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Monster damage increase?

B

bigpapi

Guest
Has monster damage been increased over the last few days? i havent played since monday. i logged in today and went fishing. almost got 3 shotted by a sea serpent that i usually can kill in about 2-3 mind blasts before taking minimal damage
 

Doubleplay

Lore Keeper
Stratics Veteran
Stratics Legend
I noticed this too. I think that before, the serpents could not cast over the side of the boat. You could hear their spells fizzling. Now the fizzle sound doesn't occur and you receive more damage.
 
B

bigpapi

Guest
Its not just the serpents though. A guildie of mine actually alerted us in guild to it b/c he was getting 3 shotted by Miasma - a mob he could farm with his eyes closed taking minimal damage all day long

something fishy is going on
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
Just like 5 frenzy get a pack damage bonus. Be nice addition that creatures should get a group dama ge bonus. No matter how bad you think you are there should be a pucker factor even letting dozen or more lizardmen monkey pile you.

As far as soloing. They should of at the start of unique and arty drops creatures being tuned. Anytime they did an observe of a player soloing any boss they should of tweaked them. The only excuse there should be for the death of solo fighting is "you should of brought a friend" Allowing and creature that drops an arty/special drop to be soloed jsut empowers basic greed while no supporting the community playstyle.

Fishing/mining/lumberjacking with a mage in the templated is just outdated.

Fishing with the Horselord is a no brainer,one shot kill water eli and serps.

Earth Eli slayer and mine for rare ore eli with goyle picks. CBR chance loot on rare ore eli anywhere.

Lumberjacking damage bonus with axes. Why waste it?


The game grows so evolve with it or go extinct. Let the string of "I'm going to quit if they force me to make friends and hunt in a group!"


Pre AOS fighting a demon was an epic fight without a slayer. It needs to go back that way. The only players that should be getting rich are those that now how to "Plays well with others" play style. If those making the big choices for UO had a clue like. Any extra Tangle that could be sold should have had the funds spilt between a group. Not some greedy turd that has grind soloed Narvey till they had extra handful to sell. It is not the creatures fault there is let alone on billionair in game. Fail goes to our Pixel Gods.
 
B

bigpapi

Guest
wow.... someone didnt take their meds this morning. can u please quote where i said anything about quitting? all i asked was if there was a stealth monster damage update bc it would be nice to be aware of it
 
T

Tinsil

Guest
I do some champ spawning occasionally and noticed nothing significant yesterday on the 2 champs I did.

Did you by chance have enemy of one casted on the wrong thing or something? Bad RNG luck?
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
I didn't target just responded to an ideal. I agree monsters in the game need to better be able to defend themselves. Now if your part of those outspoken for UO to have 1001 easy buttons, then you may enjoy a butt burn as a group. Anyone offended by my thoughts should only be those that line their pockets with the monthly dues.
 
B

bigpapi

Guest
I do some champ spawning occasionally and noticed nothing significant yesterday on the 2 champs I did.

Did you by chance have enemy of one casted on the wrong thing or something? Bad RNG luck?

Nah, toon i was on was a mule with 70 magery (no eval). I was just fishing. Maybe just bad RNG luck i guess if no one else has noticed anything.

I just found it odd that i had issues with a sea serpent, and then later i went to my guilds' forums and someone else was saying something similar. May just be a coincidence

Thanks


And too warpig... do i think 1 person should be able to solo a champ or peerless? Not really. But it is what it is and the game/economy is too far gone at this point. Any massive changes will probably do a heck of a lot more harm than good. But you cant sit here and tell me i should need a group to go fishing (or a full combat template) to kill a sinking sea monster that spawns
 

startle

Siege... Where the fun begins.
Stratics Veteran
Stratics Legend
I didn't target just responded to an ideal. I agree monsters in the game need to better be able to defend themselves. Now if your part of those outspoken for UO to have 1001 easy buttons, then you may enjoy a butt burn as a group. Anyone offended by my thoughts should only be those that line their pockets with the monthly dues.
Any chance of you repeating that in English?
rolleyes:
 
K

Kim Li of LS

Guest
i agree that monsters being able to Defend themselves a bit better wouldn't be a bad idea, on that note we have seen some of that (monsters w 130+ wrestling or 80+ resist across the board). Increasing monster damage (offense not defense) to the point that soloing mobs is imposable would basically require 1-2 hit kills and that would get groups wiped almost as fast....5 person group toast in t < 30 sec. In addition much higher damage would make bandy healing basically worthless imo.
 

Mr. Smither1

Seasoned Veteran
Stratics Veteran
Stratics Legend
They changed something because some monsters are casting spells WAY too fast/or the spells are doing more damage. I didn't used to get a 39 damage pain spike from skeletal mage or a regular lich. I know I would get hit with a spell or two when I was 2 screens away but now I can be two screens away and get hit by 4 or 5 spells? It seems like monster HCI/DCI can act very weird too. I have 120 fencing and 45 hit chance increase, I understand missing Miasma 4-5 times in a row but missing Miasma 14 times in a row seems a bit strange(too bad for me Miasma was hitting me like I didn't have 45 dci and 120 parry).
 

covert

Journeyman
Stratics Veteran
Stratics Legend
What annoys me is the caster AI that can cast any spell quicker than a player. I don't mind a double flamestrike from a dragon, that's fine - but a stupid imp should not be able to spam spells quicker than I can cast a fireball.

Caster mobs are usually the ones I am annoyed by the most. It isn't difficult, it's just annoying.
 

Raptor85

Certifiable
Stratics Veteran
Stratics Legend
I have to agree with the OP in this thread, some monsters seem significantly harder than they were a few days ago, unless this is just a trick being played by the RNG. Was fighting baracoon earlier on my dexxer, he normally doesn't hit me very often (114 swords, 110 parry, 120 bush) but this time he was hitting so fast all i saw was 35-35-35-35-35 over my head as my guildies frantically kept healing me. Later I went and fought a balron, which I've done many times before, and the @#%@# oneshotted me, i didn't even see what he did but i was dead before i could act. Maybe some sort of weird server lag making us not see some attacks? I don't know but between the lag since the last patch and this something isn't right...

Could be the RNG though....that @#% just earlier today failed 60 times in a row and destroyed every armor piece i tried to make.
 
A

anna anomalous

Guest
would be nice if they actually brought some challenge to the monotonous monsters in the game.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

Fishing with the Horselord is a no brainer,one shot kill water eli and serps.

This.

I never understood why people used pets or magery on a boat for fighting serps and elems, Archery and then a Horselord bow has worked like a champ for me for YEARS. Add in Chiv or Bush (or both) and really I don't think there's any real competition in terms of efficiency.

I have fished for SOSs through various iterations of serpents as well, from reasonably difficult, to the timeframe when deep sea serps could nearly instakill you (mainly because the initial barrage was so heavy and fast... FS, Ebolt, breath), to the past several years when they have been complete pushovers.

I wouldn't mind mid-upper level creatures being a bit tougher to kill overall, but at the same time, having them be able to one-shot a fully decked out player character is just LAME. I use archery for my fisherman simply because of the whole boat mechanic, but otherwise I tend towards melee, and if I can't get near the thing to fight it without the screen turning monochrome, it's a waste of time.
 

Skrag

Visitor
Stratics Veteran
Stratics Legend
Pre AOS fighting a demon was an epic fight without a slayer. It needs to go back that way.
People like you need to realize that the game has moved on and stuff like daemons are now LOW-END MONSTERS. I'm sorry it's not 1998 anymore, but the bar has been raised.

Wave a magic wand and drop a Slasher of Veils onto a shard pre-AOS and it would kill hundreds of people while running around untouchable. THAT is a high end monster.
 

popps

Always Present
Stratics Veteran
Stratics Legend
I agree monsters in the game need to better be able to defend themselves.


I dissent.

That a few players with ton of gold or time to spend in the game can boost their suits to the extreme as well as their weapons and than find it too easy to play the game that they ask for MoBs to be beefed up this is not true for most, average players who can only play seldomly or do not have so much gold to spend.

Beefing up MoBs gets them tougher for all, the beefed up characters AND also characters used by average players who always are behind because they cannot play as much time or spend as much gold.

Fine tuning the game only to the benefit of powergamers I just do not see it as right when it ALSO hurts the casual players.

Perhaps the problem is not the casual gamers but the powergamers ??

Perhaps players should not be able to push their suit to the extreme, beyond the roof or have so much gold to spend ?

I mean, I see nothing wrong with players pushing their suits and weapons till the current limit until I hear talks of changing the game in a way that will hurt the casual players.

If players want to feel the challenge just tone down your suits/weapons, problem solved.

Want great Challenge ? Go fight some Boss with only a robe on, no armour......

The problem is not beefing up MoBs, IMHO, the problem is putting up this senseless race, IMHO, with increasing armor/weaps that then calls for stronger MoBs which then calls for higher Mods which then calls for stronger MoBs and so on and on and on.

Makes no sense to me.

It is easy to increase the challenge in a fight, just give up some armor or use a regular weapon or whatever. Not beef up MoBs but tone down one's own mods.......

Problem solved.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
I did some PvM today out of boredom.. did a few Rikkis and a couple mephitis spawns. Didn't notice anything out of the ordinary damage wise, didn't die once.

Also did a dreadhorn... never got below 70 hp..

I don't think there was any changes.
 
U

UOKaiser

Guest
would be nice if they actually brought some challenge to the monotonous monsters in the game.
If it's true only if the reward is worth it. I don't see getting 3 hit to dead on a high end player against a sea serpent with what it gives as reward as anything more than a waste of time and annoyance.
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
I dissent.

That a few players with ton of gold or time to spend in the game can boost their suits to the extreme as well as their weapons and than find it too easy to play the game that they ask for MoBs to be beefed up this is not true for most, average players who can only play seldomly or do not have so much gold to spend.

Beefing up MoBs gets them tougher for all, the beefed up characters AND also characters used by average players who always are behind because they cannot play as much time or spend as much gold.

Fine tuning the game only to the benefit of powergamers I just do not see it as right when it ALSO hurts the casual players.

Perhaps the problem is not the casual gamers but the powergamers ??

Perhaps players should not be able to push their suit to the extreme, beyond the roof or have so much gold to spend ?

I mean, I see nothing wrong with players pushing their suits and weapons till the current limit until I hear talks of changing the game in a way that will hurt the casual players.

If players want to feel the challenge just tone down your suits/weapons, problem solved.

Want great Challenge ? Go fight some Boss with only a robe on, no armour......

The problem is not beefing up MoBs, IMHO, the problem is putting up this senseless race, IMHO, with increasing armor/weaps that then calls for stronger MoBs which then calls for higher Mods which then calls for stronger MoBs and so on and on and on.

Makes no sense to me.

It is easy to increase the challenge in a fight, just give up some armor or use a regular weapon or whatever. Not beef up MoBs but tone down one's own mods.......

Problem solved.
Way to take a tidbit from a response to my earlier post. Thanks for an ass-u-me of what my thoughts are on the game without all my other key punching to support it. I could pull one line out of your above babbling and right and my own fiction also. No need, most have had time to lower their IQ with you scribblings. I'm am wrong and you are right. I like pissing on the little guy and want monbats to fight as hard as a Greater Dragon. I have loads of past post with ideals to make the game unplayable for non veterans. OK now to clear up the rubbing of the left and right brain CELL dribble that skips off the path over a cliff.

I have a running issue with peerlees and great reward bosses being soloed. A fellow cheesehead makes a great example of how easy bosses are. And as far as dumbing down my play style for a challange.....my tamer uses 5 frenzy and wears a luck suit. Never tamed and stabled anything bigger then a dread warhorse (I gave it away never bonding it) And I play LS's Hexvexxer enough to be one the shards known by name tamers of PVM world. My other tamer is an archer tamer with a Cu for what the pack don't work for. I have nor will have a GD on any my tamers, enough those crutches already.

I'm not going to dumb down my fisher and be trapped on a boat with mage in my template. To many templates with mage in them still was all good before pets bonded. The need for gating is outdated.
 
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