Ok, how about this then:
100 Hiding
80 Stealth
100 Herding
120 Taming
110 Lore
95 Magery
115 Resist
<u>Hiding, Stealth & Herding</u>
This allows you to sneak into areas with nasty spawn, pick the creature you want to tame (you can use lore while hidden too) and then herd it (also hidden) to a location where it's easier to tame.
Besides that, a stealth-herder is loads of fun!
<u>Taming & Lore</u>
Pretty straigthforward really, you'll want as high taming skill as you can afford (scrollwise). You need at least GM lore to be able to lore tamable creatures but I'd bump that up to 110 for slightly better control over high-end creatures and ofcourse being able to lore any creature.
<u>Magery & Magic Resist</u>
You'll need magery to be able to gate your newly tamed pets to the stables. Also for curing, healing and most importantly: Invisibility (invis can make lead-taming casting-creatures a lot easier). At 95 magery you can cast invisibility without fail.
Magic Resist is a great help when lead-taming casters aswell. There's nothing more deadly then not being able to move (paralise) while lead-taming a Rune Beetle.
The only real problem with a template like this is you don't have a whole lot of offence. With no vetting and only a limited supply of mana, even when using pets something like 'farming' Rune Beetles to find that perfect one will be a challenge.