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TC1 has been updated with the following
Changed all Blacksmithing and Tailoring runic intensities. Runics will now better match up to higher end loot. Maximum intensities are now 100% for all tailoring and blacksmithy runics, minimums are as follows:
Blacksmithing:
Dull Copper: was 10, now 40
Shadow: was 20, now 45
Copper: was 25, now 50
Bronze: was 30, now 55
Gold: was 35, now 60
Agapite: was 40, now 65
Verite: was 45, now 70
Valorite: was 50, now 85
Tailoring:
Spined: was 20, now 40
Horned: was 30, now 45
Barbed: was 40, now 50
Increased chance for GM smiths to get a hued BOD: +20% at 110 skill, +40% at 120 skill
Increased chance of receiving a Valorite BOD
Large footwear BODs should now be available in hues
BODs now have a 10 second wait time between turnins
NPCs now vocally acknowledge a BOD turnin
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Ok, let me respond here publicly regarding these changes. Some of my opinions I will get flamed for here but I have what is best for the game in mind.
<u>Increase in Colored Bod Percentages</u>
Much needed and a good change. Can't acurately test cause no completed bod books on TC1 but percentages look like a nice bump. Getting more Val runic bods is a good thing too.
<u>Bod Turn in Timer</u>
This is dumb. The idea is likely to try to 'stall' people who turn in alot via scripting or whatever. Bottom line - scripts will adjust to timer and those players are not at the computer so it doesn't matter if its a 5 second or 50 second timer. Their script can turn them in all day long. I only have a few hrs to play and I put them in books of 100. Waiting 10 seconds between them will drive me nuts. Don't hurt the honest players. If you want to curb scripting - curb the number of turn ins per smith to 100 a day or something. Not a timer.
<u>Runic Intensity Change</u>
Ok, I campaigned for this change for A LONG TIME. I am VERY happy to see it in play - but Wilki went too high on the intensities. You do need a bump to make low end runics worthwhile - but you should still need high end runics to make 100% items. A Bronze Hammer with EX and Arms Lore bonus *can* make a Lightning 50%, HLD 50% SSI 30, DI 40 weapon. Thats too powerful from a bronze runic. I would propose the following range changes:
<u>Current Change Proposed</u>
Dull Copper 40-100%
Shadow: 45 -100%
Copper: 50-100%
Bronze: 55-100%
Gold: 60-100%
Agapite: 65-100%
Verite: 70-100%
Valorite: 85-100%
<u>Theo's Proposed Ranges</u>
Dull Copper 40-70%
Shadow: 45 -70%
Copper: 50-80%
Bronze: 55-80%
Gold: 60-90%
Agapite: 65-90%
Verite: 70-100%
Valorite: 85-100%
<u>Current Proposed</u>
Spined: 40 -100%
Horned: 45 - 100%
Barbed: 50 - 100%
<u>Theo's Proposed</u>
Spined: 40 - 80%
Horned: 45 - 90%
Barbed: 60 - 100%
This is a bit more realistic and still means you need to get high end runics to get the max intensity rolls. A spined kit can still make a 120 luck 16% LRC piece. As it is proposed a spined kit could make a 140 luck 20% lrc item. Thats over the top for a spined kit.
I do really really really like this change to make all runics worthwhile again, however, its a bit over the top. Scale it back a bit and its fair. Otherwise, you might as well just give everyone Fireball 50, HLD 50, SSI 30, DI 40 weapons in their bank boxes.
Thanks for all the hard work here devs! Lots of good stuff in here!