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Non-tamers too low stable slots hurting game play ?

popps

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I just found out, on a non-tamer character of mine, that the most pets it is possible to have in the stables is 4. That's it.

I find this number too low to be hurting possible game play.

This character I use is a miner but is also a lumberjack and a fisherman and need that help for occasional wandering danger so, definately needs a blue beetle, a fire beetle and a Vollem. That's 3 pets.

Now, I know there is the blue beetle but, like for yesterday's idoc, it is helpfull to have a packie or two to help along. And here comes the problem. Since it is nice to have bonded packies to be able to recall with them rather than Gate, I thought to feed a couple and stable them to bond them in a week or so for later better use.

Well, I could only stable 1, not 2. Because, apparently, the limit is 4 pets in stables for non-tamers.

Luckily this is not a dexer needing a swamp Dragon also or I would be in trouble........

Bottom line is, I really think that 4 is a limit too low, really too low........

So low that I think it really limits and reduces my game play with this character.

Yes, I know, I could use a work around, wear some taming skill points item and "trick" the game to stable more than I could but I hate work arounds and I do not see their point.

If the game needs tricks and work arounds to be played then something is wrong with it, IMHO. I'd rather see it fixed and be raised the number of allowed pet slots in the stables.
 

Lady Storm

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Actually the number at the low end is 3 stable slots. Many of my very old characters only have 3 slots.
I have to agree with Pops here on this one. Even my tamer who has 16 slots, could use a alot more, With new pets and the keeping of nastalgia pets, I have found its very restraining. No I will not let loose my pups or my hyru... and I'd like to give her back her packie!

Over the years the Dev staff have come up with ways to take off the burden of stables, opening up for a handfull more pets wont be a big deal. Or better yet remove the restriction all together. My crafters will not give up their squirls or ferrets! but need their work companions too.
 

old gypsy

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I don't know, popps, but I tend to think that four pets is a reasonable limit for non-tamers. I've always managed well with less than that, even with my miner/lumberjack. Heck, if every character could have more packies, the frenzy seen at IDOCs might triple! :D
 

old gypsy

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Actually the number at the low end is 3 stable slots. Many of my very old characters only have 3 slots.
I have to agree with Pops here on this one. Even my tamer who has 16 slots, could use a alot more, With new pets and the keeping of nastalgia pets, I have found its very restraining. No I will not let loose my pups or my hyru... and I'd like to give her back her packie!

Over the years the Dev staff have come up with ways to take off the burden of stables, opening up for a handfull more pets wont be a big deal. Or better yet remove the restriction all together. My crafters will not give up their squirls or ferrets! but need their work companions too.
What about this idea for players who want to keep nostalgia pets? Add a small stable to the crafting menu (much like the chicken coop) to provide housing for those cute squirrels and ferrets, bunnies and such, leaving the normal stable slots for our packies. :)
 

LordDrago

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Part of me would like more stable slots, however I can also understand that this is a limitation on a character much like skill limits, ability limits, etc.

Overall, I think it is ok just as it is.

i dealt with it by using soulstones to move skills around so that my miner/blacksmith tailor also has 60 magery (without +jewels) to deal with most danger.

You could also (i believe) do the same (soulstone) to put animal lore/vet/taming on your mule when using the stables to increase your slots (temporarily when stabling)
 

LordDrago

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What about this idea for players who want to keep nostalgia pets? Add a small stable to the crafting menu (much like the chicken coop) to provide housing for those cute squirrels and ferrets, bunnies and such, leaving the normal stable slots for our packies. :)
Interesting idea...limit it to certain animal types...crafting bunny houses, dog houses, ferret cages, squirrel dormatories, etc.
 

Lady Storm

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Old Gypsy I totaly forgot my bunnys and skree's and oh add in dogs and kitty's. We antiques had many of these back when there was no limit for a stable and they kept us company in doing mondaine things like crafting, mining, etc...

Most times I find with my bug and 2 packies just fine but there as with alot of new pets I like to have Mookie with me when I mine too... but cant. I miss Ferby when i have to stable him too. Wouldnt mind getting one of them Iron bugs, i hear they mine for you ... but not sure about that but might be nice to have one.

Point is Nostalgia pets are pre AoS pets that are old AI, I have 4 on one tamer and 2 on another and 2 on an aditional tamer just to hold pets too. I have on my first tamer 3 pups which do you suguest i toss out?? the white one, the black one, the blaze?? I have a few other colors but those are my babys too so ... ok now as for Dragons.... i have my first dragon who I'd never give up... too many memorys wiht this pet and would not like to drop her. GD's are very nice and I have 1 but i miss the days when i could take out my 2 WW's and go to destard and harvest leather...it was good fun with my friends to do so. As for my Hyru, Dread mare, bane dragon, nightmare, Rune beetle, gold mare..... well you see my point.... Each was big to have over the years and I have become attached to them. Call me fickle but I like to think if i want ot do something I can with the right pet.

A few more slots for use cant hurt...
 

old gypsy

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...limit it to certain animal types...crafting bunny houses, dog houses, ferret cages, squirrel dormatories, etc.
Might even be able to craft a special "cat tree" where cat lovers could house their felines... and every time the owners passed by it, they would hear a little "mewww". As a cat owner in RL, I'd go for something like that. :)

My apologies, popps... I got a little off-topic there. Basically, I'm happy with our current number of stable slots. I think having too many on non-tamer characters could create more problems than it might solve.
 

old gypsy

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Old Gypsy I totaly forgot my bunnys and skree's and oh add in dogs and kitty's. We antiques had many of these back when there was no limit for a stable and they kept us company in doing mondaine things like crafting, mining, etc...

Most times I find with my bug and 2 packies just fine but there as with alot of new pets I like to have Mookie with me when I mine too... but cant. I miss Ferby when i have to stable him too. Wouldnt mind getting one of them Iron bugs, i hear they mine for you ... but not sure about that but might be nice to have one.

Point is Nostalgia pets are pre AoS pets that are old AI, I have 4 on one tamer and 2 on another and 2 on an aditional tamer just to hold pets too. I have on my first tamer 3 pups which do you suguest i toss out?? the white one, the black one, the blaze?? I have a few other colors but those are my babys too so ... ok now as for Dragons.... i have my first dragon who I'd never give up... too many memorys wiht this pet and would not like to drop her. GD's are very nice and I have 1 but i miss the days when i could take out my 2 WW's and go to destard and harvest leather...it was good fun with my friends to do so. As for my Hyru, Dread mare, bane dragon, nightmare, Rune beetle, gold mare..... well you see my point.... Each was big to have over the years and I have become attached to them. Call me fickle but I like to think if i want ot do something I can with the right pet.

A few more slots for use cant hurt...
I would never suggest you should give up any of your pets, Lady Storm. I just think another solution could be found other than increasing stable slots for non-tamers who enjoy collecting pets. That is what prompted me to post the suggestion about crafting a stable or other container to house those extra pets without impacting current stable slots.
 
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RavenWinterHawk

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No it doesnt hurt game play. No it isnt an issue. No it doesnt keep new players at a disadvantage.

Yes there are a 100 work arounds that well have to do with WORK.

Everything in this game has been ruined because of ease or what I call...

RECALL to it ALL.

Ah well... right Ill go play Siege with 7 players on at once. Fun.
 

Petra Fyde

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Four is a very recent limit, increased at the release of Stygian Abyss. Most of us managed for many years with only 2.
I think most players will see this as wanting to 'have your cake and eat it'.
 

Viper09

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This has never been an issue for my non-tamers, which are all my characters. Why? Because I don't need that many pets. I have a few dogs and that's it and if I need a packhorse I will go buy one. It certainly won't be an issue for new players either because there is no need for non-tamers to have that many slots. The only area where it my be a problem is with vet players and certain special animals. But even then I wouldn't declare it to be hurting the game. It's basically a matter of convenience, tamers earned the extra slots.
 

Gorbs

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After reading that I'm actually thinking the bonded animals should not go with you on recall.

I'm not sure I understand why you should need to have all those pets. Shouldn't some of it be a choice as to what you'll have? Choose between having carrying capacity, or a portable forge. Choose between having a trained pet for defending you or having a fresh (unbonded) each time you need to do a job. This would potentially add a market to the magincia pet brokers.
 

Ezekiel Zane

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**** it! Just give us all two more again with the next booster pack or expansion. Gotta sell that **** somehow.
 

Meat Elemental

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**** it! Just give us all two more again with the next booster pack or expansion. Gotta sell that **** somehow.
I'll buy that for a dollar!

Having two tamers with full stables of fully trained pets dating over 8 years i wish i had room to use a frenzy pack or try the bouras all trained up.
My non tamers have plenty of stable room, actually reading this made me check my stables on non tamers and I had a purple bunny in there i forgot about..
 

Zosimus

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Four slots are fine for a non-tamer character. Most of the higher end rideables require taming. A person at the idoc could of took 4 pack horses instead of one beetle and 1 pack horse.

Mining most people use a fire beetle and can smelt ore and keep going. they can bring along a pack horse to help carry the ingots if they don't want to carry it.

So I disagree with you Popps.
 

Ezekiel Zane

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A person at the idoc could of took 4 pack horses instead of one beetle and 1 pack horse.
Actually I did have four pack animals. Two bonded two tame. I just used gate. Hell I almost went and got a fifth.

Hardly an overwhelming reason not to allow for more slots.

I personally don't care either way. Like I said in my first post. Just toss two more slots in with the next expansion.

I don't understand the need to argue all this little **** all the time. Why the hell does it matter to anyone else how many stupid pets and animals Popps wants to keep in his stable.
 

Mirt

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What about this idea for players who want to keep nostalgia pets? Add a small stable to the crafting menu (much like the chicken coop) to provide housing for those cute squirrels and ferrets, bunnies and such, leaving the normal stable slots for our packies. :)
This I could see as being viable. It sounds fun and none of these are so powerful as to effect game play.
 

Zosimus

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Actually I did have four pack animals. Two bonded two tame. I just used gate. Hell I almost went and got a fifth.

Hardly an overwhelming reason not to allow for more slots.

I personally don't care either way. Like I said in my first post. Just toss two more slots in with the next expansion.

I don't understand the need to argue all this little **** all the time. Why the hell does it matter to anyone else how many stupid pets and animals Popps wants to keep in his stable.
Because I can. Popps topic is up for discussion. Good healthy debates is what Stratics all about. Everybody opinion does matter. On that note people are allowed to disagree.

There are ton of rideables that players hardly use in the game or keep in the stables. So more slots is going to make players want to go and get them instead?

Ridgebacks is a prime example.
 

Kylie Kinslayer

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You kinda summed up my thoughts in your original post. I can't believe you and I FULLY agree on something....

I find this number too low to be hurting possible game play.

I.E. - NOT hurting game play. Or that's how it reads to me. :thumbsup:
 
E

elspeth

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I thought 2 for a non-tamer wasn't enough, I was very pleasantly surprised when I came back to discover I had more slots per character! But I don't see any reason to increase this higher really either. My crafter has a fire beetle, a blue beetle and two packies. I'm always riding one of the beetles so I still have an empty slot for something like a vollem. So, I'm not against it but I wouldn't endorse it as a top priority.

At least not for non-tamers. It would be nice for tamers to have more slots to make packs of ostards and stuff more viable.

But I love the idea of being able to craft cat, dog, squirrel, rabbit, ferret houses and the like. We can already have fish and chickens so why not? Again, I guess I wouldn't put it as a top priority but it would be fun for sure.

Was just thinking, I might not really use it unless it had some sort of cool animation/graphic somehow. Like, I'd want to be able to see my cats sleeping in the front or something like that without having to "unstable" them. And maybe at night they get up and start licking themselves. Lol :)
 

wanderer1origin

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I just found out, on a non-tamer character of mine, that the most pets it is possible to have in the stables is 4. That's it.

I find this number too low to be hurting possible game play.

This character I use is a miner but is also a lumberjack and a fisherman and need that help for occasional wandering danger so, definately needs a blue beetle, a fire beetle and a Vollem. That's 3 pets.

Now, I know there is the blue beetle but, like for yesterday's idoc, it is helpfull to have a packie or two to help along. And here comes the problem. Since it is nice to have bonded packies to be able to recall with them rather than Gate, I thought to feed a couple and stable them to bond them in a week or so for later better use.

Well, I could only stable 1, not 2. Because, apparently, the limit is 4 pets in stables for non-tamers.

Luckily this is not a dexer needing a swamp Dragon also or I would be in trouble........

Bottom line is, I really think that 4 is a limit too low, really too low........

So low that I think it really limits and reduces my game play with this character.

Yes, I know, I could use a work around, wear some taming skill points item and "trick" the game to stable more than I could but I hate work arounds and I do not see their point.

If the game needs tricks and work arounds to be played then something is wrong with it, IMHO. I'd rather see it fixed and be raised the number of allowed pet slots in the stables.
only real change i see needed is for gargoyle crafter's have a blue beetle that will stable with stuff as you cant ride!!! easy setting to check for 300 400 crafting skills to allow!! is really irritating to have a crafter as a main and cant use a beetle pack horse to hold bod books or ingredients and have to worry if u time out will go wild!!!!!!!!! And drop contents!!!!!!!
 
P

pgib

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If i had 100 slots i'd use them all. For my crafter. My tamer need 200 at minimum. We could subtract the space from house storage, maybe creating a local stable bound to the house (when you copy a char to TC you get those nice pet-deeds, something like that would work or like magincia brokers). It is not something that can have any influence on the playstyle of another char, i can't see why someone could say "no".
 

weins201

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What you could recall around to all the IDOC locations?

:twak:Are you serious, Kinsalyer has read into your post and his assumption is AWSOME. 4 for a non tamer does NOT effect game play in any shape or form.:wall:

Was 2 for years and that was fine?:danceb:

What pets does a non tamer want to bond? lets take a look?

1 Pack Beetle
2 Fire Beetle
3 Battle Chicken
4 Black Horse or any other ridable?

that should just about cover is a ridable pack, ridable forge, battel chicken, and a special mount.

:thumbsup:Get over it or get taming.:twak:
 

Lynk

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4 is the perfect number. Enough for 1 of each faction mount and a swampy.
 

Petra Fyde

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Re: What you could recall around to all the IDOC locations?

Ultima Online is all about choices, for every kind of character. You make choices which pets are most useful. You can't have it all.
My fisher has a vollem, a packie and a goat, he's gargoyle so doesn't need a beetle.
My miner has a fire beetle, a giant beetle and a packhorse
My crafter has a giant beetle and a squirrel.
 

aarons6

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right now my sampire has 3 swampies and a beetle.
6 or 8 stable slots would be nice, so then he can have more swampies and another beetle...

the reason he needs all the swampies is because of that damn vet timer..

i guess if they get rid of that he would only need 2 max.

if they die i just use a pet ball and get a new one.. until they are all dead.
then go res them up and restable them.
 

popps

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I don't know, popps, but I tend to think that four pets is a reasonable limit for non-tamers. I've always managed well with less than that, even with my miner/lumberjack. Heck, if every character could have more packies, the frenzy seen at IDOCs might triple! :D

And what if I wanted to have fun with this character with combat chickens, just as an example ? Or use this character as a dexer and need stable space for a swamp dragon ?

I mean, the need for additional slots even if not a tamer could be justified by quite several other reasons than having more packies for IDOCs....

As I said in the title of the thread, I fear this limit might hurt game play and enjoyment of the game for non-tamers.
 

sablestorm

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I'd love to see the lower level stable limit increased. These days, my non-tamers who have SA usually have two lowland bouras to aid in hunting. I don't use them all the time, so it's nice to be able to stable them. I usually have a pack horse and steed as well so that's all my stable space accounted for. One or two more would allow room for a blue beetle too.

For my non-SA accounts, I still often use golems to assist in hunting. There are many occasions where I wish for more than two stable slots with these guys. :)
 

popps

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i dealt with it by using soulstones to move skills around so that my miner/blacksmith tailor also has 60 magery (without +jewels) to deal with most danger.

You could also (i believe) do the same (soulstone) to put animal lore/vet/taming on your mule when using the stables to increase your slots (temporarily when stabling)

Since this is a character I use for mining, lumberjacking and fishing, when I perform these activities I hate being interrupted by wandering foes.
Having a guardian pet rather than having to deal with the threat myself, allows me to keep performing my activity without worrying to be interrupted.

If I had to use magery, for example, rather than a guardian pet, I would need to stop mining, lumberjacking or fishing each time I am bothered by an annoying foe.
 

popps

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if I need a packhorse I will go buy one.

Unfortunately, as of now pack animals do not come bonded upon purchasing them.

This means, that recalling with them is not an option, only Gating.
And there are times when gating is not possible (imagine a player with chivalry rather than magery) or not wanted to be used to avoid others following along......

A possible solution could be making pack animals bond upon purchase so that they can be used with recall right away (like vollem ni a crystal for example...) and who knows, this could also fix a bug with character transferring to another shard where at times, loaded pack animals are left behind supposedly because they are not bonded........

But I would still prefer more stable slots for also the reasons Lady Storm explained.

And no, using skill items to increase artificially stable slots is a work around I just hate and do not want to use.
 

popps

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I'm not sure I understand why you should need to have all those pets. Shouldn't some of it be a choice as to what you'll have? Choose between having carrying capacity, or a portable forge. Choose between having a trained pet for defending you or having a fresh (unbonded) each time you need to do a job. This would potentially add a market to the magincia pet brokers.

Resources can be dearly heavy........When harvesting resources, be them ore, wood or fish, it is quite necessary to reduce the back and forth, and sometimes it is not even possible the back and forth, imagine fishing in areas where recall is not allowed, it is just absolutely necessary to have a pack animal along to make the session last longer or, in the case of mining, a fire beetle to make smelting possible to reduce the weight of the resource from ore to ingots. Add to this the need in some cases of a guardian pet and having to choose between one pet or the other would make resource gathering for those players who do not script even more a chore and a time consuming activity.

Scripters would not mind since they just run the activity without even being at the computer sometimes, so having to go back and forth a million time would be no biggie to a scripter, the computer would handle it and a 100% LRC make it free.......but players who actually click and click and click with their fingers to bring resources home, they would just be bothered enormously by this "choice" of either a pet or the other, I would guess as I would be..........
 

popps

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My crafter has a fire beetle, a blue beetle and two packies. I'm always riding one of the beetles so I still have an empty slot for something like a vollem.

Keeping the Stables full and having a pet in game like you said is a risky thing.
Risky because there are times when the game automatically tries to stable a pet not to loose it but if the game finds the stables full, then the pet goes "poof".......It has happened to players before.

Adding a couple more slots I think could help out non-tamers to enjoy the game better.
 

GreywolfUK

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I am so glad I am not agreeing with Popps anymore :dunce:.

I have 3 or 4 crafters/gatherers, none of them have problems with the way pet slots are allocated to non tamers.

1..Madaxe: my main crafter, smith/tailor/tinker/miner, he uses a fire beetle and pack-horse for mining, no problem with weight, smelts ore on the job, plain and simple.

2..Elric: my scribe/alchemist/brewer does all his work either at the house or the bank, again no problems with weighty materials, has one pack-horse for moving things between bank and home

3..Cael: my utility char, lumberjack/archer, uses blue beetle and sometimes a pack-horse, no other pet required.

4..No Bugger: my imburer/fisher/mystic, has vollum/pack-horse and goat, again no other pets required.

If they cant handle things Vixen my tamer gets everything else for them, and if she cant handle it I got a muscle bound warrior to do the rest. simple.

I do not have any issue with non tamer pets auto bonding on purchase from an NPC stable, that is, normal horses and pack-horses, especially for new people coming to UO or returning, there are still one or two completely lost souls, that jump out and scare us vets now and then ;)

While we are on the subject of non tamers pets, do you not think its time we got rid of the block on allowing us to give free pets to the young.
 

old gypsy

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And what if I wanted to have fun with this character with combat chickens, just as an example ? Or use this character as a dexer and need stable space for a swamp dragon ?

I mean, the need for additional slots even if not a tamer could be justified by quite several other reasons than having more packies for IDOCs....

As I said in the title of the thread, I fear this limit might hurt game play and enjoyment of the game for non-tamers.
You can still have fun with combat chickens. House them in chicken coops (3 per coop) in your house. I used to keep quite a few and they never counted against my character's stable slots that I recall.

I just don't see why not increasing slots for non-tamers should hurt game play now, especially since SA already increased it from what it was for many years prior. As for wanting a swamp dragon, I think some other posters have mentioned that we need to make choices in this game, and that we simply can't expect to "have it all".
 

Larisa

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Since this is a character I use for mining, lumberjacking and fishing, when I perform these activities I hate being interrupted by wandering foes.
Having a guardian pet rather than having to deal with the threat myself, allows me to keep performing my activity without worrying to be interrupted.

If I had to use magery, for example, rather than a guardian pet, I would need to stop mining, lumberjacking or fishing each time I am bothered by an annoying foe.
A Friend of mine trained his Beetle to GM and it was able to take on Solens, ogres, trolls.....spiders...thing was tough!

You want protection, train your beetle, remember how hard they hit when you try to tame one?

No need for more slots. My crafter has a blue beetle that I have been training, a fire beetle and a packie..I'm not even using the 4th slot.. My archer..she has bushido and has a Lesser Hiyru, a swampy and a horse..not using the 4th slot..my necro doesn't even HAVE a mount cus it's a pain having to park it somewhere when I go into wraith....

4 slots is more the enough.
 

wanderer1origin

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Since this is a character I use for mining, lumberjacking and fishing, when I perform these activities I hate being interrupted by wandering foes.
Having a guardian pet rather than having to deal with the threat myself, allows me to keep performing my activity without worrying to be interrupted.

If I had to use magery, for example, rather than a guardian pet, I would need to stop mining, lumberjacking or fishing each time I am bothered by an annoying foe.
popps i fish with a tamer a using a dread mare, should try it
 

MalagAste

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A Friend of mine trained his Beetle to GM and it was able to take on Solens, ogres, trolls.....spiders...thing was tough!

You want protection, train your beetle, remember how hard they hit when you try to tame one?

No need for more slots. My crafter has a blue beetle that I have been training, a fire beetle and a packie..I'm not even using the 4th slot.. My archer..she has bushido and has a Lesser Hiyru, a swampy and a horse..not using the 4th slot..my necro doesn't even HAVE a mount cus it's a pain having to park it somewhere when I go into wraith....

4 slots is more the enough.
My Fisherman uses a fully trained Blue Beetle and it kills Sea Serpents for him.
 

MissEcho

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Ultima Online is all about choices, for every kind of character. You make choices which pets are most useful. You can't have it all.
My fisher has a vollem, a packie and a goat, he's gargoyle so doesn't need a beetle.
My miner has a fire beetle, a giant beetle and a packhorse
My crafter has a giant beetle and a squirrel.
Actually, to toss a spanner in the works, and basically be in disagreement with some posters including the statements above, consider this:

1.) The stable is nothing but a 'container' for pets, it operates in terms of server load the same as any other container, ie stores items with various mods all different (so instead of dci hci + resists, skills etc on an item, you have a container storing pets that have stats as per the pet lore gump) Still pets are basically an item with stats put into a container. These containers are coded to accept x amount of items for some chars and y amount of items for others (y = tamer v skill = slots). The x and y could be any number from 1-???, but for the sake of standard UO containers lets say 1-125. 125 items in a stable is not going to be any different than 125 items in a chest as far as 'load' goes. This 'number' can be changed by a simple change in the number in the x and y position in the code.

2.) A non tamer can only 'handle' certain pets, blue beetles, fire beetles, packies, swampies, golems, vollem and other novelty pets - squirrels etc. (certainly a lot more than 4 if you wish to have just one of each stabled). Some of these need tamers to actually procure in the first instance.

3.) A tamer who has the skills can handle whatever pets they like. Various pets perform certain functions depending on 'targeted hostile' so the choice for tamers is in what pet for what hostile. Tamers also have some pets that perform better in packs of 5. Tamers also have a need at times for the standard pets, beetles, packies, novelty pets etc

I doubt anyone would/could seriously argue the above points as they are basically facts of the game. So........

*Tosses Spanner*

My view: is that the famous 'it's all about choice' argument is totally flawed. It the case of stable slots it serves NO advantage to the game nor to the players in fact it is detrimental to both the enjoyment of players and has a negative effect on overall game play, it is based on 'history' rather than any logical reason as to why there should be a limit. The stable should be viewed as any other container.

The choice should be in what FOLLOWER'S you want when you are doing a particular task. This is automatically limited in that you only have 5 follower slots. ANY character, be they crafters, fighters, beggars or tamers, can only ever have a max of 5 one slot pets out at a time and less for higher follower slot pets, less if your mounted via pet or ethy, less if you want to cast summons.

Consider that UO is losing massive amounts of players, anything that will increase the enjoyment of playing should be the number ONE priority.

Game mechanics should NOT limit gameplay but strive to enhance it. So think again about the 'impact' of the idea of freeing up the stables and look from a different view. Think about the following and the 'impact' it REALLY has on the game, on your characters or other peoples characters. Ask yourself the following:

* Why should anyone be limited in what they 'store' in a stable as opposed to what they 'store' in a chest? Does it really matter? Does it have ANY impact on YOU what I or a neighbour 'stores'? Really?

* Why should any character be limited in what pets they store when they can ONLY use a max of 5 slots worth of pets at any given time? This is where the 'choice' should come into it. Why should anyone care if I elect to store 4 or a hundred horses in my stable? So again, does it really matter what is stored? Really?

* For Tamers, why should they be limited in the number of 'pet weapons' they store, do you think it fair that they can store 16 when a swordsman or archer can store thousands? They can only ever 'use' 5 slots worth at any given time and need to 'choose' what they will fill those 5 slots with, whereas a fighter can carry as many weapons into the field as they like, (subject to weight limit) and switch and swap as they see fit. So does it really matter how many pets are in the stable? Do you care about how many bows that archer has stored at home? ..... no.... well same thing isn't it?

* For the tamers who will say 'we have the skill, we should have more slots' alas, that is also another flawed argument. Your skill allows you to have a choice of all tamable pets as opposed to just the few 'standard' pets, this is the reason you are a tamer. It is more beneficial to you, as a tamer, if all characters could store more pets and has NO negative impact on you or your game play at all.

Why not start thinking outside the square?

Negatives to Game Play on Current Pet Storage Limits:

Limits game play: for all players, if you have the standard 4 critters in stable you can't decide to train up a novelty pet for RP purposes. RP should be a huge part of UO and dragging along your kitty, puppy or other pet shouldn't be limited just because you don't have 'room' to bond and store them.

Limits game play: for all players, as there could be a lot more types of 'pet fights' if people could keep their animals. For those wanting to do player run events, contests on the 'best trained up' critter ie 'best in show pigs, cats, dogs' etc, critter races, etc, people will not toss out their bonded pet beetle to train up a squirrel etc and it is super hard to train up a pet like this unless you can bond it.

Limits game play: For all players. If you are moving house why shouldn't you have 5 bonded packies? Not everyone is a mage who can gate. Why make something really difficult for a player, especially as they can actually buy 5 packies, but can't recall with them. Seriously why should anyone care if they bonded 5 packies 3 yrs ago, stabled them just for this type of occasion? It's not like you can't already have 4 bonded packies if you choose. It does NOT have any impact on you, me or the milkman if the guy next door has them stored in his stable. As for making it 'easy' for goodness sake how petty is it that anyone would care if someone recall's instead of using a gate, you can do it anyway if you want, just not now if you want to have a beetle stabled as well. That is simply pure pettiness.

Limits game play: to all players in just having the 'freedom' to store any pet they are entitled to have and use when ever they want. Allow people to keep their 'nostalgic' pets rather than toss em out, or those pets they may only have a use for once a yr or so. It is no different to storing that 'book' someone gave you years ago is it? What impact does it have for anyone other than the character. NONE.

Limits game play: for tamers as they get their 16 or whatever pets and then have no real need to use that taming skill again unless they want to ditch an already stored pet. And don't give me the 'it's about choice' argument, it isn't valid. You don't tell a swordsman or archer to toss out his weapons once he has 12 of them do you? Why should a tamer have to toss out the weapons of his/her trade?

Limits game play: for tamers as often on my tamer when trying to get the 'perfect' pet, MAY want to tame and store 5-6-7 different colored pets and try to improve on the pet before 'training up' to maximize the pet, trade or swap with other tamers etc. I would of liked as a tamer to tame up multiple lesser hiryus in various hues to train up and sell to the bushido warriors, couldn't do it due to stable slots. Just a LIMIT to my tamers playstyle. The same limit does not apply to other classes with their weapons, they can store, experiment, try to better any of their weapons with no limit.

Limits game play: for tamers as a tamer is never likely to use pack animals due to taking up 5 stable slots. So a lot of potential fun is taken away as to have a pack of 5 hell hounds or 5 frenzied ostards would wipe out most of your slots. While you may want to experiment with this type of pet, most will not toss out their rune beetle, dragon, etc to do so.

as you see ALL LIMITS to game play, activity and enjoyment of UO.



Advantages to Game Play on Current Pet Storage Limits:

None that I can see.

Choice in UO should be on what skills you put on your template, what play style you have pve, pvp, both, whether you will be a merchant, or gatherer, what animal/summons you want to use to fight with, whether you want to get involved in community events, help newbies, it shouldn't be about storage. Most characters will never 'need' 125 pet storage spots, just a beetle, 5 packies, perhaps a swampy and horse, a lesser hiryu, maybe a cat or dog or squirrel or golem. Who cares? The limit to game play is hard coded in the amount of follower spots. THAT is the bit that effects making choices and hence game play. NOT the storage.

Anything proposed for UO should always start with the premise of IMPACT either negative or positive to the game and players. How many items someone stores in a container (in this case the stable) has absolutely NO impact on anyone other than the 'user'.

The current stable limits have only negative impact to the overall game play. The only argument is the 'I don't need it therefore you shouldn't want or need it premise or the 'choice' thing which is basically a flawed argument. If choice is the ONLY argument you have then consider 'soulstones' and come back to me, if any change to the game impacted choice then 'that' was it. Pet storage is a non issue in comparison, and currently only limits game play.

The animals anyone has should be a choice. Petra, I think it is great that you are happy with what you can have. I would guess that most non tamer characters wouldn't often need or want that many (125) spots, but why even 'bother' to limit them, if they want 6 -12- 20 what does it matter? Surely if it is about choice it should be a positive rather than a negative choice to someone's game play and enjoyment?

It should be about positive choice not negative choice due to a perfunctory built in limit, especially when that choice is not affecting anyone else's game play nor their enjoyment of the game. The limit is a choice forced ON me and does not enhance MY enjoyment of the game it is only a forced choice based on some obscure historical game mechanic.


Cheers
 

old gypsy

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Keeping the Stables full and having a pet in game like you said is a risky thing.
Risky because there are times when the game automatically tries to stable a pet not to loose it but if the game finds the stables full, then the pet goes "poof".......It has happened to players before.

Adding a couple more slots I think could help out non-tamers to enjoy the game better.
Risky? That made me chuckle, popps. :) Maybe we should demand a new item be added to the UO store... a pet insurance policy for folks who try to keep more pets than they have stable slots for. :next:
 

Larisa

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My Fisherman uses a fully trained Blue Beetle and it kills Sea Serpents for him.
See?? Them beetles are mean when they are fully trained lol, insane!
 

Ezekiel Zane

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My god people who do so many have to discuss, debate and argue such a mundane and low-impact aspect of the game. It's not like there aren't more than enough much more complicated matters and systems in the game the [highlight]actually[/highlight] affect the gameplay of the masses.

Dang, what do they have to do to increase it? Go into the code and change a 4 to an 8 and change a 16 to a 20 or whatever other numbers they decide.

Why does it matter that 4 is enough for most people? Why does it matter that we survived with only 2 stable slots for many years? So what.

I could honestly give a rats butt. What amazes me is that so many feel the need to come up with all kinds of reasons why it should stay as it is. Who cares? It's just bugs, horses, packies and stupid pets. Give people some things they want and quit being so stingy.
 

Uvtha

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I personally think that stable restrictions are just an unnatural barrier to fun that serves no real purpose. There are Soooooooo many tamables that get put into the game that never ever get used because people are stuck with so few stable slots and if they wanted to try out something new, they would have to get rid of beloved (and proven effective) pets.

I think there should be a very high cap on stable slots if any cap at all. At minimum let people store pets in their homes. One pet = one lockdown.

I refuse to believe that its a data storage issue, and that's the only conceivable excusable reason I can come up with.
 
C

Carharrt

Guest
No it doesnt hurt game play. No it isnt an issue. No it doesnt keep new players at a disadvantage.

Yes there are a 100 work arounds that well have to do with WORK.

Everything in this game has been ruined because of ease or what I call...

RECALL to it ALL.

Ah well... right Ill go play Siege with 7 players on at once. Fun.
This.

Except I hafta bold the FUN!:danceb:

I will add that instead of naggin dev`s for this kind of bologna,why not just use a soul stone and get what,50-60 ina few hours? Especially on prodo shards where ya can buy it to 30 sumthing. There ya go,more stable slots and problem solved. Go stone it until ya need them.
 

Viper09

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if I need a packhorse I will go buy one.

Unfortunately, as of now pack animals do not come bonded upon purchasing them.

This means, that recalling with them is not an option, only Gating.
And there are times when gating is not possible (imagine a player with chivalry rather than magery) or not wanted to be used to avoid others following along......

A possible solution could be making pack animals bond upon purchase so that they can be used with recall right away (like vollem ni a crystal for example...) and who knows, this could also fix a bug with character transferring to another shard where at times, loaded pack animals are left behind supposedly because they are not bonded........

But I would still prefer more stable slots for also the reasons Lady Storm explained.

And no, using skill items to increase artificially stable slots is a work around I just hate and do not want to use.
If I really cared that much about it then I would take the time to bond my packy. Or I could just get a beetle thus problem solved. I still fail to see the big deal you're trying to make here. We (the non-tamers) have been getting along perfectly fine without the extra slots for the entire time.

Need to recall with a packy then bond it or get a beetle. Or suck it up and just walk to your destination if you can't gate travel. Yes extra slots would be nice but you're argument that the low slot count is hurting the game play is way off base. You really need to stop exaggerating your topics.
 

popps

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It should be about positive choice not negative choice due to a perfunctory built in limit, especially when that choice is not affecting anyone else's game play nor their enjoyment of the game. The limit is a choice forced ON me and does not enhance MY enjoyment of the game it is only a forced choice based on some obscure historical game mechanic.

Cheers

Note. I cut the quoted post for brevity.

I am impressed. WOW.

Hardly have I seen on Stratics such a well worded, argumented and constructive posting over a game issue.

Hats off, congratulations.

I am looking forward to seeing who, among those opposing increase of stable slots. will take the challenge to counter your clever and well expressed arguments in favour of increasing stable slots. Not going to be easy after your post........

Wow.................
 

Fridgster

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Honestly I wouldn't mind the minimum increased however I think tamers should get just as many additional slots if they were to do that. Only fair in my opinion.
 
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