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Nerfing of Mystics

spoonyd

Seasoned Veteran
Stratics Veteran
Stratics Legend
I've heard rumors of Mysticism getting the nerfstick. Does anyone know if this is in fact true? It's getting rather annoying that the game changes every couple weeks. The meta has no time to settle and I've had to make new temps constantly. Sure that's fun and all but damn....how bout a lil break? :gun:
 
I

I Am Hypnotic

Guest
Of course it is getting nerfed. You should know by now that anytime mages get any kind of buff all the trammie trash dexxers cry and complain til mages get nerfed... And EA/developers/whoever fall for it every god damn time. It's pathetic.
 

Ls Jax Ls

Visitor
Stratics Veteran
Stratics Legend
Mysticism is not a buff to magery, it's a buff to mysticism...many bad mages have gotten the get out of jail free card since it's so overpowered...I'm guessing your one of them.
 

Prime.

Lore Keeper
Stratics Veteran
Stratics Legend
They just buffed it last publish, I don't think they'll nerf it back down this soon. Spell plague and hailstorm could use a little nerf though. I know, I said it. =[
 
V

Vaen Swiftar

Guest
Let's hope Archers get a ginormous self-esteem obliterating pancake slap of a nerf, then.
 

Storm

UO Forum Moderator
Alumni
Stratics Veteran
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Awards
1
There has been NO statement of any change that I have seen!
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
many bad mages have gotten the get out of jail free card since it's so overpowered...I'm guessing your one of them.
Like how bad dexers use their offscreen godmode get out of jail free card that doesnt even take a single skill point when they see a dump coming... I'm guessing you are one of them.
 

Speedy Orkit

Grand Inquisitor
Stratics Veteran
Stratics Legend
I can see where some things in Myst are OP, keep in mind I play a myst mage mostly...

That being said, if it is nerfed the possibility of removing the need for SC needs to be reviewed. A dexer can't really play a good PvP template because of lack of mana, but myst could fit nicely and if tweaked, not be OP
 

Aran

Always Present
Stratics Veteran
Stratics Legend
I wish they'd just do away with PvP once and for all so they don't have to listen to all the babies crying over wahh my feelings got hurt for getting killed
 
V

Vaelix

Guest
I wish they'd just do away with PvP once and for all so they don't have to listen to all the babies crying over wahh my feelings got hurt for getting killed
So someone physically forced you to open this thread?
 
Y

Yalp

Guest
Mystics are not out there ruling pvp, archers still take it hands down. When a Mystic can stand against 2 archers and beat them, that will be the day mystics need a nerf. Finally there is some semblance of balance in pvp and those that used to rule with their archer hybrids now are gonna have to learn to share.
 
R

Renyard Foxenwyle

Guest
I wish they'd just do away with PvP once and for all so they don't have to listen to all the babies crying over wahh my feelings got hurt for getting killed
I wish they'd do away with all the item properties, neon colors, crazy races, way under-thought skills, etc... We wouldn't have to listen to so many people whining because then because it would be about skill and knowledge instead of gear and op fotm templates, but I doubt it'll happen as much as I'd like it to. Same thing goes for getting rid of PvP completely.

Seriously, think about it. PvP isn't just taking your sword and making another player go OooOoOOOoo. When you go chop wood you are basically PvPing against other players. Go hit up the dungeons? You're PvPing with other players. Do some crafting (do they even do that anymore in this game?) and it's PvP. That pretty much leaves you with standing around at the bank, and even then you're PvPing. (He looks cooler than me!)

Over think things way too much before you post things that are under thought.
 

Thunderz

Certifiable
Stratics Veteran
Stratics Legend
There is NO such thing as balance [equilibrium maybe], its like every game out there.. One template should and can beat another template i.e. archer can bet melee, mage can beat archer..... Hmm stuck now as no one can beat mages!!! [thats a good mage not just anyone]:p

The dev's play and test this game, they are right 90% of the time, mages are not nerfed as if you know what your doing you can beat anyone, you just gota know how.

With reguards to archers, YEAH they rock in pvp if your a n00b lol... As you can "actually" kill people, but archers cant kill the true pvp'ers.

Thats why archery is over powered as you say, because it brings more people into pvp who would never have bothered before, thus bringing pvp back to life for people [same as introducing faction items, you can tell the "arti huters" from the pvp'ers from the faction and the use of them]

But true pvp'ers dont moan as its more people for them to kill. ONLY n00bs moan :p

Thanks

Thunderz
 
V

Vaen Swiftar

Guest
Yeah all six of you quitting will surely kill the game.


Bye!
Actually, let's think about this for a second. Since, in the history of your posts, you seem to be incapable of thinking outside of the box, I'll do the thinking for you.

PvP does not just take place in Felucca. In fact, a large amount of it takes place in Trammel in the form of roleplay. There are many roleplay communities in the Ultima Online shards. Atlantic, Europa, Great Lakes, Chessy, and more. These roleplay communities bank on PvP interactions to solve IC physical conflict. If you take PvP out of the equation entirely, you remove a large portion of checks and balances AND realism in what many roleplayers enjoy in their stories.

So while you may lose out on "six" or so Feluccan players, you'll lose a very large portion of the current playerbase that consider themselves roleplayers.

If you're looking for a game without PvP, Aran, I invite you to check out Hello Kitty Online. I hear the basis of the game is gathering friends? Sounds like something you could use.
 

In Flames

Journeyman
Stratics Veteran
Stratics Legend
How to balance UO. Remove the skill cap, then we can all be necro SWing mystic mage archer wrestle fencer macer imbuing cooks.
 

Another Lamer

Journeyman
Stratics Veteran
Stratics Legend
Im shocked that people seem to think mages are over-powered.

I mean seriously all you have to do is look through UO history to see that its not true...and never has been!

Lets wiz back 10 years....

Blessed faction spears of power......and yes in those days that para was automatic!.....and power weapons were expensive and there was no such thing as insurance.

Wiz back to 2001 and you get added damage bonuses at gm anatomy and additional damage for lumber......I beleive mages had the the amazing boost of not having to hold a spell book to cast (lucky us!).

Now lets go post AoS.....archers....running and shooting (yes mages did get the 3fc for all of 2 months). Oh! mages nurfed again, the good ol heal amge was destroyed by the nurfing of bandages (so the 12 second heals did nothing) this of cause didnt effect the 2 second heals of a dexer.

Bushido.....Ninja......4 fc chiv.........and it goes on (all nurfed for a mage).

In fact mages have very little, and when a semi-decent archer can redline in 3 shots and do like 30 dmg with moving shots (they can spam).......well what can you say.

Mystic mages are just about correct now, the casting time is in balance with the damage.

Why why oh why do dexers always have to complain???? I mean seriously don't you guys ever get bored with the 2 click kills (ie not having to do anything except run after people)??
 

Another Lamer

Journeyman
Stratics Veteran
Stratics Legend
Mysticism is not a buff to magery, it's a buff to mysticism...many bad mages have gotten the get out of jail free card since it's so overpowered...I'm guessing your one of them.
Ok I cant resist......

How many mages do you know who run JUST this template: -

Mage, Eval, Resist, Wrestle, Meditation, Scribe/Nox

?????????

Truth is THAT going by your definition that is what a good mage should have. A mage should never have any other option.

Any other skill, going through various publishes is a "get out of jail free card"........and going by the fact you make such a statement suggests that dexers are ALREADY overpowered.

You know what your "get out of jail free" was?.........INSURANCE!!!!
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
Well a nerf is just silly. It was already adjusted.

Most peoples issue with it is actually adaptation.

1. People are not used to burst damage from a spellcaster ( like dexers do)

2. Most people are used to a majority of fire based spells (from Magery) Poison based spells (Necromancy) and Physical damage from dexers and they cover those resists respectively which is norm and often neglect the holes in their suits.



3. Unlike Magery and Necromancy, A good portion of Mystacism spells checks versus the Targets Magic Resist skill and as most everybody knows a good portion of dexer/archer templates opt out magic resist for a more lucrative way to deal damage and replace it with items such as trap boxes, pots, petals , apples, 4/6 casting, evasion, blah blah blah.


So to Adapt

Get Magic Resist

Get all 70's at least ,just like fire/poison proofing your suit against corpse skin. A good portion of Mysticism spells do chaos damage (random damage to elemental resists)

When you see a spell plague being cast (takes as long as an explosion to cast) you can remove curse or eat an apple and you wont take following burst damage and as always you can always chug.
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
Why why oh why do dexers always have to complain???? I mean seriously don't you guys ever get bored with the 2 click kills (ie not having to do anything except run after people)??
Well they had a good reign being the dominate in pvp from publish 22 (when machine gun archers first arrived) to publish 65.

However we are still in the early phases of using Mysticism in PvP. It was the same for Necromancy.

I been working on a hybrid template.

120 Swords
120 Bushido
90 Tactics
120 focus
120 Mysticism
120 Resist
*60 Chiv (30 real skill + 30 on Imbued Jewls)

Now I don't know about anyone else but heck that template kind of scares me.
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
When you see a spell plague being cast (takes as long as an explosion to cast) you can remove curse or eat an apple and you wont take following burst damage and as always you can always chug.
Or in other words, if you're worth your salt as a dexxer you probably don't have to adapt, eh? Hehe.

The only thing I'll say though is if Hail Storm and/or Nether Cyclone occurs faster than Flamestrike (the small delay after cast isn't there), then the damage is happening faster, and I can see people complaining about that. That should probably be balanced if so to keep it in line with magery.

A year or two ago, when I PvPd a lot more, a few people (dexxers) were shocked after I killed them with a corpse skin, exp fs fs pain spike, and, as a ghost, their initial response was to accuse me of hacking. Not only is that funny, but hacking isn't even the right term to use, it's cracking. Therefore, I'd say the majority of people who lose are ill informed about a great many things. So if HS and NC are indeed faster damage than FS, well, what's worse than hacking? I guess a lot of dexxers/tamers/non PvP mages think mystics are duping by now.
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
I been working on a hybrid template.
That would probs work with ninj too ... I've read about similar bush temps for PvM. Mysticism read as a great anti-Necro skill in beta (anti-choke), although, I thought it would be more anti-cluster than it is now (I preferred the old spell plague design but then again, with hail storm, I guess that's more than enough).
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
Actually, let's think about this for a second. Since, in the history of your posts, you seem to be incapable of thinking outside of the box, I'll do the thinking for you.

PvP does not just take place in Felucca. In fact, a large amount of it takes place in Trammel in the form of roleplay. There are many roleplay communities in the Ultima Online shards. Atlantic, Europa, Great Lakes, Chessy, and more. These roleplay communities bank on PvP interactions to solve IC physical conflict. If you take PvP out of the equation entirely, you remove a large portion of checks and balances AND realism in what many roleplayers enjoy in their stories.

So while you may lose out on "six" or so Feluccan players, you'll lose a very large portion of the current playerbase that consider themselves roleplayers.

If you're looking for a game without PvP, Aran, I invite you to check out Hello Kitty Online. I hear the basis of the game is gathering friends? Sounds like something you could use.
Let's stop for a second and think outside the box, if you know Aran's post history, you'll notice he says outrageous comments and gets a response from them, effectively derailing the thread.

What internet slogan represents this?

Now, actually replying to his outrageous posts feeds him.

He gets bigger.

Eventually he'll use his godzilla powers to wtfpwn all threads on Uhall and we'll need ...The The Wonderful Super Lantern Bat to regain powers to post relevant topics.


On a serious note.

Should Mysticism be nerfed? I don't know, I haven't pvped in years. But, I do know how things revolve about "balance"

Dexor template comes out, kills mages, mages whine nerf.

Mages get new skill, make new template, or dexors get nerfed, dexors whine nerf.

mage beats other mage because of potion, nerf.

UO could be the perfect game of rock paper scissors.

Melee's wtfpwn Archers, Archers wtfpwn mages, mages wtfpwn Melee's and tamers pets explode the moment they say all kill while in fel.

Someone is going to get on Uhall the moment their mage looses to anything, and cry whine. Same thing with archers.

Because people like to pancake.

Note = The word wtfpwn makes me giggle and feel all fuzzy inside.
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
Yeah I haven't used hail storm or Nether cyclone in pvp yet. I am still getting my feet wet so to speak. New shard, New skill, new macros, new combos, and rusty as heck.

I find Mysticism a good skill for both pvp and pvm. The only thing is I would prefer necro for spawning and Myst for tanking.
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
Yeah I haven't used hail storm or Nether cyclone in pvp yet. I am still getting my feet wet so to speak. New shard, New skill, new macros, new combos, and rusty as heck.

I find Mysticism a good skill for both pvp and pvm. The only thing is I would prefer necro for spawning and Myst for tanking.
The best thing about hail storm, in my opinion, is completely and utterly destroying greater dragons at chokes
 

Ls Jax Ls

Visitor
Stratics Veteran
Stratics Legend
Quote:
Originally Posted by Ls Jax Ls
many bad mages have gotten the get out of jail free card since it's so overpowered...I'm guessing your one of them.
Like how bad dexers use their offscreen godmode get out of jail free card that doesnt even take a single skill point when they see a dump coming... I'm guessing you are one of them.
First off, let me clarify by stating that dexxers are utterly ridiculous templates in UO and that magery is the ONLY reason i still play it. Like i previously stated, magery is magery and mysticism is mysticism...being able to precast spell plague and spam hailstorm is in no way mage pvp. It's the exact same scenario as when everybody became a necro mage so they could precast strangle and dump. Now that mysticism is out, necro mages are completely outclassed (i.e. a blood oath that does damage 3 times in addition to reflecting damage). That being said, I completely understand that dexxers (specifically archers) even outclass mystic mages. However, dexxers have and most likely will continue to rule the open field PvP situation...I just want to be able to enjoy fighting a mage when i see one in the field...not some mysticism cop-out.
 
V

Vaen Swiftar

Guest
So your logic is that dexxers will always rule the field, and you recognize that archers are much more imbalanced, but you would rather nerf mysticism mages?

Awesome logic, buddy.
 

spoonyd

Seasoned Veteran
Stratics Veteran
Stratics Legend
Well they had a good reign being the dominate in pvp from publish 22 (when machine gun archers first arrived) to publish 65.

However we are still in the early phases of using Mysticism in PvP. It was the same for Necromancy.

I been working on a hybrid template.

120 Swords
120 Bushido
90 Tactics
120 focus
120 Mysticism
120 Resist
*60 Chiv (30 real skill + 30 on Imbued Jewls)

Now I don't know about anyone else but heck that template kind of scares me.
Lefty I've already built this EXACT temp and it's not as good as you'd think. The burst damage is EXCELLENT. It combos well, can crossheal, etc but it just doesn't do well against a good player 1v1. Bleed owns it as you have no magery to go into protection. You have no dismount protection (ninja form). You'd also think 120 focus is enough mana regen and I did too but it's really not. My character had like 13 MR and I'd still run out 1v1 every time against someone decent.

Upsides this character is a LOT OF FUN to play. Nerves and plague? It's all badass. Just understand that it's not a top tier temp.
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
It combos well, can crossheal, etc but it just doesn't do well against a good player 1v1.
This is what I am finding. Mystics are some of the nastiest gankers going, but one on one they can be beaten. I'm not sure we know enough yet about how they work to know whether they deserve a whack with the nerf bat. I think give it a month or two more and we'll all have a much clearer picture.
 
I

I Am Hypnotic

Guest
First off, let me clarify by stating that dexxers are utterly ridiculous templates in UO and that magery is the ONLY reason i still play it. Like i previously stated, magery is magery and mysticism is mysticism...being able to precast spell plague and spam hailstorm is in no way mage pvp. It's the exact same scenario as when everybody became a necro mage so they could precast strangle and dump. Now that mysticism is out, necro mages are completely outclassed (i.e. a blood oath that does damage 3 times in addition to reflecting damage). That being said, I completely understand that dexxers (specifically archers) even outclass mystic mages. However, dexxers have and most likely will continue to rule the open field PvP situation...I just want to be able to enjoy fighting a mage when i see one in the field...not some mysticism cop-out.
Emo you are just some bad kid from LS... Stick to your dead shard.
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
Lefty I've already built this EXACT temp and it's not as good as you'd think. The burst damage is EXCELLENT. It combos well, can crossheal, etc but it just doesn't do well against a good player 1v1. Bleed owns it as you have no magery to go into protection. You have no dismount protection (ninja form). You'd also think 120 focus is enough mana regen and I did too but it's really not. My character had like 13 MR and I'd still run out 1v1 every time against someone decent.

Upsides this character is a LOT OF FUN to play. Nerves and plague? It's all badass. Just understand that it's not a top tier temp.

I think a lot depends on how you have the character set up. Plus the PvP atmosphere you are in.

1. I would run with mage stats. Use a bokuto/warfork

2 100% lrc/40 LMC DCI 55-70

3. Remove curse/ cleansing winds on bleeds.

4. Healing Stone and Spell trigger (healing stone) Pots, confidence, cw
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
(i.e. a blood oath that does damage 3 times in addition to reflecting damage).
hmm thanks for clearing up that you are not just another archers who couldnt offscreen in time but I need to tell you something you dont seem to know.

Blood Oath casts faster and is much more spammable. It reflects damage UNLIMITED times while its active. The victim only gets damaged when hes DEALING damage to the caster. Spell Plague does NOT reflect damage and it actually works COMPLETELY OPPOSITE to blood oath. The victim only gets damaged by SP when hes TAKING damage. And it does up to 3 addition dmg unlike blood oath can reflect unlimited amount. Also spell plague wont proc for more than 22 dmg against 70s which blood oath can deal up to again UNLIMITED amount of damage depending on how much damage the caster is taking. eg, I can blood oath an archer and he shot me with an AI + Fireball + Velocity and he will take like 55dmg (thats about triple of what spell plague can do in one proc)

And what's the automatic and most importantly free counter to both of these spells? You get his and you run the other way... then you can apple or wait it out, SP only lasts 8 second blood oath lasts up to again TRIPLE that duration depending on victim resist skill.

It's just a new mage template thats blooming and IMO its a good change. Mages need bursts like they used to be able to years ago. I take it when you try to trade/spam your favorate tiny spells on another mage they out spammed you. Good if thats the case... since they put in FC FCR when AOS hit mage duels has been pretty ********. You spam better/faster you win... Try old school where theres no FCR so theres a long delay even between mini heals and you will go out of mana in 5 ebolts or 3 flame strikes and try to "spam" your mage skill back then.

Now saying you are doing something wrong but my blood oath even reflects the SP damage I am taking back to the mystic. If you are a necromage you are about equal to a mystic but if you are rocking some crap templates like wrestle parry/wrestle inscribe pure mage and you are whinning about mystics then you probably need to work on your template.

Mysticism is really the ONLY expansion mages got since AoS which is EIGHT (8) years ago when they got necromancy. If anything it came way too late.

Lets see...
AoS: Necro (mage AND dexers), chiv (dexers)
SE: Bushido (dexers), Ninjitsu (dexers)
ML: SW (PvM crap where a LOT of dexers use them because they dont drop weapons while casting so we can say it's for dexer and mages with the focus on PvM not PvP) Oh here archers got quivers and instantly gained 10% more dmg with 1 item.
SA: Imbuing (made a LOT of godly weapons/suit which directly helped dexers) Mysticism (mages AND dexers but finally something thats really oriented for mages)

Pound for pound, mages are still 3 full skill-sets less than dexers have in their arsenal. An update to mages is the last thing I would whine about. :thumbup1:
 

spoonyd

Seasoned Veteran
Stratics Veteran
Stratics Legend
I think a lot depends on how you have the character set up. Plus the PvP atmosphere you are in.

1. I would run with mage stats. Use a bokuto/warfork

2 100% lrc/40 LMC DCI 55-70

3. Remove curse/ cleansing winds on bleeds.

4. Healing Stone and Spell trigger (healing stone) Pots, confidence, cw
My temp was exactly as you described to a T...and remove curse and wind doesn't stop bleed. You wouldn't be able to cast wind between bleed ticks anyway even if you could. Confidence can't heal much thru bleed ticks either.
 

Logrus

UO Legend
VIP
Stratics Veteran
Stratics Legend
Hopefully I wont de-rail the discussion.

Currently I do not have a mystic mage. He's in progress.

But I have a few variation on my casters
Pure mage. Wrestle-120/Scribe-GM/Magery-120/Eval-120/Med-GM/Resist-120 with 40 focus.
I run a LRC suit with 30 DCI, 40 LMC 6 MR and 8 Stam regen.

The combination of the focus and the stamina regen (and my low stamina) seriously lower the damage strangle does.

If I could squeeze a bit more DCI onto the suit, I wouldnt have to run in to disarm archers as much. They have got to be the most difficult for me to kill on this template.



I run that same template, with Mysticism /Focus swapped out for magery/Eval and instead put the extra points into Ninjitusu, (which I get a +12 to from items.) This gives me enough to spam a whole lotta mirror images when I'm dismounted.

On this template dexers in general are much easier to fight against, but mages prove to be more difficult. The burst damage is nice, but mages can mini heal enough to survive the bursts, and its costing me alot of mana.
Overall I find this template a bit easier to survive ganks with than my pure mage.


My necro mage, I use mostly for group/gank type fighting. I think necro mages are pretty powerful, but the template is a bit cramped and I dont like to use mageweapon items but with the resonant staves, I find the resonance bonus does help alot.



My swords Mystic, is actually an intersting combination. When I use a good cleaver, I can alternate between bleed and poison, to proc my spell plague and dish alot of damage out in a short time. The special moves do drain my mana pretty fast though which I find to be the main downfall of that template.


I think mysticism stands well on its own, but I dont find that when I stack it with magery , that I get a more powerful template than my necro mage.

I find them to be pretty well balanced, that I select them based on how I feel, or what exactly my aim for that gaming session is.

I also try to avoid item crutches as much as possible so I dont use pots, apples, trapped pouches etc unless I'm out for a faction fight type session or a spawn/raid type deal.


I think I need to try some bokuto heavy template ideas out and see how that goes.
 
L

Locryn Finck

Guest
Mystics are fine actually. Just tone down Archery and we're pretty good for pvp.
 
V

Vaelix

Guest
Myst Mage.. Is powerful, but not at all Overpowered.

The exact same situation as any Caster Based template still applies in Pure Caster PvP, If you are smart, Apple at the Correct time, Potion At the correct time, and Off Screen the Right combos, you will still be impossible to kill One v One.

The only Exception to this is a Very well timed Spell Trigger Sleep when their apple is on Cooldown, right after you manage to get a Real Combo off, However, with 4 Second 60+ Damage Aid Heals, you have to get that combo perfectly, or hope to god that the dexxer messes up on their end.

Btw Logrus,

120 Mage, 120 Eval, 120 Resist, 120 Myst, 100 Inscribe, 100 Focus (120 With Crystal Ring), X Med (Depending on Skill Cap)

You'll find yourself doing much better, Pure Myst is almost impossible to Combo on its own.
 

Logrus

UO Legend
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Stratics Veteran
Stratics Legend
I like my pure mystic, I think right now I get alot more kills just by being under estimated and people not understanding the skills.

Usually I can pull off a bombard between most hits from dexers. Which opens up a nice sleep/ plague combo
then I'll usually stack another plague on and open up with some nice eagle strike spam.
Also before plague or sleep, I like to throw in a purge if possible. It tends to get under-rated, but the mana cost increase is useful, and that tiny damage can trigger an extra plague explosion. Allowing for a bit of an extra burst.
Also I tend to hit with a sleep ever so often so that I can get a cleansing winds off.

I also found that while on production I do pretty ok with my pure mystic, all my casters improved significantly on test because I used the casting focus artifacts. Occasionally also used resonance artifacts. (On prod I only have 2 caster specific artis)

The combination of resonance and casting focus +the 5% casting focus bonus from scribe) meant I could be alot more aggressive with my casting. I was more willing to attempt bigger spells because I new that there was a chacne I would get them to fire off. As a result I was dealing alot more damage to the players I was fighting because they were expecting me to be interrupted, but I was dropping the spells anyway.
I still timed my heals so that I wasnt relying on interrupt protection that way, but it definitely made a difference in my offensive tactics on all my casters.
Though in this case I think that the resonance and casting focus properties have been overlooked by alot of the player community and so they've stuck to the usual playstyle of only attempting stuff they think they can get fired off.
 
V

Vaelix

Guest
Personally i cant stand having Casting Based Templates without the use of Curse, Hitting on 70 Resists and no - Str (HP) is Fail.

With Myst Mage Scribe (If you can manage to get the Combo off)

Curse > Explosion > Plague > Eagle > Nether Bolt + Triggered Bombard can be a Nasty Combo.
 

Logrus

UO Legend
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I'd definitely agree that lack of debuff type skills makes mysticism a bit challenging. Though I'll say its difficult to balance the solo mystics power in comparison with the group mystic. (Not alot of feed back on group pvp ) (and by group I dont mean gank)
 
V

Vaelix

Guest
I'd definitely agree that lack of debuff type skills makes mysticism a bit challenging. Though I'll say its difficult to balance the solo mystics power in comparison with the group mystic. (Not alot of feed back on group pvp ) (and by group I dont mean gank)
The only thing ive noticed about Group Myst is that Sleep can be abused severely well, However, I gotta say, it really makes people wanna run Resist to Counter it.

Until sleep was changed, *None* of my Mage templates had resist, there was no Point. With sleep functioning without Damage breaking the Affect, it makes running Resist actually worth the Skill points invested.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
The only thing ive noticed about Group Myst is that Sleep can be abused severely well, However, I gotta say, it really makes people wanna run Resist to Counter it.

Until sleep was changed, *None* of my Mage templates had resist, there was no Point. With sleep functioning without Damage breaking the Affect, it makes running Resist actually worth the Skill points invested.
Hmm I dont see how it can be so abused especially I have a 12 second immunity... and the best of all... if you dont freak out you can still disrupt the mystic with small spells after he slept you.

Edit: and if you are talking about a big scale gank like 5v1... mystics arent nearly as "ganky" as archers. Their sleep still dont stack which means you can run away especially if you have resist, where 5 archers moving shotting you is GUARANTEED DEATH (unless archers blow nuts/dc/run 1000 ping) to any single mage and there is zero (0) counter to it neither.

Resist makes it THAT much easier to fight other mystics. USE IT
 
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Vaelix

Guest
The Situation was...

Group PvP

No Resist on Target

Therefore, No Immunity, and Very hard to *Little Spells* When you have 3 Others Dumping on you. :lol:

In 4 v 4, you just need to Target a Non Resist Character with Sleep, and it keeps them in Range, XHeals can only get you so Far.

Example : Mage , Myst , Archer, Archer..

Sleep > Apple > Sleep > Mortal *Apple Timer* > No Running, No XHeals.
 
V

Vaelix

Guest
Btw, Im not complaining about Myst at all, I enjoy my Myst mage very much, Its one of the Few Mage templates that Offers Burst Damage that is Very Equal to Dexxers.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
The Situation was...

Group PvP

No Resist on Target

Therefore, No Immunity, and Very hard to *Little Spells* When you have 3 Others Dumping on you. :lol:

In 4 v 4, you just need to Target a Non Resist Character with Sleep, and it keeps them in Range, XHeals can only get you so Far.

Example : Mage , Myst , Archer, Archer..

Sleep > Apple > Sleep > Mortal *Apple Timer* > No Running, No XHeals.
Exactly... but the counter is THERE availiable to you, resist skill. Where against archers theres nothing you can do.

Many archer-heavy shards mages are forced to pick up parry so they can "survive" better. I dont see ANYTHING wrong whatsoever that dexers should have to face such choice as well (pick up resist so they can survive better vs other casters.)

Oh and in your 4v4 situation... why couldnt they xheal the zero resist noob in the group?
 
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Vaelix

Guest
Exactly... but the counter is THERE availiable to you, resist skill. Where against archers theres nothing you can do.

Many archer-heavy shards mages are forced to pick up parry so they can "survive" better. I dont see ANYTHING wrong whatsoever that dexers should have to face such choice as well (pick up resist so they can survive better vs other casters.)

Oh and in your 4v4 situation... why couldnt they xheal the zero resist noob in the group?
I'll repeat myself..

Sleep > Apple > Sleep > Mortal *Apple Timer* > No Run, No Xheals

Please .. do not tell me you don't understand the Bolded Part.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
I'll repeat myself..

Sleep > Apple > Sleep > Mortal *Apple Timer* > No Run, No Xheals

Please .. do not tell me you don't understand the Bolded Part.
And I understand perfectly. Since it's a 4v4 you dont have to instant apple unless you are running a script. I for one hold my apple when I really need it.

Since you likes to theory-craft ok


Let's assume the zero resist dexer is in your group and he HAS TO INSTANT APPLE because he made a bad choice and/or is running a script to do it for them...

Sleep > Apple > Sleep > Mortal *Apple Timer* > CLEASING WINDS (up to 3 debuffs PLUS a heal)/REMOVE CURSE(all debuffs)/CURSE REMOVAL TALLY(again all debuffs) > Yes Run, Yes Xheal

Please tell me you understand the bolded part.

Edit: If the 4 people on your side has zero people that can cast remove curse and zero mystic then yea it's a very very bad group. And since mystic is so OP'ed now you would expect a few mystics in the group right... (especially you said they are EVERYWHERE). Dexers in your group isnt attacking their enemies to disrrupt them or not cross removing you, its not your enemies' fault, you got a ****ty teammate. If the mystics cant utilize their 65 damage heal AND debuff removing spell (cleasing wind) again this is not your enemies' fault, you got a ****ty mystic in your group. And all in all it's not your enemies' fault that YOU or YOUR friends choose to run around on a zero resist noob character.
 
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Vaelix

Guest
When Mortal cleansing doesnt Heal.

Remove Curse Doesnt heal

Lol at the Tali Reference.

No matter which way we bicker, a Smart group that has access to Sleep will do better than one that does not.

Myst > Sleep Sleep Sleep

Archer 1 > Mortal Mortal Mortal

Archer 2 > AI AI AI

Mage > FS FS FS
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
When Mortal cleansing doesnt Heal.

Remove Curse Doesnt heal

Lol at the Tali Reference.

No matter which way we bicker, a Smart group that has access to Sleep will do better than one that does not.

Myst > Sleep Sleep Sleep

Archer 1 > Mortal Mortal Mortal

Archer 2 > AI AI AI

Mage > FS FS FS
Ok this tells me that you do NOT play a mystic.
At least for my mystic with 120/120 my cleasing wind does heal a good amount while removing mortal... you really didnt know about it?

And LOL to your group... you couldnt slap a heal after remove curse? you PvP naked? otherwise how you died within 1 second after mortal? That'd explain it.

And again you failed to explain why you ARE whining about mystics yet refuse to have resist skill.
 
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