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I'll never forget when UO first came out

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TitusPullo

Guest
I'll never forget how awesome and what a thrill this game was it's first few years.

I remember the first week of launch, running from Brit to Trinsic. Half way there, I ran into a group of murderers who proceeded to paralyze and kill me.

It was in that moment I realized that gaming had forever changed. No more saving and reloading, if you died, there was real consequences!

Unfortunately, I was wrong. In that respect, gaming hadn't forever changed.

Slowly but surely, Ultima Online started to loose it's risk, it's thrill. Other games followed the same trend. You die? No problem. You loose a bit of experience, or a bit of gold. For me, the thrill was lost.

I'm definitely in the minority in respect to my views. All the same, I really miss that thrill in my games!
 

BajaElladan

Certifiable
Stratics Veteran
Stratics Legend
Hail Folks,

I think you have faulty memories. During the first 2 years following launch, let alone the first week, L ... A ... G didn't allow anyone to run from Britain to Trinsic or vice versa. And though it should have come as No Surprise, human beings anonymously unleashed on a virtual world, quickly descended to their lowest levels of depravity.

This, combined with the virtually infinite bugs and exploits contained within the Game Code, rapidly led to a world where the "inmates were clearly running the asylum!!!"

All that said, thankfully enough "Virtuous" players existed for the world and its population to survive long enough for necessary changes to be made.

I saw great potential for Sosaria, even in those early, troubled, days and years. I and many others persevered and stayed, and were eventually rewarded for our faith.

Ultima Online was amazing, became even more amazing and awe-inspiring!

It's potential, however, remains as untapped and unlimited today, as it did back in those early days and years.

Let us hope, and dedicate ourselves and our developers, to tapping into, and unleashing that potential, now and in years to come!!!

Lord Elladan of Trinsic/Baja
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
ok this is the second low post visitor..... I am getting suspecious of this now. Who is talking of quitting or how bad things have gotten......
 
T

TitusPullo

Guest
ok this is the second low post visitor..... I am getting suspecious of this now. Who is talking of quitting or how bad things have gotten......
No offense intended, but wow, some of you individuals are insanely paranoid around here!

I just started my free trial up after having been away from Ultima Online since about a year after Age of Shadows launched.

Obviously to me, but not to some apparently, my post was not an attack against Ultima Online.

In fact, it was a fond memory of the most fun I've ever had in an online game.
 
T

TitusPullo

Guest
Hail Folks,

I think you have faulty memories. During the first 2 years following launch, let alone the first week, L ... A ... G didn't allow anyone to run from Britain to Trinsic or vice versa. And though it should have come as No Surprise, human beings anonymously unleashed on a virtual world, quickly descended to their lowest levels of depravity.
Indeed. The lag was horrid. But then again, it's not something I had any reference for comparison against. This was my first massively multiplayer game, I was absolutely thrilled to be entering a virtual world where anything could happen.

I completely agree with the lag and exploits. I disliked both.
 
A

Aragon100

Guest
I'll never forget how awesome and what a thrill this game was it's first few years.

I remember the first week of launch, running from Brit to Trinsic. Half way there, I ran into a group of murderers who proceeded to paralyze and kill me.

It was in that moment I realized that gaming had forever changed. No more saving and reloading, if you died, there was real consequences!

Unfortunately, I was wrong. In that respect, gaming hadn't forever changed.

Slowly but surely, Ultima Online started to loose it's risk, it's thrill. Other games followed the same trend. You die? No problem. You loose a bit of experience, or a bit of gold. For me, the thrill was lost.

I'm definitely in the minority in respect to my views. All the same, I really miss that thrill in my games!
Agree.

This is one reason why i enjoyed UO so much. The trill was always arround the corner and the game was about risk vs reward. Insurance ended that UO era.
 
E

Evlar

Guest
Yet another disguised Classic Server rant. Likely an alt account.
Is it so hard to accept that there are people out there, who actually play (or played) the game, rather than feel the need to post about it on Stratics?

I've known countless UO players over the years who have never once set foot in Stratics, yet they may have thousands of posts on different guild forums, or simply, forums other than Stratics. Lot's of people also utilise Stratics as a source of information only, rather than a place to post their thoughts.

Stratics is now the only place to interact potentially, with those who run and develop the game. Is it any wonder that you're going to see "new" or low-post accounts, especially with the interest that "classic" discussion has generated here and outside the realms of Stratics?

I sometimes think it's no wonder UO seems to be in decline, or that new/returning players don't settle, when there's an "elitist" attitude amongst so many people on this forum or in the game. Why not engage in debate, instead of ridicule? Why not promote what you like about the current game, try to encourage and welcome people to try it first? Instead, the first response seems to be jumping up and down on those who might think a little differently.

In some respects, I'm reminded of this...

Holy Grail - The French Castle
 

Lord Chaos

Always Present
Stratics Veteran
Stratics Legend
Is it so hard to accept that there are people out there, who actually play (or played) the game, rather than feel the need to post about it on Stratics?
And they just happen to come here right at this time? uh-huh?

Seems quite a bit fishy.
 
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Evlar

Guest
And they just happen to come here right at this time? uh-huh?

Seems quite a bit fishy.
And reptilian aliens caused the world economic crisis, in order to weaken the resolve of humans, before they take over our planet...

...conspiracy theorise much?

:lol:
 

Lord Chaos

Always Present
Stratics Veteran
Stratics Legend
And reptilian aliens caused the world economic crisis, in order to weaken the resolve of humans, before they take over our planet...

...conspiracy theorise much?

:lol:
Yeah, because thats even remotely related. Its so easy to make alt accounts and just start posting to influence the devs and you guys have already shown that you'll go to great length to argue for a classic server.
 

HD2300

Certifiable
Stratics Veteran
Stratics Legend
The Classic Shard is VAPORWARE. :danceb::danceb::danceb:

Yes I was a SUCKER to think EA would ever do anything about cheating. But they rolled over because they crapped their pants about losing revenue from cheaters.

If you think EA will ever make a Classic Shard your a SUCKER too.

80% to 90% of UO players are PvEers. They wont risk 10,000s of them leaving. And 10,000s will leave if they cater to griefers, and make PvEers wait many years for new content/the next expansion. And then when 1/2 the population quit, EA will have to shutdown the servers because it will no longer be profitable.
 

HD2300

Certifiable
Stratics Veteran
Stratics Legend
Classic Shard -> Build it -> Many 10,000s of PvEers leave -> UO shuts down Permanently
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
My first few moments in UO way back when were a seminal moment in gaming for me. I remember walking around, hearing the sounds of the animals, and just being in awe. It was night time, and everything was dark and mysterious, with the inviting lights glimmering through the windows of the taverns and inns. Then there was the madness at the banks, people snooping people, people fighting, running around, obviously knowing so much more than I did, and all very intent on going somewhere in a big hurry. It was amazing, simply amazing.

Yes there was horrible lag, and exploits, and all kinds of nastiness lurking under the rocks, but I didn't even know what lag was, or understand how bad an exploit could be. It didn't matter. I had stepped into an alternate universe, and my understanding of what a game could be had changed forever.
 
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Fin of LS

Guest
Well said Evlar.

I doubt anyone would leave over a Classic shard--that concept is simple fear mongering.

I suspect most would not go to a Classic shard, and that is probably the reason you won't see one--it just will not pay for itself.

As to the OP--I too started back in the daze, and I disagree that gaming was not changed forever--it was. Sadly, change does not always mean we approve or agree with--but we do not live in a perfect world.

Well back to game before someone here checks my post count and denigrates my opinion--or worse--checks my spelling and discounts my post completely.
 

HD2300

Certifiable
Stratics Veteran
Stratics Legend
I doubt anyone would leave over a Classic shard--that concept is simple fear mongering.
PvEers will see the writing on the wall... that EA wants to turn UO into Darkfall and cater to griefers. They WILL LEAVE for PvE friendly games like Everquest II, LOTRO and D&D Online that cater to PvEers not griefers.

If the next expansion is a Classic shard, it means PvEers (80-90%) of subscribers will have to wait 3 years until they get an expansion that caters to them.

See


c.f. 2007. At start 110,000. At end 75,000. Net Loss 35,000 accounts.
That was the impact of KR and no new content for 9 months. The same thing will happen if the Classic shard goes ahead... PvEers leave in the many 10,000s and EA servers shut down permanently.
 
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Aragon100

Guest
And they just happen to come here right at this time? uh-huh?

Seems quite a bit fishy.
Heard about the classic discussion and joined after reading up. Even informed my guild about what was going on and to take part in these UO classic discussions. A few of them did just that.

There is a interest all over the net for a classic UO shard and it have been going on for many years so when it is brought up by developers of course many interested oldtimers will show up, nothing fishy about that.
 
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Fin of LS

Guest
No-PvE'ers have far too much to lose in time and property investment to ever leave over something as light weight as a classic shard that they have the option to join or not join.

PVE'ers simply will not care, but they will not move which means you will create a shard for PvPers. LOL might as well call that shard -Felucca. On the contrary, I see most PvE'ers waiting to see if the Classic shard draws the PvP crowd away from their current shard--thus making PVE in Fel and for the big money (scrolls) all that much more easy.

Again-fear mongering.

PS-Your chart fron 2008 is way out of date, assuming it was ever accurate--that chart has been questioned many times in the past and essential data was left off by the author--such as how he counted subscriptions. In addition, you must now measure how FtP, and other business models enter the equation. That chart is useless for current day analysis-although it has some amusement value as an historical ediface--so does the Lincoln memorial. But, for the record, UO current subscriptions support two money losers in the Mythic stable, WAR and DAOC. Those two will close long before UO..
 
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Aragon100

Guest
PvEers will see the writing on the wall... that EA wants to turn UO into Darkfall and cater to griefers. They WILL LEAVE for PvE friendly games like Everquest II, LOTRO and D&D Online that cater to PvEers not griefers.

If the next expansion is a Classic shard, it means PvEers (80-90%) of subscribers will have to wait 3 years until they get an expansion that caters to them.

c.f. 2007. At start 110,000. At end 75,000. Net Loss 35,000 accounts.
That was the impact of KR and no new content for 9 months. The same thing will happen if the Classic shard goes ahead... PvEers leave in the many 10,000s and EA servers shut down permanently.
You that enjoy PvE will still have your PvE shards to play on. If you dont like the classic setting's then avoid such a shard. We that enjoy the old classic UO will have an option to subscribe and play again the game we lost when AoS went live.

I see no reason for subscribers of today shards to leave cause a classic shard is opened. What i do see though is alot of selfishness from some of the today subscribers.

More subscribers to UO is not a bad thing. And i expect the classic shard subscribers to pay for their shard and their subscriptions might even support the today shards with more developers and content. More money for developing is good, not bad.
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
I hate to say this again and again but there was NO risk vs reward... it's only imagined.

If you lost "everything" you could just go back home and bang out a new suit in under 5 min and be right back in...

Where exactly is the "risk"? And what exactly was the "reward" in taking someone else's garbage exceptional valorite heavy archer suit?? Dime a dozen junk? Not like anyone was carrying anything around that was really super cool or rare...

Truth is you all want stuff to be the same as that back then because now people actually wear stuff worth taking... But it's all insured.

So now your all frustrated...

Sure there isn't much risk vs reward but there never really was... it's all in your head.

What there was was more players... and therefore more action.

Now there are less players and vastly more land making the game look very empty.
 

Siteswap

Visitor
Stratics Veteran
Stratics Legend
PvEers will see the writing on the wall... that EA wants to turn UO into Darkfall and cater to griefers. They WILL LEAVE for PvE friendly games like Everquest II, LOTRO and D&D Online that cater to PvEers not griefers.

If the next expansion is a Classic shard, it means PvEers (80-90%) of subscribers will have to wait 3 years until they get an expansion that caters to them.

.
nonesense. PvE players would still have their shards and their rulesets. Also a classic shard is not an expansion. An expansion is something that adds content or enhances existing gameplay in the game. A classic shard is simply an alternate ruleset.
 

Korik Bloodguard

Lore Keeper
Stratics Veteran
Stratics Legend
It's simple, UO was more fun back then for a lot of us. It has been pretty boring now for a few years, depending on what you get your kicks from. PvP was always what really drove playing this game for me and a lot of people. I'll never forget starting my first character on GL in Vesper, hearing the music, selling everything I could for gold, being PKed and PKing alike. The game does change once you have everything and have done everything. I think it's reasonable to want to reminisce about those times.


Edit: To wade into the Classic Shard debate, I (probably reasonably) assume that those who don't want other people to have fun are those who have a certain amount of control in their particular area - whether that be shard, community, etc... - and they don't want to give up that control. Yes, some people would like to play in the old rule set. You don't have to. If people leave your circle of friends, your guilds, your communities, then it's not the Classic Shard's fault, people make their own decisions and choose how they want to have fun.
 

Siteswap

Visitor
Stratics Veteran
Stratics Legend
No offense, but who really cares about your memories??
this thread has had over 200 views so obviously a lot of people cared enough to read about his memories.


No offence, but who really cares about your biggoted opinions??
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

80% to 90% of UO players are PvEers

I don't think this is limited to UO, but the MMOG genre in general (although the percentage is probably too high in reality), however, it is no surprise that at least in the fantasy genre, the free-for-all pure non-con PvP style of game has been an abject FAILURE compared to either pure PvE or structured (consent-only via switch or server choice) PvP.

Beyond that statement, I have to refer to my sig below in regards to the overall topic at hand.
 

Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
...

80% to 90% of UO players are PvEers

I don't think this is limited to UO, but the MMOG genre in general (although the percentage is probably too high in reality), however, it is no surprise that at least in the fantasy genre, the free-for-all pure non-con PvP style of game has been an abject FAILURE compared to either pure PvE or structured (consent-only via switch or server choice) PvP.

Beyond that statement, I have to refer to my sig below in regards to the overall topic at hand.
^^ This.

Every year that goes by without a Successful (i.e. 250,000 Subscribers) MMOG that has, at it's heart, completely free for all PvP, lends credence to the fact that it just isn't as popular to the general population that plays MMOGs as a switch or just PvE play.

I could be wrong, but the years don't lie, that's for sure...at least not so far.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

I would further designate Surgeries that we're talking about FANTASY-based MMOGs because the PvP crowd will be quick to point to EVE, but that's a space based and a completely different system than the UO or EQ/WoW models.

While there has been a lot of noise (usually made by a few people) about some PvP-based fantasy MMOGs, by and large, the reality has simply NOT held up to the hype (Shadowbane? Darkfall?) that a non-con PvP based fantasy MMOG can be successful (or further a "UO killer").
 

Siteswap

Visitor
Stratics Veteran
Stratics Legend
...

80% to 90% of UO players are PvEers

I don't think this is limited to UO, but the MMOG genre in general (although the percentage is probably too high in reality), however, it is no surprise that at least in the fantasy genre, the free-for-all pure non-con PvP style of game has been an abject FAILURE compared to either pure PvE or structured (consent-only via switch or server choice) PvP.

Beyond that statement, I have to refer to my sig below in regards to the overall topic at hand.
You are probably correct, however what we are talking about here is introducing the option of pure PvP realm that would stand alongside the current shard system.

We are not talking about making a pure PvP game which as you have correctly stated, has a bad track record for success. This is different. Its an attempt to offer choice in the hope of increasing the UO playerbase which is important to the survival of UO as a whole. UO's population isnt exactly healthy, or on the increase. A classic shard would be a step to try and bring back some old players and tempt some new players into the UO realms.

In isolation a classic shard would no doubt fail. But as a ruleset option to stand alongside the current ones, I dont believe it would.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

I'm not arguing against a classic shard or open PvP shard or whatever people want to call it, I just wanted to address that one little statement in that it's by no means limited to UO in the slightest.

I have a more skeptical view of a Classic Shard, but have decided to refrain from commenting if only because being skeptical about one on here (right or wrong) seems to cause quite the stir, thus the sig quote.

I do think one would be popular, but more in the short term than the long term, and I'll leave it at that.
 

HD2300

Certifiable
Stratics Veteran
Stratics Legend
More subscribers to UO is not a bad thing.
10,000s Less Subscribers is Bad.

A Classic Shard might gain 1,000 returning subscribers, but at the same time many 10,000s of existing subscribers (the PvEers) will leave. You think they are going to stick around while EA caters to griefers? No way, they will go and play games like Everquest II and LOTRO that cater to PvEers.

Build Classic Shard -> 10,000s PvEers Quit -> EA Shuts Down UO
 
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Nastia Cross

Guest
10,000s Less Subscribers is Bad.

A Classic Shard might gain 1,000 returning subscribers, but at the same time many 10,000s of existing subscribers (the PvEers) will leave. You think they are going to stick around while EA caters to griefers? No way, they will go and play games like Everquest II and LOTRO that cater to PvEers.

Build Classic Shard -> 10,000s PvEers Quit -> EA Shuts Down UO
Why do people keep saying that PvEers will quit if a classic shard is opened? There's nothing forcing people to go play a classic shard. Nothing will change on the normal shards. Stop freaking out people sheesh. If anything, you think people would be happy about the possibility of a classic shard enticing said "griefers" to leave normal shards. Stop with the fatalistic mentality already.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

Ummm where do you get the notion that opening an entirely seperate shard will cause 10s of thousands to leave their existing and UNAFFECTED shards?

Sorry, but that simply makes NO SENSE.
 

HD2300

Certifiable
Stratics Veteran
Stratics Legend
Why do people keep saying that PvEers will quit if a classic shard is opened? There's nothing forcing people to go play a classic shard. Nothing will change on the normal shards. Stop freaking out people sheesh. If anything, you think people would be happy about the possibility of a classic shard enticing said "griefers" to leave normal shards. Stop with the fatalistic mentality already.
If the Classic shard is the next expansion/next big project and takes 2 years. Then PvEers will have to wait another 2 years after that for an expansion that caters to them. So 4 years of nothing for the majority of customers.

You think PvEers will keep paying for nothing for 4 years? No way. You ignore the majority of your customers and cater to only a small minority, they will leave.
 

Siteswap

Visitor
Stratics Veteran
Stratics Legend
Build Classic Shard -> 10,000s PvEers Quit -> EA Shuts Down UO
How in gods name do you come to the conclusion that anyone would quit UO because of a classic shard, let alone arrive at the figure 10,000?

And ... on a side note ... if UO is only 10,000 subscriptions away from shutting down then its in even worse shape than I thought it was.
 
N

Nastia Cross

Guest
If the Classic shard is the next expansion/next big project and takes 2 years. Then PvEers will have to wait another 2 years after that for an expansion that caters to them. So 4 years of nothing for the majority of customers.

You think PvEers will keep paying for nothing for 4 years? No way. You ignore the majority of your customers and cater to only a small minority, they will leave.
OMG THE SKY IS FALLING!!! Seriously dude that's what you sound like. Getting nothing for 4 years? We have EMs who are constantly interacting with the player base, we just got a nice update to the t-map system that people have been wanting for YEARS... calm down man. We've had so many pve and "trammy" related updates in the past year alone. If anything, I think the pvp population should be the ones complaining. Instead the pvp community is providing constructive help towards the revamping of factions. Quit your crying.
 

Lord Chaos

Always Present
Stratics Veteran
Stratics Legend
...

I would further designate Surgeries that we're talking about FANTASY-based MMOGs because the PvP crowd will be quick to point to EVE, but that's a space based and a completely different system than the UO or EQ/WoW models.

While there has been a lot of noise (usually made by a few people) about some PvP-based fantasy MMOGs, by and large, the reality has simply NOT held up to the hype (Shadowbane? Darkfall?) that a non-con PvP based fantasy MMOG can be successful (or further a "UO killer").
Just as a note here, but Lineage 2 has over a million subscribers and is a PvP game.
 
G

Goonball FC

Guest
ok this is the second low post visitor..... I am getting suspecious of this now. Who is talking of quitting or how bad things have gotten......

ive seen at least ten long term vets quit in the past month..
 
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Morgana LeFay (PoV)

Guest
I hate to say this again and again but there was NO risk vs reward... it's only imagined.

If you lost "everything" you could just go back home and bang out a new suit in under 5 min and be right back in...

Where exactly is the "risk"? And what exactly was the "reward" in taking someone else's garbage exceptional valorite heavy archer suit?? Dime a dozen junk? Not like anyone was carrying anything around that was really super cool or rare...

Truth is you all want stuff to be the same as that back then because now people actually wear stuff worth taking... But it's all insured.

So now your all frustrated...

Sure there isn't much risk vs reward but there never really was... it's all in your head.

What there was was more players... and therefore more action.

Now there are less players and vastly more land making the game look very empty.
I have seen you post this before, and I'd like to attempt to explain it to you...although I am 99.9999% certain I am wasting my time.

Back in the old days, people didn't have billions of gold in their banks. Everyone didn't have GM smiths, and GM tailors, because you couldn't just buy all the ingots and cloth from scripters using the billions of gold you had in your bank.

Back then, a GM smith really meant something, because that person had gone out and mined and mined and mined...manually...and crafted and crafted and crafted...also manually, to make it to GM. It took a long time, instead of the week or so it takes now. So just "banging out" 5 new suits was not quite as easy as you make it out to be.

Most players back then generally had only enough money in their banks to replace their entire "suit" (funny, I don't recall anyone ever calling it that until after AoS...but anyway...) maybe 3 or 4 times. And unlike UO today, when you died...you generally were not getting anything you were carrying back.

The risk was in going out, and losing your stuff...because the stuff you were wearing made up a MUCH larger percentage of your overall wealth than it does today.

Think about it like this...

A long time ago, people didn't have Blu-Ray players, or even DVD players. They had VCRs. Those VCRs, in the early days, were extremely expensive. Not millions of dollars expensive...but several hundred dollars. If someone had broken into your house, and had stolen your VCR, you would have been very upset...because at that time it was worth a lot more than it is now. Now, if someone broke into your house and stole your VCR, you'd likely laugh about it...because they are more or less worthless.

The point here is that when someone killed you, and took your armor and your weapons and your regs (yep, we actually had to carry regs back then), it was not so easy to just go out a replace the stuff...especially if you had any magic items in the mix. Just finding a Silver Vanquishing weapon back then was difficult, much less being able to afford it (remember, we didn't have Luna and search engine sites, etc.)

The risk of dying to another player was always far more thrilling than the risk of dying to a monster because you could always lure a monster away from your corpse...but players don't fall for that.

I guess it was something you had to have been a part of to really understand...but let me tell you, the original poster is spot on in his assesment of the state UO today.
 
M

Morgana LeFay (PoV)

Guest
...

Ummm where do you get the notion that opening an entirely seperate shard will cause 10s of thousands to leave their existing and UNAFFECTED shards?

Sorry, but that simply makes NO SENSE.
Agreed. Do we even have tens of thousands left??
 
F

Fin of LS

Guest
10000 accounts canceled because UO creates a voluntary shard!!? LOL LOL--show me the math. Demonstrate your logic.

Rediculous

More nonsense fear mongering.

On another note and for those who were not there--yes it was a big deal when you lost things back in the day--see Morgans post-I agree entirely.
 
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northwoodschopper

Guest
can't think of any business model where releasing an 'old' version of a product is anything more than a novelty money grab. food, cars, tvs, phones, etc.

perhaps people are thinking if time if spent on a classic shard, it equals time not spent on the regular shards, resulting in a drop in quality, and an acceleration of people quitting in frustration. a valid complaint, since this comes up in just regular business quite often.
 
M

Morgana LeFay (PoV)

Guest
can't think of any business model where releasing an 'old' version of a product is anything more than a novelty money grab. food, cars, tvs, phones, etc.
It happens all the time. It happens a LOT in fashion.

70's jeans



80's jeans



90's jeans (retro 70's)



Modern jeans (retro 80's)



...and cars...

60's


80's


2010's (retro 60's)



Some people like bell bottoms, others like skinny leg. Some people like plastic body kits, others like chrome. It makes no sense to alienate customers because some of your customers like one thing over the other. The best option...appeal to as many as possible.
 
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northwoodschopper

Guest
sort of, but not quite. none of those examples would be verbatim. a new car with a retro look is hardly comparable to the classic. and fashion is nothing more than novelty money grab to begin with, right?

with all of the talk of how bad UO is failing, it really comes down to when the devs feel that it's worthwhile to gamble on a nostalgic money-grab. is there really any game companies that release multiple rulesets for their games? user-modding excluded.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

As much as I like Camaro (specifically my 68 and the new one), a better example would be the Charger as the new Charger is closer to the look of the older Chargers than either the new Caramo or Mustang are to their respective Gen 1 versions.
 
M

Morgana LeFay (PoV)

Guest
sort of, but not quite. none of those examples would be verbatim. a new car with a retro look is hardly comparable to the classic. and fashion is nothing more than novelty money grab to begin with, right?
*Everything* is a novelty money grab besides corn ( and even corn is if you buy organic).

Everyone that produces anything is out to make money...that's pretty much the entire point.

And, if you really look at what Classic Shard supporters are asking for, it's the classic ruleset, PLUS all of the bug fixes, minor updates, etc. So essentially, it's like the new car with the retro look.
 
M

Morgana LeFay (PoV)

Guest
...

As much as I like Camaro (specifically my 68 and the new one), a better example would be the Charger as the new Charger is closer to the look of the older Chargers than either the new Caramo or Mustang are to their respective Gen 1 versions.
I was just picking one of the many retro car designs at random.
 
A

Aragon100

Guest
10,000s Less Subscribers is Bad.

A Classic Shard might gain 1,000 returning subscribers, but at the same time many 10,000s of existing subscribers (the PvEers) will leave. You think they are going to stick around while EA caters to griefers? No way, they will go and play games like Everquest II and LOTRO that cater to PvEers.

Build Classic Shard -> 10,000s PvEers Quit -> EA Shuts Down UO
10000 will leave you say? Where did you get those numbers? And why would anyone leave the shard they're playing on now cause a classic shard starts?

Will the now existing shards stop getting content cause a classic shard see's the light? No of course not.

A classic shard should live on its own subscribers and im sure it will do that just fine.

If the PvE players you're talking about leaves the game then it is cause the game isnt good enough, has nothing to do with a classic shard.
 
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