The latter isn't anymore.By the way, the Stratics Mana Regen Page is wrong.
...and so is the UOguide page
Not sure what you're thinking of cause This page: http://www.uoguide.com/Mana_regenerationThe latter isn't anymore.
Or, at least the equipment part isn't.
I ain't touching the math.
-Galen's player
I don't think there is a hard cap on any regen.. just diminishing returns. Through an elf in a Darkwood suit, with Primer, CC, Bracelet of Health, Cloak of Life, and their HP Regen is through the roof. Through in healing/anat/focus and a ring of vile, and they have good stam regen too. Just wish the suit was medable.if only we can get them to do away with the hard cap on hit point regen
There's a definite hard cap on HPR. Tested it on TC.I don't think there is a hard cap on any regen.. just diminishing returns. Through an elf in a Darkwood suit, with Primer, CC, Bracelet of Health, Cloak of Life, and their HP Regen is through the roof. Through in healing/anat/focus and a ring of vile, and they have good stam regen too. Just wish the suit was medable.
Visit the page again and look at the equipment part....I added the following text:Not sure what you're thinking of cause This page: http://www.uoguide.com/Mana_regeneration
is definitely old info.
-Galen's playerThere is no cap on the amount of Mana Regeneration a character can have. However, the property is subject to "diminishing returns," meaning that each 1 MR added onto a suit will have less and less of an impact. It will always add something to a character's mana regeneration rate, but each 1 point will mean less and less.
The "hard cap" was removed, and diminishing returns introduced, in Publish 46.
Publish 46 should be kept in mind when using the mana regeneration formulae on this page.