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Its time to think in terms of sets of Imbuing Jewelry

ACB1961

Lore Keeper
Stratics Veteran
Stratics Legend
This is nice. :)

Ring

1 FC
3 FCR
10 Animal Lore
10 Vet
5 Resist

Bracelet

1 FC
3 FCR
8 DCI
10 Resist
9 Vet

These items go right up to the max.

I'll be honest, I'm starting to think everything we wear and own is now obsolete. I can't even begin to understand yet the armor I'm about to be wearing.

:heart: Dev Team
 

Storm

UO Forum Moderator
Alumni
Stratics Veteran
Stratics Legend
Awards
1
i made this for my peace tamer its not done going to add one more mod later just not sure what yet!
Bracelet
10 peace
10 tame
10 lore
18 lrc
 
G

guum

Guest
This is nice. :)

Ring

1 FC
3 FCR
10 Animal Lore
10 Vet
5 Resist

Bracelet

1 FC
3 FCR
8 DCI
10 Resist
9 Vet

These items go right up to the max.

I'll be honest, I'm starting to think everything we wear and own is now obsolete. I can't even begin to understand yet the armor I'm about to be wearing.

:heart: Dev Team
To my mind, these might not be the best use of imbuing for jewelry as it currently stands. The 1.4x weighting on skills and FC is prohibitive, and the (i believe it is) 1.2x weighting on FCR is very nearly so. That first ring is only 366% unweighted intensity -- I'd probably think it was an ok ring on a vendor, but hardly the sort of thing I can make for my sampire (who has no pressing need for +skills, FC, or FCR). On the other hand, I guess you need what you need. And my FC/FCR/+26 barding skills ring is (slightly) better for my bard tamer than what I had before.

I'm avoiding imbuing anything with a 1.4x weighting -- it's just not the best way to get the most out of an item slot, especially a jewelry slot, since you only get two shots at getting the most out of your jewelry-based mods. All of the following, by contrast, have a 1.1x weighting or better, and are important jewelry-based mods: DCI, EP, DI, and SDI.

Hmm...actually, I guess that means that jewelry in general is rather nerfed for imbuing. HCI also has a steep 1.3x weight. I wonder why the devs saw fit to make it so steep for all the stuff that people need on jewelry...with weapons, by contrast, you can get tons of the good stuff. The only things that are heavily weighted are hit spell (which I personally detest for PVM since it messes with targetting) and HLD (which lots of people get on glasses anyway). Armor is good in terms of weights, but how imbuing deals with resists is more than a little wonky, IMO.

Sorry for the ramble...I've been poking through the various imbuing menus as I write this, and it's an interesting and surprising thing. I think I've found a FoF question though: why is UBWS 1.4x while EP is 1.0x? ;)
 

Storm

UO Forum Moderator
Alumni
Stratics Veteran
Stratics Legend
Awards
1
The thing about jewels is you basicly can look at it a couple of ways !The first way is build your jewels then set the suit around them! or build the suit and set the jewels around the suit! or you could try to do both at same time !
with mine the matching ring combined with the bracelet completes my suit giving me the option to have my skills at 120 still have mana regen of 8 have lrc of 100 music all 70s suit and about 800 skill points ATm !
Eventualy when i hit 120 imbuing I will finish every thing off ! my view of jewels And imbuing in general is to fill in the blanks its a addition to crafting not the center of crafting!
Just my thoughts and how I am looking at it at this time as the team makes changes (and I am sure they will! gargoyle jewels for example) I will change my thinking and adapt but for now its a fun new skill for me!
 
F

Fink

Guest
I'm just working out a modest suit for my bard T-hunter, this includes 6 imbued pieces plus a few m/arties..

53-69 Resists
39 LMC
100 LRC
FC 2
FCR 6
+70 Skill
10 MR
20 SDI
18 INT
28 MI
NS

I still have two properties to add, might fill in one of the lower resists and add that last 1 LMC. It's funny, I always dreaded turning to math and/or spreadsheets to play UO but this time around it's a little more appealing. I guess for me it's the added control you get from Imbuing versus the randomness of runics.
 

ACB1961

Lore Keeper
Stratics Veteran
Stratics Legend
To my mind, these might not be the best use of imbuing for jewelry as it currently stands. The 1.4x weighting on skills and FC is prohibitive, and the (i believe it is) 1.2x weighting on FCR is very nearly so. That first ring is only 366% unweighted intensity -- I'd probably think it was an ok ring on a vendor, but hardly the sort of thing I can make for my sampire (who has no pressing need for +skills, FC, or FCR). On the other hand, I guess you need what you need. And my FC/FCR/+26 barding skills ring is (slightly) better for my bard tamer than what I had before.

I'm avoiding imbuing anything with a 1.4x weighting -- it's just not the best way to get the most out of an item slot, especially a jewelry slot, since you only get two shots at getting the most out of your jewelry-based mods. All of the following, by contrast, have a 1.1x weighting or better, and are important jewelry-based mods: DCI, EP, DI, and SDI.

Hmm...actually, I guess that means that jewelry in general is rather nerfed for imbuing. HCI also has a steep 1.3x weight. I wonder why the devs saw fit to make it so steep for all the stuff that people need on jewelry...with weapons, by contrast, you can get tons of the good stuff. The only things that are heavily weighted are hit spell (which I personally detest for PVM since it messes with targetting) and HLD (which lots of people get on glasses anyway). Armor is good in terms of weights, but how imbuing deals with resists is more than a little wonky, IMO.

Sorry for the ramble...I've been poking through the various imbuing menus as I write this, and it's an interesting and surprising thing. I think I've found a FoF question though: why is UBWS 1.4x while EP is 1.0x? ;)
I understand what you're saying. :) But, honestly its exactly what I need to do what I'm doing now on that char. You just have to deal with how weighting works. I was working around the weighting restrictions by splitting the required skills into both pieces. You can put more on it like that.
 

ACB1961

Lore Keeper
Stratics Veteran
Stratics Legend
The thing about jewels is you basicly can look at it a couple of ways !The first way is build your jewels then set the suit around them! or build the suit and set the jewels around the suit! or you could try to do both at same time !
with mine the matching ring combined with the bracelet completes my suit giving me the option to have my skills at 120 still have mana regen of 8 have lrc of 100 music all 70s suit and about 800 skill points ATm !
Eventualy when i hit 120 imbuing I will finish every thing off ! my view of jewels And imbuing in general is to fill in the blanks its a addition to crafting not the center of crafting!
Just my thoughts and how I am looking at it at this time as the team makes changes (and I am sure they will! gargoyle jewels for example) I will change my thinking and adapt but for now its a fun new skill for me!
I didn't even think about imbuing anything til I got to 120, and to the Queen's forge. Even with those I was around 33% when I was putting the last mod on both pieces.
 

ACB1961

Lore Keeper
Stratics Veteran
Stratics Legend
I'm just working out a modest suit for my bard T-hunter, this includes 6 imbued pieces plus a few m/arties..

53-69 Resists
39 LMC
100 LRC
FC 2
FCR 6
+70 Skill
10 MR
20 SDI
18 INT
28 MI
NS

I still have two properties to add, might fill in one of the lower resists and add that last 1 LMC. It's funny, I always dreaded turning to math and/or spreadsheets to play UO but this time around it's a little more appealing. I guess for me it's the added control you get from Imbuing versus the randomness of runics.
This is all about math. Make sure you check the weights on each piece at the actual forge before you start to work a piece. I do a check of each imbue before I start imbuing.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

I did a pair (ring and bracelet) with the following on Retribution in the early days of imbuing testing:

Str +8
Dex +8
HCI 15%
DCI 15%
DI 25%

Not sure if that's possible now though
 

UltimatePower

Lore Keeper
Stratics Veteran
Stratics Legend
RESISTS ARE 70/85/70/70/75
100 LRC
40 LMC
7 MANA REGEN
45 DCI
2/6 CASTING
+20 MAGIC
17 SDI
18 INT INC
13 HP INC
5 DEX INC
4 HP REGEN

 
J

Jhym

Guest
And don't forget that ice snake protection, you never know when it might be needed :)

Now this is a well planned suit, I'd be curious though if folks can build something close without any non-crafted items?
 
F

Fink

Guest
This is all about math. Make sure you check the weights on each piece at the actual forge before you start to work a piece. I do a check of each imbue before I start imbuing.
Yep, this is definitely being done on the cheap in terms of materials and weights. This suit uses no third ingredients as none of the properties are at max apart from the 1/3 casting on the bracelet which was looted anyway (I was lucky to have Tactics on it which I swapped out for Provoke). Basically I come in at max weights or usually well under.
 

EDA_GL

Journeyman
Stratics Veteran
Stratics Legend
Only 7MR and no EP though..

Heh, I've played and smashed people with a far less superior suit to the huge picture.....over the years I might have broken 6MR.

Items (for mages) don't make them any better, just less resourceful.
 
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