P
Prince Caspian
Guest
(Ok my last rant had a forbidden word so I'm reposting and will watch the sailor talk. If you read the old one, frankly I'm not saying anything new here)
Last night I had a low-key "log in and just power hour my mules" UO day. I logged on with Alex De Large, who was my Beggar/Chef/Alchemist/Scribe, who was a house mule. I decided to pop on over to Minoc Bank to raise my Begging skill (with the possible exception of Poisoning, the most tedious skill to raise in UO). I flub and accidentally teleport to Good Eats Bakery in Britain. Oops.
Well, guess who was there, presumably to get their bread, muffins, bengeies and donuts? A whole gaggle of red brigands. But these were no normal red brigands, no siree. Following the brain-damaged UO idea of what "make a monster challenging," the whole trifecta was here: hitpoints rivalling Zuckenberg's bank account, completely insane damage (the archers can do more damage than Paraxoymous' hits. Are they firing nuclear kryptonite arrows or what??) and of course they move faster than Wally West on a caffeine buzz.
So before I even know what's going on, ol Alex is resting comfortably on the ground. Twas then that I realized I was in my Scribing Suit (Hat of the Magi, Pendant, Rune Beetle Carapace, etc.... mostly cursed items that raise my Mana Regen (so I can scribe quicker). Then it begins to dawn on me that there's no way I can get my items back, since not only do these foolios kill with one hit, they can do it at a distance, so I cant even get close. Luring them away was not possible, and fighting thru them was out of the question. As my corpse turned to bones, I realized I was on the verge of losing a lot of very expensive items.
(An aside -- kind of ironic I was so angry, since compared to the Dread Lord Days -- losing valuable possessions happened all the time back then... this is the first time I was in jeopardy of losing items I could not allow myself to lose in many years in Ultima Online)
So I switch to my ninja. Perhaps I can loot a corpse that belongs to the same account. Not so. But his stealth allowed him to at least reach it. Then by some cut and thrust, mostly related to running like hell and using egg bombs, I pulled them away, recalled back, got Alex, and popped back and retrieved most of my items. I lost my Gloves of Nobility (looted) but given the circumstances, I count myself lucky I only lost that.
Now I know there's a bunch of you in the peanut gallery who are going to say, "Well, look before you leap, foolio. You should have been more careful and you shouldn't have worn cursed items and teleported ANYWHERE."
You may have a point. But here's mine. Well, it's more of a plea.
Devs. Please, please, please STOP with these ******** "invasions." A hallmark of Ultima Online is that cities are sanctuaries that even mules should be relatively safe teleporting into. But not only do you have these really poorly thought out "invasions" that seem to pick cities utterly at random (as opposed to something that would make sense, like a war front capturing cities nearby), you pack them with "challenging" creatures that are designed to be impossible to be taken down solo by most mains, let alone a mule.
And above all else, you guys do this FAR, FAR, FAR, ***FAR*** too often. In the past five years there have been probably over ten of these stupid "enemies just somehow appear in the city and the guards now do nothing but stand around and watch.
Can you really think of nothing better to do? Is the creative team diddling around on Facebook from 8-5, and say, "eh, give em another invasion" every few weeks? Inquiring minds want to know.
Last night I had a low-key "log in and just power hour my mules" UO day. I logged on with Alex De Large, who was my Beggar/Chef/Alchemist/Scribe, who was a house mule. I decided to pop on over to Minoc Bank to raise my Begging skill (with the possible exception of Poisoning, the most tedious skill to raise in UO). I flub and accidentally teleport to Good Eats Bakery in Britain. Oops.
Well, guess who was there, presumably to get their bread, muffins, bengeies and donuts? A whole gaggle of red brigands. But these were no normal red brigands, no siree. Following the brain-damaged UO idea of what "make a monster challenging," the whole trifecta was here: hitpoints rivalling Zuckenberg's bank account, completely insane damage (the archers can do more damage than Paraxoymous' hits. Are they firing nuclear kryptonite arrows or what??) and of course they move faster than Wally West on a caffeine buzz.
So before I even know what's going on, ol Alex is resting comfortably on the ground. Twas then that I realized I was in my Scribing Suit (Hat of the Magi, Pendant, Rune Beetle Carapace, etc.... mostly cursed items that raise my Mana Regen (so I can scribe quicker). Then it begins to dawn on me that there's no way I can get my items back, since not only do these foolios kill with one hit, they can do it at a distance, so I cant even get close. Luring them away was not possible, and fighting thru them was out of the question. As my corpse turned to bones, I realized I was on the verge of losing a lot of very expensive items.
(An aside -- kind of ironic I was so angry, since compared to the Dread Lord Days -- losing valuable possessions happened all the time back then... this is the first time I was in jeopardy of losing items I could not allow myself to lose in many years in Ultima Online)
So I switch to my ninja. Perhaps I can loot a corpse that belongs to the same account. Not so. But his stealth allowed him to at least reach it. Then by some cut and thrust, mostly related to running like hell and using egg bombs, I pulled them away, recalled back, got Alex, and popped back and retrieved most of my items. I lost my Gloves of Nobility (looted) but given the circumstances, I count myself lucky I only lost that.
Now I know there's a bunch of you in the peanut gallery who are going to say, "Well, look before you leap, foolio. You should have been more careful and you shouldn't have worn cursed items and teleported ANYWHERE."
You may have a point. But here's mine. Well, it's more of a plea.
Devs. Please, please, please STOP with these ******** "invasions." A hallmark of Ultima Online is that cities are sanctuaries that even mules should be relatively safe teleporting into. But not only do you have these really poorly thought out "invasions" that seem to pick cities utterly at random (as opposed to something that would make sense, like a war front capturing cities nearby), you pack them with "challenging" creatures that are designed to be impossible to be taken down solo by most mains, let alone a mule.
And above all else, you guys do this FAR, FAR, FAR, ***FAR*** too often. In the past five years there have been probably over ten of these stupid "enemies just somehow appear in the city and the guards now do nothing but stand around and watch.
Can you really think of nothing better to do? Is the creative team diddling around on Facebook from 8-5, and say, "eh, give em another invasion" every few weeks? Inquiring minds want to know.