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Items with Hiding skill ?

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popps

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Aside from ring and bracelet where each can carry +15 Hiding skill points, are there other items out there that add +Hiding skill points ?

Thank you.
 

popps

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What do you mean not on rings and bracelets ?

It ain't possible to imbue Hiding skill on them, period ??

Furthermore, I checked the link you provided and not 1 single item in that list carries any +Hiding skill points.......

Is Hiding the big neglected skill in this game when it comes to +skill items ??
 

popps

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I did not look at the imbuing skills Table because I considered it a given that it was possible to imbue Hiding on rings and bracelets.

I am shocked to see that Hiding is missing in that list.

Where is Hiding ???

Seriously, it ain't possible to have ANY Hiding skill on items AT ALL in Ultima Online ?

Uhu ??

Now that's SOME oddity.

I mean, Hiding is a skill that one got to have as real skill, period ???

May I ask why on earth Hiding is treated so differently as to MANY other skills then ?

Is this intended or Hiding has simply been forgotten as a skill that can use +skill items ?

I tried searching for developers' posts, even old ones on the issue but could not find any.

Has this issue been brought up before (Hiding skill missing on items and not available for imbuing...) ?
 

Farsight

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Don't you just hate the feeling of "I thought I was being informative, but it seems I have a hook in my cheek now?"
 

popps

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Don't you just hate the feeling of "I thought I was being informative, but it seems I have a hook in my cheek now?"

Well thanks for the informations but I am just astonished that Hiding is missing ANYWHERE.

I mean, I was convinced that not only it was a skill like any other, imbuable on jewellery, but also that out there there were items with +hiding skill points like there is for a WHOLE LOT of other skills and instead I see there is NOTHING available, period ??

Others many find this perfectly normal but personally, this comes as a shock to me.

I mean, I do not see why a whole lot of other skills might be anywhere on a whole lot of items from cloaks to aprons to jewellery to whatever and hiding is nowhere to be seen ?

The big missing skill on items in Ultima Online ?

At least I would like to hear some explaination for this HUGE lack of presence....

As I see it, not only Hiding should be in the imbuable skills Table like many other (in a group other than stealth, of course...), but we should also see some new artifacts carrying Hiding skill points for like the Head, Apron, Cloak, Robe, Sash pieces and even perhaps on some new artifact that can be kept in hand like a special "Wand of Hiding" carrying some +20 or +30 Hiding skill points......
 

Nimuaq

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I think the unwritten rule is: All skills whose powerscrolls drop from Champion Spawns can be found on or imbued into jewelry. Spellweaving is the only exception.
 

popps

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I think the unwritten rule is: All skills whose powerscrolls drop from Champion Spawns can be found on or imbued into jewelry. Spellweaving is the only exception.

Is it merely a matter of coding convenience or is there some logic related to the game as a whole ?

I mean, rather than adding always the same skills on new items, why not increase variety in the game by introducing new items with skills so far not found on items, onto them ?

Like for example, new artifacts having Hiding +skill bonus on them...
 
M

Macrophage999

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You can use invis items, it will provide you 100% hiding.
 

popps

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You can use invis items, it will provide you 100% hiding.

Still, I do not see why the Hiding skill could not be also on new artifacts as well as imbuable onto jewellery. It would add for more variety in the game, I think.
 

LadyNico

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Is it merely a matter of coding convenience or is there some logic related to the game as a whole ?

I mean, rather than adding always the same skills on new items, why not increase variety in the game by introducing new items with skills so far not found on items, onto them ?

Like for example, new artifacts having Hiding +skill bonus on them...
If I were to speculate, it might be because the Hiding skill is incredibly easy to train and, as mentioned, because there are already items in-game which permit 100% success invisibility (invisibility charged items).
 

Petra Fyde

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Only skills which can go over GM are available on jewellery. It's been that way since the launch of Age of Shadows.
 

Black Sun

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Is it merely a matter of coding convenience or is there some logic related to the game as a whole ?
Hiding is not available on any item as far as I know. As far as your question in the quote above, submit a question to the ask the dev's forum. They're the only ones who can answer it.
 

Nimuaq

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I dont think its about coding since they've already added mysticism and throwing to the list. Its not only the skills that can go over GM since some of the crafting skills and Fishing also go over GM. My guess is skill bonus is meant only to improve your fighting skills. Hiding and poisoning are the two difficult ones, but they dont go over GM. Also, you only need 30 Hiding to use Stealth and you need sufficient weapon skill together with Poisoning to use special moves.
 

popps

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If I were to speculate, it might be because the Hiding skill is incredibly easy to train and, as mentioned, because there are already items in-game which permit 100% success invisibility (invisibility charged items).


Well, Healing is also a skill that is easy to train and yet, it is imbuable onto jewellery and, if I am not mistaken, also present on items...

As far as other means to hide like spells, potions, old items with invisibility charges (no longer spawning), those might help but only for part of the Hiding skill use.

Hiding is also used in combination with stealthing and for that there is a specific requirement to have hiding skill and the more the better. Potions, spells and items with invisibility charges cannot provide any help when it comes to using the hiding skill in combination with stealthing.
 

popps

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Also, you only need 30 Hiding to use Stealth and you need sufficient weapon skill together with Poisoning to use special moves.

Doesn't stealthing always do hiding skill check and reveal one if the hiding skill check fails thus defeating the whole purpose of stealthing ?

For example, say that one has 120 stealthing but only 30 Hiding (the minimum required...). When walking stealthed, aren't there BIG chances to get revealed each and every time the stealthing hiding skill check fails ??

After investing 120 stealthing points into stealthing it would be greatly disappointing to be revealed every other hiding skill check because hiding is too low......
 

Black Sun

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Doesn't stealthing always do hiding skill check and reveal one if the hiding skill check fails ?
Yes.

iirc hiding is one of those skills that has a direct relation to real skill level and % chance to preform a successful skill check. So, if that's the case at GM hiding you should (under perfect circumstances) never fail to hide. Of course perfect circumstances means you're not agrod to anyone and if you are you have broken line of sight, and you don't get hit by something (fireball spell), you should never fail to hide.
After investing 120 stealthing points into stealthing it would be greatly disappointing to be revealed every other hiding skill check because hiding is too low......
So invest 100 points into hiding.
 

Nimuaq

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No, it checks your armor and Stealth skill.

You can test it in TC1, set your hiding to 30, set your stealth to 120, wear a cloth armor, hide (or cast invisibility on yourself), tell us when you get revealed (if you didnt cast invisibility :)).
 
R

RavenWinterHawk

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Don't you just hate the feeling of "I thought I was being informative, but it seems I have a hook in my cheek now?"
Yep, sorry friend. Hook and line.

Pops really wants to say.

Why the hell aint hiding a skill I can imbue and beef up... or something like that.
 

popps

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No, it checks your armor and Stealth skill.

You can test it in TC1, set your hiding to 30, set your stealth to 120, wear a cloth armor, hide (or cast invisibility on yourself), tell us when you get revealed (if you didnt cast invisibility :)).


Hmmm, Black Sun seems to contradict that......

Q. Doesn't stealthing always do hiding skill check and reveal one if the hiding skill check fails ?

A. Yes.

iirc hiding is one of those skills that has a direct relation to real skill level and % chance to preform a successful skill check. So, if that's the case at GM hiding you should (under perfect circumstances) never fail to hide. Of course perfect circumstances means you're not agrod to anyone and if you are you have broken line of sight, and you don't get hit by something (fireball spell), you should never fail to hide.

Q.After investing 120 stealthing points into stealthing it would be greatly disappointing to be revealed every other hiding skill check because hiding is too low......

A. So invest 100 points into hiding.
I will see what happens on Test server and whether 30 Hiding and 120 Stealthing means getting revelead every other hiding skill check or not.

Nonetheless, seeing 2 different opinions does not confort me. One of them must be incorrect, I guess.....

As in regards to "investing 100 skill points into Hiding", not always one's own template allows it. That's why jewellery and items carrying Hiding skill points could come handy.
 

popps

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Yep, sorry friend. Hook and line.

Pops really wants to say.

Why the hell aint hiding a skill I can imbue and beef up... or something like that.


Well, it can be done just fine and a whole lot for a whole number of skills.

I just happen to think that Hiding should be treated no differently......
 
R

RavenWinterHawk

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I dont disagree with you pops.

I only disagree with how you hide what you want to say.

To answer your original question

NO.
 

Black Sun

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As in regards to "investing 100 skill points into Hiding", not always one's own template allows it. That's why jewellery and items carrying Hiding skill points could come handy.
Unfortunately they don't make any. My advice would be to lower stealthing, beef up hiding and get +stealth items to make up the difference. Just like everyone else in your shoes does.

As for who's right. We both are. Hiding is checked between stealth attempts. So, if you're in the process of stealthing, when you reach the max number of steps you can take, it will preform a hiding check to see if you stay hidden before your next stealth attempt. If your hiding is too low, you will be revealed.
 

Nexus

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Hmmm, Black Sun seems to contradict that......



I will see what happens on Test server and whether 30 Hiding and 120 Stealthing means getting revelead every other hiding skill check or not.

Nonetheless, seeing 2 different opinions does not confort me. One of them must be incorrect, I guess.....

As in regards to "investing 100 skill points into Hiding", not always one's own template allows it. That's why jewellery and items carrying Hiding skill points could come handy.
Sure it allows it, because as long as you are wearing medable armor 120 stealth is a waste of skill. Once you hit 75 skill, stealth checks in medable armor always succeed with, if you must have 120 though, the Burglar's Bandanna, Cloak of Silence, and jewelry will get you the rest of the way allowing you to still fully invest in hiding. The only advantage of going over 75 is that damage from AoE spells and potions have a reduced chance to reveal you, but with the ease of hitting 120 from 75 with items, I still consider it not worth ever taking stealth to 120 naturally.
 

popps

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As for who's right. We both are. Hiding is checked between stealth attempts. So, if you're in the process of stealthing, when you reach the max number of steps you can take, it will preform a hiding check to see if you stay hidden before your next stealth attempt. If your hiding is too low, you will be revealed.


But it makes a whole world of difference if the hiding skill check barely takes into account one's own armor (the lighter the armor the less the skill level needed for a 100% succesfull hiding check...) or whether it ALSO needs to deal with the environment around, being aggroed and so forth.

Since chances are that the places where one needs hiding/stealthing are places that are dangerous (I see hardly any point in using hiding/stealth where there is hardly any threat around...) then what the hiding skill checks consider matters a whole lot.

If most of the Hiding skill check is done on one's own armor as I seem to understand from Nimuaq's reply, then the need to raise the Hiding skill too much "should" be avoided. Otherwise, it could mean in most cases having to have a hiding skill that is too high to afford.
 

popps

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:thumbup: LOL And he has a 120 Imbuer. Got Yea

Having an imbuer does not necessarily having imbued every single modifier out there....

It is possible to have an imbuer and only use it whenever needed which can possibly mean only occasionally.

Besides, unravelling alone can get one to 120 imbuing which means not having to imbue anything at all even if being a Legendary imbuer.......
 

popps

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Sure it allows it, because as long as you are wearing medable armor 120 stealth is a waste of skill. Once you hit 75 skill, stealth checks in medable armor always succeed with, if you must have 120 though, the Burglar's Bandanna, Cloak of Silence, and jewelry will get you the rest of the way allowing you to still fully invest in hiding. The only advantage of going over 75 is that damage from AoE spells and potions have a reduced chance to reveal you, but with the ease of hitting 120 from 75 with items, I still consider it not worth ever taking stealth to 120 naturally.

So do I understand it as right that according to what you are saying having 30 Hiding skill + 75 Stealthing skill will allow to always succesfully pass the skill checks and be able to stealth barred those cases, of course, when players or MoBs succesfully reveal a stealther ?

In this latter case, to avoid being revealed by either players or MoBs which matters most, Hiding, Stealthing or both ? Or is it dealt differently when the revealer is a player or a MoB ?

While players usually use active revealing (detect hidden), MoBs use passive revealing (I think). So it might be dealt with differently.....
 

Lord Frodo

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:thumbup: LOL And he has a 120 Imbuer. Got Yea

Having an imbuer does not necessarily having imbued every single modifier out there....

It is possible to have an imbuer and only use it whenever needed which can possibly mean only occasionally.

Besides, unravelling alone can get one to 120 imbuing which means not having to imbue anything at all even if being a Legendary imbuer.......
What it means is you have the ability to check this in game real easy and to see your sucess rate with your Legendary Imbuer.
 

Zosimus

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Does anybody see the pattern here besides me?

May as well cover ALL the bases before any more posts that can be made.


Ok so I have the skills that dont have any Power Scrolls covered. Now lets move on....


Most of the skills in UO are based on movement. These skills.....

Animal TamingCampingCookingFishingHealingHidingLumberjackingMageryMeditationMiningMusicianshipPeacemakingResisting SpellsSpirit SpeakStealthTracking


Target based skills are those skills which require an outside target to gain.

Anatomy Animal Lore Arms Lore Begging Detect Hidden Discordance Evaluating Intelligence Forensic Evaluation Herding Item Identification Lockpicking Poisoning Provocation Remove Trap Snooping Stealing Taste Identification Veterinary


Some skills do not need multiple targets or movement. These "MULE" skills require that you progress through a menu selecting different levels of output as you gain skill.

Alchemy Blacksmithing Bowcrafting/Fletching Carpentry Cartography Inscription Tailoring Tinkering

Combat skill gains are determined on who you use them on/against and how often you use the skill.

Archery Fencing Mace fighting Parrying Swordsmanship Tactics Wrestling


Ok I have that covered. Now lets move on.....

Farsight covered everything with else with his links.



Humans have jack of all trades. Thats a bonus for humans. Elves dont have that but have their own bonuses. Gargs have their own. No point of debating that either. Its pretty simple that my 6 year old daughter could figure it out and accept it without debating those differences

Because you think its odd Popps that this or that doesn't mean everybody else does. You just got off of leather wolves spawning issue to hiding. Hiding is easier to gain than healing. I really dont know why you think that and please dont respond to that either. I just know hiding is easier to gain than healing. No debate that simple.

Play the game and try to enjoy it because it really hard for me to fathom you do with such issues you have over little things. Research a little if something baffles you. Let Google be your friend. There are many sites out there that have valuale information about UO. Some are a little outdated but in the end still a good reference when you want to study changes of the game.
 

Black Sun

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But it makes a whole world of difference if the hiding skill check barely takes into account one's own armor (the lighter the armor the less the skill level needed for a 100% succesfull hiding check...) or whether it ALSO needs to deal with the environment around, being aggroed and so forth.

Since chances are that the places where one needs hiding/stealthing are places that are dangerous (I see hardly any point in using hiding/stealth where there is hardly any threat around...) then what the hiding skill checks consider matters a whole lot.

If most of the Hiding skill check is done on one's own armor as I seem to understand from Nimuaq's reply, then the need to raise the Hiding skill too much "should" be avoided. Otherwise, it could mean in most cases having to have a hiding skill that is too high to afford.
The majority of this makes about as much sense to me as reading ancient Sumerian would.

Basically it boils down to this popps: The higher your hiding skill, the better your chance of hiding is. Since they don't make items that give you extra points for hiding you'll just need to invest the skill points if you want a better success chance. Go on test center and test out different templates.

Now I'm locking this before it turns into a troll-fest.
 
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