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Imbuing Cloaks, Robes, Belts, and Sashes

Obsidian

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Campaign Supporter
I recently finished my artificer and have been experimenting on making imbued items. After looking at ways to create good suits, I came to the realization that it would be great if we could imbue Robes, Cloaks, Belts, and Sash items. My recommendation for a future publish is that they allow imbuing items in these four character slots with the following allowable weighted intensities:

- Exceptional: 30 (max 2 properties)
- Normal: 20 (max 1 properties)

This would not undermine the value of other items in these slots such as the Conjurer's Robe, Shroud of Condemned, Quivery of Infinity, Sash of the Britianian Guard, or Crimson Cincture. These items would individually compute to intensities well above the proposed max of 30 for an exceptional robe/cloak/belt/sash. In addition, these new items would be subject to wear and tear, starting with a durability of 150/150 (same as replicas).

Possible things you could do with 30 intensity on an individual item are:
- 4 DCI (but still requires a relic frag)
- 3 HCI (but still requires a relic frag)
- 2 STR or INT or DEX
- 6 LRC
- 3 SDI
- 2 LMC (but still requires a relic frag)
- +4 Resist (Physical, Fire, Cold, Poison, Energy)
- +3 Skill
- 30 Luck

NOTE: These are all based on Jewelry properties, but could instead use Armor properties and weights.

I thought about 40 intensity, but getting FCR 4 from 4 items would likely be too much of a change and create an imbalance. The only items I could think of that this would undermine is the Vet reward robes, but those are blessed and don't take damage. I also think most people have put those into storage with the recent robe additions which are far more powerful.

What do you all think? Would imbuing robes, cloaks, belts, and sashes be a good addition with the proposed weighted intensity caps? Thanks for your input.

-OBSIDIAN-
 

Freelsy

Babbling Loonie
Stratics Veteran
Stratics Legend
Well I hope not. Imbuing as already F'd up items. At least keep some things desirable and not make them a dime a dozen.
 
D

Der Rock

Guest
I recently finished my artificer and have been experimenting on making imbued items. After looking at ways to create good suits, I came to the realization that it would be great if we could imbue Robes, Cloaks, Belts, and Sash items. My recommendation for a future publish is that they allow imbuing items in these four character slots with the following allowable weighted intensities:

- Exceptional: 30 (max 2 properties)
- Normal: 20 (max 1 properties)

This would not undermine the value of other items in these slots such as the Conjurer's Robe, Shroud of Condemned, Quivery of Infinity, Sash of the Britianian Guard, or Crimson Cincture. These items would individually compute to intensities well above the proposed max of 30 for an exceptional robe/cloak/belt/sash. In addition, these new items would be subject to wear and tear, starting with a durability of 150/150 (same as replicas).

Possible things you could do with 30 intensity on an individual item are:
- 4 DCI (but still requires a relic frag)
- 3 HCI (but still requires a relic frag)
- 2 STR or INT or DEX
- 6 LRC
- 3 SDI
- 4 LMC (but still requires a relic frag)
- +4 Resist (Physical, Fire, Cold, Poison, Energy)
- +3 Skill

I thought about 40 intensity, but getting FCR 4 from 4 items would likely be too much of a change and create an imbalance. The only items I could think of that this would undermine is the Vet reward robes, but those are blessed and don't take damage. I also think most people have put those into storage with the recent robe additions which are far more powerful.

What do you all think? Would imbuing robes, cloaks, belts, and sashes be a good addition with the proposed weighted intensity caps? Thanks for your input.

-OBSIDIAN-
i bet most will say NO,because that would be absolutly imbalance the game :)
you know, the full flavor of uo is only for scripter and exploiter,only those people who run around with 150 str,dex,int and 170 in skill.
this problem is solved since last night, but i bet there are many other "helping" things the scum is using,and new "advantages" are in progress.
and
the whole imbuing is CRAP
TO complicated,average player and NEW player have to spent to much time to consider all this crap,you can imbu this but not that,this you can imbu to 450 that to 500,but this mod is 140% and that is 110, but jump to the queens forge then u get this bonus, but only if you have 10 000 reputation,
trash your home soulforge because its crap,
this resource you get 1000 pcs in short time if you do a stupid riddle,but that resource you have to work your hands bloody for,
oh they reactivated a skill "item id", WOW, but now a player made i private mod and the skill is ....USELESS again..
oh they reworked the imbu crafting window, WOW, what a brainstorming.
oh, we can now imbu arties....hm wich arties? can we remove a useless mod and replace it? NO
crap crap crap :(

i bet, in february/march, we are back to the acc. lvl bevore SA came out
 

Thav12

Seasoned Veteran
Stratics Veteran
Stratics Legend
I don't think it will unbalance the game, since most of those properties can already be had in some shape or form, for a boat load of gold that is.

I think it will unbalance some people though, as the posts following mine will likely demonstrate, since they stand to loose uberness and relative wealth.
 

aarons6

Certifiable
Stratics Veteran
Stratics Legend
i think this is a good idea.. maybe even go 3 items,

id love a robe and cloak with +4 of 2 resists and 4 dci.

normal vs exceptional doesnt really matter much as you make robes/cloaks 100%
 

Freelsy

Babbling Loonie
Stratics Veteran
Stratics Legend
I don't think it will unbalance the game, since most of those properties can already be had in some shape or form, for a boat load of gold that is.

I think it will unbalance some people though, as the posts following mine will likely demonstrate, since they stand to loose uberness and relative wealth.
This is what everyone seems to misunderstand. Its not about losing "uberness" not about being the richest. Its about putting the time in to acquire the greatest weapons and pieces of armor. Sure some people used dupes and cheats to acquire their pieces. But for the majority of the people playing, we've had to work to get our great items. Now as of 4 months ago..its all for nothing. I worked hard to get a bokuto with 50 lightning, 25ssi, 40 HLD and 13 HCI...that was a badass weapon before imbuing and very valuable..I burned many many kits trying to get one. Now all one has to do is kill a few lady Mel's and viola you have yourself an even better weapon.

My gripe with imbuing is it should not have been applied to EVERY item in the game....maybe restrict it to jewels or armor pieces....but this skill really made a lot of hard work and many man hours go down the drain.


--I know someone will post saying "its just cause you cant kill anyone anymore." I'll have you know, I kill just as many people now as I did before. You can run elite gear but if you don't know what you're doing you're going to die just as fast.

It was nice being able to sport a weapon or suit of armor that few possessed and would love to have...but they couldn't because it was so damn hard to get.
 
S

Stupid Miner

Guest
No thanks.
Only thing i want is to be able to convert clothing to another type of clothing that occupies the same clothing slot.
 

Obsidian

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Campaign Supporter
My suggestion is specifically about customization and opportunity to fill holes in ones suit. This certainly won't change items used at the top-end. It will allow you to fill that missing 2% fire resist in your template or the missing +3 med you need to get the bonus regen rate at 100. I don't think anyone is going to trade their Crimson Cincture for a +4 Fire resist half apron that eventually breaks.

If you think these items change the top-end, then this could be scaled down from 30 to 20 intensity, but I think 30 is about right.

I realize there are concerns about the power of imbuing related to weapons, but that is a separate discussion.

Thanks again for your inputs!

-OBSIDIAN-
 

Warsong of LS

Seasoned Veteran
Stratics Veteran
Stratics Legend
thank you for the idea but,

no, building a suit should be somewhat difficult, adding extra areas to max suit? Why even bother suit build then? just give every player, every arty (or purchase them from npcs) like they do on test and be done with it. Never liked building a suit but I have learned to roll with it and I know that there needs to be give/take on the suits.
 

Thav12

Seasoned Veteran
Stratics Veteran
Stratics Legend
This is what everyone seems to misunderstand. Its not about losing "uberness" not about being the richest. Its about putting the time in to acquire the greatest weapons and pieces of armor. Sure some people used dupes and cheats to acquire their pieces. But for the majority of the people playing, we've had to work to get our great items. Now as of 4 months ago..its all for nothing. I worked hard to get a bokuto with 50 lightning, 25ssi, 40 HLD and 13 HCI...that was a badass weapon before imbuing and very valuable..I burned many many kits trying to get one. Now all one has to do is kill a few lady Mel's and viola you have yourself an even better weapon.

My gripe with imbuing is it should not have been applied to EVERY item in the game....maybe restrict it to jewels or armor pieces....but this skill really made a lot of hard work and many man hours go down the drain.


--I know someone will post saying "its just cause you cant kill anyone anymore." I'll have you know, I kill just as many people now as I did before. You can run elite gear but if you don't know what you're doing you're going to die just as fast.

It was nice being able to sport a weapon or suit of armor that few possessed and would love to have...but they couldn't because it was so damn hard to get.

There is a fundamental issue with your response. It has to do with the goals one sets for this game, and one can argue what those goals should be or are. I will admit to that. But the basic core of this game is not obtaining an expensive base ball card-like collection, it is a skill based game that allows for fantasy based interactions with environment and other players. The simple fact that the game has made a transition over the years to a more item based, collectors kind of game is not a justification in it self. You will find people on both sides of that argument and they are both right. However, the fundamental core of the game had become near impossible to play and had disenfranchised various skills and templates. By bringing more options to the crafting skills in the shape of imbuing, this skill based game has now expanded in its options, yet leaves the baseball card collectors largely intact. Rares are still rares in most cases.

Don't be mistaken that you are the only one who now realizes that they spend godzillions on runics or on vendors to obtain that one special piece of armor or special weapon only to see those weapons pop up every where now. I did that, and see that side too. The cool part about it though is that now more than EVER in the game I am involved in almost every aspect of the game and am not isolated to one type or template to compete. I can craft a special weapon I was craving for this special occasion. I can actually participate in a much broader way in so many more aspects of the game as a result of these changes.

I don't see it as a loss that now everyone has a 30SSI, HML, HSL, HLA weapon on their sampire, I see it as a gain that I now can have three such weapons with various specific mods for 1/10th of the price it cost me before.

Still, your inquisitors' resolution is nice and uber, your (and my) crystalline ring are still quite special. And your EM event xmas cookie plate is still rare. So that side of the game is still alive and well... I am sorry for your "relative" loss...
 
S

Stupid Miner

Guest
What do you want to do? Wear your underwear on your head?
It was nice before when there were no robes with significant properties on them. Didn't have to look like a moron in a potato sack.
I'd rather be wearing a hakama-sheeta
 
A

Aristillus

Guest
I just get tired of seeing everyone dressed the same every time the new item of the week comes out :lol: I think it should go as far as letting you change any armor slot to whatever you want. They need to do something so everyone isn't running around in glasses, the robe of the week, and samurai armor :thumbsup:
 

hawkeye_pike

Babbling Loonie
Stratics Veteran
Stratics Legend
The only problem I see with this is, that our templates will become even more powerful than they already are.
 
D

Der Rock

Guest
The only problem I see with this is, that our templates will become even more powerful than they already are.
how much more powerfull can it be, if spellcaster can wear 70DCI and negate a whole mod for weapon skills ?

as i said in the past, remove ALL caps for PvM and keep if needed caps for "PvP",but pvp caps should be usefull and not exploitable.
 
L

longshanks

Guest
putting this post back on point.

i dont want to see the option made available for this. the cloaks from halloween the guard sash, conjurors trinket were all a result of an event, quest or spawn. what is the point than of doing any of these events if you can just mosey over to the soul forge and replicate them???

The only thing i would be in favor of is if we had the ability to transfer the skills off the conjurers garb to say a jin boori or one of those ninja jackets.

that way everyone doesnt run around this land in a floor length dress.
 
L

longshanks

Guest
The op has a valid point in regards to his bokuto. He wanted that item. set out to get it and that was his goal. he spent many long hours getting the gold up or doing bods/quests to burn the kits to get such an item, whatever. as everyone fully knows that kind of bokuto doesnt come out on the first runic roll. Now imbuing sorta robs him of what he worked for in a sense because everyone can make a sick bokuto now.

dont get me wrong though, i see the other side of the arguement too. Imbuing does allow the casual player to more fully enjoy the game. it is very easy... very easy to make what you need as you can even circumvent relic frags now due to the last publish.
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
putting this post back on point.

i dont want to see the option made available for this. the cloaks from halloween the guard sash, conjurors trinket were all a result of an event, quest or spawn. what is the point than of doing any of these events if you can just mosey over to the soul forge and replicate them???

The only thing i would be in favor of is if we had the ability to transfer the skills off the conjurers garb to say a jin boori or one of those ninja jackets.

that way everyone doesnt run around this land in a floor length dress.
What the OP is asking for is hardly game breaking, ok so lets say we make it simple and do as the OP said, 40 max property intensity here's what you can put on it

ONE of the following(values are the highest without going over 40 by even .0001)

-5dci

-4hci

-2Lmc

-2 of any stat

-2 hp/mp/sp inc

-10DI

-8 lmc

-6 reflect phys

-6 resist

-40 luck

-4 skill

-1 stamina regain

-4 SDI

-

You can't mave
-mana regain

-hit points regain

-Faster Casting

-Faster cast recovery (1 point comes out at 43.33 intensity)

-Anything else that's min is 50+ intensity.

Now lets look at the items already IN game.

Cloak of death
-3 hci = 26
-3 dci = 22
-3 sdi = 25
-total = 73

Cloak of Power
-2 str = 27
-2 dex = 27
-2 int = 27
- total = 81

New robe
5 Dci = 36
2 MR = 100
(40 luck = 40)
Total = 136(176)

Get the picture?

Now lets look at lieutenant's sash for compairson

5 int = 68
2 mr = 100
10 lmc = 50
total = 218

So yeah, of course a 40 intensity Sash is going to ruin the game -_-
 

Obsidian

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Campaign Supporter
Konge's post is in synch with my thoughts. I don't think my recommendation allows the creation of items that rival items gained from past events or quests. These cloak, robe, belt, and sash items created through imbuing with a 30 intensity cap will provide very minor enhancements.

My initial idea revolved around the belt slot. To my knowledge, there is only one item in the belt slot that provides any benefits (less the obi with deadly poison charges) and that is the crimson cincture. Here's the intensity break down for the CC:

+10 HP (220)
+5 DEX (68)
HPR 2 (100)
Total Intensity = 388 (unbreakable and can be blessed on top of that)

A 30 intensity belt would hardly rival the benefit and eliteness (if that is your concern) of a CC. There are no sub-level belts that provide any intermediate benefits. So a breakable (150/150 initial durability) half-apron holding a 30 intensity benefit will provide a low-to-middle ground alternative only. Imbued belts will provide an opportunity for additional character customization which I think most people desire (so not everyone has the same template & suit).

Again, my suggestion is not meant to take anything away from the elite items already in game or make high-level characters more powerful than they already are. This is all about lower-level alternatives to enhance suit customization.

I appreciate the input and discussion. Thanks to those who contributed to this thread.

-OBSIDIAN-
 

Scarst

Lore Master
Stratics Veteran
Stratics Legend
New robe
5 Dci = 36
2 MR = 100
(40 luck = 40)
Total = 136(176)
First, it would be 276 since it's 140 luck not 40

Second, I'd like not see what the OP suggested happen.

What I'd like to see on these not regularly magic items is not the ability to imbue but to have charged items again. I've said this before and I probably sound like a broken record but runed switches are absolutely useless for all the work it takes to make them and should be able to recharge old rings and such. If it's to hard to rewire them to do that at least let them spawn again in treasure chests I mean they still have wands with charges as a hold over I guess and I'd really like my teleportation items back I have one tapped ring and one with 14 charges. I mean you could even put a cooldown timer of ten seconds on them like healing potions.

I'd just like to see them again they are useful.
 
Y

Yen Sid

Guest
I see no problem with the OP's suggestion; it certainly wouldn't hurt anything to imbue an apron with +4 resist lol and would give people a little boost that can't spend 18mil on a Crimmy or missed the Halloween event where we got an insane robe (not complaining :party:). I would also like to see a same-slot-clothing-changer to change some outfits around, reminds me of the Children of the Corn or something the way everyone looks the same...
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
First, it would be 276 since it's 140 luck not 40

Second, I'd like not see what the OP suggested happen.

What I'd like to see on these not regularly magic items is not the ability to imbue but to have charged items again. I've said this before and I probably sound like a broken record but runed switches are absolutely useless for all the work it takes to make them and should be able to recharge old rings and such. If it's to hard to rewire them to do that at least let them spawn again in treasure chests I mean they still have wands with charges as a hold over I guess and I'd really like my teleportation items back I have one tapped ring and one with 14 charges. I mean you could even put a cooldown timer of ten seconds on them like healing potions.

I'd just like to see them again they are useful.
I apologize for messing up the intensity for ONE item, though your correcting it kind of strengthens my point.

So... you want people running around with boots with 10 to stats and only taking them off to recharge them? o_O?
 
L

longshanks

Guest
What the OP is asking for is hardly game breaking, ok so lets say we make it simple and do as the OP said, 40 max property intensity here's what you can put on it

ONE of the following(values are the highest without going over 40 by even .0001)

-5dci

-4hci

-2Lmc

-2 of any stat

-2 hp/mp/sp inc

-10DI

-8 lmc

-6 reflect phys

-6 resist

-40 luck

-4 skill

-1 stamina regain

-4 SDI

-

You can't mave
-mana regain

-hit points regain

-Faster Casting

-Faster cast recovery (1 point comes out at 43.33 intensity)

-Anything else that's min is 50+ intensity.

Now lets look at the items already IN game.

Cloak of death
-3 hci = 26
-3 dci = 22
-3 sdi = 25
-total = 73

Cloak of Power
-2 str = 27
-2 dex = 27
-2 int = 27
- total = 81

New robe
5 Dci = 36
2 MR = 100
(40 luck = 40)
Total = 136(176)

Get the picture?

Now lets look at lieutenant's sash for compairson

5 int = 68
2 mr = 100
10 lmc = 50
total = 218

So yeah, of course a 40 intensity Sash is going to ruin the game -_-
u put forth an interesting argument if your looking at making something with only moderate intensity. the op too with the charges argument as i would seriously look at anything that helps the crafter in this game. i think its a long shot to actually see it happen but who knows.

i was just vehmently against the idea of being able to craft items that rival things gained via special events, spawns etc.
 

Obsidian

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Campaign Supporter
i was just vehmently against the idea of being able to craft items that rival things gained via special events, spawns etc.
I'm in agreement with you. I think a 30 intensity piece meets your desire and won't reduce the value of the current elite equipment from peerless or special events.

-OBSIDIAN-
 

Scarst

Lore Master
Stratics Veteran
Stratics Legend
First, it would be 276 since it's 140 luck not 40

Second, I'd like not see what the OP suggested happen.

What I'd like to see on these not regularly magic items is not the ability to imbue but to have charged items again. I've said this before and I probably sound like a broken record but runed switches are absolutely useless for all the work it takes to make them and should be able to recharge old rings and such. If it's to hard to rewire them to do that at least let them spawn again in treasure chests I mean they still have wands with charges as a hold over I guess and I'd really like my teleportation items back I have one tapped ring and one with 14 charges. I mean you could even put a cooldown timer of ten seconds on them like healing potions.

I'd just like to see them again they are useful.
I apologize for messing up the intensity for ONE item, though your correcting it kind of strengthens my point.

So... you want people running around with boots with 10 to stats and only taking them off to recharge them? o_O?
Yes, I know I strengthened your argument by correcting math and I wasn't trying to be a jerk about it, the mistake just bugged me.

And yes I wouldn't mind people with bless boots, because we have a craftable that does that already. Those fruit bowls.
Also, even if the boots had say 100 charges they'd still have to recharge every few hours. And getting runed switches Is a pain in the butt, it takes I think if I recall correctly 5 crafting skills to put together and serve very little purpose right now. Also you wont get the same amount of charges on every recharge. just like on the talismans.

I wasn't saying imbued clothing would break anything. I was saying that before they give imbuers even more ways to make money why don't they give T-hunters some love or hell even make it a stealable off certain npc's in town, or maybe even a beggars treat. I'd try to work it into less used skills but I can't conceive how those would fit in.
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
This would be nice, if for no other reason, than to imbue a cloak instead of wearing a quiver on all chars and a fire resist cloak on one char. Be next to get something else out of the slot, but i don't think anything imbueable would beat the Garb Robe, lieutenant sash, or crimson cincture, i could be wrong though.

Or maybe even footwear, what are the possibilities on footwear for everyone (no big time event items), 2% poison resist, int bonus, or luck sandals? How about earrings? instead of 2% resist, maybe i want 3%sdi, or 2 hit point inc, etc.
 
L

Lost-Soul

Guest
NO. Enough is enough. There are enough items out there to get. Everything doesn't need to be got through imbuing. The game is already imbuing online. Prime example is that the vet reward robe/cloaks are worthless except for display due to all the other items.
 
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