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My Loyalty is Decaying, is Yours??

Nails Warstein

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I've been logging in my venerated characters every day since the publish went live. Today all 5 of them dropped to adored. It was my understanding that if you logged every day you didn't experience a decrease in city loyalty according to this statement:

"Factions, Virtue, and City Loyality points will not decay if you log in daily anytime after maintenance."

Is there an issue with this? Anyone else noticed this happening as well? Thank you!
 

SunWolf

Seasoned Veteran
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Tazar posted it on the bug forumns the other day, he is losing loyality and virtue aswell.
 

Frarc

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Nope, i'm still venerated and all Virtues are knight. I think people are getting caught in the one time a day thing. It might be daily after maintance but it looks like it has to be within 24 hours of the last log in. If you do it on day 1 at 7 pm and then at day 2 at 8 pm i think you will get a decay cause it took longer then 24 hours.

Best is they set it ones every 2 days or a little longer.
 

MalagAste

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I don't know there is no possible way for me to play EVERY day..... and i want to know is that per account/per character or what?
 

Bobar

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I have noticed that when I have logged my characters in you get a very quick message saying your loyalty and virtue have been refreshed. It is gone almost immediately but you can looik it up in the journal. Have you been getting this message and stil losing loyalty?. My chars are all still at adored so I have no way of knowing if I have been losing loyalty. - YET. This is of course entirely due to the stupid decision not to allow us to view the actual points we have. Doh

The old maxim 'Patience is a virtue' is very true and boy do we need it with EA.
 

Aibal

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I get the message and I have still had three characters drop from adored to respected. I am sure to log in daily, after server up for the respective shards I play. It was my understanding that it was once per server cycle, not 24 hours or less. This is just the typical bs.......nothing works right, it's published anyway. Furthermore, this is ridiculous to have to log in every character every single day. I'll just forget about taking the wife away for the weekend, family vacations, things of that sort, just so I can GRIND, GRIND, GRIND, GRIND, in UO. This development team really lacks common sense.
 

Adol

Certifiable
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Yes, I've logged in every day, well under 24 hours between each one, I've received the "Moons aligned" message, but my characters are decaying too
 

Bobar

Babbling Loonie
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There is a simple fix to this, but as usual, the Devs are oblivious:
REMOVE POINT DECAY.
Well most players have been asking for this since the start of the scenario but what we have to remember is the Devs know better than the players what we like. The simple solution you suggest is not what they know is best for us. I thought that with the introduction of the daily logging process to keep it refreshed was at least a small part of what we wanted but it seems they can't even get that right. I guess we will now wait and wait some more for them to fix it. Any offers as to how long that will be?.

As to the oft repeated request for points we have to be shown which has been completely ignored, it would seem that that is probably because if we could see the points we would know what an unmitigated disaster they have made of the whole thing.

I am not a particularly happy bunny.
 

Madrid

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Stratics Legend
They need to nix Decay once and for all. Wipe out the damn code for christ sakes.

I've been logging in on each character and still see my loyalty go down the ****ter.

I did see one message: "The Trammel and Felucca Moons prevent you from losing your town loyalty or something" but it's not working.

More empty broken promises...

Par for the Course I'd say!
 

BeaIank

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Yup, virtues and loyalty decaying on my chars as well.
Loyalty to Trinsic dropped from Adored yesterday to Respected today. I logged on today about 12 hours after logging out with this particular char yesterday.
 

Madrid

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Just think once they get this fixed we'll only have to log in 49 times a week per shard (giver or take) in order to keep ALL our characters from losing status in any one particular area!
 

Larisa

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Funny thing is...and I've mentioned this a few times.

On my archer, I am Adored in New Mag....I got the message that my loyalty has been preserved and I remain at Adored.

On my mage/tamer, I am Respected in Yew...I got the message that the moons FAILED to preserve my loyalty.

I do the same thing on both chars EVERY day....but my mage/tamer continues to lose loyalty whereas my archer does not.
 

Nails Warstein

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I wondered if this "BUG" began after I declared my citizenship for the town my loyalty resides. Simply because the first 2 - 3 days my loyalty didn't seem to be dropping. I think it was on the 2nd or 3rd day I was like oh yeah I can declare myself now. Anyone else think declaring yourself a citizen might be related to this issue?
 

Frarc

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I wondered if this "BUG" began after I declared my citizenship for the town my loyalty resides. Simply because the first 2 - 3 days my loyalty didn't seem to be dropping. I think it was on the 2nd or 3rd day I was like oh yeah I can declare myself now. Anyone else think declaring yourself a citizen might be related to this issue?
Can't be that. I declared loyalty at the start. I'm still Venerated. Nothing decayed yet.
 

Aibal

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I wondered if this "BUG" began after I declared my citizenship for the town my loyalty resides. Simply because the first 2 - 3 days my loyalty didn't seem to be dropping. I think it was on the 2nd or 3rd day I was like oh yeah I can declare myself now. Anyone else think declaring yourself a citizen might be related to this issue?
Nope. I haven't declared to any towns yet, and I'm still decaying. Funny thing is it's not on every character, just most of them. I have 3 at adored that haven't moved, but all others will drop.q
 

Leeda

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I've been logging in my venerated characters every day since the publish went live. Today all 5 of them dropped to adored. It was my understanding that if you logged every day you didn't experience a decrease in city loyalty according to this statement:

"Factions, Virtue, and City Loyality points will not decay if you log in daily anytime after maintenance."

Is there an issue with this? Anyone else noticed this happening as well? Thank you!
I have several Chars that were adored that went down to respected. I did log each of the chars in everyday. I am concerned that I went to all the trouble to grind them out. I wish there would be a way we could somehow put them on hold. There are persons that beyond their control due to illness or other things have to be away. I would prefer that we know how many points we have and if we have to be away can grind out points to cover the time away and how many points we lose in a day.
 

Shelleybean

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Nope, i'm still venerated and all Virtues are knight. I think people are getting caught in the one time a day thing. It might be daily after maintance but it looks like it has to be within 24 hours of the last log in. If you do it on day 1 at 7 pm and then at day 2 at 8 pm i think you will get a decay cause it took longer then 24 hours.

Best is they set it ones every 2 days or a little longer.
Thank you for this explanation.
 

Larisa

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Okay here's an update...and this one is strange lol.

I logged into my crafter for the first time in over a month...poor Tinkerbell has been neglected because I have been trying to save Yew ( I'm not *grinding* town loyalty, Sosaria doesn't have a leader so it's up to the citizens to keep the peace in whatever way they can, at least this is how I see it and am doing my part) Anyway...once again I log in at the same time every morning but logged in my crafter for the first time like I said in well over a month. She's been helping citizens in Moonglow. The message I received upon logging in with her was that my loyalty was preserved. I am still respected after a month. The archer, same thing...no loss of loyalty...now I have been testing it in that I have not done anything in New Mag since we received the publish, Not arrested anyone, not given food or gold and not put out any fires or picked up any garbage....I just log in...and am still at Adored.

The tamer is the only one that receives the message that my loyalty has NOT been preserved, yet I still remain at respected. I don't know how long it takes to loose loyalty, but I haven't done anything on her either in terms of town loyalty just to see if it does in fact go down.

So 2/3 chars get the message that it's preserved, 1 gets the message that it's not preserved, yet all three remain at the same level of loyalty they had since the publish came to Origin.

Also my crafter is the only one that has not officially declared loyalty to a town...Maharia is declared in Yew and Devious is declared in Mag...but I have yet to declare on Tinkerbell...not sure if that has anything to do with it or not but I will not declare on Tink just to see what happens.
 

Tina Small

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I'm getting the message about virtues and loyalty being preserved on many characters that have never worked on the virtues or town loyalty.

This seems to happen in both of the following situations: (1) it's the first time I've logged in the character since the publish went live on the shard, or (2) it has been less than 24 hours since I last logged onto the character.

 

Jade of Sonoma

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Okay here's an update...and this one is strange lol.
After being away from the game from Thursday May 24th to Saturday May 26th -
My Tamer was still Venerated. She was still Venerated after not logging her in for three days? All my other characters were the same.

*(Monday) I logged in my tamer this morning: VENERATED
- - and again just now - ADORED.

Excuse me UO?
All my characters on Saturday were where I left them last Thursday. Today, all have dropped despite taking them to their cities and working on them 'just in case' on Sunday and logging them all in twice today.

ALL my characters got the message that their loyalty status was preserved each time they were logged in. If it were a time thing every 24 hours exactly - then I have done more than that. When I didn't do that, loyalty didn't change. So maybe I should have NEVER logged them in? hmmmm.....

QUESTION: What are players supposed to understand about this decay thing? :confused2:

Do you suppose UO is conducting a study in human nature to see :
'How long it will take before players catch on to the fact that
By NOT logging in - Loyalty Status is Preserved !'
 

Jade of Sonoma

Babbling Loonie
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How can you seroiusly log every char in every day ...thats crazy.....wow.....LoL
IT IS CRAZY! Absolutely crazy. We are nuts falling for it.

The logging in ALL characters - means to log-in only those characters who have built up Loyalty Titles to Adored or Venerated and who have been deceived into believing the rapid decay on those hard worked titles can be stopped without doing further long hours of work, simply by logging in each character every day.

But that isn't how it is working. The joke's on us, as anyone can see by reading the posts in this thread.
UO has managed to lead us on by keeping everyone on line everyday with
long hours of work that drag on and on and on ...

This player has had it. I can use the time better clearing houses, using the Brit Clean up program, and shutting down excessive accounts.
 

Ludes

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This disappointed me as well... I had given up on this until the Publish cause I just can't keep up with the decay. Then the Publish came out and I hit it hard and heavy only to have it all decay away again.
 

RaDian FlGith

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Well, not to put too fine a point on it, but there is still a large chorus of players who seem to think -- contrary to good game design -- that some things "must hurt" in order to provide challenge. The Development Team of UO have agreed with this to a varying amount of degrees over the years, but certain things show that "must hurt" is alive and well in Ultima Online.

Good game design sort of works to the contrary. You don't punish your players for having a life outside of the game. I'll not get into the whole death/lose everything/item insurance issue because it's endless, but with things like fame, loyalty and stuff like that, decay rates are plain and simply a false mechanic put into place in sandbox games in order to be one of those things that you must "strive for" regardless of the fact that they make no sense.

Take fame and karma for instance. You go out and kill a ton of things, and you gain fame and karma, but you can only achieve those higher levels by killing bigger things. And yet, one single death wipes out more fame and karma than you earned for killing a significantly larger amount of creatures. It may not rob you of your title immediately, but it could. And there is where it stops making sense. The only way you can retain fame and karma is plain and simply by not dieing. Which is funny, because, you know, dieing isn't exactly what I'd call a horrible anti-karmic thing, and if I kept running up against 20 demons at a time and dieing, you'd think my actions would gain me more fame (simply from the standpoint of, "Did you hear about that idiot who...?").

Decay is nothing more than a reason to have to continue to perform certain actions. You might get bored otherwise, and the development team would have to put in more things to keep your interest. What they fail to realize, of course, is that having to maintain those grinds is also as boring as ****, and therefore, they're going to have to put in new things anyway.

There is a certain game design philosophical logic that is missing from UO, and has been for many years. Too often does this game take the approach of punishing everyone to try to lessen the effect of scripting, and in doing so, they sort of ensure that the scripters are the only ones that profit. Grinds are not a perfect solution. Daily quests in certain games are bad enough, but they are distracting content to give you something to do if you're looking to improve in a certain area. Grinds are bad enough, but if they have a goal in sight, no big deal. I think of the Firelands area in WoW where you spend a lot of time grinding to open up different areas of it... it takes days upon days of consistent playing, weeks if you're casual about it. But eventually the whole place is open, and there are a few goals that encourage you to grind a little more. But the grind is finite. You don't lose progress just because you didn't log in for a week. Decay takes grinds and makes them completely arbitrary, and it's just not right.

In short, decay should never be used as a design philosophy.

Ever.
 

AirmidCecht

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Weighing in the decay issues:

I like the thought behind, "if you support this, it's more for 'just' the reward."

It goes to RP a bit for me which is decaying faster than any points in gaming anymore. That's another story.

I think once you have achieved a certain point that maintaining should be easier than getting there. A slower decay rate rather than a log in and secure rate. Sort of like boats. It is there to use but if you leave it out it will decay or you can log in and use it every few days instead.

Also, I know it's frustrating after so much effort went in on the player's end of this only to find they are still not updating properly but please keep from personal attacks. No one deserves to be attacked rudely over this. It's in truly bad form.
 
S

sirrojen

Guest
I'm so glad there is no decay in D3, maybe ill play UO again when decay is fixed (ie removed from the game entirely)
 

Mesanna

UO Producer | Dark OverLady
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Hi guys,

We have read the comments and yes we do realize there is an issue. I have one question though. ...the people that are losing loyality are you logging in or after 8 pm ( your server time zone) when you are seeing your decay?

Forgot to add we are working on a fix!

Mesanna
 
T

Tazar

Guest
Hi guys,

We have read the comments and yes we do realize there is an issue. I have one question though. ...the people that are losing loyality are you logging in or after 8 pm ( your server time zone) when you are seeing your decay?

Forgot to add we are working on a fix!

Mesanna
Greetings Lady,

Thank you for checking on things. I seem to have experienced it on the weekend when I log in early-mid morning - and also on the weekdays when I generally log in after 6 or 7 central (7 or 8pm Atlantic Server Time). If I can help test, answer questions or pin down the problem - please holler!
 
W

Woodsman

Guest
Well, not to put too fine a point on it, but there is still a large chorus of players who seem to think -- contrary to good game design -- that some things "must hurt" in order to provide challenge. The Development Team of UO have agreed with this to a varying amount of degrees over the years, but certain things show that "must hurt" is alive and well in Ultima Online.

Good game design sort of works to the contrary. You don't punish your players for having a life outside of the game. I'll not get into the whole death/lose everything/item insurance issue because it's endless, but with things like fame, loyalty and stuff like that, decay rates are plain and simply a false mechanic put into place in sandbox games in order to be one of those things that you must "strive for" regardless of the fact that they make no sense.
I'm glad to see they are trying to fix it, but I don't think it's a false mechanic put in place to make people strive for something, I think that it's a time sink of sorts. A lot of times, really repetitive things are put in place of new content. It's much easier to make somebody do something over and over than add new content. I see things like this in WoW and other games all the time. UO not nearly as much, to the credit of the devs.
 

BeaIank

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Hi guys,

We have read the comments and yes we do realize there is an issue. I have one question though. ...the people that are losing loyality are you logging in or after 8 pm ( your server time zone) when you are seeing your decay?

Forgot to add we are working on a fix!

Mesanna
I usually login at 6 pm server time and I am seeing decay on loyalty. The other character that had adored at one city is back to respected as well. I logged with her every day after the publish went live.
 

Jade of Sonoma

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Weighing in the decay issues:

I like the thought behind, "if you support this, it's more for 'just' the reward."

It goes to RP a bit for me which is decaying faster than any points in gaming anymore. That's another story.

I think once you have achieved a certain point that maintaining should be easier than getting there. A slower decay rate rather than a log in and secure rate. Sort of like boats. It is there to use but if you leave it out it will decay or you can log in and use it every few days instead.

Also, I know it's frustrating after so much effort went in on the player's end of this only to find they are still not updating properly but please keep from personal attacks. No one deserves to be attacked rudely over this. It's in truly bad form.
I've been around since campfires built next to your character caused stats-decay, and the need to keep refreshing houses harnessed every player to the game. Making players refresh housing once a week was never practical but ways around it could be found, like having friends refresh houses for you while you were a way.
UO needed to make changes to be supported by it's huge veteran player base.

It just isn't practical to introduce this never-ending-on-going Town Loyalty with rapid decay as a ploy to keep everyone busy for months, especially since it comes on the heels of that long never-ending problem with the account migration nightmare?

Everyone finds much better things to do in this game with their time rather than spend time on a Loyalty title that has no reasonable expectations.

The outcome of working patiently for too long on Town Loyalty, makes me feel foolish, and as many other players have said, I can't help think:

"UO has become work instead of fun."
 

RaDian FlGith

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Weighing in the decay issues:

I like the thought behind, "if you support this, it's more for 'just' the reward."

It goes to RP a bit for me which is decaying faster than any points in gaming anymore. That's another story.

I think once you have achieved a certain point that maintaining should be easier than getting there. A slower decay rate rather than a log in and secure rate. Sort of like boats. It is there to use but if you leave it out it will decay or you can log in and use it every few days instead.

Also, I know it's frustrating after so much effort went in on the player's end of this only to find they are still not updating properly but please keep from personal attacks. No one deserves to be attacked rudely over this. It's in truly bad form.
I'm all about RP, believe me. It's the sole reason I've stuck with the game long after the remainder of it became old, tired, or just plain not fun (though I will say I finally went out with a small group and had a blast with the High Seas pirates -- thanks, Galen, Willa, and Aranel -- but it left me wishing that doing so wasn't such a humongous crafting task, but that's a whole different thread... hehe). On the other hand, I'm also about Real Life™. Unfortunately it's a reality that hit my gaming days pretty hard, though ultimately so I can get into the industry of making games, so there's that.

I think my issue with the results of decay is that they degrade something that was more than fairly earned, particularly the huge grind curve of some of these things. If a casual player builds up his loyalty to high levels over time (good luck, presently), that progress can just as easily be lost if he plays Real Life™ for a couple of weeks (or gods forbid, goes on a vacation with his family, or so on).

Again, I'm all for RP, but there really should be a line between game and life. I mean, let's face it... the hardcore players already have the advantage of being hardcore players, and there are plenty of advantages that come with that. Casual players suffer when things are geared to a higher level. Not to say I'm against some things being harder to get, requiring work. I just sort of think progress in anything should be forward. It was one of my biggest gripes with EverQuest: Die, and you lost experience. I can't say if that's true or not, because I haven't been back to EverQuest in so many years I'm not sure I could find my way around outside of Kelethin (and sort of feel like I've wasted brainspace on remembering the name Kelethin at that). Early UO had a feature by which you could emulate the same thing if you resurrected near your body -- which was doubly painful given early UO's skill gain.

Decay... yeah, I know there are practical RP elements that would make sense, but on the other hand, there are also impractical RP elements that counterbalance them I think. :)
 

MalagAste

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I agree with Ra'Dian UO does not need the decay. I can see some Decay with a few things but as far as town loyalty... obviously if I'm not working against my town and helping another I should be still "loyal" to the first one without having to constantly log in and perpetually arrest more rioters and feed more of the starving until my wrists are too sore to use the keyboard.

Decay is ok for things like ships... they sit in the sea and if not attended they should decay. Houses if not maintained (by payment)... should decay and collapse... Honor should only decay if I do something dishonorable..... Sacrifice should only decay if I'm selfish... and greedy... etc...

And Yes they are making UO "work" the constant need to grind out things is getting old. I miss playing the game for fun... not for profit or gain. Now it seems if you want anything at all in-game you have to work your fingers to the bone.

And while we are on the subject of things the game "should not do".... we should talk about 720 skills... I am of the belief that we need to stop discouraging new players and start 'encouraging' them.... let them have 720 skills after 4 months..... not 4 years.

Let them use a stinking Ethy.... let them dye they clothes for pity sakes. I can see if you want to keep it so that you get new better rewards for each year you play that's fine... but you should be able to do whatever you want with them.... including sell them to a newer character to use.

Learning to play UO is a nightmare in itself we don't have to add to it by making it impossible for a new player to ever reach 720. As soon as many learn how long it will take before they can obtain the highest skills then they will quit. No new character is going to want to wait 4 years to complete their character.
 

Larisa

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I can't tell IF I'm actually losing any loyalty, as my status hasn't gone down..yet!

Devious Desire (Archer) gets the your loyalty has been preserved, she remains at adored in New Mag and has declared loyalty to that city.
Maharia (Tamer) get the message my loyalty could not be preserved but has been Respected in Yew for as long as the event has been around, she has also declared loyalty to that city.
Tinkerbell (crafter) JUST logged in after over a month, her loyalty has been preserved, she's Respected in Moonglow and has NOT declared loyalty to that city.

I log in every morning at 8:30 AM Central time, just after Origin comes back online.
 

Martyna Zmuir

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Instead of an ethy, make horses bought from a stablemaster insta-bond. This takes nothing away from vets, nor from tamers (as seriously, who goes out with the intent to tame horses when they can be purchased for 600gp?).
 

RaDian FlGith

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I'm glad to see they are trying to fix it, but I don't think it's a false mechanic put in place to make people strive for something, I think that it's a time sink of sorts. A lot of times, really repetitive things are put in place of new content. It's much easier to make somebody do something over and over than add new content. I see things like this in WoW and other games all the time. UO not nearly as much, to the credit of the devs.
Well, by "false mechanic," I mean pretty much what you said. It's a mechanic used in order to falsely extend the experience of the game. Mind you, the "false mechanic" I'm refering to is the "decay" mechanic, not the "grind" mechanic, and frankly, UO and EQ are the only two MMOs that I have played extensively that actually implemented decay mechanics. UO has used it repeatedly over the course of the past 15 years in a variety of ways; with EQ, the only direct correlation I can remember was with experience. Actually, now that I think about it, pre-NGE Star Wars Galaxies had a pseudo-decay mechanic in that your death, while not causing experience loss, did give you some sort of experience inhibitor that had to be overcome (basically added experience points needed to gain your next level... it didn't roll you back, it just set you back).

I suppose even WoW has some "decay" in place, but that's more due to it being a leveler than anything else, and it's in the area of the "points" used to purchase top-tier items. When a new tier is released, they down-convert your points so that you can't stockpile and immediately buy the new level of tier-gear. That's actually what I'd consider a good use of a decay mechanic in terms of game balance. But yeah, I can't deny it probably fits well into decay mechanics.

Now, "grind," on the other hand... that is an expected mechanic in the MMO genre. While I think it's poor design, it is also understandable design. No one, not even Blizzard, has the time and money to employ enough updates to the questing experience in new and exciting ways so as not to seem forced, so they do end up putting in "grind" routines in a variety of ways. UO is definitely as guilty as any other MMO in that regard.

The trouble here is that "decay" overpowers "grind," and actually can have adverse effects on rewards that you've already earned through your grind. Now, there are some obvious solutions to me that weren't implemented that could make the system less painful (for instance, if your character stored a "current level" and "highest achieved level" of loyalty points, then things like placing banners you've earned could check against "highest achieved" rather than "current"), but I still disagree with the philosophy that is currently in place. I'm not even sure there's anything other than an arbitrary reason for decay rates being so high, but then, I also admit to not being privy to the design document, and therefore the specific reasons. I can only disagree in philosophy, not in fact.
 

Sauteed Onion

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Stratics Veteran
Hi guys,

We have read the comments and yes we do realize there is an issue. I have one question though. ...the people that are losing loyality are you logging in or after 8 pm ( your server time zone) when you are seeing your decay?

Forgot to add we are working on a fix!

Mesanna
Ma'am I've logged on every day, as far as times during the day it varies, I'm a late nighter most of the time, but I do log in throughout the day.

Also up to 14 rioters captured and 2 protestors dealt with and still at adored having at 1 time been at venerated. Just an update since my earlier post. Will come back with complete #'s when I'm back to venerated.
 

Sauteed Onion

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Stratics Veteran
http://i1210.photobucket.com/albums/cc403/sauteed_onion/regainedloyalty.png

18 rioters arrested, 16 of them had huge raging infernos they had set off and all of them had some garbage to clean, and 2 protestors which I gave 1000 gold a piece to get back to venerated. Now this may not seem like a lot, but it took about an hour to do, and the fact remains I shouldn't have had to do this at all. I wanted to make sure I posted a before and after as well as #'s to help give an idea of what people may be loosing on a daily basis when the bug begins to effect them. Hopefully this can help the development team but I think the biggest thing that will help is making sure these new ideas are thoroughly tested and immediately looked into as soon as these types of threads begin popping up. There's a lot on the plates of the development team, but I guarantee you, if there's a problem in the game and people are taking the time out to bring it to the forums and more specifically put pictures up and talk a little about what they are either 1) encountering and 2) recreations of the problem or how they are dealing with it, it's worth looking into. Thank you, meow.
 

Jade of Sonoma

Babbling Loonie
Stratics Veteran
Stratics Legend
Hi guys,

We have read the comments and yes we do realize there is an issue. I have one question though. ...the people that are losing loyality are you logging in or after 8 pm ( your server time zone) when you are seeing your decay?

Forgot to add we are working on a fix!

Mesanna
Since being away 3 days (Thurs. Fri. & Sat) -

I had to be away for three days (Thurs. Fri. Sat.) On my return, Saturday later at night, my First Tamer loyal to Scara Brae was still Venerated. My Second Tamer loyal to Britain dropped to Adored. So - -

I worked morning, noon and night, for a very long time both on Sunday and again on Monday to bring the status of the first tamer back up to Venerated. And I worked on two other character to keep them at Adored. I logged all characters with Loyalty in around 10 AM this morning and they were okay. The Moons of Trammel and Felucca joined to preserve ..etc.

I will log-in my first THREE characters again now and check their loyalty status. It's 10:42 PM Pacific Time.

'The Moons of Trammel and Felucca have failed to preserve your virtue status and city loyalty.'

My first tamer's Venerated Status has fallen to Adored again. The other two are Adored still.
*sigh*
 

Aibal

Slightly Crazed
Stratics Veteran
Stratics Legend
Ok, just logged in with account number two, on GL, 7:40 am eastern time. Two characters had the moons align and all is well. Three characters had moons fail...two of those three dropped from adored back to respected. Those two were vesper and moonglow, two of my absolute favorite cities to arrest rioters (to be equaled only by brit and trinny).:mad: On account number one, just logged in my one character that has loyalty on Atlantic at 7:44 am eastern time. Fail. Move on to GL....all four characters on that account with loyalty....FAIL. Lose one from adored to respected...in Brit. WTF???:mad::mad::mad: Log in to LA...only one character there with loyalty. Fail. Nice job team. Here's an idea....ELIMINATE decay. Period. It's quickly turned UO into work rather than fun.
 

S_S

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
THIS SUCKS!!! Logged in yesterday right after server down/up and all 9 chars loyalty were fine. Did the EXACT same thing today and ALL 9 chars lost a level in loyalty. Be damned if I'm working all 9 back up. :(
 
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