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Ingredients for Imbuing, I invite the Developers to please consider the following...

popps

Always Present
Stratics Veteran
Stratics Legend
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

By burning runics. Where do runics come from?

Crafters.

:danceb:


And who is best at running BODs ? Scripters.......

So gathering ingredients from chopping wood or mining ore is not advisable because of scripting but runics and BODs which are "THE" realm of scripters is ok ?

Pleeeeeeeeeeeeeease.............

Still, as I said, if scripting is the concern then having the ingredients come with Treasure chests would solve the problem as those can't much be scripted.
 

Maplestone

Crazed Zealot
Stratics Veteran
Stratics Legend
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

Here's something you non-crafters have failed to acknowledge. How do you obtain spawning artifact weapons/armor? How do you obtain replicas? How do you obtain non-craft powerscrolls? How do you obtain relic level items to unravel?
I'm not saying I only play crafters ... what I'm saying is (a) that when I craft I want there to be gameplay for the crafter that goes beyond clicking one button. (b) I don't do peerless and am not starved for things to spend my gold on.

- I don't acquire many artifacts, but when I do they are usually from low-powered paragons or Lurg (as I mentioned, I don't only play crafters)
- I have no replicas.
- I spend pretty much every gp I make in the game on non-craft powerscrolls (or an occasional auction just to be part of the community).
- For the moment, I suspect I will earn relic fragments through unraveling runics goods (that may have to be nerfed because of scripters though - apparently some people want the rewards of crafting without actually wanting to play a crafter).

I'm not opposed to some hunting and I have managed to pick up a few peerless ingredients through events and firesales. But the simple, honest truth is that it's not a system I've enjoyed so if someone asks my opinion, I'll honestly tell them that I'd prefer not to continue down that road. And from what I've seen, I'm not alone in that view.



Wait a second ... you said non-crafters. D'oh! ... friendly fire incident in a flamewar. Sorry.
 
C

Connor_Graham

Guest
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

Still, as I said, if scripting is the concern then having the ingredients come with Treasure chests would solve the problem as those can't much be scripted.
Wanna bet? If they did this what you'd end up with is every t-map location being constantly surrounded by the creatures that spawn from them, as the scripters would just area peace, loot, then leave. Boss monsters are about the only thing I can think of that can't have a script written for it so no human interaction would be necessary.
 

Demonous

Rares Fest Host | Ches Jul 2010
Stratics Veteran
Stratics Legend
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

make blackrock an ingredient, i have over 700 pieces
 
D

DPudding

Guest
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

I've never crafted a thing. Never mined....except to gain strength in the eternal zig-zagging of stats....I'm scared of RP'ers.....so I'm the perfect person to talk about this subject!

I kill stuff....put my stuff on a vendor....sell it....and buy the stuff I need. It's a perfectly acceptable way of playing. The greatest items in the game come with the greatest risk. Isn't that the whole point? Nerfing the predominate playstyle for RP crafters seems like cutting off your nose to spite your face.
 

popps

Always Present
Stratics Veteran
Stratics Legend
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

Wanna bet? If they did this what you'd end up with is every t-map location being constantly surrounded by the creatures that spawn from them, as the scripters would just area peace, loot, then leave. Boss monsters are about the only thing I can think of that can't have a script written for it so no human interaction would be necessary.

In order to loot a chest the lock has to be picked.

Unfortunately, when the chest spawns, along with it do the monsters.

I want to see a script that automatically digs a chest the precise exact location (if one does have mining), then drags the spawn away, then goes to the chest, picks the lock and needs to deal with the extra spawn that comes when items are picked up.

All of this automatically with a script ?

Now, I have heard that scripts can do lots but taking care of all of the variables that could come with a treasure chest seems a bit excessive....

And even if, I would imagine that the Developers could come with some little twist to treasure chests that dealt with scripts to make them a pain in the........ when dealing with treasure hunting.

Lastly, I am not sure scripting even might be the problem when, it is quite known, Bulk Order Deeds from which runics come, are quite scripted....
 

popps

Always Present
Stratics Veteran
Stratics Legend
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

I've never crafted a thing. Never mined....except to gain strength in the eternal zig-zagging of stats....I'm scared of RP'ers.....so I'm the perfect person to talk about this subject!

I kill stuff....put my stuff on a vendor....sell it....and buy the stuff I need. It's a perfectly acceptable way of playing. The greatest items in the game come with the greatest risk. Isn't that the whole point? Nerfing the predominate playstyle for RP crafters seems like cutting off your nose to spite your face.


Nerfing what ?

Fighters already have the ENTIRE game for themselves with very very little left to crafters.

Role playing crafters, not mules used to supply fighters......

Nerf fighting ?

Crafting has been nerfed to the oblivium to favour fighting characters and now we need to even hear that fighters would be "nerfed" if crafters had a little love sent their way ?

Oh my..............
 

Alezi

Lore Keeper
Stratics Veteran
Stratics Legend
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

popps crying again? Why don't you just quit the game and save your tears? Nothing in this game seems to be even "ok" in your mind.
 

Silverbird

Slightly Crazed
Stratics Veteran
Stratics Legend
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

Still, as I said, if scripting is the concern then having the ingredients come with Treasure chests would solve the problem as those can't much be scripted.
Making them available in treasure chests, something which CANNOT be easily scripted, could well take care of that need without harming so much those who want to role play a crafter. Their rarity ? Adjust their drop rate in treasure chests and the problem is solved.
Pls show me your crafter to learn from. I have seen many templates this far but I cant recall 'a crafter' that is able to do treasure hunts. Personally I would consider treasure hunting a true profession on its own with all its playing tricks and template twists.

It was over, my happy years as a scribe were over, killed first by the vendors and then by the ML expansion and its Peerless ingredients' requirement.
If you want to complain about your scribe, complain about the necessary for a scribe to profit from having 120 magery. THAT is truly something, that cant be reached through crafting. Today money with scrappers is made with super-slayer scrappers. If ingredients are sold higher than the end product, there is usually a reason for.

Btw a scribe wont profit in any way from learning imbuing. That is if you dont plan on getting mysticism too. A pure scribe with those skills (magery, medi, inscription, mysticism, imbuing) would probably do very well on grp-hunts for rare resources. Not to mention, that i probably wouldn't call such a character a pure crafter.
 

Alezi

Lore Keeper
Stratics Veteran
Stratics Legend
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

Nerfing what ?

Fighters already have the ENTIRE game for themselves with very very little left to crafters.

Role playing crafters, not mules used to supply fighters......

Nerf fighting ?

Crafting has been nerfed to the oblivium to favour fighting characters and now we need to even hear that fighters would be "nerfed" if crafters had a little love sent their way ?

Oh my..............
Start a crafter on Siege. There should be a pretty high demand for armor pieces.
 

popps

Always Present
Stratics Veteran
Stratics Legend
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

Pls show me your crafter to learn from. I have seen many templates this far but I cant recall 'a crafter' that is able to do treasure hunts. Personally I would consider treasure hunting a true profession on its own with all its playing tricks and template twists.

Of course it is not the perfect solution, but nonetheless an acceptable compromise.

If the problem not wanting ingredients to be obtained through chopping wood and mining ore is to try avoid scripting (though Bulk order deeds which provide runics which can be unravelled are heavily scripted...), then I imagined that a solution like treasure chests not as easily scriptable could be a viable compromise.
It is not as scriptable as chopping wood or mining ore but it is neither impossible to crafters with average fighters.

Peerless bosses are the high end fighting, not average like fighting Dragons and Balrons.


If you want to complain about your scribe, complain about the necessary for a scribe to profit from having 120 magery. THAT is truly something, that cant be reached through crafting. Today money with scrappers is made with super-slayer scrappers. If ingredients are sold higher than the end product, there is usually a reason for.

You may have missed my pancakes about Champ Spawns and how I disagree with their set up. I will spare that to you this one time.....


Btw a scribe wont profit in any way from learning imbuing. That is if you dont plan on getting mysticism too. A pure scribe with those skills (magery, medi, inscription, mysticism, imbuing) would probably do very well on grp-hunts for rare resources. Not to mention, that i probably wouldn't call such a character a pure crafter.
My concern was in regards to crafting re:imbuing beyond my personal scribing preference.

It is an argument about crafters not being relegated to a role secondary to fighters.
 

spoonyd

Seasoned Veteran
Stratics Veteran
Stratics Legend
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

I sure hope they leave the imbuing ingredients alone. They're fine the way they are honestly.
 

Silverbird

Slightly Crazed
Stratics Veteran
Stratics Legend
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

My concern was in regards to crafting re:imbuing beyond my personal scribing preference.
Why do you pancake about something if your not even personally affected? This generalizing is something, that I definately dont like. Pls dont talk about 'a player', 'someone', 'a crafter' in general, if you mean 'I', 'I' and 'I'.


It is an argument about crafters not being relegated to a role secondary to fighters.
Naturally there should be way more fighters than crafters or you probably will end up paying someoneelse for using your crafted items.

Btw: In regards to your scribing. Have you realized the mass amout of new craftables for scribes? Thought I dont know, how to get a full mysticism spellbook once the expansion goes live. (In worst cases you will need to get 'a fighter' to sell you those scrolls.) On top of mysticism spellbooks and scrolls there are blank scrolls and scroll binders to craft.
So there might be something positive even for you with this expansion. (Sorry but couldnt resist ... but it seems like you dislike every change to the game. :D )
 

Lord Frodo

Stratics Legend
Stratics Veteran
Stratics Legend
UNLEASHED
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

Of course it is not the perfect solution, but nonetheless an acceptable compromise.

If the problem not wanting ingredients to be obtained through chopping wood and mining ore is to try avoid scripting (though Bulk order deeds which provide runics which can be unravelled are heavily scripted...), then I imagined that a solution like treasure chests not as easily scriptable could be a viable compromise.
It is not as scriptable as chopping wood or mining ore but it is neither impossible to crafters with average fighters.

Peerless bosses are the high end fighting, not average like fighting Dragons and Balrons.





You may have missed my pancakes about Champ Spawns and how I disagree with their set up. I will spare that to you this one time.....




My concern was in regards to crafting re:imbuing beyond my personal scribing preference.

It is an argument about crafters not being relegated to a role secondary to fighters.
Popps

I have been playing this game for over 11 years and there is no way to play a pure Crafter only. If you sold scrolls then you had to buy regs and blank scrolls. If you were a smith, tailor or a tinker then you either bought your resources or created a gather to get you what you needed. Crafters have always had to get their resources from others or make other char to get them. When I started I was told that I would need a Warrior, Miner and a Lumberjack to support my crafter. This has been this way from the start of UO. Have support char or buy from those that gather resources.

I do not want all resources easy to get because then everything will be worthless and easy to get. Bottom line is create a support char or buy resources from those who gather them and add that to your price. You can not have a pure crafter without support char. So please stop all this complaining every time UO adds new content. Your way will kill crafting faster then anything UO has ever done.
 
D

DPudding

Guest
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

I don't think you should get the same rewards for standing in front of a tree as I get for standing in front of Paro.

Build a mage. I think the RP ban on mages has been lifted...right?
 

Maplestone

Crazed Zealot
Stratics Veteran
Stratics Legend
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

I don't think you should get the same rewards for standing in front of a tree as I get for standing in front of Paro.
Nerf merchants?
 

popps

Always Present
Stratics Veteran
Stratics Legend
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

Btw: In regards to your scribing. Have you realized the mass amout of new craftables for scribes? Thought I dont know, how to get a full mysticism spellbook once the expansion goes live. (In worst cases you will need to get 'a fighter' to sell you those scrolls.) On top of mysticism spellbooks and scrolls there are blank scrolls and scroll binders to craft.
So there might be something positive even for you with this expansion. (Sorry but couldnt resist ... but it seems like you dislike every change to the game. :D )


The game is complex and with many aspects.
Clearly, if I am playing it there is aspects I enjoy.

Why should I talk about things I am ok with ? If I have not a problem with something why should I come up the forums and say "Hey people, you know what ? I like this or that !!".

I mean, why should people give a damn about what I may like ?
Quite often they don't give a damn about what I do not like imagine about what I like.....

If I talk about what I find could be made different in the game, that is because I think that aspect could be improved.

When I will find something I like which has room for even some bettering I will have no problem bringing that up to the Forums for discussion.
 
D

DPudding

Guest
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

Nerf merchants? By keeping things the same? Are merchants nerfed now? Are you just typing things at random?
 

popps

Always Present
Stratics Veteran
Stratics Legend
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

I do not want all resources easy to get because then everything will be worthless and easy to get.


As I said, I am ok with a compromise of crafters using a "support" fighting character up to some point.

That is why I was suggesting using treasure chests as a way to bring ingredients to the game. It would require "some" fighting, it would to some extent deal with the issue of scripting, but it would NOT require necessarily hard core fighters as the Peerless bosses do.

Support is support, high end fighting is not support at all, IMHO.......

Buying ingredients from fighters is not viable to a crafter as ML demonstrated.

Since fighters will for the most part make their own imbuers, as it happened with scrappers the market will suffer from their competition (if ingredients will be required to be obtained from high end Bosses) and get perhaps even to the point of ingredients be priced at inflated prices to bring the final cost of imbued items not in line with the fighters' competition.
 

Lord Frodo

Stratics Legend
Stratics Veteran
Stratics Legend
UNLEASHED
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

Popps

You have a tamer, so use it.
 
B

Beastmaster

Guest
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

I don't think you should get the same rewards for standing in front of a tree as I get for standing in front of Paro.
Hey we agree! You shouldn't be getting crafting ingredients for fighting Paroxymus!
 
S

Stupid Miner

Guest
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

Buying ingredients from fighters is not viable to a crafter as ML demonstrated.
Make friends with fighters, trade ingreds for items. :thumbsup:
 

Maplestone

Crazed Zealot
Stratics Veteran
Stratics Legend
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

Nerf merchants? By keeping things the same? Are merchants nerfed now? Are you just typing things at random?
If risk-vs-reward is all-important, then don't you have to stop merchants from getting rewards without any risk at all?
 
D

DPudding

Guest
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

If risk-vs-reward is all-important, then don't you have to stop merchants from getting rewards without any risk at all?

What the blue hell are you talking about?
 
C

Connor_Graham

Guest
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

When I will find something I like which has room for even some bettering I will have no problem bringing that up to the Forums for discussion.
Except that you don't discuss anything. You state your opinion, then restate it, then restate it again, and again, and again, and again.
 

Maplestone

Crazed Zealot
Stratics Veteran
Stratics Legend
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

What the blue hell are you talking about?
Let me refer you back to what you said:

I don't think you should get the same rewards for standing in front of a tree as I get for standing in front of Paro.
You sell a couple of the rewards. The merchant who bought them turns around, sells some at a profit, keeps the rest. That person now has the same rewards you got without setting a foot in a dungeon - no risk, access to all the rewards.

It seems to me that as soon as you look at what a skillful pure merchant can accomplish, the whole argument that *everything* in the game has to be combat risk-reward based just falls apart.
 
D

DPudding

Guest
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

I care not. I got the reward. I got the gold for selling it. Someone had to do something to get the gold to buy it. I supply the item because the pure merchant can't get it himself. Cutting ten thousand trees and walking over to shimm and trying to trade for a crimson doesn't work.
 

Slickjack

Rares Fest Host | Cats Nov 2010
Stratics Veteran
Stratics Legend
UNLEASHED
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

I JUST KNOW, that if I had this many problems with a game that I played for FUN, then I'd just find another game. Do you play the game or are you just a pro-stratics poster?? I've played ten years and would change VERY LITTLE about this game.

Infraction away, I just am sick of the complaining. PLEASE JUST LEAVE UO.
 

popps

Always Present
Stratics Veteran
Stratics Legend
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

You have a tamer, so use it.

That shows to me that I failed miserably at making my point about crafting and players who may want to role play a crafter, understood.

It depresses me to see how uncapable I am of trying to explain myself well.....
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

What's wrong with having to hunt creatures for ingredients?

Imbuing will be a powerful skill to have in regards to making weapons/armor for people. Therefore it shouldn't be easy to get these ingredients the farther along in the skill you are.

Training this skills shouldn't be as simple as sitting in one place harvesting and crafting.

Edit: Me thinks the only complaint here is that some people just don't want to do any real work to gather the ingredients. They got too spoiled off the walk-in-the-park mining and tree-wacking that didn't take any kind of risk at all that they want a risk-free resource gathering for this new and very useful skill that can bring in tons of gold.
 

Ailish

Lore Master
Stratics Veteran
Stratics Legend
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

Dont you have to hunt creatures for leather? Just sayin ...
 
D

DPudding

Guest
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

I'm not sure who said you couldn't play an rp crafter? Is it in the patch notes?
 
B

Bullet

Guest
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

I'm agreeing with Popps on this issue. It was discussed in earlier imbuing threads and the consensus then was the playerbase was glad ingredients from peerless were dropped from the mix. This same topic has been discussed over and over for the last few years. I commented on it yesterday in the HOC thread.



So before everyone jumps on the flog Popps bandwagon again, try answering those last 2 questions of mine realistically.
I agree completly with pops. He chose to play a crafter not a fighter. If his charactor is crafter and the only good items that can be made are from fighter drops this greatly limits his charactor. Put crafting back in the hands of the crafter. Dont make the crafter depend on another play style just to continue being a crafter. We were told that SA would bring life back to the crafter and help even the field as far as intensities go.
 
C

Coppelia

Guest
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

A crafter, not a fighter you say? Then why is he talking about Treasure Hunting? Personally I'm unable to do a lvl 6 t-map with my crafter, but maybe that's because I missed a crafting skill.

This thread is a circus. Another round, Popps?
 
M

Maija

Guest
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

I wholeheartedly consider my crafter to be my "main". She is by far the character that I spend the most time with and enjoy the most. That said, she has never crafted anything requiring a peerless ingredient, even though I have peerless ingredients and have the recipes to do so. I've just never needed them and I'm unwilling to spend the vendor resources to have it sit there for months on end and wind up costing me more than I'd make on it when (if) it finally sells, for half of what it goes for in Luna.

Ahem.

At any rate, I couldn't really care less what ingredients they wind up going for in the future. While I am glad they decided against peerless ingredients for imbuing, look at it this way. You crafted the things you were crafting all of this time just fine. What's wrong with continuing to craft those same things? They aren't taking the existing things away from you. They aren't saying, "From now on, you have to kill Medusa in order to get barbed runic kits" or "Leather tunics now require an eye of travesty and 10 taint." So you can't craft everything in the world without the support of a fighter. Not putting in the time to have a fighter support character is your choice (and I do, by all means, consider mine a support character, as I said - I have gotten peerless ingredients on her without spending a majority of my time on her. She also does all of the leather gathering. Where do you get yours?) and you will get different results than those who have one, just as fighters without crafter support characters will be inconvenienced when it comes to getting repairs, machetes, finding that perfect piece of armor, etc. You can still role play a crafter and have it as your main character, nonetheless.
 

wanderer1origin

Lore Master
Stratics Veteran
Stratics Legend
UNLEASHED
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

crafting running bods would make you boku money if dedicated! is a legit play style, whining on u hall also a legit play style in hope of getting test center for main shards, popps go to make your own server leave us our game!!!!!!!!!!!!













But that only leaves to crafters the possibility to make their living in the game off of tips......

What if a crafter wanted to have a profitable business from the work, time and dedication put into it ?

Tips may not be exactly the best way for that....

Being able to craft finished high end items would definitively allow for a more profitable and rewarding, from a crafter's perspective, enterprise. Wouldn't it ?
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

I wholeheartedly consider my crafter to be my "main". She is by far the character that I spend the most time with and enjoy the most. That said, she has never crafted anything requiring a peerless ingredient, even though I have peerless ingredients and have the recipes to do so. I've just never needed them and I'm unwilling to spend the vendor resources to have it sit there for months on end and wind up costing me more than I'd make on it when (if) it finally sells, for half of what it goes for in Luna.

Ahem.

At any rate, I couldn't really care less what ingredients they wind up going for in the future. While I am glad they decided against peerless ingredients for imbuing, look at it this way. You crafted the things you were crafting all of this time just fine. What's wrong with continuing to craft those same things? They aren't taking the existing things away from you. They aren't saying, "From now on, you have to kill Medusa in order to get barbed runic kits" or "Leather tunics now require an eye of travesty and 10 taint." So you can't craft everything in the world without the support of a fighter. Not putting in the time to have a fighter support character is your choice (and I do, by all means, consider mine a support character, as I said - I have gotten peerless ingredients on her without spending a majority of my time on her. She also does all of the leather gathering. Where do you get yours?) and you will get different results than those who have one, just as fighters without crafter support characters will be inconvenienced when it comes to getting repairs, machetes, finding that perfect piece of armor, etc. You can still role play a crafter and have it as your main character, nonetheless.
Great post :D
 

popps

Always Present
Stratics Veteran
Stratics Legend
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

While I am glad they decided against peerless ingredients for imbuing, look at it this way. You crafted the things you were crafting all of this time just fine. What's wrong with continuing to craft those same things?


Nimber one there is a threat to the current imbuing ingredients since in the last UOHoC chat comments were made. Nothing decided yet, but decisions could be made which will harm crafters a lot.

Second, I do not see why fighters can desire uber armor and uber weapons to push their fighting characters up but crafters have to be "happy with what they have"....

I mean, why is it legit for fighters to aspire to more, bigger weapons, better armor, but crafters NO, crafters should NOT be able to make better and more rewarding things because, hey, they are only crafters, what the hell do they want being just crafters ??

This is the thinking I do not like.

The fact that crafters should be limited because they do not play the game, only fighters play the game according to some.

Hallo ???
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

Maybe you're better off playing a single player game if all you want to do is everything the way you want it...
 

Petra Fyde

Peerless Chatterbox
Alumni
Stratics Veteran
Stratics Legend
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

Your continued obsessive negativity is becoming wearing.
No one said crafters are left out, they just have to trade with warriors to get the items they need to make the suits to sell to warriors.
If not for crafters, where the heck are the warriors and mages going to get their uber suits and weapons?
 

popps

Always Present
Stratics Veteran
Stratics Legend
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

If not for crafters, where the heck are the warriors and mages going to get their uber suits and weapons?


I think there is some misunderstanding here.

When I talk about crafters, I tend to refer to players who play crafters as they main character of game play.

Sort of like a crafting character used 80%, 90% of their gaming time.

I am not referring to those crafters which fighters have trained up for self sufficiency and to be used to feed their fighting styles. To my opinion, those are not crafters, those are what are sometimes referred to as "mules".

When I am saying that the changes will harm crafters, I am not referring to these so called "mules" as they will have all ingredients they wish from their fighters, I am referring to those who play crafting without having fighting characters or not for high end fighting.

The role playing crafters, IMHO.

And no, as I have tried to explain, buying ingredients from fighters will not be of much help, IMHO, since inflated prices will not allow the crafters to be in line with the competition of fighters using their own crafters.

I really don't understand why I am having such a hard time to explain this.....
 
T

Thangorodrim

Guest
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

I really don't understand why I am having such a hard time to explain this.....
Perhaps because its more incoherent bull**** from an incorrigible whiner.

I very rarely confront peerless, play a crafter more than 75% of the time and have no problem whatsoever competing in the market for peerless derived goods.

Most of us want to see the game progress, not swirl down the drain with pettifogging and masturbation.

If the developers read your drivel at all its for amusement.

Time for you to move on.
 
C

Connor_Graham

Guest
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

Perhaps because its more incoherent bull**** from an incorrigible whiner.

I very rarely confront peerless, play a crafter more than 75% of the time and have no problem whatsoever competing in the market for peerless derived goods.

Most of us want to see the game progress, not swirl down the drain with pettifogging and masturbation.

If the developers read your drivel at all its for amusement.

Time for you to move on.
:thumbsup:
 
M

Maija

Guest
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

Do you belong to a guild? Many times guild members are happy to trade ingredients and such among themselves. This may be an option to look into if you can't get what you need for yourself. My next door neighbor's guild apparently has nights where all they do is craft scrappers and burn barbed kits. *daydream* If your crafter has high skills, I'm sure they'd be welcome to take part in something like that. Not everybody has a "mule" or has one they've taken the time to max all the skills in, but they may still get ingredients for items they need, and their guild, as people they trust, are probably the first ones they go to.

I think maybe the developers are not so much trying to not give crafters something new to achieve (obviously, since one of the three new skills coming into the game is a crafting skill), but trying, perhaps in some eyes misguidedly, to bring the need for interaction and trade back into play, in a game where the landmasses are now so much larger than the player base that we may not see anyone all day unless we go out of our way to do so. You - or at least someone did - argue that most people have their own crafter these days. I know some who don't, but if that were true, what measures would you have them take that would make it so only a pure, main-character crafter could possibly create an item? If they made ingredients able to be gotten without any risk, wouldn't everyone just be able to get them by themselves, for their own crafter, and negate the need for any interaction or trade with anyone?
 

popps

Always Present
Stratics Veteran
Stratics Legend
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

Not everybody has a "mule" or has one they've taken the time to max all the skills in, but they may still get ingredients for items they need, and their guild, as people they trust, are probably the first ones they go to.



Well, yes, not everyone may have a crafting mule but many do.
Too many to my liking.....

I hear often this argument that players should interact and that for crafters it is fine and dandy to buy ingredients from fighters.

Well, you know what, "if" we were in a game where only 1 character could be had, with NO soulstones to swap skills on and off, then I would agree and have no problem with that trading and buying.

Because if a crafter had to buy ingredients from a fighter, then a fighter would have to buy finished products from a crafter and the cycle would close itself.

Unfortunately, the reality is quite not that one since way too many fighters have their crafters and are self sufficient AND compete with crafters who have to buy their ingredients making the all crafting role playing faulty and that cycle too many times not closing.

Want to have fighters sell the ingredients they hunt ?

Good for me, but then those playing fighters should NOT be allowed to also play crafters.

It should be a choice of field. On a server one can either play a fighter OR a crafter and no swapping skills off and on of Soulstones.

Siege/Muegen only achieve that partly since Soulstones can still be used there.
 
Z

Zero Day

Guest
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

I think it really is a waste of the few hours i have to game play, to spend killing monsters to earn gold to buy stuff to support my chosen game play style, or even more annoying to have to spend time crafting stuff to support my game style.

Everything should be both available by crafting and by monster drop or player combat reward. That way everybody can do exactly what they want and not be bothered by anyone else.

Of course, then who would the crafters sell to if fighters weren't forced into buying trading or otherwise acquiring those things that they need which will never come from a mob drop.

And if crafters had everything they needed to create this uber stuff that fighters by coming nice and easy, why would fighters not just make their own crafters to do it on a much grander scale.

I seriously doubt if UO became a stand alone single player game that anyone would play it for more than 2 hours.

It is one thing to play devils advocate by posting a point on the extreme side of things, but quite another to actually think that would be a viable option in practice.
 
H

Heartseeker

Guest
Re: Ingredients for Imbuing, I invite the Developers to please consider the following

Popps there is no difference between a fighter having a mule/crafter, or you using a fighter as a mule.

Look up to Thangorodrim's post to sum up your contributions to topics.
 
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