*wades back into the muck*
Just a couple thoughts on some of the comments.
1) From a business perspective - players who keep accounts active (regardless of active play) are contributing to the game by keeping it financially viable. If not for these part-time/semi-active/inactive players it's possible the game might not be making enough money to survive.
2) People who actively play the game (regardless of account age) are providing an environment and helping to ensure more players don't quit and shards don't get shut-down. So cheers to all the active players that keep the shards alive....just don't dismiss the players that kept the lights on while you were off spending your time and money on another game.
3) Vet Rewards for returning players. It's always great to have players come back and try again, but you're telling me, that these players should be entitled to pick up where they left off - not sure I agree with that. EA decided years ago that continued payment was worthy of a special exclusive reward. Coupled with player housing, this was a very smart business decision as it provided an incentive to keep your account active even when you weren't playing.
4) Making Vet rewards useable by everyone will have an impact. Watch the "vendor search sites" suddenly start duping these items because there is a larger customer base for them now. They will get less rare and they will lose their value (both in terms of gold and as status symbols).
5) Saying younger players are at a disadvantage implies that pixels confer an advantage. Shard shields seem to be the most contentious and once again this argument over vet rewards seems to be turning into an argument over shard shields. Personally I think transfer tokens (vet reward or otherwise) were a horrible mistake but that's for another thread. As for things like dye tubs and davy jones lockers, blah blah blah, these are nice things that are not necessary to playing the game, but I'm all for letting everyone use all dye tubs but I see no reason why everyone needs acccess to every type of ethereal mount. Functionally they're all the same so there is no advantage/disadvantage argument here. And for the record, I'm soon to be a 16th year Vet and my main character rides a Charger of the Fallen.
6) And lastly and many of us have said this...are you seriously claiming that a Vet Reward change will suddenly result in a huge influx of new and returning players?!
Vet Player: So Newbie, how are you liking your first month of UO?
Newbie: I love it but hey, yesterday I saw someone riding a polar bear. I want one
Vet Player: Sorry, you're not old enough to ride one
Newbie: Screw that...I'm going back to WoW.
That's happening? Seriously?! If it is Idoubt that player is going to be around for the long term even with the change. What happens when they see someone's rare museum?! Gonna throw a fit cause they're at a disadvantage because they lack those pixels?! Maybe EA should add that next to the Origin Store...pay $10 and get a token to instantly be given a house full of server birth rares and event items! It's only fair!
I guess in 10 years the SoTA forum will be filled with players complaining that the kickstarters had an unfair advantage in that. game...can't wait for that thread - see you all there!