mmorpg with in game economy Like UO, these all seem to be having the same problems as we do with UO. Weather is it Fixing bugs or dealing with Stagflation/ingame money vs RL Money. This seem to be a huge Issue. Im currently looking at some of the current mmorpg, Like EVE and some others to see how other mmorpg are handling the ingame economy.
Please don't waste your time, unless you are writing a doctoral dissertation on the economies of MMORPGs. Or are just super-curious. Which I can
certainly understand.
The solutions you find may or may not be applicable to UO. If applicable, they may or may not be implemented. If implemented, they may or may not achieve the same effects. If they do, those effects may or may not be desirable.
The important thing to remember about the in-game economy is that
this is a game.
The in-game economy isn't supposed to function as an economy, it's supposed to be an aspect of a gaming environment. That
may mean being a perfectly functioning economy (which btw, does not exist even IRL let alone in a game), or it
may mean an economy that is completely dysfunctional by IRL standards (and lots of RL economies are this).
So if you do an intense study of other games and their economies for some reason, remember all this. And I would urge that your "angle" not be how they fulfill the requirements of an RL economy, but how they add to, or detract from, the game.
-Galen's player