I have been playing various templates of warriors. I wanted to share a modern one that I have created in recent months. The idea of every Sampire build is to hit as hard as possible and that's how this template is created. Many things I write here are pretty obvious, but I will try to highlight the less obvious ones.
I just wanted to mention that idea of this template is to maximize everything, not to be cheap. (Solaria's Secret Poison and Cameo set it is expensive).
Hope you like it! I spend a lot of time on this setup and I'm still updating it if possible
Version 2023 (Not actual. New template is posted in post number 18)
Highlights:
1) 150 Hit Points, 186 Stamina, 65 Mana.
2) Use Super Slayers from Weapons + Super Slayers from Talismans (Enchantress' Cameo / An Bal Xen / In Corp Mani Xen / Conjurer's Trinket). This allows mixing slayer types or stack two of them (to achieve max Damage Modifier without Honor / Enemy Of One). Super Slayer does stack together.
3) Weapons:
- Double Axe Super Slayer set with 100% Elemental Damage, Max possible HML, HLL, HSL, Hit Area Spell (use Hit Fire Area with Fire weapon, Cold with Cold etc.) Slayer property does affect Hit Area Spell so you do a lot of damage with this spell, although it only hits surrounding mobs not the one you are targeting.
- Bladed Staff Super Slayer set with 100% Elemental Damage (do not need to be Elemental!), Max possible HML, HLL, HSL, Hit Lower Attack.
4) 30 HLD from Mace and Shield Riding Glasses.
5) 100 DI on suit (to use weapons without DI).
6) 45 HCI (5 from Town Bonus)
7) 45 DCI
8) +63 skill points on gear - this is the most important point of this template.
9) 120 Swordsmanship, 120 Tactics, 120 Anatomy, 120 Bushido, 118 Parrying is a must. 120 Swords and 120 Tactics must be a real skill for using Special Moves (Onslaught).
10) Rest of the skills are switchable depending on situations:
- 100 Necromancy to 100 Lumberjack
- 85 Resisting Spells to 85 Chivalry
- 100 Necromancy to 100 Healing.
The most time I run with 100 Necromancy and 85 Resisting Spells.
11) I found that Chivalry is not very needed nowadays. To use Sacred Journey spell I use switchable equipment to add +60 Chivalry skill points (+10 from Luna Lance, +10 from Sign of Order, +20 from ring and +20 from bracelet). I use Enchanted Apples for Remove Course, Trap Box for Paralyze. When Renevant is spawned I consider it as a bonus (extra Life, Mana and Stamina) so I do not need to dispel it.
12) Use Counter Attack a lot! and of course Evasion and Confidence.
13) 18% Damage Eater - Most people will say that this is not needed on Sampire. I found it comes very handy in situations when you need to run from heavy spawn or when you cannot target for some amount of time (due to EC bugs / mobile connection / whatever).
14) 13 HPR, 21 SR, 13 MR - Same as above, most people will say that this is not needed on Sampire and the reason i like it is pointed above.
15) 45 LMC and metal armor provide a heavy bonus to stamina loss reduction. Only 5 best pieces count, so there is not need for metal equivalent of Mace and Shield glasses.
16) On the majority of my armor pieces Powder of Fortifying can be used to have durability back to 255/255. Some items are without durability, and some have Self Repair hidden on them (Cameo, Minax Sandals). Only Solaria's Secret Poison, Legendary Tunic and Jewelry cannot back to 255/255. Non destructible items come very handy when you want to use your Sampire a lot.
17) Overcapped Stamina (with 35 SSI need only 150 stamina to swing 3.25 weapons at max speed) and Strength to prevent loss when under the course. I also have Rose of Trinsic petals in backpack for additional +5 STR when needed (and it last 5 min each). You can keep a few Rose of Trinsic in backpack and gather petals from there. It's never-ending supply.
18) Use Paroxy Dragon for 12% damage reduction or / and Exceptional Dragon Barding on Swamp Dragon for 20%.
What can be improved / changed depending on taste:
1) Add more skill points. Resisting Spells could always be higher. In my opinion skills are overlooked in some Sampire templates. Those are weaker compared to templates with a lot of skill bonus points .+60 skill points is a lot better than no skill points added at all. How can we get more then 60 skill points:
- Use 20 DCI and armor refinements to have more space on Jewelry
- Get Legendary Antique Jewelry with more skill points
2) To gain more stats use Prismatic Lenses and Legendary Gloves instead of Gloves of Feudal Grip. Chest could be Balron Bone Armor.
PS. that 1 point in Fire Resistance will be added when I will finally enhance one pieces of armor
I just wanted to mention that idea of this template is to maximize everything, not to be cheap. (Solaria's Secret Poison and Cameo set it is expensive).
Hope you like it! I spend a lot of time on this setup and I'm still updating it if possible
Version 2023 (Not actual. New template is posted in post number 18)
Highlights:
1) 150 Hit Points, 186 Stamina, 65 Mana.
2) Use Super Slayers from Weapons + Super Slayers from Talismans (Enchantress' Cameo / An Bal Xen / In Corp Mani Xen / Conjurer's Trinket). This allows mixing slayer types or stack two of them (to achieve max Damage Modifier without Honor / Enemy Of One). Super Slayer does stack together.
3) Weapons:
- Double Axe Super Slayer set with 100% Elemental Damage, Max possible HML, HLL, HSL, Hit Area Spell (use Hit Fire Area with Fire weapon, Cold with Cold etc.) Slayer property does affect Hit Area Spell so you do a lot of damage with this spell, although it only hits surrounding mobs not the one you are targeting.
- Bladed Staff Super Slayer set with 100% Elemental Damage (do not need to be Elemental!), Max possible HML, HLL, HSL, Hit Lower Attack.
4) 30 HLD from Mace and Shield Riding Glasses.
5) 100 DI on suit (to use weapons without DI).
6) 45 HCI (5 from Town Bonus)
7) 45 DCI
8) +63 skill points on gear - this is the most important point of this template.
9) 120 Swordsmanship, 120 Tactics, 120 Anatomy, 120 Bushido, 118 Parrying is a must. 120 Swords and 120 Tactics must be a real skill for using Special Moves (Onslaught).
10) Rest of the skills are switchable depending on situations:
- 100 Necromancy to 100 Lumberjack
- 85 Resisting Spells to 85 Chivalry
- 100 Necromancy to 100 Healing.
The most time I run with 100 Necromancy and 85 Resisting Spells.
11) I found that Chivalry is not very needed nowadays. To use Sacred Journey spell I use switchable equipment to add +60 Chivalry skill points (+10 from Luna Lance, +10 from Sign of Order, +20 from ring and +20 from bracelet). I use Enchanted Apples for Remove Course, Trap Box for Paralyze. When Renevant is spawned I consider it as a bonus (extra Life, Mana and Stamina) so I do not need to dispel it.
12) Use Counter Attack a lot! and of course Evasion and Confidence.
13) 18% Damage Eater - Most people will say that this is not needed on Sampire. I found it comes very handy in situations when you need to run from heavy spawn or when you cannot target for some amount of time (due to EC bugs / mobile connection / whatever).
14) 13 HPR, 21 SR, 13 MR - Same as above, most people will say that this is not needed on Sampire and the reason i like it is pointed above.
15) 45 LMC and metal armor provide a heavy bonus to stamina loss reduction. Only 5 best pieces count, so there is not need for metal equivalent of Mace and Shield glasses.
16) On the majority of my armor pieces Powder of Fortifying can be used to have durability back to 255/255. Some items are without durability, and some have Self Repair hidden on them (Cameo, Minax Sandals). Only Solaria's Secret Poison, Legendary Tunic and Jewelry cannot back to 255/255. Non destructible items come very handy when you want to use your Sampire a lot.
17) Overcapped Stamina (with 35 SSI need only 150 stamina to swing 3.25 weapons at max speed) and Strength to prevent loss when under the course. I also have Rose of Trinsic petals in backpack for additional +5 STR when needed (and it last 5 min each). You can keep a few Rose of Trinsic in backpack and gather petals from there. It's never-ending supply.
18) Use Paroxy Dragon for 12% damage reduction or / and Exceptional Dragon Barding on Swamp Dragon for 20%.
What can be improved / changed depending on taste:
1) Add more skill points. Resisting Spells could always be higher. In my opinion skills are overlooked in some Sampire templates. Those are weaker compared to templates with a lot of skill bonus points .+60 skill points is a lot better than no skill points added at all. How can we get more then 60 skill points:
- Use 20 DCI and armor refinements to have more space on Jewelry
- Get Legendary Antique Jewelry with more skill points
2) To gain more stats use Prismatic Lenses and Legendary Gloves instead of Gloves of Feudal Grip. Chest could be Balron Bone Armor.
PS. that 1 point in Fire Resistance will be added when I will finally enhance one pieces of armor
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