses to anyone via your home stables if you wanted. That sort of thing. I think there is mileage in using the coop idea and expanding on it, I really do.

Wenchy
 

Aibal

Slightly Crazed
Stratics Veteran
Stratics Legend
My Fisherman uses a fully trained Blue Beetle and it kills Sea Serpents for him.
Ditto for mine, and my miners fire beetles are always trained as well. Instead of spending inordinate amounts of time on the message boards whining for more "easy" buttons, poopps should spend some time training his pets. Four is more than enough. If you want more, make a tamer, add jewels, or any of the other workarounds discussed in this thread.
 
K

kleos

Guest
Well, just ask and you will be ignored as everyone else asking for something that doesn't involve PvP! Where's the problem?
It does involve PVP since I do champs. I've been working on a sampire/nox/mystic/tamer/bard/thrower/mage/6*mule w/ lore template, and I'm just feeling so constrained, these perfunctory limits are messing with my ability to enjoy the game.

Oh yeah, I forgot weaver, need to cast WoD, right?
 
C

Carharrt

Guest
It does involve PVP since I do champs. I've been working on a sampire/nox/mystic/tamer/bard/thrower/mage/6*mule w/ lore template, and I'm just feeling so constrained, these perfunctory limits are messing with my ability to enjoy the game.

Oh yeah, I forgot weaver, need to cast WoD, right?
2 words. Soul Stones. Its not rocket science. You don`t need 900 skill points on one template. On prodo shards you can get 850 maybe more with ease being item heavy. If ya can`t make a go at it with that many skill points available.... I dunno.

I have some pretty sweet toons on LS thats itemed right out. Can do just about anything. Got SS`s just to store other skills that go along with either a mage template or a dexxer template depending on the toon I wanna play.

Don`t wanna buy them from the store? People sell them all day long in Luna or gen chat. Pretty easy to obtain..... even on Siege.

We don`t need more skill points. Or stable slots for that matter. I would hate to see the backlash from the players if those god awfuldev`s wasted time on such trivial things when there is so many bugs and other things being ignored. Yea,sarcasm.
 

Doubleplay

Lore Keeper
Stratics Veteran
Stratics Legend
Seems to me, all bonded pets should be like etherals. When not in use, store em at home in a crate. Said pets should only be able to be activated in your home. When you want to change pets, a trip home would be involved.
 
K

kleos

Guest
2 words. Soul Stones. Its not rocket science. You don`t need 900 skill points on one template. On prodo shards you can get 850 maybe more with ease being item heavy. If ya can`t make a go at it with that many skill points available.... I dunno.

I have some pretty sweet toons on LS thats itemed right out. Can do just about anything. Got SS`s just to store other skills that go along with either a mage template or a dexxer template depending on the toon I wanna play.

Don`t wanna buy them from the store? People sell them all day long in Luna or gen chat. Pretty easy to obtain..... even on Siege.

We don`t need more skill points. Or stable slots for that matter. I would hate to see the backlash from the players if those god awfuldev`s wasted time on such trivial things when there is so many bugs and other things being ignored. Yea,sarcasm.
Don't enforce your workarounds on me. I want 2000 skill points at the same time.

for instance: back in 01, I was out of ID wands, and I got item ID up to almost 30 trying to ID a bunch of items, one of which turned out to be silver halberd, that I used for years slaying the undead masses. What a wonderful memory, and I shouldn't have to give up those skill points and lose that memory....

legacy pets that have been made irrelevant, and you no longer use? deal with the lost slots, or take a few screen shots and move on...
 
C

Carharrt

Guest
Don't enforce your workarounds on me. I want 2000 skill points at the same time.

for instance: back in 01, I was out of ID wands, and I got item ID up to almost 30 trying to ID a bunch of items, one of which turned out to be silver halberd, that I used for years slaying the undead masses. What a wonderful memory, and I shouldn't have to give up those skill points and lose that memory....

legacy pets that have been made irrelevant, and you no longer use? deal with the lost slots, or take a few screen shots and move on...
Well now-a-days you wouldn`t have had to give up those skill points if you would have used a Soul Stone.

Its alot easier to use something,one of the many work arounds that already exist instead of having an arguement of futility. But carry on,lemme know how it works out. :hug:
 
P

pgib

Guest
It does involve PVP since I do champs. I've been working on a sampire/nox/mystic/tamer/bard/thrower/mage/6*mule w/ lore template, and I'm just feeling so constrained, these perfunctory limits are messing with my ability to enjoy the game.

Oh yeah, I forgot weaver, need to cast WoD, right?
You might be surprised but logics says that even if you were allowed to maximize all available skills the "game" wouldn't change. It has to do with the lack of a terminal objective in UO.
 

Aurelius

Babbling Loonie
Stratics Veteran
Stratics Legend
My inclinations are to let anyone have any number of stabled pets, provided the 'stable' for them (maybe each 'stable' holds 10 creatures?) is something you get in-game - craftable, or a zoo donation reward, or some form of 'quest' mission, but keep it in the game rather than something you get from paying money to Origin.

More controversially, I'd also suggest pets left in such stables gradually having skills decay... makes no big difference to the pack animals, but it seems bizarre that you stick a dragon in a hutch for years and expect it to be just as healthy, clever and capable as it was when it was out hunting in the wild.
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
Totally agree Aurelis, I don't mind going to some effort so I can stable my pets at home, after all the result will be worth it tenfold to me.

Skill decay wouldn't bother me either, though it would be useful to know how long each pet had been stabled without use to know which to hunt with. It also serves as a handy reminder about which pets you haven't used for ages that might actually be better released heh. It would be positive if tamers had an incentive to hunt with all their pets rather than just the same few all the time.

Wenchy
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
For those who think my Sword is/should be counted just like your GD. I would have to agree when I can fight a balron with ease. You know. Sit back in a flashy half assed resist luck suit never needing repairs. Slap on a bandi as I turn the page in the book I'm reading. Invis, refill coffee after empting out some coffee and return to catch up on looting.


Sure make small fluffy pets that Slasher's bad breath would kill use no stable slots. Tamers hate to have to make room releasing a pet they had for +10 years for the new greatness. Imagine the river of tears if they ever have to cut the fat and reduce nontamers to 4 stable slots again. As a swordsman I can hang that Blessed Silver Vanq on the wall. Maybe we need a broader taxidermy kit. Let the Kat Lady have a pick 6 different center molds and skin as many cats that she needs for company. And a Tamer can freezedry that WW and park it in the corner of the den as a lockdown that can be lored still.


Skill decay of pets in stable would meet the same fanfare as Compassion decay.
 
P

pgib

Guest
In what possible way could any improvement to stable slot count hurt your playstyle is beyond my imagination. Let's say tomorrow i can have 100 pack horses in stable. What does it change for you? Less than nothing. Yet for some reason it looks like a desecration.
 

virtualhabitat

Lore Keeper
Stratics Veteran
Stratics Legend
Might even be able to craft a special "cat tree" where cat lovers could house their felines... and every time the owners passed by it, they would hear a little "mewww". As a cat owner in RL, I'd go for something like that. :)
I could totally get behind this idea for cat trees -only if characters were randomly given an allergy to cats. Uncontrollable sneezing and scratching while in close proximity to your pet cat...
 
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