That was the first time I won in the Ceo battle. I was kinda nervous. I did watch a youtube video that helped alot. Thanks Squeekers for the toon unite for gags. Hopefuly next week I will do another run.
I have not been with the group long. I feel very welcome into this group. Thanks for everything.
I do have one question. My question is does the pink slips take away room from gags ?
Pink slips aren't gags, they're just an extra weapon you can use. So no, they don't take away from your pouch room.
As for your edit, if you're worried about
grammar (you spelled it grammer), then you might want to look at spelling as well. CEO, YouTube, Squeaker and Hopefully.

Otherwise, don't let it bug you too much unless it's really messed up.
Some tips for you...
Waiter Room gives you double (2x) gag points.
Dining Room gives you quad (4x) gag points.
It's possible to kill V2.0's with only 1 gag track in 1 turn. Just make sure to reach double their hit points in damage. Level 8 is 90 so do 180+, 9 is 110 so 220+, 10 is 132 so 264+, 11 is 156 so 312+ and 12 is 200 so 400+. A good example is on a 12, 4 maxed cakes hitting should kill both the level 12 cog and it's skelecog counterpart. When this happens, you'll notice the cog do a "double dip" when it's bending down and about to spin/explode.
For any big battle (VP, CEO, etc), I encourage people to make sure that everyone has been fully tooned before killing the last cog. This doesn't mean using toonup during the same turn as killing the cog neither, since TU will sometimes miss. It's really bad when one or more players are going into the big battle with half their laff and they must spend time getting a toonup somehow, instead of putting their efforts into helping the team.
When serving drinks, serve at least 1 drink to the closest table. I always do that and then move onto the next closest table and I focus on that 2nd table. If I have a drink and notice more than 1 cog needing a refill at the first table (or if one is about to get angry), then I'll serve that one real quick and then return to the 2nd table. I generally let someone else handle the first table since it's close enough to the drinks to make it easy for one person to do all by themselves. Meanwhile I'm working on the next set of cogs so that we don't have to deal with them. I've noticed others doing this as well and it works rather nicely.
When serving drinks, don't over serve. It's better to work on the same 2 or 3 cogs at a time than to have a table of 6 'active'. It takes 3 servings to make a cog explode, so put the effort into that instead of trying to over-achieve. After all, if the timer runs out and you haven't given a 3rd serving to any of the 6, then what happens? We still have those 6 to battle. But if you focused on 2 or 3 at a time, you could have gotten rid of 3 or maybe 4 of those 6. Then we only have 2 or 3 of those to battle. Your limit should be based on how many you can have active before one of them needs a refill when you are returning to the table. The table closest to the wall (but not closest to the drinks), I can get 2 going at a time without help and keep them content.
When he yells Fore!, then move from where you are ASAP. If you are on a table, hop off and walk backwards (works most of the time for me). HOWEVER, if you're next to a table, hop on and start powering up the squirt. When he throws the golf balls, it won't hit you. This is actually a trick I use, especially if I can get to a table that is just barely touching him. He yells fore, I hop on and start giving him rapid -2 shots.
Unless there are going to be 3 or 4 players golfing, don't bother. Simple enough.
The treasures are worth +1, +2, +3 and +4 and repeat that order, starting with the apple. Do not EVER let your laff go below 60 if you can help it. If you happen to get into the 60's or below, then unless it'd put the team in jeopardy, go get a toonup! When you can, try to do it when you're down by 10 or more points, but that's a judgment call you have to make while you're in there.
If someone says "Let's use toonup" and then "This way", run to them if you need TU points. Someone is about to throw a TU unite. Normally this is near the big doors you came through earlier. If you're below 50 laff, ask for help. Almost always (even with randoms), there is someone who will click on you, see your meter and go out of their way to save your tail. They'd rather lose a unite than to lose a fellow team mate.
Unless the CEO is far away, don't try to get the -4 or difficult -6 damage. If he's close, you can usually get more -2's in, in the same time it takes to get just one -4 hit. Also, a -2 hit helps more than no hits if you try for the -6 and don't time it just right, or if he's coming for you and you 'almost got him' for -4. This is especially important if he's right next to you and you are able to do -2 on him every 2 or 3 seconds.
Sometimes I hang next to a table that someone else is already using. Then if they get knocked off of jump off (fore!), I will hop on and take over. Reasons for this are simple:
- They can't get back on for a few seconds anyway. As such, they can usually get to another table and start shooting before they could get back on their last table.
- If they got hit, they may need to get treasures.
- The aim is already in the right direction.
- I can try to get 1 or 2 hits in before I have to jump off if he had yelled 'fore'.
Keep in mind that others may use the same strategy, so if you are hopping off and someone takes your table, either go to a table or if you need it, go grab some treasures to get a TU (that's your best time because someone has filled in for you).
Don't stay at one table. Move around. If someone gets to and on a table just before you do, don't get mad or anything. It's no time to debate who's table it was. Besides, the idea is to get to and on a table ASAP so you can start hitting the CEO.
Most importantly!! Have fun.
