KillzMcNasty
Visitor
Alright so I am a returning player after a nearly 10 year absence. So naturally I have a million questions. I've tried to do a lot of research but I still have yet to find answers so here is the overall thought process on this.
100 Magery
100 Necro
100 Spellweaving
100 Eval
100 SS
100 Poison
100 Inscription
Firstly here is a question. If you have GM skill and a 110 PS you cant go over your 110 cap even with a +20 Jewel. I have seen templates using a "Wizards Curio" and "Crystalline Ring" giving them I assume 120 PS equivalent points with only 110 or 100 in the skill, but that puts them at like 770 skill points? Can you go over Total Skill cap with items but not your Specific Skill cap from a PS?
WIth that being the case wouldnt it be easier to have basically 100 in most skills and just find the requisite items?
So the next question is How much is needed in each skill to be max proficiency.
So i will obviously go for the no fizzle options, I know i need at least the following
100 Necro (+ 20 Item for undead control, if its necessary as i know 105 is no fizzle strangle?)
110 Magery (+ 10 Item for no fizzle EV and EQs? If this is necessary?)
90 Poison (for poison fields and Deadly poison casts) If this is even a viable option PVM anymore.
120 Spellweaving (Because why not)
110 Eval (+ Wizards Curio max damage obviously)
110 SS (+ 10 item for max damage obviously )
80 Inscription (+20 item for that lovely 10% SDI and Focus) What is max needed Caster Focus
This build has 0 medi, as i will be running Lich form and Wisp with Max MR, though i haven't seen how much mana I will blow through, though I am pretty good at conserving. I will likely also have a Skele Drag with me for Undead control for some added firepower in the mix. I dont know how many control slots that will take but I would assume 3 per other drags. I assume I will have to find a +Necro item to max out undead control. I can drop Inscription or Poison if needed or if they are currently not required for the build. I really only have Poison atm because I have it and needed to place it somewhere and figured it was a good place holder until I could do spellweaving. If having it will be beneficial in PVM I would like to try to figure out how to keep it.
Not sure what else Im missing here but I am undoubtedly sure it is alot. Please help me figure out this build.
100 Magery
100 Necro
100 Spellweaving
100 Eval
100 SS
100 Poison
100 Inscription
Firstly here is a question. If you have GM skill and a 110 PS you cant go over your 110 cap even with a +20 Jewel. I have seen templates using a "Wizards Curio" and "Crystalline Ring" giving them I assume 120 PS equivalent points with only 110 or 100 in the skill, but that puts them at like 770 skill points? Can you go over Total Skill cap with items but not your Specific Skill cap from a PS?
WIth that being the case wouldnt it be easier to have basically 100 in most skills and just find the requisite items?
So the next question is How much is needed in each skill to be max proficiency.
So i will obviously go for the no fizzle options, I know i need at least the following
100 Necro (+ 20 Item for undead control, if its necessary as i know 105 is no fizzle strangle?)
110 Magery (+ 10 Item for no fizzle EV and EQs? If this is necessary?)
90 Poison (for poison fields and Deadly poison casts) If this is even a viable option PVM anymore.
120 Spellweaving (Because why not)
110 Eval (+ Wizards Curio max damage obviously)
110 SS (+ 10 item for max damage obviously )
80 Inscription (+20 item for that lovely 10% SDI and Focus) What is max needed Caster Focus
This build has 0 medi, as i will be running Lich form and Wisp with Max MR, though i haven't seen how much mana I will blow through, though I am pretty good at conserving. I will likely also have a Skele Drag with me for Undead control for some added firepower in the mix. I dont know how many control slots that will take but I would assume 3 per other drags. I assume I will have to find a +Necro item to max out undead control. I can drop Inscription or Poison if needed or if they are currently not required for the build. I really only have Poison atm because I have it and needed to place it somewhere and figured it was a good place holder until I could do spellweaving. If having it will be beneficial in PVM I would like to try to figure out how to keep it.
Not sure what else Im missing here but I am undoubtedly sure it is alot. Please help me figure out this build.