Well... I just read this thread completely and I have NO idea where some of you get your 'train of thoughts' from... they seriously make no sense.
I believe we are damn tired of being told we have to join faction to PvP.
I should not have to be forced to join Faction to fight a faction player. I don't care if faction players get some rewards as long they do not give unfair advantage vs non faction players.
Dude... this game is tailored to production shards. PvP is balanced and tailored to item insurance, which have characters running in maxed out suits.
There is NOTHING that indicates otherwise... in fact, all of our problems on Siege is because this game is tailored to that, rather than this.
That does not mean, it have to be that way. It's just a matter of balance the loot and resource drop vs the Siege ruleset.
Why do Siege not have 2 x resources and fame like Felucca?
Increasing resources from gathreing and loot will short the time used to make new PvP gear.
This should count for leather, logs, wool/cotton, ore, gems (also from loot), regs, imbuing resources, etc.
Also increase the effect of the luck statue, make it last 2 hours and add 3x the luck it do now, then the loot drop will increase in value.
The 'elite' PvPers were running high end suits that you and the rest of the shard weren't way before these faction items were introduced.
Yes but if you did success killing them, you got a great reward for it, not some stupid factions arties, you can't use or unraw for relic
How do you guys think players like Revvo got famous? The guy sucked at PvP, but he ran great items and made up for his suck by out smarting people via that route. You act like this crap is new.
There are a big diff between having 4-5 players in upper gear running around vs 50 in factions arties.
And lets get something straight... Non-factioners do not risk as much as factioners. Factioners risk everything non-factioners risk AND MORE. Apparently the part in all caps is what you keep missing.
Not true, non faction players risk a much more expensive suit if they try to complete.
Sure faction risk to die to faction enemies, they did choose that because they wanted more fights just like some make guildwars to get more fights.
In a fight faction vs non faction, faction do not risk more but they do have unfair advantage.
Oh? You mean while doing a baracoon... a silver serpent can't put me in stat? I don't risk that? You mean while fighting a non-factioner, another factioner can't show up and put me in stat? I don't run the risk of that either? You mean if I'm low on health and accidentally kill myself (trapped crate?), It doesn't put me in stat? You mean that if I'm a blue factioner hanging out in a guardzone that I can call guards on anyone who attacks me?
You should not get rewards, that give you an unfair advantage vs non faction. The rewards you get should only work vs other factions.
There are many reasons people join factions. I can tell you, people don't join factions to fight. There's no stat loss... you can PK freely if you're aim is to just fight anyone at any time. People join factions for the rewards, risking more brings. We don't fight for sigils for the hell of it. If there wasn't a reward for doing something... we won't do it. Why do you think people barely fight over sigils these days?!? Because there's no real reward.
Yes, agree, people do not really join faction to get more fights but to get a arti suit that give them an unfair advantage.
That's why it's wrong and factions artifacts have to go.
They deserve a bonus because this game is about a balanced Risk vs Reward system. Where if you risk more, you should be rewarded in kind, for it.
It's wrong because your risk only comes from other factions but your reward works vs non faction too. The reward have to be changed so it only works vs other factions
Here's another interesting fact. My NON faction mage suit, which is just as good as my faciton suits costs anywhere from 500k to 1.5million less than any of my faction suits. This was before imbuing... it's even cheaper now.
One reason more to remove factions artifacts
That's why we join factions?!?!? That makes NO sense. Since when do I not have to take a count on a blue non-factioner if I'm in factions!?!?!?
If there was enough reds, you would have enough to kill without joining faction.
You want to know who can kill anyone pretty much anywhere?!? A PK!
Many PK's are not trying to be upper, they do not mind dying sometimes but dying to factions artifacts is not fun.
People join factions for an elevated level of risk. For an additional challenge to the challenges they currently face. And for the rewards that level of play brings. We don't steal sigils for the hell of it or to get a fight... there's supposed to be a point.
BS, they only join to get upper stuff and to kill without taking counts.
You want to have a level playing field? Non-factioners should have proper access to regular/cursed artifacts and factioners should have access to that and their faction arties.
All should have access to the same items, imbued and from loot. bye bye Farties