@MalagAste -- some weeks ago, I asked what had happened to the once-touted development of high-res art for the Classic Client; you and Dot Warner replied that it was never going to happen. I quietly hoped that you were wrong... until Mesanna herself confirmed those plans were dust (in that awwwkward interview with Ultima Codex). At the time, I had (finally) been using the Enhanced Client for a while. My carpel tunnel was thanking me, but as a person who grew up playing Ultima since UIII, the character and creature art in the EC is almost offensive. In other words, if the high-res update had come, I've always been prepared to switch back to the CC in a heartbeat, damn the infinite click-fest in a tiny window that it is. It had good art direction.
The reason I bring this up is because I experienced a kind of fan boy epiphany after that. I made one last ditch effort to ask Classic Client users if they could even see themselves embracing a Quality of Life
user interface improvement; taking
all of the Classic Client art, effects, paper doll and containers... and shoving them 100% into the Enhanced Client as a full-blown replacement option. Essentially, giving them the Classic Client, but with full-screen support, customizable hotbars including clickable macros, hot bags for auto-looting and auto-dressing. About a quarter of the clicking-and-dragging that the CC requires. The very first response I got was from Capt'n Norrington; replying that, no, he wouldn't embrace those things, because they wouldn't be improvements to him; they would be
changes to something for which he feels a special familiarity. The likes rolled in, and so did all the comments in support of Norrington's feelings.
I have to respect those people and their preferences, but more importantly, so does Broadsword. For the majority of this community, the tiny window, the unaccommodating user interface, those are both as endearing as the wonderful art. So I have to believe that even a high-res update would have been rejected by the majority of the community, and I think Mesanna realized this at some point (it, too, would have been a
change). As an aside, you can put retro RPGs on Steam and bank on them, but you cannot put retro
user interfaces on Steam and bank of them. Whether or not Broadsword knows this, I assure you, EA knows this.
So if it isn't clear by now, my fan boy epiphany was that Broadsword
cannot make a successful Ultima Online client for the modern era. No studio can. Ultima Online's playerbase will never have it. The only way forward for Ultima Online as a modern MMORPG would be a sequel; but that sequel would not be made for this community, and even if it were (misguidedly so), this community would not play it. And there's nothing wrong with that. The upside is, I think we're well past the point when a UO2 would in any sense be competition for UO.