C
Coragin
Guest
Rough Draft.
I propose the following changes.
1. All Champ Spawns Drop the Same stuff Tram and Fel
2. A radius around each champ spawn will alllow for pvp IF you are in factions. (Everyone in Fel is pretty much in factions already anyways, Tram Champs only)
3. Reds can freely enter and adventure in Trammel, however cannot attack anyone unless they and their opponent are both in a faction and both in a champ spawn area. They can also attack the same faction.
4. On death, Reds will only be able to ressurect in Fel, with a 20% skill loss in all skills as it used to be.
5. If rival factions are not in a faction base or set area around it or a champ spawn, no combat can ensue, Tram only.
6. If attacked by a rival faction member and you run and do not attack, you can run out of the area of pvp and halt the battle. However if you attack someone and run out of the area of pvp, the battle will still ensue.
7. Sigils and Faction bases will exists on both Trammel and Fellucia.
8. Red cannot have the guards called on them in trammel to guard wack them and force a 20% loss in skills.
9. If you are in a faction and you enter a pvp area in Trammel your cursor will change and you will hear the desolation noise informing you that you entered a pvp area.
10. Replicas and power scrolls will drop from all champs spawns regardless of facet, in trammel only faction members can attack each other.
11. Non Faction members in Trammel cannot party with, heal, cure or otherwise help a faction member in a pvp area in trammel.
12. If you are carrying a town sigil in trammel same rules apply, no recall, no gating except moongates and are able to be attacked and defend so long as you have a sigil in your possession.
What does this do? Well lets examine the complaints I am sure will follow this post.
1. Non-Faction members will be able to farm PS. Yea so? Big deal let them play how they want to play. Dont mean you cant kill off more spawn than they can and do mroe damage to the boss and get scrolls yourself too.
2. Reds will lose skills on death. Yes there should and always should be a harsh penalty for being a murderer, but in Trammel only faction members may attack a red. More freedom for Reds, but it also coems with a price.
3. PS in Trammel, they belong in fel, its all we got! Wrong, opening up champ spawn areas for faction pvp now evens the field and pvpers can get what they have been asking for, a way to kill the faction deserters who farm trammel.
4. Trammies pancakes about faction guilds killing champs they worked up and getting a share of the scrolls, oh well, its a price you have to pay for having PS available in Tram.
5. People pancakes about attacking someone and they run to a safe zone. Well, people run as it is now, nothing different. Except a little easier to run in Tram.
The Pros!!!
1. Reds having more areas to adventure if they so choose to. PvP or PVM, now reds can farm arties in doom as well.
2. Full guilds can have their whole guild to do peerless and such without a few havign to sit it out and wait.
3. Tons more champ spawns to do, two of each dungeon spawn, plush Ilsh.
4. Allowing people who will never ever set foot in Fel to do champ spawns and gain something.
5. More places to pvp. Ilsh champs would be a fun pvp area!
6. Harrowers available in both facets.
7. Oaks skull more easily obtainable, lets fact it T2A oaks spawn sucks!
So yea you would have some pure trammies doing champ spawns, but that is not such a big deal, its actually rather good for the over inflated economy. But it also opens all the guilds in factions who never do Fel to have a little more danger.
Finally, these changes I propose are for the following reasons, I like pvp, I like the rush of doing champs with my guild and defending champs. I do not like that if we decide to abandon a champ on a raid the raid will chase me down everywhere until I die. It is obvious the person running dont want to fight, chasing them for 20 minutes to kill them for 5k gold in insurance is stupid. BUT, to make it so if me and a friend are doing a champ and get raided by 5 or 6 we can run to safety and not have our play time stopped for 20 minutes. Bringing Faction PVP and Reds to Tram is a good idea if handled correctly. I believe that pvp everywhere in tram would not work, many players faction or not would complain. However, limiting pvp in tram to factions, only in the areas of champ spawns, faction bases and town sigil areas makes it fun while not interfering too much in the trammel area. Sort of making it a pvp CHOICE while being able to enjoy all the lands the game has to offer.
Please dont turn this into a pissing contest and dont try to accuse me of alterior motives for this suggestion, its for the better of the whole game and lets fact it, it is time for a change. This might just bring some change that is much needed for the pvp community allowing them to venture out to more areas and lands. My background? Im in a faction guild who does Fel, so dont accuse me of wanting to have this so my blue can farm scrolls, I would be attackable on sight.
Any changes you would make or items you dont like? Discuss.
I propose the following changes.
1. All Champ Spawns Drop the Same stuff Tram and Fel
2. A radius around each champ spawn will alllow for pvp IF you are in factions. (Everyone in Fel is pretty much in factions already anyways, Tram Champs only)
3. Reds can freely enter and adventure in Trammel, however cannot attack anyone unless they and their opponent are both in a faction and both in a champ spawn area. They can also attack the same faction.
4. On death, Reds will only be able to ressurect in Fel, with a 20% skill loss in all skills as it used to be.
5. If rival factions are not in a faction base or set area around it or a champ spawn, no combat can ensue, Tram only.
6. If attacked by a rival faction member and you run and do not attack, you can run out of the area of pvp and halt the battle. However if you attack someone and run out of the area of pvp, the battle will still ensue.
7. Sigils and Faction bases will exists on both Trammel and Fellucia.
8. Red cannot have the guards called on them in trammel to guard wack them and force a 20% loss in skills.
9. If you are in a faction and you enter a pvp area in Trammel your cursor will change and you will hear the desolation noise informing you that you entered a pvp area.
10. Replicas and power scrolls will drop from all champs spawns regardless of facet, in trammel only faction members can attack each other.
11. Non Faction members in Trammel cannot party with, heal, cure or otherwise help a faction member in a pvp area in trammel.
12. If you are carrying a town sigil in trammel same rules apply, no recall, no gating except moongates and are able to be attacked and defend so long as you have a sigil in your possession.
What does this do? Well lets examine the complaints I am sure will follow this post.
1. Non-Faction members will be able to farm PS. Yea so? Big deal let them play how they want to play. Dont mean you cant kill off more spawn than they can and do mroe damage to the boss and get scrolls yourself too.
2. Reds will lose skills on death. Yes there should and always should be a harsh penalty for being a murderer, but in Trammel only faction members may attack a red. More freedom for Reds, but it also coems with a price.
3. PS in Trammel, they belong in fel, its all we got! Wrong, opening up champ spawn areas for faction pvp now evens the field and pvpers can get what they have been asking for, a way to kill the faction deserters who farm trammel.
4. Trammies pancakes about faction guilds killing champs they worked up and getting a share of the scrolls, oh well, its a price you have to pay for having PS available in Tram.
5. People pancakes about attacking someone and they run to a safe zone. Well, people run as it is now, nothing different. Except a little easier to run in Tram.
The Pros!!!
1. Reds having more areas to adventure if they so choose to. PvP or PVM, now reds can farm arties in doom as well.
2. Full guilds can have their whole guild to do peerless and such without a few havign to sit it out and wait.
3. Tons more champ spawns to do, two of each dungeon spawn, plush Ilsh.
4. Allowing people who will never ever set foot in Fel to do champ spawns and gain something.
5. More places to pvp. Ilsh champs would be a fun pvp area!
6. Harrowers available in both facets.
7. Oaks skull more easily obtainable, lets fact it T2A oaks spawn sucks!
So yea you would have some pure trammies doing champ spawns, but that is not such a big deal, its actually rather good for the over inflated economy. But it also opens all the guilds in factions who never do Fel to have a little more danger.
Finally, these changes I propose are for the following reasons, I like pvp, I like the rush of doing champs with my guild and defending champs. I do not like that if we decide to abandon a champ on a raid the raid will chase me down everywhere until I die. It is obvious the person running dont want to fight, chasing them for 20 minutes to kill them for 5k gold in insurance is stupid. BUT, to make it so if me and a friend are doing a champ and get raided by 5 or 6 we can run to safety and not have our play time stopped for 20 minutes. Bringing Faction PVP and Reds to Tram is a good idea if handled correctly. I believe that pvp everywhere in tram would not work, many players faction or not would complain. However, limiting pvp in tram to factions, only in the areas of champ spawns, faction bases and town sigil areas makes it fun while not interfering too much in the trammel area. Sort of making it a pvp CHOICE while being able to enjoy all the lands the game has to offer.
Please dont turn this into a pissing contest and dont try to accuse me of alterior motives for this suggestion, its for the better of the whole game and lets fact it, it is time for a change. This might just bring some change that is much needed for the pvp community allowing them to venture out to more areas and lands. My background? Im in a faction guild who does Fel, so dont accuse me of wanting to have this so my blue can farm scrolls, I would be attackable on sight.
Any changes you would make or items you dont like? Discuss.