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Thief avoidance:
Unlike most shards, thieves actually are active and fun on siege. Almost nothing is insured or blessed, so there's actually stuff to steal. This is particularly true because many Siege members migrated here from other shards and have never learned how to avoid thieves.
There's a number of methods:
1. keep all your deathrobes, dye them black, keep your stuff in a black dyed bag in your pack, keep the pack open. Easy for you to get to, tough for a thief to find - particularly if you put the drobes on top of the pack.
2. stacking. put all your stuff in a small pouch, keep it open, but drop all your runebooks and spell books on top of it. Again, hard to find.
3. clutter. never throw away anything. thieves hate a cluttered pack.
4. trapped chests. These are awesome. Use a GM explosion tinkered chest, when locked correctly any attempt to open them causes explosion damage to the thief (or you if you aren't careful). Put your stuff in the chest, keep it open, and set it to explode (there's an essay about this on stratics, or just experiment). A GM tinkered explosion trapped chest will almost always kill a thief.
That said, if you are a thief, you'll find that very few siege players use any of these methods and, thus, are ripe for the pickings.
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He has good points, but then again you also have to watch out for rogues. Not thieves, rogues. A thief is somebody that runs 120 stealth, and when you see them it's because you are short one item. I play a thief. I mess around a lot, and when I steal it's silly stuff. Like I will stand in a hallway and spin around until I'm next to somebody, and then stop and be like "Hey how are you doing?", engage them in conversation while I snoop their pack. A lot of my conversations end with a random "Thanks" and me opening my bank box. It's a lot of fun to play any character type here, I'm a robbing sort of person, but a "Thug" as some people would call it. I run wrestling, and magery. So I can disarm/para blow people, and mindblast if neccesary. It's a very successful template, and I remember whining about how hard it is to raise.. it just takes risk. People talk about how blue beetles are dangerous rk'ers, because of their 40 dmg to naked people. I sat there, at 68.8 wrestling, whining and complaining about how I dont know what to kill. So I go out, get my blue beetle, and change into dog form (HP regen to recover from beetle hits), stuck out 2 mirror images, and sat there. My beetle has been killed, killed, guardwacked, and then killed some more, so hes at a pitiful 54 wrestling. Still, when you hit for 30, he can get away with that. It took me under 10 minutes to gain those last crucial points before freedom. Heheh. It takes a lot of wit, in order to figure out what to do and how to do it. Like my problem.. "How do I sit there and tank a blue beetle?" Avoid getting hit, and recover fast! People here shouldn't be stuck up veterans who are used to goleming. I came here less than a month on Pacific, and the learning curve was SOO steep. I had heard about NEW from the new 8th age Bullitans, (Yes its in an Offficial published EA Games Booklet!) and so I searched them out. Now, every time I see a new person, I ask if they have icq and somehow, forward them to NEW guild. Its a very fun shard to play and its really hard, but you need to accept the challenge and live with it. Like the trapped box comment... I carry an uncurable DP gas trapped box usually. Its just fun! You can be as crazy as you want, and do whatever you want, because it doesnt matter. You die, you res, you move on.
That is Siege.