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New Year/New Game Codes for UO? = Nice

popps

Always Present
Stratics Veteran
Stratics Legend
There you go and how about the invulnerable command.

This is pissing me off.


Yeah, how about a a new code up for sale that makes invulnerable and capable of 1 hit kill every other player or monster ?

It would sell very well I'd imagine.......

I think the time to finally part from Ultima Online seems to have come for me.

I no longer recognize this game. It has evolved into something which I do not recognize myself into.
 
B

Babble

Guest
Actually Glass swords are a good idea

'Ever wanted to get revenge for any price? Now only for $5 a glass sword that cannot miss and rid the lands of your opponent!'

:)
 
J

[JD]

Guest
Edited cause I answered a few of my own questions

A think a few people have too utopian of a view of UO. At it's core, it's a business, and it needs to be sustainable, or it will be shut down. I know some nutbags would prefer it be shut down to preserve their memory rather than be stained... lol.
 
T

Tinsil

Guest
Still perfectly fine with it since it comes into token form. I can see why the guy who farms Seeds of Renewal would be a little upset though.
 

Heimi

Babbling Loonie
Stratics Veteran
Stratics Legend
What does enhancing even have to do with seeds of renewal? If anything people will want MORE.
 
C

Coppelia

Guest
Because by not breaking enhanced items, you don't have to use again seeds of renewal to imbue a new item.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Because by not breaking enhanced items, you don't have to use again seeds of renewal to imbue a new item.
This might have a slight effect on legit seed sellers. I see the script farmers taking a harder hit though. In the long run if they quit that will leave the legit sellers the ability to charge more...YAY.
 

Mapper

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Because by not breaking enhanced items, you don't have to use again seeds of renewal to imbue a new item.
I understand that, But why are the seeds specifically mentioned? Surely its true for all the imbuing ingredients.
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
im confused as to why people are so outraged... there are few things worth enhancing imo. Bows and woodland armor, maybe leather if u are aiming for some nicer resists, but it is still too much dice roll, and you will burn more ingreds anyways.

bows - won't need to get so many ingreds because of breaking bows

woodland armor - add HPR 2, or role your dice with heartwood trying to get pieces with hci or dmg or nothing. probably using more resources then intended.

Hell, if you already have heartwood armor, which is only useful for some sampires basically, as it is non-medable (unless you imbue mage armor on, but at that point, its half useless anyways.

Don't understand the outrage i guess - any pics of the abyssal hair dye tho?
 
U

unified

Guest
Thank god this board is not EA's Board of Directors. This game would have been over some time ago.

If you like playing this game, and you do because you haven't quit, then why complain when EA tries to make some money to pay for improvements? In return, you get something other than an increase in subscription prices which has not changed in quite a long time.

So what, this item is not available in game. Yes it is. Someone will surely buy one and then place it on a Luna vendor for 50mil or enhance something and sell it for 50mil.

What EA has done makes good business sense. Something HAS to be be done to make money cause no one here is giving them anymore, and no new money is coming in from anything else. Besides that, items are for sale all over the internet for this game by the very players who play this game.
 

Kylie Kinslayer

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Awards
1
oh my god This is disgusting

Imbuing ingredients market is going to die with this thing.

No need to grow seeds of renewals anymore. The rat spawn will get you enough seeds to make you any suit you want.

just when i was starting to make some decent gold in the game they pull the rug out from under me and put real money in their pocket.
That's my thoughts also, What am I missing? :confused:
MY guess would be Ox had found a way to make decent gold by harvesting seeds and that's why they were mentioned specifically. Seeds seem to be holding close to a decent price per.
 

Ox AO

Grand Poobah
Stratics Veteran
Stratics Legend
What does enhancing even have to do with seeds of renewal? If anything people will want MORE.

have you attempted to Enhance an item yet?

They often brake and you lose all the imbuing items that you put into it.
Many people buy seeds of renewal and all kinds of imbuing ingredients in order for the small chance to make uber armor and weapons.


The best armor is carpentry armor (because it enhances more so than others) which for most the best thing to put on the armor is the most mana regeneration you can get. mana regen 2 takes seeds of renewal. Grandmaster carpentry is the highest skill level which gives a higher chance of braking then other skill enhances which are legendary skills.

I know the statistics on this because I made enough. You lose about 7 items for one that gets enhanced. That means it takes on average 80 seeds of renewals to get one piece of armor.

now with UO game codes you only need 10 seeds of renewal on average to get one piece of armor. Don't forget I left out all the relics, powder of fortification and all the essences, gems and so on to make that piece of armor.


Some how this is going to improve the imbuing ingredients market? I don't get it.
 
U

unified

Guest
The Forged Metal Tool will not destroy any market of any kind, it will enhance whatever market exists as better items are created that can be sold.

Notwithstanding this, anyone who will use this and not buy anything will be those who craft their own and not buy from others anyway.

Frustration with pricey merchants has already forced a lot of players to adapt DIY accounts and have become self-sufficient. Any true sense of community remains in Siege Perilous where you can only have the one character per account, and where the whole merchant system is well-respected and prices are within reach.
 

Ox AO

Grand Poobah
Stratics Veteran
Stratics Legend
Because by not breaking enhanced items, you don't have to use again seeds of renewal to imbue a new item.
I understand that, But why are the seeds specifically mentioned? Surely its true for all the imbuing ingredients.
Because seeds of renewal are the hardest or biggest pain in the rear of the imbuing ingredients to acquire.
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
have you attempted to Enhance an item yet?

They often brake and you lose all the imbuing items that you put into it.
Many people buy seeds of renewal and all kinds of imbuing ingredients in order for the small chance to make uber armor and weapons.


The best armor is carpentry armor (because it enhances more so than others) which for most the best thing to put on the armor is the most mana regeneration you can get. mana regen 2 takes seeds of renewal. Grandmaster carpentry is the highest skill level which gives a higher chance of braking then other skill enhances which are legendary skills.

I know the statistics on this because I made enough. You lose about 7 items for one that gets enhanced. That means it takes on average 80 seeds of renewals to get one piece of armor.

now with UO game codes you only need 10 seeds of renewal on average to get one piece of armor. Don't forget I left out all the relics, powder of fortification and all the essences, gems and so on to make that piece of armor.


Some how this is going to improve the imbuing ingredients market? I don't get it.
if you are making woodland armor, then why are you so concerned about MR anyways, as you would need focus too as its not medable. Unless you imbue mage armor, and waste a mod, and the whole case is redudant anyways.

Alsol, say you make woodland armor, with the idea of enhancing it and getting 5hci. But you enhance it and get 10 dmg inc. you just wasted ur ingreds... not to mention a charge on ur expensive ass enhancing tool. it all balances out anyways, and for the price of the tool... pfft EF that.
 

Ox AO

Grand Poobah
Stratics Veteran
Stratics Legend
The Forged Metal Tool will not destroy any market of any kind, it will enhance whatever market exists as better items are created that can be sold.

Notwithstanding this, anyone who will use this and not buy anything will be those who craft their own and not buy from others anyway.

Frustration with pricey merchants has already forced a lot of players to adapt DIY accounts and have become self-sufficient. Any true sense of community remains in Siege Perilous where you can only have the one character per account, and where the whole merchant system is well-respected and prices are within reach.

I don't play on Siege Perilous but I do know they don't have insurance thus i doubt it is an item based game on that server.

Thus there is no point in attempting to make uber items and because of that you will never need this item.

But I don't know I don't play on Siege Perilous.
 
U

unified

Guest
I don't play on Siege Perilous but I do know they don't have insurance thus i doubt it is an item based game on that server.

Thus there is no point in attempting to make uber items and because of that you will never need this item.

But I don't know I don't play on Siege Perilous.
Yes, it is an item-based game there as well. Except folks don't hang themselves when they lose something. :)

It reminds you of the good old days when there really was risk in going out on the hunt, which makes success all the more rewarding.

Petra Fyde has a nice vendor on Siege Perilous, and she wrote one of the imbuing training guides.
 

Ox AO

Grand Poobah
Stratics Veteran
Stratics Legend
have you attempted to Enhance an item yet?

They often brake and you lose all the imbuing items that you put into it.
Many people buy seeds of renewal and all kinds of imbuing ingredients in order for the small chance to make uber armor and weapons.


The best armor is carpentry armor (because it enhances more so than others) which for most the best thing to put on the armor is the most mana regeneration you can get. mana regen 2 takes seeds of renewal. Grandmaster carpentry is the highest skill level which gives a higher chance of braking then other skill enhances which are legendary skills.

I know the statistics on this because I made enough. You lose about 7 items for one that gets enhanced. That means it takes on average 80 seeds of renewals to get one piece of armor.

now with UO game codes you only need 10 seeds of renewal on average to get one piece of armor. Don't forget I left out all the relics, powder of fortification and all the essences, gems and so on to make that piece of armor.


Some how this is going to improve the imbuing ingredients market? I don't get it.
if you are making woodland armor, then why are you so concerned about MR anyways, as you would need focus too as its not medable. Unless you imbue mage armor, and waste a mod, and the whole case is redudant anyways.

Alsol, say you make woodland armor, with the idea of enhancing it and getting 5hci. But you enhance it and get 10 dmg inc. you just wasted ur ingreds... not to mention a charge on ur expensive ass enhancing tool. it all balances out anyways, and for the price of the tool... pfft EF that.

There are many types of characters in this game whom don't need med-able suits but do need mana.

Damage and HCI are just an added bonus to the already best enhanced resistances you can get of the three types of enhances.

Wood upgrades from 16 resistance points with a chance to get hci/dI or up to 18 with 2 hit point regen. (for example: if you make only resistance you can make an item with about 95 resistance with 2 hit point regen on one item)

Leather upgrades up to 12 resistances with no other properties.

Ingots upgrades up to 13 resistances with no other relevant properties.


Wood has the least chance of enhancing which I have enhanced literally hundreds of woodland items. more so then I bet anyone in this game.
On average the chance of success is about 1 in 8 items that upgrades.

Risk should give reward. That is a lot of ingredients to risk to get the best resistances.

I know, I know since trammel risk doesn't mean better rewards
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
The only use I see for the Forged Metal would be in finally making that "perfect" Luck suit.
 
T

Trebr Drab

Guest
All the arguing about how it's a benefit is irrelevant.
Do you people not understand what it means to have "Buy to Win"?

Where's the game at when you can just buy things at the very top levels?
How fair is that to those who don't/can't buy to "win"?
 
U

unified

Guest
All the arguing about how it's a benefit is irrelevant.
Do you people not understand what it means to have "Buy to Win"?

Where's the game at when you can just buy things at the very top levels?
How fair is that to those who don't/can't buy to "win"?
It is hard to place the Forged Metal Tool in a category of "Buy to Win" when you'd be hard-pressed to actually point out a clear advantage this will be over any other method already available to players. In fact, we'll still burn out hammers and resources just tryng to get something that is actaully worth enhancing. Another fact is that whatever I will use the tool to enhance, I will still get without the tool, because I will keep at it until I do. Remember, too, that we will only get the material bonuses and not the runic bonuses via enhancing.
 

Ox AO

Grand Poobah
Stratics Veteran
Stratics Legend
All the arguing about how it's a benefit is irrelevant.
Do you people not understand what it means to have "Buy to Win"?

Where's the game at when you can just buy things at the very top levels?
How fair is that to those who don't/can't buy to "win"?
“wallet warriors win” – quote from Fayled Dhreams


if it was a bigger building to live or some really cool decorative items I would be all for it but to dramatically change game mechanics is wrong.


It pisses me off.
 
T

Trebr Drab

Guest
All the arguing about how it's a benefit is irrelevant.
Do you people not understand what it means to have "Buy to Win"?

Where's the game at when you can just buy things at the very top levels?
How fair is that to those who don't/can't buy to "win"?
It is hard to place the Forged Metal Tool in a category of "Buy to Win" when you'd be hard-pressed to actually point out a clear advantage this will be over any other method already available to players. In fact, we'll still burn out hammers and resources just tryng to get something that is actaully worth enhancing. Another fact is that whatever I will use the tool to enhance, I will still get without the tool, because I will keep at it until I do. Remember, too, that we will only get the material bonuses and not the runic bonuses via enhancing.
Have you not read the crafters forums? Players have talked a lot about enhancing and how difficult it is, and costly. Yet they still try. So you'll be one who is doing all that, and there will be others in the game who will just buy this tool and have it.

Do you understand what you can make with Imbuing, then enhancing? It's top of the line stuff, tailored to your needs. And this makes it automatic. IF YOU BUY.

But hell, I didn't like AoS and Imbuing and all the item crap anyways.
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
It is hard to place the Forged Metal Tool in a category of "Buy to Win" when you'd be hard-pressed to actually point out a clear advantage this will be over any other method already available to players. In fact, we'll still burn out hammers and resources just tryng to get something that is actaully worth enhancing. Another fact is that whatever I will use the tool to enhance, I will still get without the tool, because I will keep at it until I do. Remember, too, that we will only get the material bonuses and not the runic bonuses via enhancing.
It took me a month and almost every resource I had available to build my suit. I farmed for ingredients, and crafted for other people and sold imbued items to make the gold to do it. I crafted hundreds of base pieces looking for exactly the right resists. For every piece I successfully enhanced, I destroyed four.

In the end though I had a special suit, something that I had played the game to create, and had invested a lot of thought, time and energy in making. I took pride in that suit. But now I can do the exact same thing for a fraction of the time and effort, as long as I'm willing to fork out another $10.

It stinks. It's "pay to win", and it stinks. Just like duping, and scripting, it devalues the efforts of those who played the game to get what they have.
 
U

unified

Guest
I crafted hundreds of base pieces looking for exactly the right resists.
This is exactly what I am talking about. We will still not be able to skip this step. Even if I buy this tool, it will still be a long time before I will actually get something to use it on. Imbuing is not too helpful in this respect when you craft crap. I especially hate it when I get Luck added to anything. For me, it is a wasted property, and takes up a much needed imbuing slot.

Let's give this thing a few weeks and see how the crafters who get it will find it. I know it will be useful where it can actually be used, and that will be the challenge that will still exist.
 
U

unified

Guest
Have you not read the crafters forums? Players have talked a lot about enhancing and how difficult it is, and costly. Yet they still try. So you'll be one who is doing all that, and there will be others in the game who will just buy this tool and have it.
Yes I have read the crafter's forums. I do have an imbuer and I have enhanced some items.

Mind you, however, players will not be able to just use the tool and get what they want. It will still take time, resources, and lots of luck to get the pieces worth enhancing.

As an example, if I want a 100% fire damage undead slayer bow. I can easily get the undead slayer bow, but it may take me a year to get that 40% phys/60% fire damage match to enhance to the 100% fire damage. The only thing that tool will give me is a no-fail change to enhance it when I finally get to it. I will still have wasted the time and resources I would have wasted anyways.

To me, it will be more frustrating to have the tool because I will be more encouraged to waste more time and resources on my dream when I would have otherwise given up and saved time and resources.
 
T

Trebr Drab

Guest
Have you not read the crafters forums? Players have talked a lot about enhancing and how difficult it is, and costly. Yet they still try. So you'll be one who is doing all that, and there will be others in the game who will just buy this tool and have it.
Yes I have read the crafter's forums. I do have an imbuer and I have enhanced some items.

Mind you, however, players will not be able to just use the tool and get what they want. It will still take time, resources, and lots of luck to get the pieces worth enhancing.

As an example, if I want a 100% fire damage undead slayer bow. I can easily get the undead slayer bow, but it may take me a year to get that 40% phys/60% fire damage match to enhance to the 100% fire damage. The only thing that tool will give me is a no-fail change to enhance it when I finally get to it. I will still have wasted the time and resources I would have wasted anyways.

To me, it will be more frustrating to have the tool because I will be more encouraged to waste more time and resources on my dream when I would have otherwise given up and saved time and resources.
Exactly. Pay To Win. Of course, in your case, at least you get to win, when otherwise you wouldn't have. Me too in that scenario. Which is why I don't like AoS and Imbuing and GodMode items in the first place.
 

phantus

Stratics Legend
Stratics Veteran
Stratics Legend
I don't like the recent trend of begging for more money we are going down. I understand there may be a need and can accept that as well. There is a chance this will make fair revenue and I hope it's a precursor to better content and service.

I fear the days of UO major content additions are over now. The new revenue models are unfolding and profit will win over quality every time.
 

Riply

Lore Master
Stratics Veteran
Stratics Legend
Umm maybe I've been playing this game for to long and its time to move on. I have been going with the flow of changes with this game over the years and trying to adapt to still enjoy it.

When imbuing first came out, I found it to be a pleasant new challenge and this kept me playing for several months. I got my imbuer up to 120 skill points, got the loyalty points and marked the rune to the royal imbuer place.

I used my samphire to gather up most of the ingrediants to imbue my woodland set for my samphire. I had my blacksmiths acquiring bods so I could receive pofs as rewards for having the armour up to 250 durability.

My goal which was achieved by making an uhber armour set enhanced with heartwood with the hci enhancement on them and max resists for my set. This took alot of time and effort on my part to acomplish this, but it was a personal goal I made both for fun and pride of ownership in this game.

Now for $9.95 on thier web site they are just handing this to any player to accomplish with very litle effort at all. Am I pissed you bet, whats the challenge in this game if its just handed to you on a money platter.

I guess I have been playing to long, the best and most enjoyable times were when we had tons of players and the game was more skill based then item based. Even siege has been affected by all the changes. I'm just hoping they come out with a pre gen server to play on at this point.

Sorry for the rant, I don't normally complain much on these boards like some,
but I felt I had to mention something after reading about thier new products for sale.
 

HD2300

Certifiable
Stratics Veteran
Stratics Legend
The GroupThink at Mythic is PvP is the bees knees... 'Yeah even though WAR and DAOC are like almost dead, if we turn UO into a PvP game it will show the industry that a fantasy MMORPG can work.'

I see this as balancing PvP and short term profit making at the expense of killing off the PvE end game.

Imbuing was phase 1 to kill off the PvE end game. This is Phase 2.

What do you think will happen when PvEers dont have an end game? Goodnight.
 

Viquire

Crazed Zealot
Stratics Veteran
Stratics Legend
I would pay for more shop items if they added the Crimson color to the pigments dyes selection on the tokens, please?

Or thongs.

;)
 
F

Fayled Dhreams

Guest
oh my god This is disgusting

Imbuing ingredients market is going to die with this thing.

No need to grow seeds of renewals anymore. The rat spawn will get you enough seeds to make you any suit you want.

just when i was starting to make some decent gold in the game they pull the rug out from under me and put real money in their pocket.
oh hush Ox ... and the rest of ya too!
settle old man ... tis the same as it ever was and just a matter of perspective as to when.
One of the first "slams/trolls" that I can remember seeing on the pages of UHALL was sooo succinctly put:

"All Your skill comes from your daddy's wallet" ...

this was back in the day when RMT consequences "were new"
Now ... they are the rule. Learn and adapt or be left behind.
/simple

All in all, UO is in Zombie mode.

$10 gets an ingame token ...
token gets Xgp
Token holder makes
10? items
Sells 10? items for how much gp ....

:lol: do the math ... once you get numbers
THEN you can say: $1 = Xmillion gp ...

How about the "true crafters" ?
>they are not prevented from< continuing their true craft ...

$'s have >always bought< developed accounts true/false?
$'s Can Buy "advanced character tokens" ...
remember the Götterdämmerung (English: Twilight of the Gods) over those? hehehehehehehe:lol:

next possible "ploy" ...
Advanced Accounts ... say 4year class for ... $50 ... 10 year for $100
(EA currently gets what? $30 to transfer sanctioned(clean of marks) accounts)
toss in and/or BUY in a 1-3 month subscription ...

hummmm a "basic" 4yr "cloner" pick 3 max characters(skill set templates ready to rock) blank names with choice of gender(clearly marked with skill set sampire, wookiebooboo whatever)
toss in two soulstones >per char<
log in a >throwaway character<(player created per normal ... to SHOP around to pick shards for their better characters)
oops!
FIX UOGAMECODE SITE FIRST ... dum diddle dum dum DOH !!!

*shrugs* whatever

wallet warriors "win" ... noted, marked, planted ...

moving on now ... :danceb:
 
S

Smokin

Guest
Guess I need to really be looking at my 6 prop items I been throwing out. Would be nice to get 4 hp regen too with other good props and decent resists.
 
H

Heartseeker

Guest
Question is...will they ever fix that site so some of us can use it?

Having problems with it lately.
 

Lorax_Pacific

Lore Master
Stratics Veteran
Stratics Legend
LOL so now I can finally make my wood suit with all 4 HPR pieces and 26 Fire resist... Max HPR will be nice to fit on the already OP sampire template. Or maybe I'll do the mystic/dexer slasher soloer.
HPR doesn't stack on enhancing. Well didn't try lately, but didn't hear of any change to allow that.

-Lorax
 

popps

Always Present
Stratics Veteran
Stratics Legend
Even if I buy this tool, it will still be a long time before I will actually get something to use it on.


There is an alternate way besides waiting for a given item to come as a drop, it is buying it.....

There is already a huge stock of armor pieces and weapons in players' secures and bank boxes. This tool, I am expecting, will get many of these items be discovered again.

It will be only a few days before we see quite a number of uber suits and uber weapons because of this new tool.

And, personally, I do not think this as good for UO.
 

SirZ

Journeyman
Stratics Veteran
Stratics Legend
Wtf!? Forged metal tool?! 100% enhancment? Are you seriously?

What next? Token for 24th hour immortality?

Devs! It's a shame! We want to back Origin Systems!
 
U

unified

Guest
There is an alternate way besides waiting for a given item to come as a drop, it is buying it.....

There is already a huge stock of armor pieces and weapons in players' secures and bank boxes. This tool, I am expecting, will get many of these items be discovered again.

It will be only a few days before we see quite a number of uber suits and uber weapons because of this new tool.

And, personally, I do not think this as good for UO.
... and by this action, the world doth not end. Whatever uber weapon you fear from this tool already exists. :stir:
 
S

Smokin

Guest
... and by this action, the world doth not end. Whatever uber weapon you fear from this tool already exists. :stir:
The main weapons that can benefit from this are wood weapons and mostly bows. So I can make heavys to get 35% SSI then imbue HCI and something else then hit it with Ash and have 45% SSI. They might exist but you don't see them that often.
 
U

unified

Guest
The main weapons that can benefit from this are wood weapons and mostly bows. So I can make heavys to get 35% SSI then imbue HCI and something else then hit it with Ash and have 45% SSI. They might exist but you don't see them that often.
I agree with you, Smokin, but keep in mind that you'd still have to get the 35% to begin with. You will still not be able to do this right out of the box. The advantage this thing will have will actually be negligible compared to the time and resources it will take to get anything worth enhancing. I am not the world's greatest crafter, but my fail rate is considerably low. If I had such a good bow, I will most likely be able to enhance it without fail to begin with. :thumbup1:
 

Podolak

Crazed Zealot
Professional
Stratics Veteran
Stratics Legend
It always has stacked. When it first come out I personally made many pieces like that.
Probably about a month ago I imbued 2 HPR on a woodland piece and then enhanced it with bloodwood and the two HPR stayed the same instead of going to 4 HPR. Perhaps the HPR stacks on non-imbued items only.

As far as the tool goes, I love it. A few weeks ago I made a suit for my Gargoyle and needed HPR and MR on each piece. It took about 180 seeds of renewal with failures on top of the other resources. This was for four pieces. Now honestly I consider myself lucky it only took 180 seeds, it could have been worse.

The tool might make it so people who can't farm as much can get better suits but it isn't always going to be used. Each time someone enhances something they will need to evaluate the cost of materials against the cost of the charge usage.

I always wanted them to take a look at success chance on enhancing as I thought it was painfully low and needed to be adjusted. This is good enough for now I suppose.

I would also like to note that I have already made 5-6 high end suits and dozens of crap suits (stuff that didn't need enhancing or maybe skimping on the 2 mr for 1 mr) and I am still OK with this item.
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
I agree with you, Smokin, but keep in mind that you'd still have to get the 35% to begin with. You will still not be able to do this right out of the box. The advantage this thing will have will actually be negligible compared to the time and resources it will take to get anything worth enhancing. I am not the world's greatest crafter, but my fail rate is considerably low. If I had such a good bow, I will most likely be able to enhance it without fail to begin with. :thumbup1:
The real advantage to this isn't with weapons, it is with armour. You get far fewer fails with armour. And yes you still have to make the base piece, which takes time and effort, but without that tool you have to do that same thing multiple times. This tool makes the process take a fraction of the effort, if you are willing to pay.

It started off with soul stones, now it is items that make it easier to craft. The dev team is going down the road to making UO a full scale "pay to win" game. I don't like it. I think it's bad for the game. I think it's a shortcut to profitability that in the end is going to completely destroy the game that so many of us love.
 
U

unified

Guest
It started off with soul stones, now it is items that make it easier to craft. The dev team is going down the road to making UO a full scale "pay to win" game. I don't like it. I think it's bad for the game. I think it's a shortcut to profitability that in the end is going to completely destroy the game that so many of us love.
It is sad that so many things I have enjoyed in life ends up down the tubes, and I don't want this to happed to this game.

Whatever our feelings are about the addition of this tool, I feel that it makes good business sense to do SOMETHING to bring in more money. At the end of the day, no one is willing to pay a higher subscription price and no new players will play this game without up to date graphics. Despite how good I feel about this game, my friends laugh at the graphics and go play something more "modern" to them.

The addition of items like soul stones, etc. is what kept me playing this game. I was so sick and tired of reworking skills that take forever and a day to gain that I was glad they added soul stones. This game has to evolve and, failing all attempts to attract new players, something has to be done to keep existing players. Too many players love the cartoon-like characters and the 2D client that has kept this game from moving forward and being attractive to new players. So, EA is very smart and very business-like in gaining money from the only avenue they have, and that is the existing players.

If any of us was at the meeting that caused this decision to be made, we would have faced grim reality and allowed the tool to be created. It is simply common sense. New equipment costs money, R&D costs money, etc. If subscriptions are falling off and not enough money is coming in from the existing subscriptions, what else are they gonna do? Mind you, no business decision is going to be popular and more malcontents post here than satisfied players.
 

Lord Chaos

Always Present
Stratics Veteran
Stratics Legend
It took me a month and almost every resource I had available to build my suit. I farmed for ingredients, and crafted for other people and sold imbued items to make the gold to do it. I crafted hundreds of base pieces looking for exactly the right resists. For every piece I successfully enhanced, I destroyed four.

In the end though I had a special suit, something that I had played the game to create, and had invested a lot of thought, time and energy in making. I took pride in that suit. But now I can do the exact same thing for a fraction of the time and effort, as long as I'm willing to fork out another $10.

It stinks. It's "pay to win", and it stinks. Just like duping, and scripting, it devalues the efforts of those who played the game to get what they have.
Then quit basing your value around comparisons to other players.
 

Lord Chaos

Always Present
Stratics Veteran
Stratics Legend
It started off with soul stones, now it is items that make it easier to craft. The dev team is going down the road to making UO a full scale "pay to win" game. I don't like it. I think it's bad for the game. I think it's a shortcut to profitability that in the end is going to completely destroy the game that so many of us love.
If you believe that enhancing somehow makes you win the game, then you've completely misunderstood what UO is about.
 
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