I
imported_Queen Mum
Guest
News from the man who likes to blow things up ....<blockquote><hr>
The invasion is now moving on to the next phase, here are the changes you'll notice today. There will be additional changes over the weekend, so stay tuned!
[*]Difficulty balancer enabled. Spawn will initially be weak, but will become harder the faster its defeated. This is the same system used with the Grim Reaper.
[*]Guard zone removed completely from Magincia. Factions should still operate correctly, with extensions for traps/guards further into the forest.
[*]Barriers and defensive lines established. Wooden walls and debris should better control enemy flow towards the dock.
[*]Soldiers with cannons guarding the docks. These are not the player usable cannons: these will only destroy incoming monsters (no corpses).
[*]Healers available at the docks.
[*]Red healer available northeast of the city in the woods.
[*]Banker available on the docks near the ferry
<center>Tim "Draconi" Cotten - UO Designer - EA Mythic</center>
[/ QUOTE ]
The invasion is now moving on to the next phase, here are the changes you'll notice today. There will be additional changes over the weekend, so stay tuned!
[*]Difficulty balancer enabled. Spawn will initially be weak, but will become harder the faster its defeated. This is the same system used with the Grim Reaper.
[*]Guard zone removed completely from Magincia. Factions should still operate correctly, with extensions for traps/guards further into the forest.
[*]Barriers and defensive lines established. Wooden walls and debris should better control enemy flow towards the dock.
[*]Soldiers with cannons guarding the docks. These are not the player usable cannons: these will only destroy incoming monsters (no corpses).
[*]Healers available at the docks.
[*]Red healer available northeast of the city in the woods.
[*]Banker available on the docks near the ferry
<center>Tim "Draconi" Cotten - UO Designer - EA Mythic</center>
[/ QUOTE ]