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My end game Sampire

hirikawa

Journeyman
Stratics Veteran
Stratics Legend
I have been playing various templates of warriors. I wanted to share a modern one that I have created in recent months. The idea of every Sampire build is to hit as hard as possible and that's how this template is created. Many things I write here are pretty obvious, but I will try to highlight the less obvious ones.

I just wanted to mention that idea of this template is to maximize everything, not to be cheap. (Solaria's Secret Poison and Cameo set it is expensive).

Hope you like it! I spend a lot of time on this setup and I'm still updating it if possible :)

Version 2023 (Not actual. New template is posted in post number 18)

Screenshot from 2024-06-06 22-29-27.png

Highlights:

1) 150 Hit Points, 186 Stamina, 65 Mana.
2) Use Super Slayers from Weapons + Super Slayers from Talismans (Enchantress' Cameo / An Bal Xen / In Corp Mani Xen / Conjurer's Trinket). This allows mixing slayer types or stack two of them (to achieve max Damage Modifier without Honor / Enemy Of One). Super Slayer does stack together.
3) Weapons:
- Double Axe Super Slayer set with 100% Elemental Damage, Max possible HML, HLL, HSL, Hit Area Spell (use Hit Fire Area with Fire weapon, Cold with Cold etc.) Slayer property does affect Hit Area Spell so you do a lot of damage with this spell, although it only hits surrounding mobs not the one you are targeting.
- Bladed Staff Super Slayer set with 100% Elemental Damage (do not need to be Elemental!), Max possible HML, HLL, HSL, Hit Lower Attack.
4) 30 HLD from Mace and Shield Riding Glasses.
5) 100 DI on suit (to use weapons without DI).
6) 45 HCI (5 from Town Bonus)
7) 45 DCI
8) +63 skill points on gear - this is the most important point of this template.
9) 120 Swordsmanship, 120 Tactics, 120 Anatomy, 120 Bushido, 118 Parrying is a must. 120 Swords and 120 Tactics must be a real skill for using Special Moves (Onslaught).
10) Rest of the skills are switchable depending on situations:
- 100 Necromancy to 100 Lumberjack
- 85 Resisting Spells to 85 Chivalry
- 100 Necromancy to 100 Healing.
The most time I run with 100 Necromancy and 85 Resisting Spells.
11) I found that Chivalry is not very needed nowadays. To use Sacred Journey spell I use switchable equipment to add +60 Chivalry skill points (+10 from Luna Lance, +10 from Sign of Order, +20 from ring and +20 from bracelet). I use Enchanted Apples for Remove Course, Trap Box for Paralyze. When Renevant is spawned I consider it as a bonus (extra Life, Mana and Stamina) so I do not need to dispel it.
12) Use Counter Attack a lot! and of course Evasion and Confidence.
13) 18% Damage Eater - Most people will say that this is not needed on Sampire. I found it comes very handy in situations when you need to run from heavy spawn or when you cannot target for some amount of time (due to EC bugs / mobile connection / whatever).
14) 13 HPR, 21 SR, 13 MR - Same as above, most people will say that this is not needed on Sampire and the reason i like it is pointed above.
15) 45 LMC and metal armor provide a heavy bonus to stamina loss reduction. Only 5 best pieces count, so there is not need for metal equivalent of Mace and Shield glasses.
16) On the majority of my armor pieces Powder of Fortifying can be used to have durability back to 255/255. Some items are without durability, and some have Self Repair hidden on them (Cameo, Minax Sandals). Only Solaria's Secret Poison, Legendary Tunic and Jewelry cannot back to 255/255. Non destructible items come very handy when you want to use your Sampire a lot.
17) Overcapped Stamina (with 35 SSI need only 150 stamina to swing 3.25 weapons at max speed) and Strength to prevent loss when under the course. I also have Rose of Trinsic petals in backpack for additional +5 STR when needed (and it last 5 min each). You can keep a few Rose of Trinsic in backpack and gather petals from there. It's never-ending supply.
18) Use Paroxy Dragon for 12% damage reduction or / and Exceptional Dragon Barding on Swamp Dragon for 20%.

Equippment.png

Statistics.png

Spreadsheet.png

What can be improved / changed depending on taste:

1) Add more skill points. Resisting Spells could always be higher. In my opinion skills are overlooked in some Sampire templates. Those are weaker compared to templates with a lot of skill bonus points .+60 skill points is a lot better than no skill points added at all. How can we get more then 60 skill points:
- Use 20 DCI and armor refinements to have more space on Jewelry
- Get Legendary Antique Jewelry with more skill points
2) To gain more stats use Prismatic Lenses and Legendary Gloves instead of Gloves of Feudal Grip. Chest could be Balron Bone Armor.

PS. that 1 point in Fire Resistance will be added when I will finally enhance one pieces of armor ;)
 
Last edited:

hirikawa

Journeyman
Stratics Veteran
Stratics Legend
Thanks for comments! :)

very nice topic! im building my sampire, but dang, it's hard to find good equipment playing solo.
The best way is to farm gold and buy what you need if your are on ATL :) And the best way to farm gold are those events like Treasures of the Feudal Lands.

To do more basic and cheap version of this template you would need lower skill points of jewellery and add there HCI and more DI. This way Solaria's Secret Poison are not needed. Also it is possible to go with more stamina and less SSI on suit.
 

psycrow

Visitor
Thanks for comments! :)



The best way is to farm gold and buy what you need if your are on ATL :) And the best way to farm gold are those events like Treasures of the Feudal Lands.

To do more basic and cheap version of this template you would need lower skill points of jewellery and add there HCI and more DI. This way Solaria's Secret Poison are not needed. Also it is possible to go with more stamina and less SSI on suit.
I'm very new to ATL, i'm still learning about the game.
 

hirikawa

Journeyman
Stratics Veteran
Stratics Legend
Some random thoughts about why not everything is not best option even if it looks so. This might be useful for people who started making templates and want to learn some thing :)

Balron Bone Armor vs my Legendary Chest Piece. Why I won't use (probably) Balron Bone Armor on my template.

Untitled.png

Mana + Int is the same on both items. Resist are also almost the same (Balron can be Enhaced to have more Fire Resisit).
Balron Bone Armor provides 5 STR, 5 DEX and 8 Stamina. But it loses 2 HP compared to my current item. I also lose 9 Damage Eater (I only need 9 to reach the cap) and some Regens (3 points overall). I have already overcapped STR and DEX so those are totally not needed. Hypothetically I could use more stamina on my suit (like 210 to have it overcapped too) and would only need 20 SSI on suit. Than I could get rid of some SSI from for jewelry. But 10 SSI imbuing weight is marginal there (36 points), so it would not leave much space for anything else. That's why I think 10 SSI on both jewels is a must and best choice out there. Rest SSI comes from Cameo Talismans, and Epaulettes which is best in slot item for warriors (I think so ;) ).

Balron also provides 3 LMC vs 1 LMC metal piece bonus, and can be POFed.

Still I consider it as second choice for this template and I won't switch even if I already have a few of those. The only real upgrade would let me add more skill points, for example on jewelry. But that would cost me removing more DI or DCI from that place which is not possible by current available pieces.
 

hirikawa

Journeyman
Stratics Veteran
Stratics Legend
Okay here i come again. I build new variation of Sampire with new items :) With current event Solaria's Secret Poisons are back and Corrupted Paladin Vambraces too. So this build is a lot more accessible then ever. And it can easily solo Paragon Skeletal Dragons from event.

Version 2024 (Not actual. New template is posted in post number 18. This version of template works without Town Bonus or 5 SSI that comes from Cameo Talismans - so An Bal Xen, Conjurer's Trinket can be use).

Equippment.png

Statistics.png

Spreadsheet.png

Highlights:
1) 150 Hit Points, 184 Stamina, 96 Mana.
2) Use Super Slayers from Weapons + Super Slayers from Talismans (Enchantress' Cameo / An Bal Xen / In Corp Mani Xen / Conjurer's Trinket). This allows mixing slayer types or stack two of them (to achieve max Damage Modifier without Honor / Enemy Of One). Super Slayer does stack together.
3) Weapons:
- Double Axe Super Slayer set with 100% Elemental Damage, Max possible HML, HLL, HSL, Hit Area Spell (use Hit Fire Area with Fire weapon, Cold with Cold etc.) Slayer property does affect Hit Area Spell so you do a lot of damage with this spell, although it only hits surrounding mobs not the one you are targeting.
- Bladed Staff Super Slayer set with 100% Elemental Damage (do not need to be Elemental!), Max possible HML, HLL, HSL, Hit Lower Attack.
- A few more specific weapons like Bladed Staff with HML, HLL, HSL, Hit Lighting or Double Axe with HML, HLL, HSL, Spell Channgeling.
4) 30 HLD from Prismatic Lenses.
5) 100 DI on suit (to use weapons without DI).
6) 45 HCI
7) 40 DCI
8) +95 skill points on gear - this is the most important point of this template.
9) 120 Swordsmanship, 120 Tactics, 120 Anatomy, 120 Bushido, 120 Parrying. 120 Swords and 120 Tactics must be a real skill for using Special Moves (Onslaught).
10) Rest of the skills are switchable depending on situations:
- 100 Necromancy to 100 Lumberjack
- 85 Resisting Spells to 100 Chivalry (+15 from Gloves)
- 100 Necromancy to 115 Healing (+15 on Leggings).
The most time I run with 100 Necromancy and 85 Resisting Spells.
11) I found that Chivalry is not very needed nowadays. To use Sacred Journey spell I use switchable equipment to add +60 Chivalry skill points (+10 from Luna Lance, +10 from Sign of Order, +20 from ring and +20 from bracelet). I use Enchanted Apples for Remove Course, Trap Box for Paralyze. When Renevant is spawned I consider it as a bonus (extra Life, Mana and Stamina) so I do not need to dispel it.
12) Use Counter Attack a lot! and of course Evasion and Confidence.
13) 12% Damage Eater, 8 HPR, 24 SR, 8 MR - I found it comes very handy in situations when you need to run from heavy spawn or when you cannot target for some amount of time (due to EC bugs / mobile connection / whatever).
14) 45 LMC and metal armor provide a heavy bonus to stamina loss reduction. Only 5 best pieces count, so there is not need for metal equivalent of Prismatic Lenses.
15) On the majority of my armor pieces Powder of Fortifying can be used to have durability back to 255/255. Some items are without durability, and some have Self Repair hidden on them (Cameo, Shanty’s Waders). Only Solaria's Secret Poison, Kaelvok’s Cincture, Legendary Tunic and Jewelry cannot be back to 255/255. Non destructible items come very handy when you want to use your Sampire a lot.
16) Overcapped Stamina (with 35 SSI I need only 150 stamina to swing 3.25 weapons at max speed) and Strength (a bit) to prevent loss when under the course. I also have Rose of Trinsic petals in backpack for additional +5 STR when needed (and it last 5 min each). You can keep a few Rose of Trinsic in backpack and gather petals from there. It's never-ending supply.
17) Use Paroxy Dragon for 12% damage reduction or / and Exceptional Dragon Barding on Swamp Dragon for 20%.

A few more words about template:
- Legendary Tunic can be obtained really cheap. You can find better piece with more HPR / MR and even 15% Damage Eater. The most important thing is that you need at last 18 Fire Resist on it and then enhance it using Forged Metal Of Artifacts and Agapite Igots to get it to the 25 Fire Resist. That's why Balron Bone Armor won't work (and its ugly ;))
- Corrupted Paladin Vambraces are also enhanced.
- New Azarok's Legplates and Gloves of Holy Warrior adds another +30 skill points to template. It comes very handy when you swap skills to Healing or Chivalry. Basically by changing Necromancy to Healing you can convert it from Sampire to normal Warrior with 115 Healing (and 120 Anatomy).
- With those new items my template have a lot more mana (30 points), but we lose some regenerations and 5 DCI.

If I will find another variation of template I will post it :)
 
Last edited:

Merlin

The Enchanter
Moderator
Professional
Governor
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Patron
Okay here i come again. I build new variation of Sampire with new items :) With current event Solaria's Secret Poisons are back and Corrupted Paladin Vambraces too. So this build is a lot more accessible then ever. And it can easily solo Paragon Skeletal Dragons from event.

View attachment 158327

View attachment 158329

View attachment 158328

Highlights:
1) 150 Hit Points, 184 Stamina, 97 Mana.
2) Use Super Slayers from Weapons + Super Slayers from Talismans (Enchantress' Cameo / An Bal Xen / In Corp Mani Xen / Conjurer's Trinket). This allows mixing slayer types or stack two of them (to achieve max Damage Modifier without Honor / Enemy Of One). Super Slayer does stack together.
3) Weapons:
- Double Axe Super Slayer set with 100% Elemental Damage, Max possible HML, HLL, HSL, Hit Area Spell (use Hit Fire Area with Fire weapon, Cold with Cold etc.) Slayer property does affect Hit Area Spell so you do a lot of damage with this spell, although it only hits surrounding mobs not the one you are targeting.
- Bladed Staff Super Slayer set with 100% Elemental Damage (do not need to be Elemental!), Max possible HML, HLL, HSL, Hit Lower Attack.
- A few more specific weapons like Bladed Staff with HML, HLL, HSL, Hit Lighting or Double Axe with HML, HLL, HSL, Spell Channgeling.
4) 30 HLD from Prismatic Lenses.
5) 100 DI on suit (to use weapons without DI).
6) 45 HCI (5 from Town Bonus)
7) 40 DCI
8) +95 skill points on gear - this is the most important point of this template.
9) 120 Swordsmanship, 120 Tactics, 120 Anatomy, 120 Bushido, 120 Parrying. 120 Swords and 120 Tactics must be a real skill for Warrior's Gift Mastery.
10) Rest of the skills are switchable depending on situations:
- 100 Necromancy to 100 Lumberjack
- 85 Resisting Spells to 100 Chivalry (+15 from Gloves)
- 100 Necromancy to 115 Healing (+15 on Leggings).
The most time I run with 100 Necromancy and 85 Resisting Spells.
11) I found that Chivalry is not very needed nowadays. To use Sacred Journey spell I use switchable equipment to add +60 Chivalry skill points (+10 from Luna Lance, +10 from Sign of Order, +20 from ring and +20 from bracelet). I use Enchanted Apples for Remove Course, Trap Box for Paralyze. When Renevant is spawned I consider it as a bonus (extra Life, Mana and Stamina) so I do not need to dispel it.
12) Use Counter Attack a lot! and of course Evasion and Confidence.
13) 13 HPR, 23 SR, 10 MR - I found it comes very handy in situations when you need to run from heavy spawn or when you cannot target for some amount of time (due to EC bugs / mobile connection / whatever).
14) 45 LMC and metal armor provide a heavy bonus to stamina loss reduction. Only 5 best pieces count, so there is not need for metal equivalent of Prismatic Lenses.
15) On the majority of my armor pieces Powder of Fortifying can be used to have durability back to 255/255. Some items are without durability, and some have Self Repair hidden on them (Cameo, Shanty’s Waders). Only Solaria's Secret Poison, Legendary Tunic and Jewelry cannot be back to 255/255. Non destructible items come very handy when you want to use your Sampire a lot.
16) Overcapped Stamina (with 35 SSI I need only 150 stamina to swing 3.25 weapons at max speed) to prevent loss when under the course. I also have Rose of Trinsic petals in backpack for additional +5 STR when needed (and it last 5 min each). You can keep a few Rose of Trinsic in backpack and gather petals from there. It's never-ending supply.
17) Use Paroxy Dragon for 12% damage reduction or / and Exceptional Dragon Barding on Swamp Dragon for 20%.

A few more words about template:
- Legendary Tunic can be obtained really cheap. You can find better piece then mine with more HPR / MR and even 12% Damage Eater. You need at last 18 Fire Resist on it and then enhance it using Forged Metal Of Artifacts and Agapite Igots to get it to the 25 Fire Resist. That's why Balron Bone Armor won't work (and its ugly ;))
- Corrupted Paladin Vambraces are also enhanced.
- New Azarok's Legplates and Gloves of Holy Warrior adds another +30 skill points to template. It comes very handy when you swap skills to Healing or Chivalry. Basically by changing Necromancy to Healing you can convert it from Sampire to normal Warrior with 115 Healing (and 120 Anatomy).
- With those new items my template have a lot more mana, but we lose overaped Strength and 45 DCI.

The other possible variant for this template is to have Minax's Sandals, Gloves of Feudal Grips and different jewelry (8 HCI, 15 DCI, 10 SSI, +15 Anatomy, +15 Parrying). It will have lower mana by 20 points, it won't have extra 15 Chivalry points, but we will have 45 HCI and 45 DCI on suit. So there is no need to use Town Bonus which can be handy on some dead shards.

If I will find another variation of template I will post it :)
Really great write up! Thank you for sharing your changes.

My one question for you would be to ask if you feel like you have enough mana? In example, it appears you are overcapped on hit points (suit has +32, but you only get credit for +25). Perhaps you could switch out Chest slot for a piece that does not have Hit Points and perhaps a little more mana? Similarly with the sash slot, you can swap the Corgul sash for the Warlord Sash. You would replace +1 Stamina and 5 DCI with a 10% Eater and +4 Stats, in which case you could pick one with Intelligence. You could then refine an additional five points of resist into the suit. Just an idea for another variant! :)

Great work!
 

hirikawa

Journeyman
Stratics Veteran
Stratics Legend
Really great write up! Thank you for sharing your changes.

My one question for you would be to ask if you feel like you have enough mana? In example, it appears you are overcapped on hit points (suit has +32, but you only get credit for +25). Perhaps you could switch out Chest slot for a piece that does not have Hit Points and perhaps a little more mana? Similarly with the sash slot, you can swap the Corgul sash for the Warlord Sash. You would replace +1 Stamina and 5 DCI with a 10% Eater and +4 Stats, in which case you could pick one with Intelligence. You could then refine an additional five points of resist into the suit. Just an idea for another variant! :)

Great work!
Even on 65 mana (previous 2023 template version) it was ok. That 97 mana comes handy only when I have not put Chivalry on template and occur encounter without Slayer type. Let's say for example on spring event with Pirates. But overall more mana is better than lower mana :)

I have 27 HP, not sure why that number 32 appear on screenshot. I found out that in EC sometimes i have wrong numbers in some places (like for example damage output). Will fix it later.

About refinements I'm still thinking if i should go that way or not :) Need to do some tests. Thanks for suggestion!
 

hirikawa

Journeyman
Stratics Veteran
Stratics Legend
My one question for you would be to ask if you feel like you have enough mana? In example, it appears you are overcapped on hit points (suit has +32, but you only get credit for +25).
You were actually right, I did mistake in spreadsheet and did not notice that. Which made me really happy because now I included Kaelvok’s Cincture. Town Bonus for HCI is not needed anymore, and we have a bit more overcapped Strength. Also better Chest piece appeared with 12% Damage Eater. Template have been updated :)
 

kaio

Lore Master
Stratics Veteran
Stratics Legend
120 Swords and 120 Tactics must be a real skill for Warrior's Gift Mastery
This is not true, you get the "full" gift even with 90 weapon skill, and 0 tactics. What matters is the level of the primer.
 

kaio

Lore Master
Stratics Veteran
Stratics Legend
The mana upkeep is what real skill affects
The only thing that scales with sword/tactics is the extra special moves that comes with the primer, which has nothing todo with the warriors gift which is still based on level of the primer and nothing else.
 

hirikawa

Journeyman
Stratics Veteran
Stratics Legend
Yes I was writing about special moves that comes from primer there. It was mental shortcut I should have not use term "Warrior's Gift Mastery". Thanks for pointing that out I will fix that.

Soon I will post suit version with new Shadowbane Tabard included ;)
 

hirikawa

Journeyman
Stratics Veteran
Stratics Legend
Ok here is another variation of previous template. The goal is of course to put as much as it possible and make it as variable as possible. This variation includes new Shadowbane Tabbard (why this item? read "A few more details about template") and requires Cameo Talismans or Town Bonus (for 5 SSI). It let's you use boots of your choice. Tunic also does not have much requirements.

Version 2024 B (current version).

Equippment.png


Statistics.png

Spreadsheet.png

Gamescreen.png

Highlights:
1) 150 Hit Points, 196 Stamina, 100 Mana.
2) Use Super Slayers from Weapons + Super Slayers from Talismans (Enchantress' Cameo / An Bal Xen / In Corp Mani Xen / Conjurer's Trinket). This allows mixing slayer types or stack two of them (to achieve max Damage Modifier without Honor / Enemy Of One). Super Slayer does stack together.
3) Weapons:
- Double Axe Super Slayer set with 100% Elemental Damage, Max possible HML, HLL, HSL, Hit Area Spell (use Hit Fire Area with Fire weapon, Cold with Cold etc.) Slayer property does affect Hit Area Spell so you do a lot of damage with this spell, although it only hits surrounding mobs not the one you are targeting.
- Bladed Staff Super Slayer set with 100% Elemental Damage (do not need to be Elemental!), Max possible HML, HLL, HSL, Hit Lower Attack.
- A few more specific weapons like Bladed Staff with HML, HLL, HSL, Hit Lighting or Double Axe with HML, HLL, HSL, Spell Channgeling.
4) 30 HLD from Mace and Shield Reading Glasses (Blackthorn equivalent of it to have 5 metal armor pieces for stamina loss reduction).
5) 100 DI on suit (to use weapons without DI)
6) 35 SSI on suit. (to use weapons without SSI). Last 5 SSI vomes from Cameo Talismans. If you plan to use other Slater Talismans (An Bal Xen / In Corp Mani Xen / Conjurer's Trinket) 5 SSI from City Loyality Town Bonus is required.
7) 45 HCI
8) 45 DCI
9) +95 skill points on gear - this is the most important point of this template
10) 120 Swordsmanship, 120 Tactics, 120 Anatomy, 120 Bushido, 120 Parrying. 120 Swords and 120 Tactics must be a real skill for using Special Moves (Onslaught is used a lot and 20% resisting is achieved on 240 skill points combined).
11) Rest of the skills are switchable depending on situations:
- 100 Necromancy to 100 Lumberjack
- 85 Resisting Spells to 100 Chivalry (+15 from Gloves)
- 100 Necromancy to 115 Healing (+15 on Leggings).
The most time I run with 100 Necromancy and 85 Resisting Spells.
12) I found that Chivalry is not very needed nowadays. To use Sacred Journey spell I use switchable equipment to add +60 Chivalry skill points (+10 from Luna Lance, +10 from Sign of Order, +20 from ring and +20 from bracelet). I use Enchanted Apples for Remove Course, Trap Box for Paralyze. When Renevant is spawned I consider it as a bonus (extra Life, Mana and Stamina) so I do not need to dispel it.
13) Use Counter Attack a lot! and of course Evasion and Confidence.
14) When using Axes special move Onslaught is used all the time on this build. Armor Ignore when using Bladed Staff.
15) 45 LMC and metal armor provide a heavy bonus to stamina loss reduction. Only 5 pieces count.
16) Overcapped Stamina (with 35 SSI I need only 150 stamina to swing 3.25 weapons at max speed) and Strength to prevent loss when under the course. I also have Rose of Trinsic petals in backpack for additional +5 STR when needed (and it last 5 min each). You can keep a few Rose of Trinsic in backpack and gather petals from there. It's never-ending supply.
17) Use Paroxy Dragon for 12% damage reduction or / and Exceptional Dragon Barding on Swamp Dragon for 20%.

A few more details about template:
- You can take Tunic of your choice. Balron Bone Armor (is ugly :p) gives a lot of Stamina, Mana, Strength and Hit Points. But you can also chose piece with Damage Eater or more Regens if you like. Basically it only needs to have 18 Fire Resists and 5 HP- rest are stats of your choice.
- You can use Boots of your choice. No requirements here.
- New Azarok's Legplates and Gloves of Holy Warrior adds another +30 skill points to template. It comes very handy when you swap skills to Healing or Chivalry. Basically by changing Necromancy to Healing you can convert it from Sampire to normal Warrior with 115 Healing (and 120 Anatomy).
- New Shadowbane Tabbard comes with 10 HCI and 10 DCI. Imbue weight of those is a lot bigger than 10 SSI which comes from Lord Morphius' Epaulettes. Shadowbane Tabbard also includes 8 LMC. Overall I think it is better piece than Lord Morphius' Epaulettes.
- Corrupted Paladin Vambraces and Balron Bone Armor are enhanced.


What could be improved / changed?
- Remove 10 DCI from Ring or Bracelet, or from both and use Refinements with at last 20 DCI on suit. This can add extra 9-18 skill points on your Ring and Bracelet (Chivalry or Resisting Spells).
- Remove 5 DCI from Sash and use Warlord Sash for 10 Damage Eater

PS.
Post your end game Archer templates (and other templates too). I would love to see some!!! :)
 
Last edited:

Felipovisk

Journeyman
Stratics Veteran
Ok here is another variation of previous template. The goal is of course to put as much as it possible and make it as variable as possible. This variation includes new Shadowbane Tabbard (why this item? read "A few more details about template") and requires Cameo Talismans or Town Bonus (for 5 SSI). It let's you use boots of your choice. Tunic also does not have much requirements.

Version 2024 B (current version).

View attachment 158423


View attachment 158425

View attachment 158428

View attachment 158427

Highlights:
1) 150 Hit Points, 196 Stamina, 100 Mana.
2) Use Super Slayers from Weapons + Super Slayers from Talismans (Enchantress' Cameo / An Bal Xen / In Corp Mani Xen / Conjurer's Trinket). This allows mixing slayer types or stack two of them (to achieve max Damage Modifier without Honor / Enemy Of One). Super Slayer does stack together.
3) Weapons:
- Double Axe Super Slayer set with 100% Elemental Damage, Max possible HML, HLL, HSL, Hit Area Spell (use Hit Fire Area with Fire weapon, Cold with Cold etc.) Slayer property does affect Hit Area Spell so you do a lot of damage with this spell, although it only hits surrounding mobs not the one you are targeting.
- Bladed Staff Super Slayer set with 100% Elemental Damage (do not need to be Elemental!), Max possible HML, HLL, HSL, Hit Lower Attack.
- A few more specific weapons like Bladed Staff with HML, HLL, HSL, Hit Lighting or Double Axe with HML, HLL, HSL, Spell Channgeling.
4) 30 HLD from Mace and Shield Reading Glasses (Blackthorn equivalent of it to have 5 metal armor pieces for stamina loss reduction).
5) 100 DI on suit (to use weapons without DI)
6) 35 SSI on suit. (to use weapons without SSI). Last 5 SSI vomes from Cameo Talismans. If you plan to use other Slater Talismans (An Bal Xen / In Corp Mani Xen / Conjurer's Trinket) 5 SSI from City Loyality Town Bonus is required.
7) 45 HCI
8) 45 DCI
9) +95 skill points on gear - this is the most important point of this template
10) 120 Swordsmanship, 120 Tactics, 120 Anatomy, 120 Bushido, 120 Parrying. 120 Swords and 120 Tactics must be a real skill for using Special Moves (Onslaught is used a lot and 20% resisting is achieved on 240 skill points combined).
11) Rest of the skills are switchable depending on situations:
- 100 Necromancy to 100 Lumberjack
- 85 Resisting Spells to 100 Chivalry (+15 from Gloves)
- 100 Necromancy to 115 Healing (+15 on Leggings).
The most time I run with 100 Necromancy and 85 Resisting Spells.
12) I found that Chivalry is not very needed nowadays. To use Sacred Journey spell I use switchable equipment to add +60 Chivalry skill points (+10 from Luna Lance, +10 from Sign of Order, +20 from ring and +20 from bracelet). I use Enchanted Apples for Remove Course, Trap Box for Paralyze. When Renevant is spawned I consider it as a bonus (extra Life, Mana and Stamina) so I do not need to dispel it.
13) Use Counter Attack a lot! and of course Evasion and Confidence.
14) When using Axes special move Onslaught is used all the time on this build. Armor Ignore when using Bladed Staff.
15) 45 LMC and metal armor provide a heavy bonus to stamina loss reduction. Only 5 pieces count.
16) Overcapped Stamina (with 35 SSI I need only 150 stamina to swing 3.25 weapons at max speed) and Strength to prevent loss when under the course. I also have Rose of Trinsic petals in backpack for additional +5 STR when needed (and it last 5 min each). You can keep a few Rose of Trinsic in backpack and gather petals from there. It's never-ending supply.
17) Use Paroxy Dragon for 12% damage reduction or / and Exceptional Dragon Barding on Swamp Dragon for 20%.

A few more details about template:
- You can take Tunic of your choice. Balron Bone Armor (is ugly :p) gives a lot of Stamina, Mana, Strength and Hit Points. But you can also chose piece with Damage Eater or more Regens if you like. Basically it only needs to have 18 Fire Resists and 5 HP- rest are stats of your choice.
- You can use Boots of your choice. No requirements here.
- New Azarok's Legplates and Gloves of Holy Warrior adds another +30 skill points to template. It comes very handy when you swap skills to Healing or Chivalry. Basically by changing Necromancy to Healing you can convert it from Sampire to normal Warrior with 115 Healing (and 120 Anatomy).
- New Shadowbane Tabbard comes with 10 HCI and 10 DCI. Imbue weight of those is a lot bigger than 10 SSI which comes from Lord Morphius' Epaulettes. Shadowbane Tabbard also includes 8 LMC. Overall I think it is better piece than Lord Morphius' Epaulettes.
- Corrupted Paladin Vambraces are enhanced.


What could be improved / changed?
- Remove 10 DCI from Ring or Bracelet, or from both and use Refinements with at last 20 DCI on suit. This can add extra 9-18 skill points on your Ring and Bracelet (Chivalry or Resisting Spells).
- Remove 5 DCI from Sash and use Warlord Sash for 10 Damage Eater

PS.
Post your end game Archer templates (and other templates too). I would love to see some!!! :)
Great job! just a side note, if you refine the armor to get all 75 resists, you will be 4 fire resists short from cap. That said i have imbued a ring with fire resists, and i cant swallow that. I am using it, it works, but i just find too 'ugly' to have fire resists as an imbued mod on my jewelry.
 

hirikawa

Journeyman
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Stratics Legend
Great job! just a side note, if you refine the armor to get all 75 resists, you will be 4 fire resists short from cap. That said i have imbued a ring with fire resists, and i cant swallow that. I am using it, it works, but i just find too 'ugly' to have fire resists as an imbued mod on my jewelry.
There is another solution for that, you could find Legendary Armor piece with at last 17 Fire Resists and Enhance it with Agapite. That piece can have Damage Eater on it. But it needs 5 HP so you will have less Stamina than with Balron Bone Armor.

Equippment.png
 

Thargor

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Dont you need to have 99 in necro to keep vampiric embrace form? With gloves of holy, even if its at 120, necro drops to 90. I didnt see +skill in necro on the items
 

Finley Grant

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some things you might want to consider:

1. enhance the balron bone with horned to get more fire resist
2. refine armor with +2 resist -2 dci to get 75 75 70 70 75
3. remove DCI from jewels and put some more skills on
4. swap boots to -hci +10dci to counter lost dci
5. swap sash to the Eater one as you said
6. swap townbuff to the hci buff so you have the extra 5 for the boots, you dont need more than 35 for double axes, the extra 5 wont do anything
7. get to fel with a legendary mage/eval buddy and see how much a curse drops your STR, you can try to overcapp it so you will be still close to 150 after the curse to keep the HP pool up. (you can go down a bit in Dex maybe)
 

egglett

Seasoned Veteran
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Dont you need to have 99 in necro to keep vampiric embrace form? With gloves of holy, even if its at 120, necro drops to 90. I didnt see +skill in necro on the items
You can have 99 and wear them it wont knock you out Screenshot (17).png
 

hungry4knowhow

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Dont you need to have 99 in necro to keep vampiric embrace form? With gloves of holy, even if its at 120, necro drops to 90. I didnt see +skill in necro on the items
Put the gloves on after you cast vampiric embrace, should work. Just saw someone in Guild talking about it this morning.
 

Thargor

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On different topic (still sampire related), i am getting confused on ssi number. Someone said something abount calculator being wrong. Is 20 ssi and 180 stam enough for double axes to swing at 1.25? Just looked at my old samp setup and i have 35 ssi and 195 stam (overkill on ssi?)
 

Pawain

I Hate Skilling
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The games mechanics have not changed.

The calculators work. The knuckheads guy plays.

Must be nice to play with templates that need so little.
 

hirikawa

Journeyman
Stratics Veteran
Stratics Legend
On different topic (still sampire related), i am getting confused on ssi number. Someone said something abount calculator being wrong. Is 20 ssi and 180 stam enough for double axes to swing at 1.25? Just looked at my old samp setup and i have 35 ssi and 195 stam (overkill on ssi?)
Yes you need only 35 SSI and 150 stamina or 20 SSI and 180 stamina to swing every 1.25 second Double Axe. But it is good to have at last 30 stamina more as backup because you lose stamina while being hit. Also you lose dex when being cursed. So 35 SSI and almost 200 stamina helps a lot to keep swing every 1.25 all the time.

Dont you need to have 99 in necro to keep vampiric embrace form? With gloves of holy, even if its at 120, necro drops to 90. I didnt see +skill in necro on the items
Cast Vampiric Embrace without wearing Holy Gloves. When you put them back Vampiric Embrace stays on (It works different than + Necromancy skills on jewels). It is like that since day one when Holy Gloves were introduced. When they were introduced I even asked in bug forum if it was intended or not. One year passed and they did not change/fix it.

1. enhance the balron bone with horned to get more fire resist
2. refine armor with +2 resist -2 dci to get 75 75 70 70 75
3. remove DCI from jewels and put some more skills on
4. swap boots to -hci +10dci to counter lost dci
5. swap sash to the Eater one as you said
6. swap townbuff to the hci buff so you have the extra 5 for the boots, you dont need more than 35 for double axes, the extra 5 wont do anything
7. get to fel with a legendary mage/eval buddy and see how much a curse drops your STR, you can try to overcapp it so you will be still close to 150 after the curse to keep the HP pool up. (you can go down a bit in Dex maybe)
Thanks for input! Balron is already enhaced on my suit. To compensate Fire Resists for refinements on this suit you would need to use 4 Fire Resists on one of jewels. STR can be lowered on my template a bit to gain more INT, it is overcapped now to have 150 HP all the time.

I might use refinement at one point when bored with current build. Currently I'm building ABC Archer with similar suit to this :)
 

Finley Grant

Grand Inquisitor
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Yes you need only 35 SSI and 150 stamina or 20 SSI and 180 stamina to swing every 1.25 second Double Axe. But it is good to have at last 30 stamina more as backup because you lose stamina while being hit. Also you lose dex when being cursed. So 35 SSI and almost 200 stamina helps a lot to keep swing every 1.25 all the time.



Cast Vampiric Embrace without wearing Holy Gloves. When you put them back Vampiric Embrace stays on (It works different than + Necromancy skills on jewels). It is like that since day one when Holy Gloves were introduced. When they were introduced I even asked in bug forum if it was intended or not. One year passed and they did not change/fix it.



Thanks for input! Balron is already enhaced on my suit. To compensate Fire Resists for refinements on this suit you would need to use 4 Fire Resists on one of jewels. STR can be lowered on my template a bit to gain more INT, it is overcapped now to have 150 HP all the time.

I might use refinement at one point when bored with current build. Currently I'm building ABC Archer with similar suit to this :)
if iam not wrong you can enhance the vambraces too, so use agaphite will get you 7 or so
 

hirikawa

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Stratics Legend
if iam not wrong you can enhance the vambraces too, so use agaphite will get you 7 or so
It's also already enhanced

Here is video how this build works in current Treasures of the Shattered Sanctum event. Not the best run (low spawn due to traffic in Atlantic) but still 22 drops in 11 min. No Potion of Glorious Fortune and only 125 luck on suit.

I use Plate version of Mace and Shield Reading Glasses here, Conjurer Trinket and 5 SSI Town bonus and lowered STR a bit to have stats like 150 HP, 100 Mana, 199 stamina.

 
Last edited:

Ang7

Sage
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UNLEASHED
Love this thread. I am having the same issue with 71/75 fire resist since you can enhance the pants, arms, neck or head slot

i have having 71/75 fire resist, it really really bothers me. aside from a ring or bracelet, anyone have any idea on how to squeeze out 4 more?

stats from all this gear are insane, i have soul stones and swap out to use comp bow sometimes, so i like the 210 stam, 55 ssi suit (so far only able to get to 50ssi)


1736373761657.png
 

Ang7

Sage
Stratics Veteran
UNLEASHED
This is where I ended, balron and vambraces are enhanced. i had to throw on 4 fire resist into a bracelet and drop the added stam (didn't need it anyway)

i just hope some future event has 5ssi on earrings or boots, then i'll be 211 stam, 55 ssi without any ssi on a weapon

1736391715569.png
 

mihali

Lore Keeper
This is where I ended, balron and vambraces are enhanced. i had to throw on 4 fire resist into a bracelet and drop the added stam (didn't need it anyway)

i just hope some future event has 5ssi on earrings or boots, then i'll be 211 stam, 55 ssi without any ssi on a weapon

View attachment 158757
If the calculator from UO site and also knuckleheads.dk are correct, with stam of 180 and over you do not need ssi over 20 or so? Even ssi of 50 for double axe is overkill? And I mean if these sources are correct todate. Swing speed will be 1.25 with ssi of 20 and stam 180 and over, no?
 

Ang7

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If the calculator from UO site and also knuckleheads.dk are correct, with stam of 180 and over you do not need ssi over 20 or so? Even ssi of 50 for double axe is overkill? And I mean if these sources are correct todate. Swing speed will be 1.25 with ssi of 20 and stam 180 and over, no?
I like to swap in skills to turn this guy into an archer, so you need 210 stam and 55 ssi to swing max speed with composite bow
you can also use a halberd as a WW weapon for clearing out spawns if you wanted (also takes 210 stam and 55si)

and yes, you are correct. double axe only requires 180 stam and 20 ssi.
i know everyone likes double axes since they are most versatile; great AOE and single target special along with very good base damage

another really nice alternative is two handed axe for bosses that you intend to use onslaught/double strike on. heavier base damage but it takes 180 stam and 35 ssi. (i believe it is the highest base damage weapon with double strike as a special)

two handed axe, with 120 anat and 100 lumber and onslaught gets very beefy




i also opted for 5 metal pieces to get maximum stam protection, i had enough mana with 124 and the more real danger from bosses is if they hit you super hard and you start to swing slower.
 
Last edited:

Pawain

I Hate Skilling
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Ya I was gonna say you could use town buff and be an archer with that set up.
 

mihali

Lore Keeper
It's also already enhanced

Here is video how this build works in current Treasures of the Shattered Sanctum event. Not the best run (low spawn due to traffic in Atlantic) but still 22 drops in 11 min. No Potion of Glorious Fortune and only 125 luck on suit.

I use Plate version of Mace and Shield Reading Glasses here, Conjurer Trinket and 5 SSI Town bonus and lowered STR a bit to have stats like 150 HP, 100 Mana, 199 stamina.

Very nice. Once you get into an area of spawn you target/aggro everything in the area with the mouse roll button? Looks like that in the video.
Do you use any specific attack macros for DS and WW?
 

hirikawa

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Stratics Legend
Very nice. Once you get into an area of spawn you target/aggro everything in the area with the mouse roll button? Looks like that in the video.
Do you use any specific attack macros for DS and WW?
Yes on mouse scroll I have set Select Next Target and Select Previous Target.

For attacking I have those 1, 2, 3 macros. When I get home I will show screenshot of how they are made.

I like to swap in skills to turn this guy into an archer, so you need 210 stam and 55 ssi to swing max speed with composite bow
I also had this idea, but there is a bit too much things to swap around (Parrying, Swordsmanship, Necromancy). So I decided to build ABC archer with similar suit to this Sampire. It's currently in progress :)

For 4 resists you need to sacrifice one mod on jewels, in place of DCI. Or youse different Chest piece like I did mention in post #20 but it will lack Stamina.
 

mihali

Lore Keeper
Yes on mouse scroll I have set Select Next Target and Select Previous Target.

For attacking I have those 1, 2, 3 macros. When I get home I will show screenshot of how they are made.



I also had this idea, but there is a bit too much things to swap around (Parrying, Swordsmanship, Necromancy). So I decided to build ABC archer with similar suit to this Sampire. It's currently in progress :)

For 4 resists you need to sacrifice one mod on jewels, in place of DCI. Or youse different Chest piece like I did mention in post #20 but it will lack Stamina.
Very nice!
Also the screenshot will be awesome. I am relatively new to EC, and can kick myself for not having discovered it for years! Now its a new game for me and works like a charm. Thanks for the information!:)
 

hirikawa

Journeyman
Stratics Veteran
Stratics Legend
Here are my main macros for attacking.

1 - Select Nearest Enemy, Attack Current, First Special Attack
2 - Select Nearest Enemy, Attack Current, Second Special Attack
3 - Counter Attack, Delay 0.5 sec, Select Nearest Enemy, Attack Current, Onslaught

For single encounter with low resist I use Double Axe and press macro number "3", then when Onslaught hits (sound effect or info on Onslaught icon) i press macro "1" four times and repeat process. In short it's CA + Onslaught + 4x Double Strike. So basically I only activate Counter Attack with Onslaught every 4 hits. Never in the middle.

For single encounter with high resists I use Bladed Staff and two macros. One with Counter Attack before Armor Ignore (with 0.5 delay) and one without Counter Attack.

I also use 3 macros as above but without Select Nearest Enemy. Why? Because when I fight multiple enemies at once and want to hit one specific I do not want to change target each hit. For example Dark Father fight is like that. And that's why on my game screen there are 4 rows of macros named "1", "2", "3".

macros.png

There is also Honor macro that I use:

Honor.png

Mount Swampy:

swampy.png

And multiple macros for equipment. Like equip talismans, weapons, chivalry suit (which gives me +60 stat boost, i use it for Sacred Journey spell), necromancy book and Arcane Boots to cast Vampiric Embrace.

I also have First Aid Bandage on my equipment. It allows me to have bandages on body when I die. And bandages can be used to resurrect Paroxysmus' Swamp Dragon without any skills (works only in Trammel).

If you are new to EC it might look complicated, but it really is not. I do not use anything special here, just basic stuff.
 

Ang7

Sage
Stratics Veteran
UNLEASHED
I also had this idea, but there is a bit too much things to swap around (Parrying, Swordsmanship, Necromancy). So I decided to build ABC archer with similar suit to this Sampire. It's currently in progress :)

For 4 resists you need to sacrifice one mod on jewels, in place of DCI. Or youse different Chest piece like I did mention in post #20 but it will lack Stamina.
yea i ran out of character slots and i bought a dozen of the big soul stones ast some point

also with the 120 tactics, max stat scrolls, ect..

it is cost effective just to buy soul stones
 

mihali

Lore Keeper
Here are my main macros for attacking.

1 - Select Nearest Enemy, Attack Current, First Special Attack
2 - Select Nearest Enemy, Attack Current, Second Special Attack
3 - Counter Attack, Delay 0.5 sec, Select Nearest Enemy, Attack Current, Onslaught

For single encounter with low resist I use Double Axe and press macro number "3", then when Onslaught hits (sound effect or info on Onslaught icon) i press macro "1" four times and repeat process. In short it's CA + Onslaught + 4x Double Strike. So basically I only activate Counter Attack with Onslaught every 4 hits. Never in the middle.

For single encounter with high resists I use Bladed Staff and two macros. One with Counter Attack before Armor Ignore (with 0.5 delay) and one without Counter Attack.

I also use 3 macros as above but without Select Nearest Enemy. Why? Because when I fight multiple enemies at once and want to hit one specific I do not want to change target each hit. For example Dark Father fight is like that. And that's why on my game screen there are 4 rows of macros named "1", "2", "3".

View attachment 158759

There is also Honor macro that I use:

View attachment 158761

Mount Swampy:

View attachment 158760

And multiple macros for equipment. Like equip talismans, weapons, chivalry suit (which gives me +60 stat boost, i use it for Sacred Journey spell), necromancy book and Arcane Boots to cast Vampiric Embrace.

I also have First Aid Bandage on my equipment. It allows me to have bandages on body when I die. And bandages can be used to resurrect Paroxysmus' Swamp Dragon without any skills (works only in Trammel).

If you are new to EC it might look complicated, but it really is not. I do not use anything special here, just basic stuff.
Awesome info thanks!
 

mihali

Lore Keeper
Here are my main macros for attacking.

1 - Select Nearest Enemy, Attack Current, First Special Attack
2 - Select Nearest Enemy, Attack Current, Second Special Attack
3 - Counter Attack, Delay 0.5 sec, Select Nearest Enemy, Attack Current, Onslaught

For single encounter with low resist I use Double Axe and press macro number "3", then when Onslaught hits (sound effect or info on Onslaught icon) i press macro "1" four times and repeat process. In short it's CA + Onslaught + 4x Double Strike. So basically I only activate Counter Attack with Onslaught every 4 hits. Never in the middle.

For single encounter with high resists I use Bladed Staff and two macros. One with Counter Attack before Armor Ignore (with 0.5 delay) and one without Counter Attack.

I also use 3 macros as above but without Select Nearest Enemy. Why? Because when I fight multiple enemies at once and want to hit one specific I do not want to change target each hit. For example Dark Father fight is like that. And that's why on my game screen there are 4 rows of macros named "1", "2", "3".

View attachment 158759

There is also Honor macro that I use:

View attachment 158761

Mount Swampy:

View attachment 158760

And multiple macros for equipment. Like equip talismans, weapons, chivalry suit (which gives me +60 stat boost, i use it for Sacred Journey spell), necromancy book and Arcane Boots to cast Vampiric Embrace.

I also have First Aid Bandage on my equipment. It allows me to have bandages on body when I die. And bandages can be used to resurrect Paroxysmus' Swamp Dragon without any skills (works only in Trammel).

If you are new to EC it might look complicated, but it really is not. I do not use anything special here, just basic stuff.
Super useful info esp for new to WC folks. THANKS!!:)
 

hirikawa

Journeyman
Stratics Veteran
Stratics Legend
Upcoming 2025 event brings new items, and one of them is Riftbreaker Quiver. That item allows more stamina and dex on template (but I lose 5 Anatomy skill points). More stamina is needed for the idea I had in mind for some time. The idea is to use Two Handed Axe in some cases or just for fun. Two Handed Axe base damage is 16-19 and base speed is 3.5 so we need at last 35 SSI and 180 stamina to swing every 1.25 sec. 210 stamina would be perfect to have some buffer. New Quiver can help us a bit to get there.

On my template we can also swap Necromancy with Lumberjacking (and it is not Sampire but "Bushido Paladin" then ;) ) Which gives us a lot of damage output - up to 79-94 x3.

Here is video how it works without Quiver. I do not have new Quiver on me so my stamina is at 199 for now. I made this mostly for fun, good to do some speed runs on more simple boss like Navrey. My kill time 4 min 20 sec. It was third attempt.



PS 1. with 15 more real skill points on Resisting Spells it would be swappable with Lumberjacking too.

PS 2. I forgot POF that weapon before imbuying :D
 
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