Doing your research for you. It took less time to find this information than to write this post.
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Don't you just hate the feeling of "I thought I was being informative, but it seems I have a hook in my cheek now?"
I think the unwritten rule is: All skills whose powerscrolls drop from Champion Spawns can be found on or imbued into jewelry. Spellweaving is the only exception.
You can use invis items, it will provide you 100% hiding.
If I were to speculate, it might be because the Hiding skill is incredibly easy to train and, as mentioned, because there are already items in-game which permit 100% success invisibility (invisibility charged items).Is it merely a matter of coding convenience or is there some logic related to the game as a whole ?
I mean, rather than adding always the same skills on new items, why not increase variety in the game by introducing new items with skills so far not found on items, onto them ?
Like for example, new artifacts having Hiding +skill bonus on them...
Hiding is not available on any item as far as I know. As far as your question in the quote above, submit a question to the ask the dev's forum. They're the only ones who can answer it.Is it merely a matter of coding convenience or is there some logic related to the game as a whole ?
If I were to speculate, it might be because the Hiding skill is incredibly easy to train and, as mentioned, because there are already items in-game which permit 100% success invisibility (invisibility charged items).
Also, you only need 30 Hiding to use Stealth and you need sufficient weapon skill together with Poisoning to use special moves.
Yes.Doesn't stealthing always do hiding skill check and reveal one if the hiding skill check fails ?
So invest 100 points into hiding.After investing 120 stealthing points into stealthing it would be greatly disappointing to be revealed every other hiding skill check because hiding is too low......
Yep, sorry friend. Hook and line.Don't you just hate the feeling of "I thought I was being informative, but it seems I have a hook in my cheek now?"
Hmm that I didnt know.Only skills which can go over GM are available on jewellery. It's been that way since the launch of Age of Shadows.
No, it checks your armor and Stealth skill.
You can test it in TC1, set your hiding to 30, set your stealth to 120, wear a cloth armor, hide (or cast invisibility on yourself), tell us when you get revealed (if you didnt cast invisibility).
I will see what happens on Test server and whether 30 Hiding and 120 Stealthing means getting revelead every other hiding skill check or not.Q. Doesn't stealthing always do hiding skill check and reveal one if the hiding skill check fails ?
A. Yes.
iirc hiding is one of those skills that has a direct relation to real skill level and % chance to preform a successful skill check. So, if that's the case at GM hiding you should (under perfect circumstances) never fail to hide. Of course perfect circumstances means you're not agrod to anyone and if you are you have broken line of sight, and you don't get hit by something (fireball spell), you should never fail to hide.
Q.After investing 120 stealthing points into stealthing it would be greatly disappointing to be revealed every other hiding skill check because hiding is too low......
A. So invest 100 points into hiding.
Yep, sorry friend. Hook and line.
Pops really wants to say.
Why the hell aint hiding a skill I can imbue and beef up... or something like that.
Unfortunately they don't make any. My advice would be to lower stealthing, beef up hiding and get +stealth items to make up the difference. Just like everyone else in your shoes does.As in regards to "investing 100 skill points into Hiding", not always one's own template allows it. That's why jewellery and items carrying Hiding skill points could come handy.
Yep, sorry friend. Hook and line.Don't you just hate the feeling of "I thought I was being informative, but it seems I have a hook in my cheek now?"
Pops really wants to say.
Why the hell aint hiding a skill I can imbue and beef up... or something like that.
Sure it allows it, because as long as you are wearing medable armor 120 stealth is a waste of skill. Once you hit 75 skill, stealth checks in medable armor always succeed with, if you must have 120 though, the Burglar's Bandanna, Cloak of Silence, and jewelry will get you the rest of the way allowing you to still fully invest in hiding. The only advantage of going over 75 is that damage from AoE spells and potions have a reduced chance to reveal you, but with the ease of hitting 120 from 75 with items, I still consider it not worth ever taking stealth to 120 naturally.Hmmm, Black Sun seems to contradict that......
I will see what happens on Test server and whether 30 Hiding and 120 Stealthing means getting revelead every other hiding skill check or not.
Nonetheless, seeing 2 different opinions does not confort me. One of them must be incorrect, I guess.....
As in regards to "investing 100 skill points into Hiding", not always one's own template allows it. That's why jewellery and items carrying Hiding skill points could come handy.
I have always wanted a +15 to camping.....Only skills which can go over GM are available on jewellery. It's been that way since the launch of Age of Shadows.
As for who's right. We both are. Hiding is checked between stealth attempts. So, if you're in the process of stealthing, when you reach the max number of steps you can take, it will preform a hiding check to see if you stay hidden before your next stealth attempt. If your hiding is too low, you will be revealed.
LOL And he has a 120 Imbuer. Got Yea
Sure it allows it, because as long as you are wearing medable armor 120 stealth is a waste of skill. Once you hit 75 skill, stealth checks in medable armor always succeed with, if you must have 120 though, the Burglar's Bandanna, Cloak of Silence, and jewelry will get you the rest of the way allowing you to still fully invest in hiding. The only advantage of going over 75 is that damage from AoE spells and potions have a reduced chance to reveal you, but with the ease of hitting 120 from 75 with items, I still consider it not worth ever taking stealth to 120 naturally.
What it means is you have the ability to check this in game real easy and to see your sucess rate with your Legendary Imbuer.LOL And he has a 120 Imbuer. Got Yea
Having an imbuer does not necessarily having imbued every single modifier out there....
It is possible to have an imbuer and only use it whenever needed which can possibly mean only occasionally.
Besides, unravelling alone can get one to 120 imbuing which means not having to imbue anything at all even if being a Legendary imbuer.......
Ok so I have the skills that dont have any Power Scrolls covered. Now lets move on....The following skills dont have Power Scrolls associated with them:
Humans have jack of all trades. Thats a bonus for humans. Elves dont have that but have their own bonuses. Gargs have their own. No point of debating that either. Its pretty simple that my 6 year old daughter could figure it out and accept it without debating those differencesDoing your research for you. It took less time to find this information than to write this post.
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The majority of this makes about as much sense to me as reading ancient Sumerian would.But it makes a whole world of difference if the hiding skill check barely takes into account one's own armor (the lighter the armor the less the skill level needed for a 100% succesfull hiding check...) or whether it ALSO needs to deal with the environment around, being aggroed and so forth.
Since chances are that the places where one needs hiding/stealthing are places that are dangerous (I see hardly any point in using hiding/stealth where there is hardly any threat around...) then what the hiding skill checks consider matters a whole lot.
If most of the Hiding skill check is done on one's own armor as I seem to understand from Nimuaq's reply, then the need to raise the Hiding skill too much "should" be avoided. Otherwise, it could mean in most cases having to have a hiding skill that is too high to afford.