On the pro side: it makes sense that all chars should be able to visit Trammel areas because, after all, there are no 'red players'. There are only red chars.
I agree reds should not be forced to changes char to do shopping in blue land or PvM in blue land.
On the con side: right now, simply seeing a red character can disturb some of the straight-up 'trammies'. For some players, the Trammel areas exist as an entirely seperate game from Fel, a place where stranger PKing never happens.
There is a few players left from the start of UO that feel that way. Most players who never leave blue land will not care as the reds can't attack them, Some will even learn, that most reds are not demons.
When I show up in NEW house on Siege or meet a young Siege player on the road, some of them are not use to reds and have hard to believe a red can be nice and helpfull. After a while on Siege, they learn, the color has nothing to do with the honor of the player behind.
I think it could be done but, these things should go along with it if it were to happen:
- a different color than red must appear on the 'reds' when they enter the Trammel zones. It would reflect the fact that in Trammel, the reds are not functioning as full-fledged PKs and should not get the same set of reactions to them while in Trammel.
I can understand the wish for that
The color must be distinct from Blue however, so that people in Tram know not to freely follow such a char into Fel with any expectation of the char not having a reason to PK them.
Now the risk from following a red stranger to Fel is not more risky than follow a blue stranger who may have red friends on other side waiting.
The need for a different color in blue land is more to signal, that this PK can't attack you but you are welcome to invite him to a fight with attacking him.
- reds in Trammel must NOT be attackable by anyone except guildmates, allies etc. Red chars must not be allowed to come to Trammel to fight other people even if someone else is willing to flag first.
Here I can't agree with you. Really what is the diff between two warring enemies fighting and and a blue fighting a red. It's the blues choice, noone is forcing him. Yes I know some will say, the reds will try to make him attack but there will be enough willing to fight the red if he is looking for a fight.
In most cases, he will just be out shopping or out PvM but for a red, that would be very boring without some risk.
Such a thing would clash with one of the expected characteristics of the Trammel ruleset which is to prevent PKing between non-friends. Seeing a red kill a blue in Trammel, even if its supposed to be self-defense, isn't acceptable within that ruleset. Furthermore, it would be too easy for reds to get blues to flag and to functionally go PKing within tram this way.
Trammel was made because some players did not want the risk for being PK'ed. That will still be true. If a blue attack a red, he do consent to the fight and he is in no way PK'ed. You can say he try to PK the red but the red did consent to that when he went red.
Sure there could be a risk that a blue misclicked a red and attacked him but we do have the noto query.
- the question of the operation of healers would need to be examined. With no PKing in Trammel, it would follow that reds should be rezzable at any shrine in that environment. However, within Fel, they are currently trying to enforce difficulties upon reds who wish to get rezzed.
I agree that there is no need for making it hard to rez for reds. There is the crim flag that stop them from rezzing, gating and recall, that should do.
- if such a thing were done, it would make sense for the restrictions preventing red characters from buying and selling with NPCs to be removed. IMO this should have happened already.
Yes that is an old stupid thing too. I think it need to go too as long the red can be attacked anywhere
There could be other catches but that's all I see off the top of my head.
Yes there is one but not needed in your idea but is in mine. Blue need a little risk too if they choose to attack reds in blue land. As a group of blue can attack a single red and his red friends can't help him, any blue who flag to a red need to be orance to all reds for xx min, that count for looting a red too and healing a blue fighting a red.
I know you want reds to be safe in blue land but really it would be boring for the reds and annoying for some blue who want to pay back after being killed in Fel.
The arguments like "reds must be punished and inconvenienced!" are invalid both in this context and this time frame. If you wish to "punish" "red players" then you have to prevent all of the characters on that individual's account from entering Trammel if there is even one red on the account.
Punishment is wrong but limit a red in Felucca can make sense. Playing a red char in Felucca should not be easy as playing a blue. Red pets make sense and less access to insure items would make sense, maybe limited to 6-8 items.
Tying it all to factions doesn't make sense to me.
Nor do it for me, it would destroy the game for alot non PvP players.