Ok I guess that will have to do.Not Directly.
An easy method is to count the total resists on the piece.
You can also try to imbue the item with something 100% not on it and look at the total # of mods.
Part of the problem is whether there is something on the item from exceptional crafting - resists for armor, DI for weapons. Plus, a few other properties that come from being made exceptional (like mage armor on Samurai Plate).
Depending on the skill level (in arms lore) of the crafter, the additional, randomly applied across all 5 resists, could be 15 to 20 points (23 on SP & Mugen). It's rarely as simple as 3 pts each; and even less common is getting in only 3-4 of the 5.
A resist that hasn't been imbued will still be treated as its base (not a property).
A resist that's been imbued is treated as the amount changed, subsuming any pre-existing exceptional or material bonus into the imbued amount. For example, if a resist is 5% normally, and has a 3% exceptional bonus (for 8%), if you try to imbue it, it can be increased only to 20% (5%+15%) because the exceptional bonus doesn't pass through. This is why, if someone is looking to imbue an item for a resist (usually after reforging for non-resist properties), they tend to start with items that have 0%-2% exceptional bonus in the resist they will want to imbue post-reforge, to maximize the exceptional bonuses (that don't count as properties) that remain.
When reforging, though, the exceptional bonus DOES pass through, and the reforged additions are added to the base + exceptional bonus. Otherwise, you wouldn't have base leather exceptional armor with one or more 30% or higher Resists, as (to use the best example) Fire Resist is a base 4%, and Reforging can only raise that another 20%. So, the piece in question had to have 6% additional from Exceptional quality to be at 30% (I just happen to have a leftover example leather gloves in my Imbuer's pack right now, hence the example).
However, the example is causing MUCH more concern than before, as the numbers are really, REALLY weird.
For the example:
Casting Focus 2%
LMC 8%
Resists: 9/26/25/20/5
Casting Focus, while not Imbuable, has an Imbuing weight of 1.1 from my testing (Others have stated 1.2 but it's not adding up*) and a normal cap of 3 as loot, so it has a weight of 73.33%/500 at 2% (2/3 of 110)
LMC has a weight of 1.1, so LMC 8% is 110/500
For the resists, the weight is a flat 1. Base Resists total 15, + 20 randomized for exceptional bonus. so 35 of the 85 total. that means that there would be 50 points from the reforge (or 500/500 by itself). But, since 9 of the 20 exceptional bonuses don't fall into altered resists, they don't count, so it drops to 410. (I don't know why, but it's the only way the math works is to subtract the 9 again after)
As, if I go in and try to imbue the item, it tells me that the 8% LMC (the only one of the 5 properties testable, as exceptional bonuses are in all 5 resists and CF isn't imbuable) puts the item at 595% intensity.
Something's a bit off in the calculations. But, apparently, the additions of the exceptional resists can make a valuation wonky. I hope I don't cause a nerf from asking a question on the official forums.
*I can't find an official source, but the fan sources all insist 1.2
Assumed non-craftable parts (columns) | Minax Sandals (ignoring the -2% to a random resist) | Minax Sandals + Leurocian's Mempo | Minax Sandals + Armor of Fortune | Sandals, AoF, AND Mempo | Add Compassion's Eye (ring) | Add Bracelet of Primal Consumption |
LRC | 10% | 10% | 50% | 50% | +20% | NA |
LMC | 5% | 5% | 5% | 5% | +0 | NA |
Base resists of suit before reforging, Imbuing & enhancement with Spined (assumes leather) | 12/24/18/18/18 | 25/30/25/25/30 | 12/24/17/17/18 | 25/30/25/25/31 | NA | +20/20/20/20/20 |
Resists assuming all crafted pieces enhanced with spined | 66/24/18/18/18 | 70/30/25/25/30 | 57/24/17/17/18 | 70/30/25/25/31 | NA | +20/20/20/20/20 |
Maximum possible resist points (random) from crafting (100 Lore) | +120 | +100 | +100 | +80 | NA | NA |
Typical resists, Assuming 2 points per piece were in Physical, applying the random rest evenly | 78/51/45/45/45 | 80/52/47/47/52 | 67/36/39/39/40 | 78/48/43/43/49 | Best Resist Case: 100/72/67/67/72 Worst Resist Case: 87/56/59/59/60 | |
LRC using Imbued Jewelry instead of CE & BoPC | 50% | 50% | 90% | 90% | ||
LMC using Imbued Jewelry instead of CE & BoPC | 21% | 21% | 21% | 21% |
Thank you for this simple explanation.Example Gloves that were purchased from a vendor:
View attachment 133763
1. Use the imbuing menu to see how many mods are currently on the item.
(This can be done by selecting the luck option on the menu; it will say x/5 properties.This is how many properties have been reforged onto the item currently including luck.You will not actually be imbuing the item with this! Cancel the imbue or hit the back button.)View attachment 133765
If it is more than 1/5, then you also have other properties reforged. (These will be resists if you do not see an explicitly tagged property.)
2. Use the imbuing menu to select the resists one at a time.
View attachment 133761
- If the menu states that it will be (x+1)/5 properties, then that resist increase came from exceptional/arms lore.
View attachment 133760
- If the menu states that it will be x/5 properties (same number as when you chose luck), then that resist increase came from reforging and has taken one of the imbuing spots.
View attachment 133762
Wait, doesn't increased "durability" always show up as such on the item and isn't hidden in the stats?I cant count how many times i get one of these pieces and think its a keeper, only to find out when getting ready to imbue , its already has one wasted imbue from reforge into extra durability