@Mesanna
I have some questions/issues related to things I see happening at EM events that I think warrant discussion, and IMO, some direction from the top. I am not going to name any EM specifically, if Stratics users recognize the issue and an associated EM, please just focus on the issue. I will also say, some of these really aren't new.
1. UO.com event calendar: Why is it not mandatory that EM's put their events here and keep it up to date?
2. Event boss timing: Spawning the event boss while other event monsters are still being defeated causes issues. At best, it promotes folks just standing around not fighting anything... just waiting for the boss. At worst, it provides the appearance of the EM popping out the boss so their friends have the best chance at the drop. Some of the EMs are very good about waiting until everything else is dead and folks have had a moment to res and get back to their corpse before the final mob is brought out. IMO, this should be standard procedure. It is fair and avoids even the appearance of collusion.
3. Event boss location: I know that with all the gargoyles flapping, summons wandering about, and herds of greater dragons it can be hard to see the ground, much less find a good open space. That said, spawning an event boss the size of a bloodworm under the pile is kinda lame. Again here, some EMs have been really good about spawning the event boss in highly visible locations (up the side of a mountain, out in the water, or on the roof of a building).
4. Event healers: I am not sure why some EMs wait to put out healers until half way through the fighting. It would seem to me that they should know where they intend to start dropping mobs and have healers in place before anyone arrives. To go hand in hand with that, the healers should be in a place that players would have a reasonable chance at living more than 1 second before getting res killed. Having a small (or large) area with wall to wall monsters and no way out for a ghost leaves dead people in a lurch.
In my experience, some of the EM do an excellent job of their events, even related to the issues above... While some do not. When I, or others I have seen, raise the issue with the EM directly, we are often met with *shrugs* or a "not my problem" attitude. If they aren't interested in constructive feedback directly from the players when there is an issue, perhaps some direction from you would help.
I have some questions/issues related to things I see happening at EM events that I think warrant discussion, and IMO, some direction from the top. I am not going to name any EM specifically, if Stratics users recognize the issue and an associated EM, please just focus on the issue. I will also say, some of these really aren't new.
1. UO.com event calendar: Why is it not mandatory that EM's put their events here and keep it up to date?
2. Event boss timing: Spawning the event boss while other event monsters are still being defeated causes issues. At best, it promotes folks just standing around not fighting anything... just waiting for the boss. At worst, it provides the appearance of the EM popping out the boss so their friends have the best chance at the drop. Some of the EMs are very good about waiting until everything else is dead and folks have had a moment to res and get back to their corpse before the final mob is brought out. IMO, this should be standard procedure. It is fair and avoids even the appearance of collusion.
3. Event boss location: I know that with all the gargoyles flapping, summons wandering about, and herds of greater dragons it can be hard to see the ground, much less find a good open space. That said, spawning an event boss the size of a bloodworm under the pile is kinda lame. Again here, some EMs have been really good about spawning the event boss in highly visible locations (up the side of a mountain, out in the water, or on the roof of a building).
4. Event healers: I am not sure why some EMs wait to put out healers until half way through the fighting. It would seem to me that they should know where they intend to start dropping mobs and have healers in place before anyone arrives. To go hand in hand with that, the healers should be in a place that players would have a reasonable chance at living more than 1 second before getting res killed. Having a small (or large) area with wall to wall monsters and no way out for a ghost leaves dead people in a lurch.
In my experience, some of the EM do an excellent job of their events, even related to the issues above... While some do not. When I, or others I have seen, raise the issue with the EM directly, we are often met with *shrugs* or a "not my problem" attitude. If they aren't interested in constructive feedback directly from the players when there is an issue, perhaps some direction from you would help.