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Imbuing Gains

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Connor_Graham

Guest
when i see what players pay for low mod jewels (millions) in luna while outside luna nobody would pay 5k for it .... then i think some players just have to much gold and they buy everything no matter what it costs
Just because you see someone charging 5m for a +5 magery ring, doesn't mean that anyone actually buys it. There's probably a reason why those items are still sitting on those vendors.
 
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Connor_Graham

Guest
First: Make things break during imbuing. Just like enhancing does. Break chance scales with the intensity of the item, like enhancing.

/QUOTE]

yea, i second this

why can you break items while enhancing which dont give uber attributes but not with imbuing?

make items break while imbuing and make items not break or nerf the chance to break for enhancing or make both have a chance to break items
This would completely negate the purpose of imbuing, and wouldn't solve anything. The imbuers would just try again and again until it succeeds.
 
C

Connor_Graham

Guest
And what about scripters ?

Will they also have such a hard time to come by all of the ingredients they need ?
Considering that gems are not the only piece of the puzzle, yeah, they will. You really need to stop worrying so much about what everyone else is doing in game and learn how to play your own characters since you don't even know how to Stealth without running. If you spent as much time playing the game as you do whining here on the boards you'd be one of those "elite" players you're so jealous of.
 

ACB1961

Lore Keeper
Stratics Veteran
Stratics Legend
If you start a new character with 50 Imbuing, then GGS it the rest of the way (keeping your total skill points below 350):

50.0 – 54.9: GGS every 27 minutes, so 22 hours and 3 minutes
55.0 – 59.9: every 33 minutes, so 27.5 hours
60.0 – 64.9: every 55 minutes, so 45 hours and 50 minutes
65.0 – 69.9: every 1.3 hours, so 65 hours
70.0 – 74.9: every 1.9 hours, so 95 hours
75.0 – 79.9: every 2.4 hours, so 120 hours
80.0 – 84.9: each 3.0 hours, 150 hours
85.0 – 89.9: each 3.8 hours, 190 hours
90.0 – 94.9: each 4.6 hours, 230 hours
95.0 – 99.9: each 5.6 hours, 280 hours
100.0 – 104.9: each 6.6 hours, 330 hours
105.0 – 109.9: each 7.8 hours, 390 hours
110.0 – 114.9: each 9.0 hours, 450 hours
115.0 – 120.0: each 10.3 hours, 515 hours

By my count that would take 2,910 hours and 23 minutes (121 days 12 hours and 23 minutes) to go from 0 to 120 Imbuing! You could be a legendary imbuer by the middle of January! :D
I ggs from time to time. It honestly doesn't work that way. I wish it did. It gets stuck, and its a different ratio when you use it. Upper ggs levels are far from the way they are supposed to work. So for sure the higher levels aren't going to work that way all the time. It's still an excellent idea though.

No matter what they do a bunch of us, will have legend imbuing chars fairly soonish.

It would be nice to get some community back like the old days standing at the smith in fel britain or a scribe standing at the mage shop. We really enjoyed helping people that way. Still, you have an excellent very helpful post.
 
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Connor_Graham

Guest
*takes a deeeeeeeeep breath and counts to ten million*


"Worth playing" ??

And what is that supposed to mean if I may ask ?
Let's see. You want someone that plays 5 hours a week to be at exactly the same level game wise as someone that plays 5 hours a day. So the devs go ahead and make this happen. Now the players that play 5 hours a day have reached every goal in a single day, and have nothing else to challenge them because they have to be on equal footing as the guy that plays 1/20th of the time they do.

You figure it out. It's not that complicated.



I think this tool would be a better tool if players would more often meet their challenge in the game.
Your first mistake was when you thought. Your second mistake is not seeing that if players "would more often meet their challenge", they'd run out of challenges pretty damn quick, and then have nothing left to keep their attention since they'd already achieved everything.



For this to happen, I think, it is necessary to bring all players to the same level and not have a gap between them widen be it because some have more wealth or more time to spend playing the game.
Again, this has got to be the most ignorant statement I've ever seen on Stratics. Have you spent any time in communist Russia by any chance? Communism doesn't work. Ask all those people that stood in line for a loaf of bread.


Again, this is only a game.
I do not see how professional sport players can be mixed up with average game players.

It is like oil and water, they do not mix.
Does the concept of an analogy just completely bypass your thought process? Either that or your reading comprehension is crap. :dunce:


Ultima Online, last I knew, is only and just a game........
So is football.....
 
M

Myna

Guest
If you spent as much time playing the game as you do whining here on the boards you'd be one of those "elite" players you're so jealous of.
wilki encouraged us to make suggestions etc.

ah constructive critism is whining in your eyes, i see .... well ok then i whine

well when i look my post countings and yours then i must ask myself who spents more time in the game, lol
 

Fizzleton

Seasoned Veteran
Stratics Veteran
Stratics Legend
This would completely negate the purpose of imbuing, and wouldn't solve anything. The imbuers would just try again and again until it succeeds.
Well a broken item is a broken item. How can u try again?

If u mean "they have enough stuff to do hundreds of imbuing" - that's right. BUT in my system they will get say 5 of hundred imbued items, in yours 100 of hundred. The difference is there, isn't it?

And don't forget my suggestion of the "100%-chance-deed"! If u have an item that u REALLY don't wanna break, u have to wait for the next deed. The effect is that the process is slowed down and spread more evenly.
 

Shadefox

Certifiable
Stratics Veteran
Stratics Legend
Perhaps make it for an environment with more players all geared up and skilled to the same evened out field which would make it for a more challenging PvP environment ?

If only a few have the wealth and the time to hoarde the best items, they simply dominate the PvP arena over all others.

If instead more and more players are able to make it to high end gear/items this means that PvP will be more challenging for all since matches to one's own high end template will be much more common.

End result would be a much more challenging PvP environment.






Envy ?

This has got nothing to do with envy, at least for me. Only a desire to see this game be a way more challenging PvP environment and not simply yet another game where a few who either have the wealth or the time can dominate over many more players.......

Perhaps then, to ensure a fair playground in pvp, we should just simply enable the /set and /give command?
or pick any 7 skills or 6 for that matter when we start at wich level we wont them and such?

I can see what you are on about, but I honestly feel that if it all should come easy to everyone, the only challange left, and that only, would be PvP.
No challange or joy in skilling, no challenge in crafting already, and loog where that brought player interaction today.
Oh yea sure, the smithys are still full of smiths providing services, players chatting and bartering services etc... oh, sorry, that was "pre easy mode..."
 
W

Wilde1

Guest
First: Make things break during imbuing. Just like enhancing does. Break chance scales with the intensity of the item, like enhancing.

Second: Generate a deed: For one month of subscription, each account gets one "assured imbuing deed", which means that u can imbue an item for certain, without the chance of breaking it.
I don't like either of these ideas. The chance to successfully add an imbue decreases with each additional property imbued. That is plenty enough control over difficulty. Last thing I want is to spend tons of gold getting 4 properties on an item only to have it break while I'm fizzling away trying to get that 5th quality on it.
 
C

Connor_Graham

Guest
wilki encouraged us to make suggestions etc.

ah constructive critism is whining in your eyes, i see .... well ok then i whine

well when i look my post countings and yours then i must ask myself who spents more time in the game, lol
That statement wasn't directed at you, unless the shoe fits, but then that's on you to decide, not me. I'm not sure why'd you'd even think to quote something that was a response to someone else's post which was quoted in the post you got the statement from, and aim it at yourself. :coco:
 
M

Myna

Guest
That statement wasn't directed at you, unless the shoe fits, but then that's on you to decide, not me. I'm not sure why'd you'd even think to quote something that was a response to someone else's post which was quoted in the post you got the statement from, and aim it at yourself. :coco:

it doesnt matter if you talk to him or me .... we have the same goals, so telling him he would be a forum sitter and should better play the game just because he has a different opinion like you is like talking to me, becasue he and me have the same oponion. :coco:

well try to argue instead of accusing others to be a forum sitter and not to have knowledge of the game .... this would be more constructive
 

Shelleybean

Certifiable
Stratics Veteran
Stratics Legend
This post is not directed at anyone in particular, but it is clear that some people in this thread voicing the loudest opinions have not even tested imbuing. The sheer amount of resources involved is staggering. I did some extensive hunting in the new lands and not one piece of loot I received gave a relic fragment. I imagine a great deal of time will be spent hunting for minor artifacts that may give a relic fragment. Keep in mind that you also need to allow for 10-20 charges of powder of fortifying on each armor piece prior to imbuing. The skill should not be further nerfed so that only the super rich can compete. I implore the developers that imbuing attempts should not break the items as some have suggested.
 

Amber Moon

Seasoned Veteran
Stratics Veteran
Stratics Legend
The sheer amount of resources involved is staggering.
Imbuing in its current form seems extremely powerful and reaches in to a great span of game play.

I think what people are saying is, that setting the cost of the skill high in effort and expense is not the correct way to balance it. It just creates more of the have and have not disparity that we already have.

I don't know at this point what a better way to balance it would be. But that is why the dev's get such big plush chairs. :p
 
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Connor_Graham

Guest
it doesnt matter if you talk to him or me .... we have the same goals, so telling him he would be a forum sitter and should better play the game just because he has a different opinion like you is like talking to me, becasue he and me have the same oponion. :coco:
No, it's not. You didn't create 2 threads arguing about things that are no longer part of SA. He has no knowledge of what he's arguing about, and has been making erroneous (not to mention ignorant) statements. Even when given links to the correct information twice, he couldn't find them.
 

Fizzleton

Seasoned Veteran
Stratics Veteran
Stratics Legend
I don't like either of these ideas. The chance to successfully add an imbue decreases with each additional property imbued. That is plenty enough control over difficulty. Last thing I want is to spend tons of gold getting 4 properties on an item only to have it break while I'm fizzling away trying to get that 5th quality on it.
and also at shellybean:

That's why I want to add this "100%-success-deed". Because the system now favours those that convert time to resources - eg mining gems you need to imbue. U will state a tremendous rise in scripting for imbuing-resources.

second: U get relics and other imbuing resources from high-level items, too - I tested this. Lots of armor now thrown away in luna shops for almost nothing will be converted to imbuing resources by whom? Scripters scpriting BODs and heartwood-runics! Again, u paved the trail for sripters, plain and simple.

Therefore get these deeds in that are given out only for subscription time! By this and adding a break chance to the item, u dramatically reduce the revenues of the scripters.
 
N

Nvnter

Guest
We're still working on imbuing, and have gotten some good feedback that we're taking into consideration now.

What helps us the most is constructive criticism, so if you've got an opinion, even a negative one, please post it with the reasons behind it.

Don't assume what you're playing with today is the final version. We're looking at improvement in several areas.
Bring the Peerless reg requirements back. Make them a requirement for a 4th mod or when you want to hit >399 Intensity. The reason for this: The higher end requirements as it stands right now benefits the scriptors. I have yet to hear of a script for peerless Bosses and it would still keep attention in these areas. A lot of posters dont want peerless because of the "difficulty". Well if a char is able to imbue :heart:99, acquiring a peerless reg should not be difficult for that player and the players that have ease in Peerless arenas have a bartering opportunity. Would also leave a value in doing these hunts with groups.

Scriptors alwas seem to have an advantage, take high end imbueing from them.
 
W

Wilde1

Guest
and also at shellybean:Lots of armor now thrown away in luna shops for almost nothing will be converted to imbuing resources by whom? Scripters scpriting BODs and heartwood-runics! Again, u paved the trail for sripters, plain and simple.
I respectfully disagree.

first, none of us will be throwing away that armor anymore, we'll be converting our own resources.

second, there is no way to prevent people who play more from benefiting more in the game than those who play less. Imbuing or anything else. That's the way it should be, IMO. So if someone plays 6 hours a day and I can only play 2 hours a day, of course they'll have more imbued gear than me. If you invest more time, you get more reward. I have some friends who are combining resources and joining in on one imbuer...you know what...they'll make faster progress than me. I know a some husband and wife teams who both play a lot...you know what...they'll get more from the game than me. There's nothing wrong with that.

I do not think we should gimp imbuing as a way to control for cheating. Scripters cheat, that should be handled separately by the game developer. period.

I think of it this way. Every strategy to make it hard for a scripter makes it many many times harder for me. Why? because the cheater will always play longer hours than me and will be willing to do things I wont do (like use endless starter accounts).

So lets handle cheating separately please, and make imbuing difficult but achievable over time.
 

popps

Always Present
Stratics Veteran
Stratics Legend
Lots of armor now thrown away in luna shops for almost nothing will be converted to imbuing resources by whom? Scripters scpriting BODs and heartwood-runics! Again, u paved the trail for sripters, plain and simple.

This is the real problem as I see it.

Throw new content into the game without first solving the problems that the game has had now for years: scripting and the gap between the haves and have not in the game.

Personally, I think that first we should have changes that end scripting and the gap between haves and have nots and then, only then the game can be ready to receive such new content.

Otherwise, such changes will only make the gap grow wider and wider which, as I see it, is NOT good for the game overall.
 

popps

Always Present
Stratics Veteran
Stratics Legend
I think of it this way. Every strategy to make it hard for a scripter makes it many many times harder for me. Why? because the cheater will always play longer hours than me and will be willing to do things I wont do (like use endless starter accounts).

I think one change that might help and make Ultima Online a game more enjoyable to play for those who want to play it, is finally forbidding any and all sales of anything game related for real money.

Once no real money can be made from the game, perhaps those playing the game will be able to more enjoy playing it.

Just a thought.
 

Fizzleton

Seasoned Veteran
Stratics Veteran
Stratics Legend
I respectfully disagree.

first, none of us will be throwing away that armor anymore, we'll be converting our own resources.

second, there is no way to prevent people who play more from benefiting more in the game than those who play less. Imbuing or anything else. That's the way it should be, IMO. So if someone plays 6 hours a day and I can only play 2 hours a day, of course they'll have more imbued gear than me. If you invest more time, you get more reward. I have some friends who are combining resources and joining in on one imbuer...you know what...they'll make faster progress than me. I know a some husband and wife teams who both play a lot...you know what...they'll get more from the game than me. There's nothing wrong with that.

I do not think we should gimp imbuing as a way to control for cheating. Scripters cheat, that should be handled separately by the game developer. period.

I think of it this way. Every strategy to make it hard for a scripter makes it many many times harder for me. Why? because the cheater will always play longer hours than me and will be willing to do things I wont do (like use endless starter accounts).

So lets handle cheating separately please, and make imbuing difficult but achievable over time.
Well, I see your point. However, I would like to state that scripters cheat exactly because game mechanics favour cheating! So if you want to spread "success" in this game more evenly, u have to deal with those game mechanics that favour scripting. If there is no benefit for scripting, there will be no scripting.
I heard some people talking about "freedom" in this game, and to be "free" to invest as much time as one wants to. But I severely doubt that anyone of those has tested scripts themselves, and knows the power of these techniques. The other "freedom"-talkers are scripters, of course.

Scripting is like using a jet fighter compared to a plane. It has one simple logic: Convert time to game items - be it gold, wood, ore, or runics. However, in comparison to anyone actually playing this game, they can do it 24/7, AND on several accounts. So for any "freedom" the actual player gets, the real boost belongs to the scripter.
By making things break AND adding this subscription-based deed, you are decoupling gametime from success, to some extend. You will still be able to get more if u invest more gametime compared to others; but it will be more balanced, and I doubt that a scripter will try to powergame this skill via bots if such a deed is given to anyone having an account in good shape.
 

Silverbird

Slightly Crazed
Stratics Veteran
Stratics Legend
This discussion turns to become silly ....

You cannot balance a game that way, that a cheater stands en par for a longer time with a normal/serious player. Thats the sense of cheating: to get advantages over any other player who doesnt. The community could work on stopping cheaters:
- dont buy from cheaters
- dont sell to cheaters
- dont deal with rl-money for ingame items

But back to imbuing (and not going too much off-topic :D ):
Last time I've checked, you need rare ingredients from mining/lj only for mods above 80%. Theres no need to imbue any property above 80% when working the skill.
If you want to imbue high end items with clever resource management, look out for items with costly properties at max intensity.
Examples (from my own chests of stuff):
- mace with elemental slayer (no other property)
- 1/3 fc/fcr ring (no other property)
- ecru citrine ring with 50% ep and 6% sdi (got it for 15k and I can laters boost the sdi on that ring with imbuing)
 

Shadefox

Certifiable
Stratics Veteran
Stratics Legend
Bring the Peerless reg requirements back. Make them a requirement for a 4th mod or when you want to hit >399 Intensity. The reason for this: The higher end requirements as it stands right now benefits the scriptors. I have yet to hear of a script for peerless Bosses and it would still keep attention in these areas. A lot of posters dont want peerless because of the "difficulty". Well if a char is able to imbue :heart:99, acquiring a peerless reg should not be difficult for that player and the players that have ease in Peerless arenas have a bartering opportunity. Would also leave a value in doing these hunts with groups.

Scriptors alwas seem to have an advantage, take high end imbueing from them.
Well said. I couldent agree more!
 
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Coppelia

Guest
I don't understand. UO craft skills gains have always been done through lots of crafts. That's not really brilliant, but heh, that's UO. You craft a gazillion boots and you're a fine crafter. But suddenly this new skill is added like UO never worked that way. :(
I mined a lot to raise Blacksmith past 100, to get valorite to craft a bit for my characters. But that's nowhere near what's needed for raising Imbuing. It's ok to farm normal jewels, but the mined/lumberjacked special ressources are rares. They can be used for actual Imbuing, but to raise the skill it's not reasonnable! :/

I just don't understand.


Also, what's that madness with 120% skills again? Not only that doesn't mean anything. A skill isn't a number of things, it's one thing that can be from 0 to 100%. But the real problem is that it's another 120 skill to put in a template when the game already forced skills out by making 120 a necessity. We went from 7xGM to 6x120. But you keep adding more skills! That doesn't make sense. :(
Add that to the fact that I paid for my 6th character slot and now for the same price there's 6th and 7th. Alas if I want the 7th I'll have to pay again... that's not very nice.
 
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Connor_Graham

Guest
Add that to the fact that I paid for my 6th character slot and now for the same price there's 6th and 7th. Alas if I want the 7th I'll have to pay again... that's not very nice.
I agree. I'd still like to know if they're going to stand by their word and include the 7th char slot and the additional 20% storage with the purchase of SA as they said they were going to 3 yrs ago.
 
C

Coppelia

Guest
So Wilki, will we have to use thousands of special resources to raise Imbuing?
I don't even have a hundred.
 
D

Der Rock

Guest
I think one change that might help and make Ultima Online a game more enjoyable to play for those who want to play it, is finally forbidding any and all sales of anything game related for real money.

Once no real money can be made from the game, perhaps those playing the game will be able to more enjoy playing it.

Just a thought.
contrawise think about that:

1.SA should be in some cases equivalent to to scripter
(give honest player the same possibilies as scripter(no carpal tunnel accidents)

2.get scripters in check
(maybe if a resources scripter is scripting,then after a while,let say 3h or so,he get teleport automaticly to an NPC and get a special question he must answer in 20sec,if the answer is wrong (maybe check twice to be sure)the scripter get teleported to the jail)

3.allow ebay selling of UO gold and items
(if EA/Mythic make it formal to ebay it is alowed then)
(btw.the ebay selling will also hurt massive the scripter websides)

4.you will see many many UO player return and open 3rd 4th and more accounts again

5.the price of resources and gold will be on a common level

6.the game will come to life again
(consider that a playerbase of at least 30-40% was players of demand and supply of GTC for gold)

7.consider that the selling and buying for rl cash was ONE of the main issue WHY UO last over 1 decade

we all want UO to stay, so the gold for cash part is also a part of the game
and i personally know at minimum 20 player who dont play anymore because they cant buy gtc for gold anymore.
 

aoLOLita

Sage
Stratics Veteran
Stratics Legend
So Wilki, will we have to use thousands of special resources to raise Imbuing?
I don't even have a hundred.
I would love to take a week and explore this "Brave New World" but I will need this week to get a jumpstart on gem mining - currently I have enough magical gems to imbue 5-6 items :(

Perhaps high level beasties shout have magical gem drops as part f their loot - or even treasure chests? Back in the day you could actually make an UO living doing the dungeon chest circuit...

Or perhaps add the "gem mine only" option - similar to the granite one - to mining tools. It would speed up mining...

OR better yet, change the QTY needed for imbuing to one , not ten ...

Another suggestion would be to have a magical gem - random - or associated with the highest mod also drop when Unraveling.

Sadly the only way to Imbue on a regular basis is to support your local mine scripter ::: c'mon guys, start your script engines, my carpal syndrome is acting up! :::


Other than the large quantity of magical gems needed, I am happy with Imbuing as it is now :)
 

Petra Fyde

Peerless Chatterbox
Alumni
Stratics Veteran
Stratics Legend
I'm working on investigating training it. It's very slow going due to the time it takes to work through the menu. The diary I'm creating as I go will be put in the SA forum (not the client beta forum) as I go.
 
B

Beastmaster

Guest
I'm working on investigating training it. It's very slow going due to the time it takes to work through the menu. The diary I'm creating as I go will be put in the SA forum (not the client beta forum) as I go.
Petra, I'm doing the same thing and would be happy to compare notes with you as we go, preferably via PM to avoid trolling.
 

Petra Fyde

Peerless Chatterbox
Alumni
Stratics Veteran
Stratics Legend
Thank you, your input is appreciated.
I've posted what I've got so far, but I'm about at my boredom threshold now, so it's on hold for a bit.

I think when this hits the main shards I'll probably train at around 5 points per day, working through the menu is rather time consuming.
 
S

Splup

Guest
"Normal players have no access to PS" blaah blaah that's just bs...

I play Europa, Drachenfels and Great Lakes and have had no troubles doing spawns on these shards. Yea maybe you can't always do despice, but T2A for sure. You get raided sometimes, but not even nere everytime...

Atlantic could be hard since so many players I quess.
 

Ailish

Lore Master
Stratics Veteran
Stratics Legend
I would love to take a week and explore this "Brave New World" but I will need this week to get a jumpstart on gem mining - currently I have enough magical gems to imbue 5-6 items :(
I am given to understand that if you do it right, training does not require a SINGLE magic gem.
 

Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
"Worth playing" ??

And what is that supposed to mean if I may ask ?

The way I see it, this is a game, only a game which is a tool to spend time unused in real life and relax.

I think this tool would be a better tool if players would more often meet their challenge in the game.

For this to happen, I think, it is necessary to bring all players to the same level and not have a gap between them widen be it because some have more wealth or more time to spend playing the game.

A more challenging PvP environment needs PvPers on equal footing, IMHO, and the more the better.





Again, this is only a game.
I do not see how professional sport players can be mixed up with average game players.

It is like oil and water, they do not mix.

So, professional sport uses an arena and average sport players use an entire other.

Ultima Online, last I knew, is only and just a game........
Popps...you miss the point...completely and utterly.

Your point is well known to all of us:

Popps wants to be able to do exactly what a person that plays a lot more than Popps does, because Popps pays the same subscription fee, and therefore is Entitled to ALL the same benefits as any other player. Without exception. There is no good reason, in Popps mind, why any other player should have one thing more than Popps has, or why Popps should HAVE to play as much as any one else, to get the EXACT same items, and advantages as the player(s) that spend WAY more time and trouble, than Popps does currently spend, or wants to spend, to have the same result. After all, since Popps plays UO to relax, he shouldn't have to exert himself one iota more than he wants to, regardless of what anyone else does. In essence, just let Popps log in, and have all Artifacts, Power Scrolls, etc available, for whatever Popps wants to do to get those rewards.

I am pretty sure I nailed that one first try.

Popps...I have news for you...you may pay to play this game, in money, just like every one else...

But there is a price to pay for every thing else, besides access to the Shards...and that is the price in Time and Effort to achieve the goals you may have, in game.

You are obviously ill prepared to pony up the requisite Time or Effort to become a top notch PvPer, or go out and chop a ton of wood to get ingredients, or run Vendors, or be creative mostly about in game challenges...etc. At least, that is how it appears, at the present. Perhaps my perception of you, in this regard, may change.

But in life, as in this wonderful game...as Andrew Carnegie so aptly put it, and I quote:

Anything in Life Worth Having is Worth Working For!
If you want the item/skill/scroll or whatever it might be, Popps...you will have to pay the price for it...at least...you do, currently. You don't get to go to a bank on Production Shards and say: "Give Artifacts".

Here is another gem for ya, Popps:

I bargained with life for a penny,
and Life would pay no more.
However, I begged at evening. when I counted my scant store.

For Life is a just employer; it gives you what you ask.
But once you set the wages,
Why, you must bear the task.

I worked for a menial's hire, only to learn, dismayed,
That any wage I had asked of Life,
Life would have willingly paid.
I see all of your posts bemoaning and lamenting your plight, and the good fortune of "The Select Few", who seem to have Everything you do not...they are all Cheaters...you don't have the time they spend on the game...can't the Devs just make it so Everyone can go do Champ Spawns in their houses, and have artifacts be placed in bank boxes?

Come on Popps. Really...you can have just whatever it is that you want in this game. Not only that, you can get It doing precisely what You want to do, and nothing else.

Seriously. If I can do it, you sure the heck can...well...that is...if you Want To.

I had wilderness vendors for years. I spread a TON of runes...I paid the price to make my vendors successful. What have you done?

Go figure out what you want, and then go after it. When it seems like you can go no further, ask yourself the question that all Truly Accountable people ask themselves:

What Else Can I Do To Rise Above My Circumstances, and Achieve the Desired Result, That Won't Violate the Laws of God or Man?
Then...keep asking the question, until you achieve whatever result it is that you are after. The key is to keep asking the question, find a solution, and go for it...you may fail, but as long as you never stop trying, and are focused on results, you will achieve the result you desire.

It really is just that simple.

You seem to want the Wizard of Oz to popp in and solve all your problems, and you really don't want to have to do much to get all those great rewards that every one who actually paid the price for them has.

That is not very cool for those that DO pay that price, Popps, do you think? Doesn't seem right to me. As Connor pointed out...you don't get a Pro Ball Players salary simply watching Monday Night Football...you have to pay the price to get that reward.

So...I urge you, as I am sure most posters who read your posts will agree:

Get out there and EARN what you want Popps. Don't wait for the Wizard to come, and magically solve all your problems, with Programming. And please stop asking them to come and solve your problems, and give you what all the other kids have...for whatever reason.

You are wearing the ruby slippers, Popps.
You already have within you the Courage to "See It"..to see and acknowledge the reality of what you are after, and that you actually have to engage in some Price Paying, in some manner, to get any result. But you need to find that Courage, and use it. No one else...even the Devs, can do that for you...only you can.
You will have to find the Heart of the Woodsman within yourself to "Own" the solution(s) that will lead you to your desired result...
You will need to gain the Wisdom to solve the challenge(s) that will likely arise that will attempt to keep you from having all the great stuff that you wish you had in UO, but don't, and that keep you from achieving your result You already have the Brains you will need...the Helm of Insight...to solve any challenge that arises as you Quest to achieve your desired result...
And you must exercise the means to Do It, once you have determined a course of action.

If the initial attempt does not yield the desired results, then it is an opportune time to ask the question of yourself, and only of yourself:

What Else Can I Do To Rise Above My Circumstances to Achieve The Result I Desire?
Every single person that comes on here and tells you to go earn what you want is telling you the same message in a far more condensed version.

I am not known for my ability to "Keep it Short"...in most cases...however, in whatever form it needs to take, please gain the Courage to See It, Popps:

You need to Earn that which you Desire...just like all the rest of us, and please don't ask for the game to be handed to you, on the proverbial platter, by the Devs.

Please spend a vast majority of the finite energy you have to expend on any given day in finding solutions to the challenges that keep you from achieving your desired results (having great stuff and capabilities), rather than coming to UHall and complaining about non-existent, or completely self controllable challenges, and I am betting that there won't be a Loser, in the group.

Seriously man.

:)
 

NuSair

Crazed Zealot
Stratics Veteran
Stratics Legend
Make this skill super hard to gain!

Make it cost ALOT to learn it!!

Make the reagents VERY expensive!!

or this skill will be out of control!!;)
Yes, let's leave it to the scripters and dupers that have essentially limitless resources to be the only ones with 100+ skill.
 

popps

Always Present
Stratics Veteran
Stratics Legend
Please spend a vast majority of the finite energy you have to expend on any given day in finding solutions to the challenges that keep you from achieving your desired results (having great stuff and capabilities), rather than coming to UHall and complaining about non-existent, or completely self controllable challenges, and I am betting that there won't be a Loser, in the group.

Again, I get misunderstood.

It is really incredible to me how difficult is for me to get my point really understood.

It seems to me as if whatever I say, quite often I get replies agruing that I might suggest changes to the game for personal benefit, for a personal Agenda or who knows what but still, focused on me to gain advantages for my characters.

Well, I have news, I have been playing the game for quite a while now and while I cannot consider myself among the most well off I can't complain as well.

I have my share of millions set aside for occasional needs, a nice housing with more than enough storage as well as some more....

If I voice my opinions about the game, it is not because I want or need more for myself in the game; I don't.

When I argue my opinions it is because I think, whether right or wrong and regardless of my personal position in the game, that those opinions are what I think the game could benefit from, overall.

It is my vision of how I would prefer the game to be but not because I would gain an advantage.

If even I had a zillion gold and hundreds of high end items I would still advocate changes towards a more skill based game and for entrying players to be able to catch up with me faster.

My opinions have got nothing to do with what I may have or not in the game or about what I might want to get or not in the game.

They merely are my opinions of how I think the game could be better, regardless of my game characters and game belongings.

I will make an extreme example hoping that this extreme example might this time expalin my position once and for all.

Imagine that I did not play the game.

I have nothing in the game and I am neither interested in playing the game.

Therefore, no change could benefit or damage me because I have nothing to do with the game nor want to have anything to do with the game.

I would still have the same opinions and ideas and would still suggest going towards skill based and covering the GAP between new players and old players not because I can get an advantage, but because I think the game itself would get an advantage.

I hope this time I have been able to explain myself better.
 
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