I already tried dragging a flute into a hotbar. It gave me a total count of 6 on the hotbar space, but hovering over it showed it to be one of the slayers. I clicked that hotbar space and played that slayer instrument.
I then put that instrument into my bank box and the count updated to 5. I hovered over the hotbar space and it showed a different slayer instrument. I then tried area peace and was successful. I didn't get the error message "that is too far away" or whatever. Instead it actually took a use off of the new slayer instrument, even though I didn't click that one.
The only work around I can figure is to use the Store/Target default action. I had to initially 'store' one of the instruments for each of the 5 defaults. Then in a macro I used target default, use targeted object.
The problem is there are only 5 store default object actions and I need it for 6 different slayer instruments.
Would there be anyway to add a new action item for Store Instrument, then target Instrument kind of like you have for the object ones?
Thanks.