Questions!
Guard – The pet should guard as it does currently.
So I assume it will still only apply to a single pet at a given time?
Follow – The pet should follow. It will not attack anything, even if it is attacked.
Come – The pet should walk to. It will not attack anything, even if it is attacked.
Does this mean it won't 'defend' against something in melee range too?
Stop – The pet will stop attacking. It will not attack anything, even if it is attacked, and may wander.
So, once told to stop, it will wander, and not attack anything, forever? Does this apply to melee range as well?
Is it possible to adjust it so 'stop' is a timed command? Say, 3-5 seconds where it will be stopped?
Does this resolve the issue where a pet told to stop, but has a queued spell, causing the pet to resume previous agressions?
Stay – The pet will stay where it is currently, and will not attack anything, even if it is attacked.
Again, does this also apply to melee ranged defending?
Also, is it possible to have a LOS fix? One of the single greatest agrevations I have with pets, is their insistance on trying to kill something that has 'flagged' on myself, or my beast, but does not have LOS?
IE, my pet loves to try to take off on despise island when a critter OFF the island, often not even visible, attempts to flag.
Bog, COD, Oaks, and Tortise spawns all have many ridges and such that harbor mobs that -love- to flag on pets, causing them to plaster themselves to walls or ridges, while many critters within their reach are busy trying to dispatch them.
I've gotten into the habbit of never bringing pets to a spawn because the habbits of pets to sit uselessly against a wall or cliff. I use EV's to work spawn simply because they are far more effective (Plus than can just be dispeled if they are in the wrong spot)