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**This list details the effects of 20 skill points in each given skill**

*Assume all skills at 20 unless otherwise indicated*

All information here has been extrapolated from data culled from UO.com, UO.stratics.com, and the Stratic Forums

All information here has been extrapolated from data culled from UO.com, UO.stratics.com, and the Stratic Forums

**Alchemy:**

[*]Explosion potions +4 damage

[*]Conflagaration potions +1 damage

**Anatomy:**

[*]+15% Damage increase

[*]+3 HP healed (9-20 with 20 Healing)

[*]30 Defensive Wrestling with 20 Evaluate Int, 70 Defensive Wrestle with 100 Evaluate Int

**Animal Lore:**

[*]Lore pets and animals

[*]+4 Pet HP healed (11-24 with 20 Veterinary)

[*]+4% Animal control (20% with 20 Taming)

**Animal Taming:**

[*]Tame: dog, gorilla, jack rabbit, rabbit, skittering hopper, bird, cat, chicken, mountain goat, rat, sewer rat, cow, goat, pig, sheep, eagle, mongbat.

[*]+16% Animal control (20% with 20 Animal Lore)

**Archery:**

[*]Marginal skill with bows

[*]+20 Applied to reduced mana cost for special moves (-5 Mana Cost with 20 Parry, 20 Lumberjack, 20 Stealth, 20 Poison, 20 Bushido, 20 Ninjitsu, 20* Swords, 20* Mace, and 20* Fencing {*one weapon skill must be 70+ <min to use a special move>}, & -10 Mana Cost with one weapon skill at 120, or equivilant)

**Arms Lore:**

[*]No advantage < but perhaps Arms Lore will be used for the Runic Crafting and Enhancement formula someday *hope hope*>

**Begging:**

[*] Aquire spare change

**Blacksmithy:**

[*]Repair items (high damage/failure rate)

[*]Make some minor items (poorly)

**Bowcraft/Fletching:**

[*]+25% make shafts, arrows, and bolts. (75% ea, total)

**Bushido:**

[*]+20 applied to reduced mana cost for special moves (-5 Mana Cost with 20 Parry, 20 Lumberjack, 20 Stealth, 20 Poison, 20 Ninjitsu, 20* Swords, 20* Mace, 20* Fencing, and 20* Archery {*one weapon skill must be 70+ <min to use a special move>}, & -10 Mana Cost with one weapon skill at 120, or equivilant)

[*]Only

**real**Bushido points (not JoAT) are used to determine changes to parry rates.

**Camping:**

[*]Ability to set camp and safely log-out

**Carpentry:**

[*]+40% making boards (90% Total)

**Cartography:**

[*]17% Make Local Map

**Chivalry:**

[*]40% Close Wounds for 4-24 HP, up to 39 w/ very high karma.

[*]30% Cleanse by Fire (95% vs level 1 poison, 75% vs level 2 poison, 55% vs level 3 poison, 35% vs level 4 poison, 15% vs level 5 poison)

[*]30% Remove Curse (effect based on karma)

[*]7% Consecrate Weapon (duration based on karma)

[*]7% Sacred Journey

**Cooking:**

[*]20% Make most non-SE foods

**Detect Hidden:**

[*]Improved trap detection on dungeon floors

[*]Improved passive & active reveal radius and chance

[*]Improved tracking chance

**Discordance:**

[*]Some chance of discording weaker creatures (18% chance vs mongbat with 20 music, 90% with 100 Music)

[*]Firehorn Success Chance 95%, PvP Damage 9-11, PvM Damage 14-17 (with 100 music, 20 provoke, 20 discord, and 20 peace)

**Evaluate Intelligence:**

[*]+60% Base spell damage *not SDI*

**Fencing:**

[*]Marginal skill with fencing weapons

[*]+20 Applied to reduced mana cost for special moves (-5 Mana Cost with 20 Parry, 20 Lumberjack, 20 Stealth, 20 Poison, 20 Bushido, 20 Ninjitsu, 20* Archery, 20* Swords, and 20* Mace {*one weapon skill must be 70+ <min to use a special move>}, & -10 Mana Cost with one weapon skill at 120, or equivilant)

**Fishing:**

[*]Fish Steak. yum

[*]Shoes, Sandals, Boots, Thighboots. Fill BODs

**Focus:**

[*]+2 Stamina regeneration

[*]+1 Mana regeneration

**Forensic Evaluation:**

[*]Improved detection of thieves and criminal identities (?)

**Healing:**

[*]9-20 healed (with 20 Anatomy)

**Herding:**

[*]Herd any creature tamable with up to 25 taming: dog, gorilla, jack rabbit, rabbit, skittering hopper, bird, cat, chicken, mountain goat, rat, sewer rat, cow, goat, pig, sheep, eagle, mongbat...

**Hiding:**

[*]Improved chance of hiding

[*]Decreased chance of being tracked or revealed

**Inscription:**

[*]+1% Spell Damage Increase

[*]+1 Phys Resist when casting Reactive Armor (+16 Phys Resist, -5 Elemental Resists)

[*]-1 Phys Resist penalty when casting Magic Reflect (-24 Phys resist, +10 Elemental Resists)

[*]Copy Books and Inscribe 1st-4th circle spells, chance varies based on circle

**Item Identification:**

[*]No advantage

**Lock Picking:**

[*]Improved chance of picking simple locks (no specific data found)

**Lumberjacking:**

[*]20% Cut logs

[*]4% Damage Increase with axes (except war axe)

[*]+20 Applied to reduced mana cost for special moves (-5 Mana Cost with 20 Parry, 20 Stealth, 20 Poison, 20 Bushido, 20 Ninjitsu, 20* Swords, 20* Mace, 20* Fencing, and 20* Archery {*one weapon skill must be 70+ <min to use a special move>}, & -10 Mana Cost with one weapon skill at 120, or equivilant)

**Mace Fighting:**

[*]Marginal skill with bashing weapons

[*]+20 Applied to reduced mana cost for special moves (-5 Mana Cost with 20 Parry, 20 Lumberjack, 20 Stealth, 20 Poison, 20 Bushido, 20 Ninjitsu, 20* Archery, 20* Swords, and 20* Fencing {*one weapon skill must be 70+ <min to use a special move>}, & -10 Mana Cost with one weapon skill at 120, or equivilant)

**Magery:**

[*]95% 1st circle spells

[*]60% 2nd circle spells

[*]25% 3rd circle spells

**Meditation:**

[*]+1 to +2 Mana regen (equivilant over 0 meditation) in medible armor (.38 mana/second at 10 int, .65 mana/second at 120 int)

**Mining:**

[*]20% Mining iron ore.

[*]7% Ingot return on smelted iron.

**Musicianship:**

[*]Some chance of Barding weaker creatures (18% chance vs mongbat with 20 peace, or discord, 16% chance mongbat vs mongbat with 20 provoke)

**Necromancy:**

[*]40% Curse Weapon (duration based on Spirit Speak)

[*]1% Pain Spike (damage based on Spirit Speak vs targets Resist Spells)

[*]1% Corpse Skin (effect based on Spirit Speak vs targets Resist Spells)

[*]1% Evil Omen

[*]1% Blood Oath (duration based on Spirit Speak vs targets Resist Spells)

[*]1% Wraith Form

**Ninjitsu:**

[*]50% Cast Animal Form (Rabbit, Rat)

[*]1% Cast Backstab

**Parrying:**

[*]5% Parry with shield (with 0

*real*bushido)

[*]2% Parry with 1-handed weapon and no shield equiped

[*]2% Parry with 2-Handed weapon no shield equiped

[*]+20 Applied to reduced mana cost for special moves (-5 Mana Cost with 20 Lumberjack, 20 Stealth, 20 Poison, 20 Bushido, 20 Ninjitsu, 20* Swords, 20* Mace, 20* Fencing, and 20* Archery {*one weapon skill must be 70+ <min to use a special move>}, & -10 Mana Cost with one weapon skill at 120, or equivilant)

[*]Parry rates are effected only by

**real**Bushido points, not JoAT.

**Peacemaking:**

[*]Some chance of Peacing weaker creatures (18% chance vs mongbat with 20 music, 90% with 100 Music)

[*]Firehorn Success Chance 95%, PvP Damage 9-11, PvM Damage 14-17 (with 100 music, 20 provoke, 20 discord, and 20 peace)

**Poisoning:**

[*]20% Apply level 1 or 2 (normal) poison to food or weapons

[*]Apply up to level 2 (normal) poison with the Infectious Strike special move

[*]20% to increase level 2 (normal) poison to level 3 (greater) poison

**Provocation:**

[*]Some chance of provoking weaker creatures (16% chance vs mongbat with 20 music, 80% with 100 Music)

[*]Firehorn Success Chance 95%, PvP Damage 9-11, PvM Damage 14-17 (with 100 music, 20 provoke, 20 discord, and 20 peace)

**Remove Trap:**

[*]Inneffective without 50 Detect Hidden & Lockpicking

[*]Some(?) chance of disarming simple traps with 50+ Detect Hidden and 50+ Lockpicking

**Resisting Spells:**

[*]Improved chance to resist spell effects (poison, poison field, and poison strike?)

[*]Lowered stat loss (-2) vs clumsy, weaken, feeblemind, curse, and mass curse.

[*]-20 mana loss to Mana Drain and Mana Vampire

[*]-6 seconds Paralyze and Paralyze Field effects

[*]-2 damage from Pain Spike

[*]-1.25 second Corpse Skin effect

[*]-.25 second Blood Oath effect

[*]-.4 second Mind Rot effect

**Snooping:**

[*]20%(?) view the contents of another's pack (chance of being observed unknown)

**Spellweaving:**

[*]40% Arcane Circle for minimum duration

[*]40% Gift of Renewal for minimum duration

[*]40% Immolating Weapon for minimum duration

[*]40% Attune Weapon for minimum duration

[*]10% Thunderstorm for minimum duration

[*]10% Nature's Fury for minimum duration

**Spirit Speak:**

[*]1 HP healed channeling energy through corpse

[*]3-4 HP healed channeling own energy

**Stealing:**

[*]20%(?) Steal items (2 stones max weight) from others (chance of being observed unknown)

**Stealth:**

[*]Inneffective without 50 Hiding (according to stratics, 80 according to UO.com)

[*]2 steps hidden between skill checks with 50(?)+ hiding

**Swordsmanship:**

[*]Marginal skill with sword-type weapons

[*]+20 Applied to reduced mana cost for special moves (-5 Mana Cost with 20 Parry, 20 Lumberjack, 20 Stealth, 20 Poison, 20 Bushido, 20 Ninjitsu, 20* Archery, 20* Macing, and 20* Fencing {*one weapon skill must be 70+ <min to use a special move>}, & -10 Mana Cost with one weapon skill at 120, or equivilant

**Tactics:**

[*]+12.5% Damage increase

**Tailoring:**

[*]Repair items (high damage/failure rate)

[*]Make some minor items (poorly)

**Taste Identification:**

[*]improved chance to determine potion keg strength

**Tinkering:**

[*]Repair items (high damage/failure rate)

[*]Make some minor items (poorly)

**Tracking:**

[*]Improved chance to track targets

**Veterinary:**

[*]11-24 HP healed (with 20 Animal Lore)

**Wrestling:**

[*]Marginal skill unarmed

Please post any corrections or addendums to this list, I am eager to find out the net scope of Jack of All Trades.

**Revisions:**

**9/18/06: deleted tailor and blacksmith bod pickup, deleted spirit speak understand dead, revised firehorn data for provoke, peace, and discord*

*10/9/06 added comment to bushido and parry regarding parry penalties

*1/7/07: added information for herding

*10/9/06 added comment to bushido and parry regarding parry penalties

*1/7/07: added information for herding