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DHMagicMan_1
Guest
Thanks for the new plants. They are MUCH appreciated and a LONG time in coming. Not that we aren't grateful for the addition, but since the initial gardening system has proven a very rich and robust system and kept our interest for 4+ years, we'd like to see that system improved and built upon, rather than more Bonsai type plants added. With that in mind here's a few changes I'd like to see made that I believe would need very limited new coding, most would need NO new artwork, and would be well received by most gardeners and players.
Thanks for your consideration.
- The 17 new plants should be in their own crossable plant system. Generate seeds (even without resources) and we should be able to grow the ones we want on demand.
- Fertile Dirt takes WAY too much per bowl to be useful. Based on drop ratio of 1-5 dirt per kill, and most mobs drop none, we should be able to use somewhere between 8 to 12 fertile dirt per bowl to grow a plant.
- Even if you don't add all the shades and colors for all the 17 new plants, please consider adding the 4 shades available through the Naturalist quest. That way we can double the number of different random seeds available through the naturalist quest. Lots of fun for everyone!
- Allow Seeds to stack if they are identified (self polinated). Give us some way to store seeds... seed boxes, packets something. This has new art but we've been waiting over 4 years... PLEASE!!!
- Auto Find Water in pack if available as it does for all potions. If not available in pack then targeting cursor as currently works. (Copied request from UHall Boards Thread)
Thanks for your consideration.