I'm interesting in getting advices/suggestions on my char
Skills and current skill caps:
Throwning 120
Tactics 100
Anatomy 100
Misticism 110
Focus 100
Chivalry 115
Meditation 100
Stats: 100/109/16
Skills cap 700
Stats cap 225 (going to buy PS25 in a week or two - when I get money for it)
I've got a pretty cheap armor suit:
70 res all, 20 hp, 48 dex, 44 int, 31 lmc, 100 lrc
I'm goint to get:
Soul Glaive 50% DI, 25% SSI%, 40% HML, 12% HCI, 13% DCI
Ring + Bracelet: 2 FC, 6 FCR, 50% DI, 28% HCI
1. Skills?
I have problems with spellcasters so I'm going to replace Anatomy with Resisting Spells.
I want to drop Meditation to get other 6 skills to 115-120.
2. Stats?
I believe I need 120 STR (to increase range to 10) and slightly more DEX (to have 150+ stam after taking a light hit by a spell)
3. Spells/Moves/Tactic/Combos?
Close Wounds/Cleanse by Fire and sometimes Cleansing Winds - to heal/Cure
Healing Stone - to heal small damage or for urgent heals
Spell Trigger - to get another Healing Stone fast (can't put Cleansing Winds in the stone yet)
Concentrate Weapon and Enchant non stop
Divine Fury - to refresh stamina
Enemy of One - always when possible
Dispel Evil/Remove Curse - by situation (rare)
AI/MS - by situation (often)
Sometimes I'm trying Spell Plague + hit hit hit
Sometimes Rising Colossus + Mass Sleep (to make monsters "forget" about me)
I believe I need high Misticism/Focus for those combos to be efficient (92/100 right now)
4. Equipment?
25% SSI - 2 sec with 150 stam
40% HCI (+5% racial) - don't like when I miss
2/6 - may be lesser but 0/0 is diffinitely insufficient
DCI - don't sure I need it (I'm hit by spells mostly)
HML - becouse I'm going to drop meditation
HLL/HSL - look like useless mods for me (due to small amounts hp/stam leached)
(plz split equipment suggestions in "real" and "ideal" categories)
Skills and current skill caps:
Throwning 120
Tactics 100
Anatomy 100
Misticism 110
Focus 100
Chivalry 115
Meditation 100
Stats: 100/109/16
Skills cap 700
Stats cap 225 (going to buy PS25 in a week or two - when I get money for it)
I've got a pretty cheap armor suit:
70 res all, 20 hp, 48 dex, 44 int, 31 lmc, 100 lrc
I'm goint to get:
Soul Glaive 50% DI, 25% SSI%, 40% HML, 12% HCI, 13% DCI
Ring + Bracelet: 2 FC, 6 FCR, 50% DI, 28% HCI
1. Skills?
I have problems with spellcasters so I'm going to replace Anatomy with Resisting Spells.
I want to drop Meditation to get other 6 skills to 115-120.
2. Stats?
I believe I need 120 STR (to increase range to 10) and slightly more DEX (to have 150+ stam after taking a light hit by a spell)
3. Spells/Moves/Tactic/Combos?
Close Wounds/Cleanse by Fire and sometimes Cleansing Winds - to heal/Cure
Healing Stone - to heal small damage or for urgent heals
Spell Trigger - to get another Healing Stone fast (can't put Cleansing Winds in the stone yet)
Concentrate Weapon and Enchant non stop
Divine Fury - to refresh stamina
Enemy of One - always when possible
Dispel Evil/Remove Curse - by situation (rare)
AI/MS - by situation (often)
Sometimes I'm trying Spell Plague + hit hit hit
Sometimes Rising Colossus + Mass Sleep (to make monsters "forget" about me)
I believe I need high Misticism/Focus for those combos to be efficient (92/100 right now)
4. Equipment?
25% SSI - 2 sec with 150 stam
40% HCI (+5% racial) - don't like when I miss
2/6 - may be lesser but 0/0 is diffinitely insufficient
DCI - don't sure I need it (I'm hit by spells mostly)
HML - becouse I'm going to drop meditation
HLL/HSL - look like useless mods for me (due to small amounts hp/stam leached)
(plz split equipment suggestions in "real" and "ideal" categories)