I recently finished my artificer and have been experimenting on making imbued items. After looking at ways to create good suits, I came to the realization that it would be great if we could imbue Robes, Cloaks, Belts, and Sash items. My recommendation for a future publish is that they allow imbuing items in these four character slots with the following allowable weighted intensities:
- Exceptional: 30 (max 2 properties)
- Normal: 20 (max 1 properties)
This would not undermine the value of other items in these slots such as the Conjurer's Robe, Shroud of Condemned, Quivery of Infinity, Sash of the Britianian Guard, or Crimson Cincture. These items would individually compute to intensities well above the proposed max of 30 for an exceptional robe/cloak/belt/sash. In addition, these new items would be subject to wear and tear, starting with a durability of 150/150 (same as replicas).
Possible things you could do with 30 intensity on an individual item are:
- 4 DCI (but still requires a relic frag)
- 3 HCI (but still requires a relic frag)
- 2 STR or INT or DEX
- 6 LRC
- 3 SDI
- 2 LMC (but still requires a relic frag)
- +4 Resist (Physical, Fire, Cold, Poison, Energy)
- +3 Skill
- 30 Luck
NOTE: These are all based on Jewelry properties, but could instead use Armor properties and weights.
I thought about 40 intensity, but getting FCR 4 from 4 items would likely be too much of a change and create an imbalance. The only items I could think of that this would undermine is the Vet reward robes, but those are blessed and don't take damage. I also think most people have put those into storage with the recent robe additions which are far more powerful.
What do you all think? Would imbuing robes, cloaks, belts, and sashes be a good addition with the proposed weighted intensity caps? Thanks for your input.
-OBSIDIAN-
- Exceptional: 30 (max 2 properties)
- Normal: 20 (max 1 properties)
This would not undermine the value of other items in these slots such as the Conjurer's Robe, Shroud of Condemned, Quivery of Infinity, Sash of the Britianian Guard, or Crimson Cincture. These items would individually compute to intensities well above the proposed max of 30 for an exceptional robe/cloak/belt/sash. In addition, these new items would be subject to wear and tear, starting with a durability of 150/150 (same as replicas).
Possible things you could do with 30 intensity on an individual item are:
- 4 DCI (but still requires a relic frag)
- 3 HCI (but still requires a relic frag)
- 2 STR or INT or DEX
- 6 LRC
- 3 SDI
- 2 LMC (but still requires a relic frag)
- +4 Resist (Physical, Fire, Cold, Poison, Energy)
- +3 Skill
- 30 Luck
NOTE: These are all based on Jewelry properties, but could instead use Armor properties and weights.
I thought about 40 intensity, but getting FCR 4 from 4 items would likely be too much of a change and create an imbalance. The only items I could think of that this would undermine is the Vet reward robes, but those are blessed and don't take damage. I also think most people have put those into storage with the recent robe additions which are far more powerful.
What do you all think? Would imbuing robes, cloaks, belts, and sashes be a good addition with the proposed weighted intensity caps? Thanks for your input.
-OBSIDIAN-