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Guest
Guest
Hello Everyone,
We've been reading over your feedback on the recent Crystal Ball of Pet Summoning changes. Some of you have expressed concerns about Pet AI, and that the crystal ball was heavily relied on due to the inadequacies of the Pet AI.
I believe I have internally improved Pet AI.
Here is how the new AI should behave:
Commands:
Guard – The pet should guard as it does currently.
Follow – The pet should follow. It will not attack anything, even if it is attacked. (unless it is guarding)
Come – The pet should walk to. It will not attack anything, even if it is attacked. (unless it is guarding)
Kill/Attack – The pet will attack its target as it does currently.
Stop – The pet will stop attacking. It will not attack anything, even if it is attacked, and may wander.
Stay – The pet will stay where it is currently, and will not attack anything, even if it is attacked. (unless it is guarding)
Note: The pet will revert out of passive mode if the pet's owner dies, if the pet is stabled, traded, player character transfers, player and pet log off, etc.
QA is currently reviewing these changes internally. Once the changes pass internal review, they should appear on a public Test Center for an upcoming publish.
Once these changes are on Test Center, please be sure to send us your feedback on these changes.
Thanks!
Examples of new macro command combinations:
You can tell your pet to guard while it's following you. This will put it in autodefend mode for itself and its master.
To turn off guarding, tell your pet to stop or kill/attack.
So for passive follow, you could do 'pet name' stop, 'pet name' follow me, and it will ignore attacks on you or your pet.
For autodefend follow, you could do 'pet name' guard, 'pet name' follow me or 'pet name' follow me then 'pet name' guard. It doesn't matter what order you initiate the guard command. While your guarded, autodefend should work as normal. The pet will follow you in this case, but will fight whatever attacks you or itself.
Note: A kill/attack command will not leave your pet in passive mode after the battle is completed
[Edit: Clarified guarding and passive behavior]
We've been reading over your feedback on the recent Crystal Ball of Pet Summoning changes. Some of you have expressed concerns about Pet AI, and that the crystal ball was heavily relied on due to the inadequacies of the Pet AI.
I believe I have internally improved Pet AI.
Here is how the new AI should behave:
Commands:
Guard – The pet should guard as it does currently.
Follow – The pet should follow. It will not attack anything, even if it is attacked. (unless it is guarding)
Come – The pet should walk to. It will not attack anything, even if it is attacked. (unless it is guarding)
Kill/Attack – The pet will attack its target as it does currently.
Stop – The pet will stop attacking. It will not attack anything, even if it is attacked, and may wander.
Stay – The pet will stay where it is currently, and will not attack anything, even if it is attacked. (unless it is guarding)
Note: The pet will revert out of passive mode if the pet's owner dies, if the pet is stabled, traded, player character transfers, player and pet log off, etc.
QA is currently reviewing these changes internally. Once the changes pass internal review, they should appear on a public Test Center for an upcoming publish.
Once these changes are on Test Center, please be sure to send us your feedback on these changes.
Thanks!
Examples of new macro command combinations:
You can tell your pet to guard while it's following you. This will put it in autodefend mode for itself and its master.
To turn off guarding, tell your pet to stop or kill/attack.
So for passive follow, you could do 'pet name' stop, 'pet name' follow me, and it will ignore attacks on you or your pet.
For autodefend follow, you could do 'pet name' guard, 'pet name' follow me or 'pet name' follow me then 'pet name' guard. It doesn't matter what order you initiate the guard command. While your guarded, autodefend should work as normal. The pet will follow you in this case, but will fight whatever attacks you or itself.
Note: A kill/attack command will not leave your pet in passive mode after the battle is completed
[Edit: Clarified guarding and passive behavior]