This is why Fel died. This is why the majority of people don't want a classic shard.
To the small number of people fighting for a classic shard - what they really want is for fodder to kill/grief.
First point, people who would play on a classic shard, are people who are aware of the ruleset and possibly surprising to you, would be happier to play under those conditions. If you don't want to play under those conditions, you don't play a classic shard, or Siege/Mugen, for that matter. Your preferences might be in the majority, for now, but there's also a lot of people (not just on this forum) who would prefer a classic option.
Secondly, I've always been more of a crafter than a fighter, yet I want to play a classic shard. I along with pretty much everyone who wants to see a classic shard, simply don't like AoS...
I really hope a classic shard is opened and then they will find that it is populated with nothing but the griefers. Imagine their surprise when there is NO ONE TO GRIEF as the people who don't want to PvP will stay on regular production shards. It will be full of people running around trying to find newbies to grief an there are none. This is EXACTLY what will happen.
See, this is where your argument turns into nothing other than textual diarrhoea.
Players who play Siege/Mugen know what the "rules" are. Players who would play a classic server would likewise.
Why on god's blue marble, would people who hate any form of potential player-versus-player confrontation whatsoever, want to play on a single facet shard where it's entirely to be expected? Simple answer is, they wouldn't. Likewise, people who cry and bleat because their little pixel person died... we wouldn't want them there either.
Sure, there will be those that want to grief, but aren't there plenty of those in UO, regardless ruleset, facets or shards? If you've got the master-plan solution to that, I'm sure that everyone playing UO and the developers, would be delighted to hear your enlightened solutions.
To my mind, certainly with a classic shard, the vast majority of players will be experienced in PvP. Therefore, they will be more than likely able to look after themselves. They're not likely to be "sheep to the slaughter" as some of you seem so fond of thinking it will be. If anything, there would likely be less griefers, simply because the players they attack, would actually fight back. If the "loser" is on a crafter, then they'll probably come back on with their skilled fighter and hunt down the griefer. Point is, the players would be able and willing to do something about the griefers.
If anything, the grief killers, would likely stay on the production shards, because they wouldn't be able to handle getting beaten by players who actually can PvP. They'll be more comfortable killing Tram based players who stray into Fel looking for quest books....
Anyhow, knowing what you clearly know (*cough*) about classic or Siege/Mugen options, I doubt you would venture forth into them anyway...
Really... it's not often that I see as much ill-conceived turd in one whole post as that. Not only did it take the biscuit... it ate the whole packet!
