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your basicly making poison fencers, mage killers.
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Well, this may or may not be a bad thing in the larger context of the game. Speaking in generalities, every template should have a counter - when they don't, everyone just plays that template. However, it may be that nox dexxers don't have a counter, or won't because of this change, and that IS a bad thing. Or it may be that there are so many other ways to counter poison (petals, pots, etc) that this isn't nearly as bad a change as it looks at first.
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Edited to add, the fact that mages AREN'T item-dependent still drives me batty, personally. The skill was designed to require (stealable, consumable) reagents for EVERYTHING it did.
*goes off and sulks in the corner with her bandages*
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Hahahha first off:
"Edited to add, the fact that mages AREN'T item-dependent still drives me batty, personally. The skill was designed to require (stealable, consumable) reagents for EVERYTHING it did."
I want to be polite, but it's hard when you are saying this kind of stuff. Yes, many mages dont use reagents anymore.. those are the ones with LRC. Thats a property on an ITEM. Most mage suits will include the following stats: 100 lrc, 40 lmc, 30+ dci, 70 resists (many have corpse immunity), hpi,some HCI....
You think these stats are so easy to achive? Do they just fall out of the sky?
Yes, many don't use regs. But they pay for that. Dexxers use bandages, those easy to get cheap things which they can SUMMON! Oh, they can also get extra strength bandages. I'm not bashing dexxers here or saying bandagaes need a nerf or anything, but please, how can you say mage sare not item dependant?
Re. The other stuff...
Petals dont work on infectious strike, the poison level is too high. I know, i have played a poisoner for years. Pots are generally the preferred method. While not 100% its easy to chug multiple pots (assuming you have a macro to do so). The most RELIABLE way is arch cure, but it's not the most used, because of the cast time. But in a situation where you are without pots, arch cure will be used.
UO is not a class based game like WoW. I love PVP. It's my favourite thing about online games. In WoW, pvp is the least interesting thing to me. Why? Because it's like playing rock paper scissors, but the difference is that you are always choosing the same thing every time you fight. It's possible to win but for the most part, if you are one class, you are doomed to loose vs a particular other one.
UO is not like this. Dexxers and mages are both powerful. Dexxers are generally considered easier to play, and the top mages are acknowledged to have a real skill level, where top dexxers are insulted and told to make mages. I'm not saying thats right, im saying thats usually how it is. But there is some sort of balance at least. There have been periods where certain classes have really outshone others (remember when the pvp aspect of the game was SAMURAIS ONLINE? ARCHERS ONLINE? TAMERS ONLINE?). At the moment it's tamers online, and theres a great fix on the way. So yay. Implementing this change would merely bring about the era of POISONERS ONLINE.
Yes, it's a shame when your 100 skillpoints in poisoning is neutralised easily. If you were worried about balance, then you would change the cure chance of POTIONS, something which ALL PLAYERS can use.
I'm not saying this is necessary, im saying that this would be a more logical change.