I don’t want to take credit for the idea because it wasn’t mine, but I definitely have forgotten where I initially read it, so please if this was your idea I just fleshed it out a little and you can tell me what you think! I just loved the idea and can’t get it out of my head.
That being said… I like the idea of adding some successful aspects of other rpgs and the like to Ultima Online.
A successful kind of character, or build or whatever is a monk. Plenty of games have monks, including one of my all time favorites Icewind Dale.
Monks used their hands to battle, martial arts, so to speak.
They benefitted from not wearing heavy armor.
If I remember correctly the person who’s original idea this was said pretty much that, if I’m wrong please let me know. What I think is as follows.
Two new skills could be implemented making this build possible.
The first would Martial Arts. It would be a basic melee hand combat system where the specials would be stances such as defensive, and aggressive.
The monk would benefit from not wearing heavy armor and not riding a horse.
If monks were to only get a bonus from not wearing armor at all I would say we needed a new skill like chivalry. For the sake of me not thinking of a better name for it, let’s call this one Divinity.
Divinity would be a following in certain paths or virtues, done at a holy place of study.
There would be multiple paths to follow and each would reward different bonuses.
For instance one would result in high resists in two of the 5 and grant increased speed on foot
Another would grant high resists in two of the others and also increased mana regeneration
And the last would open up spells like stone form, and increase in physical resist, and an increase in hp.
The monk could follow mainly in one but also the other two, just not to the fullest.
Like virtues the study or quests would have to be repeated so somebody wouldn’t just get 120 divinity and have all the mods. The life of a monk is possibly more difficult than that of other types
There is more but this is the idea, please I understand some people hate ideas like this, and I want to hear what those people think too. Any input is great I got a lot of good feedback on the underwater/sea dungeon idea I’d like some constructive stuff here. There are obviously holes in the idea but it can be worked out. Let me know.
Thank you!
- James
That being said… I like the idea of adding some successful aspects of other rpgs and the like to Ultima Online.
A successful kind of character, or build or whatever is a monk. Plenty of games have monks, including one of my all time favorites Icewind Dale.
Monks used their hands to battle, martial arts, so to speak.
They benefitted from not wearing heavy armor.
If I remember correctly the person who’s original idea this was said pretty much that, if I’m wrong please let me know. What I think is as follows.
Two new skills could be implemented making this build possible.
The first would Martial Arts. It would be a basic melee hand combat system where the specials would be stances such as defensive, and aggressive.
The monk would benefit from not wearing heavy armor and not riding a horse.
If monks were to only get a bonus from not wearing armor at all I would say we needed a new skill like chivalry. For the sake of me not thinking of a better name for it, let’s call this one Divinity.
Divinity would be a following in certain paths or virtues, done at a holy place of study.
There would be multiple paths to follow and each would reward different bonuses.
For instance one would result in high resists in two of the 5 and grant increased speed on foot
Another would grant high resists in two of the others and also increased mana regeneration
And the last would open up spells like stone form, and increase in physical resist, and an increase in hp.
The monk could follow mainly in one but also the other two, just not to the fullest.
Like virtues the study or quests would have to be repeated so somebody wouldn’t just get 120 divinity and have all the mods. The life of a monk is possibly more difficult than that of other types
There is more but this is the idea, please I understand some people hate ideas like this, and I want to hear what those people think too. Any input is great I got a lot of good feedback on the underwater/sea dungeon idea I’d like some constructive stuff here. There are obviously holes in the idea but it can be worked out. Let me know.
Thank you!
- James